Commit Graph

939 Commits

Author SHA1 Message Date
TheDZD
4e47626af7 Merge pull request #3767 from Tastyfish/silence
Tranquillité, Prospérité & Mimeré
2016-03-08 19:32:29 -05:00
Fox McCloud
81dc227745 Merge pull request #3789 from Aurorablade/IOwnYourKidneys
Organ fixes
2016-03-08 18:50:03 -05:00
Aurorablade
2da40e8ad0 Xeno issue fix. 2016-03-07 20:24:45 -05:00
Tastyfish
d189d70f4a Adds tranquillite
Changes Recitence to be approx on par with Honker
Adds invisible wall barrier
2016-03-06 01:49:30 -05:00
VampyrBytes
1148bde3a6 eating refactor (#3733) + bugfixes
Ok, messed up resolving the merge conflicts (first try), so doing a
fresh pr. This turned out to be a good thing, as after I put the changes
back I tested again, and found 2 bugs (not due to my code)

Firstly, the organ refactor had introduced a bug when taking liver
damage from being drunk. It wasn't getting the liver correctly, leaving
it with null, and was then trying to damage it.

The second was related to the amount you took in when drinking
2016-03-05 08:03:39 +00:00
Fox McCloud
ab490f7fd9 Merge pull request #2903 from Aurorablade/OrganRefactor
[HOLY SHIT!]Charlie, lets go to candy mountain, charlie
2016-03-04 19:51:50 -05:00
FalseIncarnate
ea3eff7651 Derp-code fix
Also adds a comment for someone else's code because they wanted me to.
2016-03-01 21:31:46 -05:00
FalseIncarnate
374c2db600 Beach Expansion Update
Expands the beach away mission to include a brand new scuba-diving area!
- Somewhat empty, but has a few points of interest scattered about and
can be added to in the future

Visually updates the beach
- Sand texture changed, and given randomization for a more varied
beachfront.
- The row of crates and lockers has been replaced with 3 changing
rooms/tents so you can change into that mankini in private.
- Changes the water texture to be less bland
- Expands the water area to give more room for swimmers to play in
before they reach the edge

Adds in the Diving Point Buoy and Diving Point Anchor objects, used to
transition between the beach surface and the underwater area
- Hit with an empty hand to transition between the two points

The underwater area has a few "minor" dangers to prepare for:
- Sea Carp
- These carp (unlike their space-faring cousins) won't attack on sight,
and will try to swim away when attacked. They still bite if they work up
the courage to come back.
- Water
- Water and lungs don't work well together, who knew!? Skrell, Neara,
and anyone who has NO_BREATHE can happily explore, while the rest will
want to pack some internals lest they begin to drown.
- Drowning in the scuba area doesn't require you to be lying down,
unlike the pool. You're in over your head (literally).
- Darkness
- Not quite a danger in itself, but it's easy to get disoriented in the
dark water, and that can be frustrating.

CODE STUFF
- Broke up the pool controller code into a couple procs for cleanliness
and in case we want to have a type of pool controller that doesn't drown
or doesn't adjust bodytemp
- Made ladders use forceMove instead of directly setting loc
- Removed an entirely unused area (/area/beach)

Crappy coder-sprites for Buoy and Anchor done by myself.
- Ok, they actually aren't THAT bad, but they aren't fantastic.
2016-03-01 21:02:15 -05:00
Fox McCloud
166b3951b8 Merge pull request #3676 from Aurorablade/ThePutsaNewShadeOnThings
Fethas Carnival of horrors: A new shade for the detective
2016-02-26 20:02:41 -05:00
Tastyfish
a6ad21b2e3 Allows wheelchairs, janicarts, and ambulances to open doors 2016-02-26 00:54:38 -05:00
Aurorablade
3c7281c2dd changes 2016-02-26 00:52:57 -05:00
Fox McCloud
111c92000a Merge pull request #3688 from VampyrBytes/ClosetMovement
Fixes movement issues with opening and closing closets
2016-02-24 18:15:04 -05:00
VampyrBytes
42f4f9b3d2 Fixes movement issues with opening and closing closets
Fixes #3687
Mobs no longer act as if they've moved when in a locker whilst it's
opened and closed.
The new proc does everything forceMove does except trigger /crossed on
/items and run the extra code in turfs\simulated\Entered (still makes
the parent call)
Also removed some now unneeded code from the /slip proc as this makes it
redundant
2016-02-24 21:23:38 +00:00
Aurorablade
9a804ebd31 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor 2016-02-24 06:27:16 -05:00
Fox McCloud
433dde874a Merge pull request #3668 from Tastyfish/frames
Adds picture frames
2016-02-24 02:02:42 -05:00
Aurorablade
bbac4006b5 fixc all the things. 2016-02-23 02:48:13 -05:00
Tastyfish
02d7c20778 Makes soap & rags not starting a cleaning timer everytime you erase a pixel in canvas 2016-02-22 22:03:34 -05:00
Tastyfish
eff33023d0 Adds canvas support to picture frames 2016-02-22 20:24:57 -05:00
Fox McCloud
29784c9875 Merge pull request #3650 from TheBeoni/Sandals
Adds new sandals.
2016-02-21 19:26:42 -05:00
Aurorablade
2c38d8fb61 yeah 2016-02-21 05:54:10 -05:00
VampyrBytes
386ed87126 refactors washing items
fixes #3570
Could have fixed with another if statement in sink/attackby, but it was
already pretty snowflakey, and had the potential to get worse
Items now have a wash proc that the sink calls, that can be overridden
when needed
2016-02-20 12:01:40 +00:00
TheBeoni
156acacb4d Removed sec hailer 2016-02-20 12:43:44 +01:00
TheBeoni
bf7fcec275 Corrected. 2016-02-20 12:33:57 +01:00
TheBeoni
ce0f5a962a Adds new types of sandals. 2016-02-20 02:56:26 +01:00
Tastyfish
b56f9ed17f Fixes MetaStation directional signs 2016-02-18 22:37:04 -05:00
Aurorablade
570dd619b7 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor 2016-02-18 19:01:41 -05:00
FalseIncarnate
0015eac2c8 Arcade Prize Counter 2016-02-14 01:58:36 -05:00
FalseIncarnate
954d0dadfa Prize Counter WIP commit 2016-02-12 00:32:21 -05:00
Aurorablade
545d3abf19 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor 2016-02-11 18:03:09 -05:00
Tastyfish
13cf94c2f3 herp 2016-02-09 01:58:17 -05:00
Tastyfish
ca5d48487f Fixed tables... again 2016-02-09 01:09:32 -05:00
Fox-McCloud
fec86a78e4 as requested 2016-02-06 03:01:45 -05:00
Fox-McCloud
2e244feb0c Sink and Toilet Fixes 2016-02-06 01:25:52 -05:00
Aurorablade
25876fd036 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor 2016-02-02 15:35:54 -05:00
KasparoVy
aa4e1eb970 Sharing is Caring: Masks Galore
Adds Vox versions of the Officer SWAT sechailer + HOS SWAT sechailer + Warden SWAT sechailer.

Adds versions of the following, re-sprited to fit Unathi, Tajara and Vulpkanin:

    Balaclava, up and down state
    All bandana colours (+ skull pattern), up and down states
    Breath mask, up and down state
    Clown mask+wig
    Cyborg mask
    Death Commando mask
    Gas mask
    All wrestling masks
    Medical mask, up and down state
    Mime mask
    Owl mask
    Plague doctor mask
    Ninja mask
    Sechailer, up and down state
    Sexy Clown mask+wig
    Sexy Mime mask+wig
    Sterile/Surgical mask, up and down state
    SWAT mask
    Welding gas mask, visor up and down state
    Officer SWAT sechailer + HOS SWAT sechailer + Warden SWAT sechailer
    All smokeables re-positioned so non-humans aren't smoking through their cheek.

Also fixes some typos, does a tiny bit of cleaning and gives the Warden their sechailer.
The sprite was just laying around, it seems.
2016-02-01 17:49:37 -05:00
Aurorablade
b2881bdc94 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor 2016-01-26 21:17:25 -05:00
KasparoVy
cf005e9987 Readds black beret to locker, gives it armour. 2016-01-25 02:08:38 -05:00
KasparoVy
5e4a2b5dea Blueshield Beret Tweak
Adds a navy blue version of the Centcom Officer's beret, giving it to
the Blueshield.

Gives the Blueshield beret the exact same armour and strip-delay values
as the SECURITY OFFICER'S beret.
2016-01-24 22:48:10 -05:00
TheDZD
eca90c1321 Merge pull request #3334 from Fox-McCloud/knight-armor
Ports Knight Armor
2016-01-23 17:51:51 -05:00
Fox-McCloud
7d30c5aa8f chaplain closet 2016-01-23 07:57:30 -05:00
Tastyfish
4c6a8b49e9 Fixed table placing messing up adjacent flipped tables 2016-01-22 12:01:03 -05:00
Fox-McCloud
a5622a230f Ports Knight Armor 2016-01-22 07:14:55 -05:00
Aurorablade
95dca71432 Merge branch 'OrganRefactor' of https://github.com/Aurorablade/Paradise; branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor 2016-01-21 21:11:26 -05:00
Tastyfish
2406f7f432 Fixes table flipping graphics 2016-01-20 03:41:09 -05:00
TheDZD
b1e6f7c0a8 Merge pull request #3157 from DaveTheHeadcrab/blueshitgun
Blueshield: Advanced Stun Revolver
2016-01-16 23:17:54 -05:00
Jey
189ac6f4e6 -small change 2016-01-15 14:10:47 -05:00
Jey
6002ec00e1 simple quality of life tweak to the inflatable walls / doors.
Alt-click on an inflated one to deflate (same as the deflate option on right click)
2016-01-15 13:19:18 -05:00
Aurorablade
51013b97c0 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor 2016-01-15 08:10:24 -05:00
Fox-McCloud
eb5fcba6c5 Explosion Overhaul 2016-01-12 18:46:10 -05:00
SamCroswell
134e507ee6 Asset Protection Energy Gun 2016-01-08 00:27:51 -05:00