Commit Graph

5227 Commits

Author SHA1 Message Date
TheDZD
c00b89e2af Merge pull request #3805 from Fox-McCloud/science-nerf
Heavily Rebalances Science
2016-03-10 19:16:38 -05:00
Fox McCloud
87155ff7d3 Merge pull request #3802 from Tastyfish/chronx100
Donator Fluff Items: Chaplain Edition
2016-03-10 03:54:19 -05:00
TheDZD
62afa9d6d3 Merge pull request #3791 from Fox-McCloud/goon-immersion-sounds
Implements a Few Goon Sounds
2016-03-09 17:08:05 -05:00
Fox-McCloud
3ac2f23377 Heavily Rebalances Science 2016-03-09 02:58:05 -05:00
Tastyfish
959b71ca37 Adds fluff items for chronx100 2016-03-08 23:15:13 -05:00
Fox-McCloud
bc639a357c more sounds 2016-03-08 22:35:31 -05:00
TheDZD
4e47626af7 Merge pull request #3767 from Tastyfish/silence
Tranquillité, Prospérité & Mimeré
2016-03-08 19:32:29 -05:00
Fox McCloud
81dc227745 Merge pull request #3789 from Aurorablade/IOwnYourKidneys
Organ fixes
2016-03-08 18:50:03 -05:00
Fox McCloud
9660d08fa0 Merge pull request #3762 from VampyrBytes/EatingRefactor
eating refactor (#3733) + bugfixes
2016-03-08 17:28:57 -05:00
TheDZD
817f834841 Merge pull request #3779 from Fox-McCloud/gibbing-sounds
Implements Goon's Gibbing Sounds
2016-03-08 17:05:57 -05:00
Fox-McCloud
2268e3c39e Implements a Few Goon Sounds 2016-03-07 23:54:12 -05:00
Aurorablade
2da40e8ad0 Xeno issue fix. 2016-03-07 20:24:45 -05:00
Tastyfish
0e0225b1ee Fixes several midround antag assignments not asking ghosts first 2016-03-07 03:03:45 -05:00
Fox-McCloud
221ff8ee08 Implements Goon's Gibbing Sounds 2016-03-06 23:05:07 -05:00
Tastyfish
738e81f8df A couple tweaks to the mime stuff 2016-03-06 04:57:03 -05:00
Tastyfish
d189d70f4a Adds tranquillite
Changes Recitence to be approx on par with Honker
Adds invisible wall barrier
2016-03-06 01:49:30 -05:00
TheDZD
4b610d8dda Merge pull request #3758 from Fox-McCloud/remove-halloss
Removes Halloss
2016-03-05 22:39:19 -05:00
VampyrBytes
1148bde3a6 eating refactor (#3733) + bugfixes
Ok, messed up resolving the merge conflicts (first try), so doing a
fresh pr. This turned out to be a good thing, as after I put the changes
back I tested again, and found 2 bugs (not due to my code)

Firstly, the organ refactor had introduced a bug when taking liver
damage from being drunk. It wasn't getting the liver correctly, leaving
it with null, and was then trying to damage it.

The second was related to the amount you took in when drinking
2016-03-05 08:03:39 +00:00
Fox McCloud
ab490f7fd9 Merge pull request #2903 from Aurorablade/OrganRefactor
[HOLY SHIT!]Charlie, lets go to candy mountain, charlie
2016-03-04 19:51:50 -05:00
Fox-McCloud
4d9627e986 Removes Halloss 2016-03-03 23:26:41 -05:00
Crazylemon
8e63a9eea3 Merge branch 'master' of github.com:ParadiseSS13/Paradise into human_icons_tweak 2016-03-03 16:20:15 -08:00
Fox McCloud
b95c24ef34 Merge pull request #3750 from FalseIncarnate/beach
Beach Expansion Update
2016-03-02 23:42:34 -05:00
FalseIncarnate
ea3eff7651 Derp-code fix
Also adds a comment for someone else's code because they wanted me to.
2016-03-01 21:31:46 -05:00
FalseIncarnate
374c2db600 Beach Expansion Update
Expands the beach away mission to include a brand new scuba-diving area!
- Somewhat empty, but has a few points of interest scattered about and
can be added to in the future

Visually updates the beach
- Sand texture changed, and given randomization for a more varied
beachfront.
- The row of crates and lockers has been replaced with 3 changing
rooms/tents so you can change into that mankini in private.
- Changes the water texture to be less bland
- Expands the water area to give more room for swimmers to play in
before they reach the edge

Adds in the Diving Point Buoy and Diving Point Anchor objects, used to
transition between the beach surface and the underwater area
- Hit with an empty hand to transition between the two points

The underwater area has a few "minor" dangers to prepare for:
- Sea Carp
- These carp (unlike their space-faring cousins) won't attack on sight,
and will try to swim away when attacked. They still bite if they work up
the courage to come back.
- Water
- Water and lungs don't work well together, who knew!? Skrell, Neara,
and anyone who has NO_BREATHE can happily explore, while the rest will
want to pack some internals lest they begin to drown.
- Drowning in the scuba area doesn't require you to be lying down,
unlike the pool. You're in over your head (literally).
- Darkness
- Not quite a danger in itself, but it's easy to get disoriented in the
dark water, and that can be frustrating.

CODE STUFF
- Broke up the pool controller code into a couple procs for cleanliness
and in case we want to have a type of pool controller that doesn't drown
or doesn't adjust bodytemp
- Made ladders use forceMove instead of directly setting loc
- Removed an entirely unused area (/area/beach)

Crappy coder-sprites for Buoy and Anchor done by myself.
- Ok, they actually aren't THAT bad, but they aren't fantastic.
2016-03-01 21:02:15 -05:00
Crazylemon64
b095d40952 i r inteligunt 2016-03-01 12:11:08 -08:00
Crazylemon64
d72a086cd5 Makes the DNA scrambler not give incorrect hairstyles 2016-03-01 11:40:39 -08:00
Crazylemon64
fff283bd2a Organs now properly retain appearance upon cloning and DNA scramble 2016-02-29 22:49:46 -08:00
Crazylemon64
7e510dfdb6 Changing a person's appearance now works better
Also fixes some problems on changing gender
2016-02-29 19:31:29 -08:00
Fox-McCloud
e2bb00a5b1 Miming Refactor 2016-02-28 22:40:00 -05:00
FalseIncarnate
d66624e7bd Prize Counter and Toy Fixes
Prize counters now spend your tickets when you purchase something
- Had removed the ticket spending during my testing, forgot to re-add it
before submit

Toy Crossbows now properly display the name of their user when they
"start scrounging for ammo"

Water balloons can now be filled from sinks, ANY reagent dispenser
structure (not just watertanks), and drinking glasses in addition to
beakers and buckets.
- Watch out for security hurling pepper-spray balloons!
2016-02-27 11:06:42 -05:00
Fox McCloud
166b3951b8 Merge pull request #3676 from Aurorablade/ThePutsaNewShadeOnThings
Fethas Carnival of horrors: A new shade for the detective
2016-02-26 20:02:41 -05:00
TheDZD
7caf8d8a5e Merge pull request #3696 from Fox-McCloud/whetstone
Ports Whetstones
2016-02-26 17:48:38 -05:00
Fox McCloud
f61b0c0a12 Merge pull request #3711 from Tastyfish/cartdoors
Allows wheelchairs, janicarts, and ambulances to open doors
2016-02-26 01:59:56 -05:00
Tastyfish
a6ad21b2e3 Allows wheelchairs, janicarts, and ambulances to open doors 2016-02-26 00:54:38 -05:00
Aurorablade
3c7281c2dd changes 2016-02-26 00:52:57 -05:00
FalseIncarnate
a4b1f361a5 Buildable Prize Counter Boards and Non-silent Rocks
Fixes Prize Counter circuit boards not being listed in the circuit
imprinter despite having the required research levels

Fixes #3694
2016-02-25 22:44:21 -05:00
Aurorablade
5f98feb0bc meanwhile as i driver tiger INSANE 2016-02-25 16:17:39 -05:00
Fox-McCloud
a4c61c7ee9 Ports Whetstones 2016-02-25 02:03:53 -05:00
Fox McCloud
111c92000a Merge pull request #3688 from VampyrBytes/ClosetMovement
Fixes movement issues with opening and closing closets
2016-02-24 18:15:04 -05:00
VampyrBytes
42f4f9b3d2 Fixes movement issues with opening and closing closets
Fixes #3687
Mobs no longer act as if they've moved when in a locker whilst it's
opened and closed.
The new proc does everything forceMove does except trigger /crossed on
/items and run the extra code in turfs\simulated\Entered (still makes
the parent call)
Also removed some now unneeded code from the /slip proc as this makes it
redundant
2016-02-24 21:23:38 +00:00
Aurorablade
9a804ebd31 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor 2016-02-24 06:27:16 -05:00
Fox McCloud
8d092d226a Merge pull request #3678 from VampyrBytes/Lockboxes
prevents autoequip to locked lockboxes
2016-02-24 02:04:03 -05:00
Fox McCloud
433dde874a Merge pull request #3668 from Tastyfish/frames
Adds picture frames
2016-02-24 02:02:42 -05:00
VampyrBytes
6afc8258a8 Adds same fix to secure storage 2016-02-24 06:54:56 +00:00
VampyrBytes
c343619ebc removes unneeded brackets 2016-02-23 23:39:54 +00:00
VampyrBytes
b138c3eace prevents autoequip to locked lockboxes 2016-02-23 10:05:32 +00:00
Aurorablade
bbac4006b5 fixc all the things. 2016-02-23 02:48:13 -05:00
Tastyfish
02d7c20778 Makes soap & rags not starting a cleaning timer everytime you erase a pixel in canvas 2016-02-22 22:03:34 -05:00
Tastyfish
eff33023d0 Adds canvas support to picture frames 2016-02-22 20:24:57 -05:00
Tastyfish
4f3ce4ecbc Adds picture frames 2016-02-21 21:00:45 -05:00