Commit Graph

16325 Commits

Author SHA1 Message Date
variableundefined
3d6813d078 Merge pull request #10697 from datlo/syndicateforwardbaseree
Rerename Syndicate Mothership area to Syndicate Forward Base
2019-01-22 07:27:57 +08:00
datlo
1ef4b15275 rename to forward base 2019-01-21 23:12:31 +00:00
variableundefined
1c16e4c9de Merge pull request #10685 from datlo/SSThardsuitnammo
Updates Syndicate Strike Team gear, ready room, and shuttle
2019-01-22 06:31:09 +08:00
Nicaragua
8175d67b2e honk_bot from V2
Originaly from PULL

https://github.com/ParadiseSS13/Paradise/pull/10656
2019-01-21 12:31:47 -03:00
datlo
9e508be95f Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into SSThardsuitnammo 2019-01-21 11:16:36 +00:00
variableundefined
76cf84baa2 Merge pull request #10666 from Nicaragua1/newvampsound
gamemode vampire sound
2019-01-21 17:51:18 +08:00
variableundefined
1de9f2f9a0 Merge pull request #10403 from FreeStylaLT/Surprised_Ya
(Almost fully) re-done: Remaps Brig, EVA, Dorms and Law Area. Adds a few new maint rooms and areas.
2019-01-21 17:47:20 +08:00
variableundefined
9d03b41c0d Merge pull request #10663 from AzuleUtama/backpackSpace
Examining backpacks now gives a rough indication of remaining space
2019-01-21 09:25:21 +08:00
datlo
783824b5e9 Updates SST, room, and shuttle
Changes to SST gear
- Added syndi internals box
- Replaced pressurized oxy tank by nukie jetpack
- Replaced reinforced spacesuit by reinforced elite hardsuit. Armor is
below dsquad armor, however you can turn it to combat mode, making you
much more mobile. Looks the same as the nukie elite hardsuit, for now, I
don't think it's a problem tho.
- Replaced pistol by syndicate revolver, aswell as the extra ammo. SST
can now print extra ammo at hacked autolathes to keep the fight going if
they run out due to this.
- Added a spare mag for the SAW
- Added a military belt (different color to match the hardsuit)
- Removed flashlight and EMP grenade
- Removed all access on SST IDs. They still get access to maintenance
and station exterior airlocks so they don't have to break in to enter
the station. They're still agent IDs, so you got syndi access, can copy
access, customize, etc.
A lot of this gear no longer spawns on the SST at spawn, and is instead
in the new SST lockers.
Admin outfitted SST are spawned with their full gear, which was also
updated.

Map changes
- Added 3 syndicate bombs beacons, a bomb detonator, 2 upgraded health
analyser, a syndi toolbox, 2 multitool to the SST ready room
- Added 6 SST lockers, containing EVA gear and SAW + ammo
- Fixed issues with the blast doors for the SIT and SST shuttles, both
sets of blast doors now open and close together, they can also be opened
from inside and outside the shuttle now. This lets you lock your shuttle
safely from anyone that doesn't have syndicate access, an emag, or can
just bypass the blast doors somehow.
- Added atmospherics blocking fans to the SIT and SST shuttle since they
don't have a cycling airlock and do not usually dock at a designated
docking station. This helps prevent the SIT (who do not start with EVA
gear) spacing themselves by going through the wrong door.
- Added an oxygen cannister and two syndicate sleepers to the SST
shuttle, removed the obsolete toxin bombs spawner (replaced by syndicate
bomb beacons in ready room)
2019-01-20 16:17:51 +00:00
variableundefined
c9b1b28533 Merge pull request #10684 from AzuleUtama/underabundanceOfBeesInTheWorkplace
Fixes an under-abundance of Bees in the Briefcase
2019-01-20 23:20:05 +08:00
AzuleUtama
1eaf534b12 Fixes negative bees 2019-01-20 14:41:45 +00:00
variableundefined
3ff83bd8a9 Merge pull request #10673 from Shadow-Quill/Body-Scanner-Console-Fix
Body Scanner Wrench Rotation Unsmackening
2019-01-20 13:58:46 +08:00
variableundefined
90eb955e4f Merge pull request #10675 from Shadow-Quill/Airlock-Button-Description
Removes useless desc variable in airlock control buttons
2019-01-19 22:01:37 +08:00
lass9030
2da05a846a exclusion 2019-01-19 14:33:40 +01:00
Shadow
b6cc1334e5 Removes the random description 2019-01-18 19:40:14 -06:00
Shadow
b5bde33edb Fixes the whacking with a crowbar when you rotate the console. 2019-01-18 17:48:19 -06:00
variableundefined
520494b987 Merge pull request #10657 from Quantum-M/HeadMirror
Medical Head Mirror
2019-01-18 18:06:15 +08:00
variableundefined
0b8ce92516 Merge pull request #10652 from AzuleUtama/syndieBundleRework
Syndicate Bundles - Increased overall value and added a new bundle
2019-01-18 18:04:59 +08:00
variableundefined
6218323c0a Merge pull request #10664 from Nicaragua1/clown-locker
Clown and mime locker acceses
2019-01-18 08:24:14 +08:00
AzuleUtama
a57e5b1cc8 improved logic 2019-01-17 21:39:56 +00:00
lass9030
abd67b54a5 missing slash 2019-01-17 17:21:09 +01:00
lass9030
26d02c7abb sight update 2019-01-17 16:59:31 +01:00
Nicaragua
c9e613ca9e gamemode vampire sound 2019-01-17 11:48:18 -03:00
B.A.L
876d70678d Sees to concerns and such. 2019-01-16 19:26:21 -07:00
Nicaragua
7fed4e7fbd Fixed Clown and mime locker acces
- They arent public acces anymore.
-Now only clowns can open / lock their lockers
-Mimes can only open / lock their own lockers
2019-01-16 21:49:26 -03:00
AzuleUtama
32cacc95ad Removal of "The" 2019-01-17 00:09:27 +00:00
AzuleUtama
ad8c1f11cd Examining backpacks now gives a rough indication of remaining space 2019-01-16 19:51:47 +00:00
Shadow-Quill
b497d92cc0 Ventilation 2019-01-15 23:56:26 -06:00
B.A.L
982fbaa5b3 Codework
Adds mirror to medical white closet, the mirror itself, and chance for surgeons to spawn with it.
2019-01-15 18:44:32 -07:00
FreeStylaLT
720b53a226 cleans up everything 2019-01-15 14:45:50 +09:00
variableundefined
b8cf02722b Merge pull request #10651 from alex-gh/devil_expansion
Devil friends
2019-01-15 07:47:57 +08:00
Jazz23
5c6dcd7874 I'm confused 2019-01-14 08:58:22 -08:00
variableundefined
1b6022ac93 Merge pull request #10632 from Kyep/trader_tweaks_2
Sol Trader Updates 2
2019-01-14 21:35:47 +08:00
variableundefined
c0ec880688 Merge pull request #10621 from datlo/pinpointer4everyone
Nuke ops spawn with their pinpointer
2019-01-14 21:33:44 +08:00
variableundefined
910df1f3d0 Merge pull request #10639 from Kyep/playtime_for_sec_and_command
Updates playtime requirements, tracking
2019-01-14 21:30:45 +08:00
B.A.L
2bc36aace8 Wig stuff 2019-01-13 16:44:39 -07:00
B.A.L
50bf7b61fe Secure closet addition and creation 2019-01-13 16:43:09 -07:00
AzuleUtama
a58dbec910 Updated again, 10 bundles total now 2019-01-13 19:11:23 +00:00
alex-gh
3c3a2b39f9 Activates friendship contracts. 2019-01-13 18:35:30 +01:00
variableundefined
c954df84be Merge pull request #10272 from alex-gh/diabolical_resurrection_resurrection
[Ready? TM Ready] Diabolical resurrection resurrection
2019-01-13 19:59:04 +08:00
alex-gh
95ef695530 Fixed runtime causing devils not to turn into blood lizards. 2019-01-13 12:46:46 +01:00
variableundefined
6d2a84b905 Merge pull request #10648 from FalseIncarnate/nanomob
Nanomob Battle Refactor
2019-01-13 19:29:19 +08:00
alex-gh
8047769ad2 Fixes destruction banishment condition. 2019-01-13 12:00:52 +01:00
alex-gh
8516957898 Reviving will now make you reenter body. 2019-01-13 12:00:52 +01:00
alex-gh
221da25e3b Fixed antagHUD for devils. 2019-01-13 12:00:51 +01:00
alex-gh
4a5c8754be Fixes ressurection if the devil body is destroyed. 2019-01-13 12:00:51 +01:00
alex-gh
ead4bb109a Reduced devil spawn numbers for less chaos. 2019-01-13 12:00:51 +01:00
alex-gh
78dedf18a4 Fixed true devil deafness. 2019-01-13 12:00:50 +01:00
alex-gh
1eb93cd16c Fixes self-ressurection, losing languages. 2019-01-13 12:00:50 +01:00
alex-gh
a29f36e4b8 Unbreaks defibs and SR 2019-01-13 12:00:50 +01:00