PollardTheDragon
a7cd6fc4c5
Ports laz capsules to new attack chain, makes them work with basic mobs ( #30657 )
...
* Basic laz capsules, ported to new attack chain
* Migration
* Linters and code review
* Update code/modules/mining/equipment/lazarus_injector.dm
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com >
2025-10-23 19:07:28 +00:00
kyunkyunkyun
3d121511ec
cleanup ( #30405 )
2025-10-23 10:49:57 +00:00
CRUNCH
b9c7a7c5e8
Gibber'd and Butchered IPCs now Drop Robot Meat Instead of Human Meat ( #30672 )
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* meat
* Update meat.dm
* Update code/modules/food_and_drinks/kitchen_machinery/gibber.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-10-23 10:36:59 +00:00
Alan
e9a3b4424d
Add monitor headwear for collectables and wizards. ( #30678 )
2025-10-23 10:30:27 +00:00
PollardTheDragon
dc3f8f6cc9
Port goliaths to basic mobs, Round 2 ( #30566 )
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* Port goliaths to basic mobs.
* linting whitespace
* more linting
* wtf
* Addresses reviews on prior PR, adjusts behavior for food searching
* Missing Comma
* Goliath aggro range
* Reduces goliath speed to 5 from 3
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2025-10-21 19:27:27 +00:00
Migratingcocofruit
b526dbce31
Fixes devs being unable to see the "view bug reports" verb and a runtime in the rejection message ( #30736 )
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* Adds the bug report verb to the view_runtimes verb list
* fix rejection messagea
2025-10-21 19:08:41 +00:00
Toastical
4a40072c22
fix new calls for hydroponic shit ( #30730 )
2025-10-21 19:00:39 +00:00
Qwertytoforty
c424e80987
fixes zombie infection, and npc zombie infection ( #30689 )
2025-10-21 18:51:56 +00:00
hyperholy
203f82dc3c
Improves spray bottles reagent dividing ( #30667 )
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* fixes the things
* i think it works now
* lets not make infinite reagents actually
* clamping is smarter
2025-10-21 18:44:23 +00:00
Deniz
28bd001e32
Removed href ( #30725 )
2025-10-21 18:19:49 +00:00
Alan
2d01b675be
Expedition coat name hopfix ( #30720 )
2025-10-20 16:01:06 +00:00
Qwertytoforty
a58bdc8968
Caps the eshotgun damage multiplier from lens to 1.5 ( #30663 )
2025-10-19 19:25:12 +00:00
iramoye
9cc8df6583
Rewords the IPC species blurb ( #30658 )
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* initial commit
* GAH
i think i broke it
* i know what i'm doing
* woops
Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com >
Signed-off-by: iramoye <projecteternal1@gmail.com >
* woops 2
Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com >
Signed-off-by: iramoye <projecteternal1@gmail.com >
---------
Signed-off-by: iramoye <projecteternal1@gmail.com >
Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com >
2025-10-19 19:09:53 +00:00
iramoye
e843e15a36
Renames the IK-30 crates in the cargo console ( #30615 )
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* initial commit
* bye bye security
2025-10-19 19:08:20 +00:00
CRUNCH
a6eae00439
Allows Robots and Simple Bots to Salute ( #30614 )
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* Update silicon_emote.dm
* Update emote_keybinds.dm
2025-10-19 19:07:52 +00:00
PollardTheDragon
3e149e8e6b
Improved Ashwalker Armory: Bone Equipment ( #30600 )
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* Adds Bone Sword, Bone Shield, Bone Sword Sheath. Todo: Light Bone Armor, Sword Inhand fix
* sword inhands
* Adds Light Bone Armor
* Linters
* Species sprites
* Fixes my crap grammar
* Updates belt icon sprite
2025-10-19 19:06:58 +00:00
Ahzpy
428d34980e
[MDB IGNORE] [IDB IGNORE] The Floorening ( #30568 )
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* New floors and decalized floor tiles.
* satisfy linter
* Add command decals, remove old "blue tile" decal
* update script number
* have ATMs put their decals on last
* add engineering decals
* update spritesheets
* lots of tile coloring fixes
* more engi tile fixes
* more tile fixes
* linters
* fixes conflict?
* fix layering issue
* fix merge conflicts
* merge conflict fix?
* box bridge fix
* holodeck fix, layering fix, chemistry is no longer yellow
chemistry is intended to be a 'light orange' to be placed atop white tiles, just as medical decals are to command decals
* rebuild tgui
* merge master into floorening
* Update 30511_turfdecalsfix.txt
* merge master into floorening
* rebuild tgui
* holodeck fix, null plating fix
* Delete 30511_turfdecalsfix.txt
* updatepaths
* rebuild tgui
* null icon fix
* Update meatpackers.dmm
---------
Co-authored-by: Alexios <skillpointHD@Gmail.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2025-10-19 19:05:58 +00:00
Zack
0d14c0782b
CE Blueprint Picture will now count for objective ( #30635 )
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* Update living.dm
* Update living.dm
2025-10-19 14:21:30 +00:00
PollardTheDragon
96495fab84
Port /tg/'s spatial grid, Round 2 ( #30567 )
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* port /tg/'s spatial grid.
* fix lint
* fix identical variables
---------
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2025-10-19 14:03:08 +00:00
Alan
ec8014fa83
Fix variety reagent secondary goal to tally smaller quantities until filled. ( #30690 )
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* Fix variety reagent goal to tally smaller quantities until filled. Fixes #30562
* Thanks, linters!
2025-10-17 23:35:36 +00:00
Zack
266c490320
Fixed the name of a cherry sandwich and slime sandwichs ( #30638 )
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* Update sandwiches.dm
* Update sandwiches.dm
2025-10-17 23:27:04 +00:00
Toastical
246148df8c
remove pressure sight from engine goggle description ( #30631 )
2025-10-17 23:24:01 +00:00
Toastical
b926902d03
fix bloody writing allowing you to try writing with no blood ( #30637 )
2025-10-17 23:23:17 +00:00
Toastical
7816bb8e57
move hydroponics to use Initialize() ( #30598 )
2025-10-17 18:18:04 +00:00
CRUNCH
3210d12d56
Migrates Surgery Tools, Nuke Kits, and Nuke Cores to the New Attack Chain ( #30442 )
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* super
* Update theft_items.dm
* Update theft_items.dm
* Update outfit_debug.dm
* Update code/game/objects/items/theft_items.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-10-17 17:58:35 +00:00
Toastical
027146fee1
moved power machinery to use Initialize() ( #30584 )
2025-10-17 17:19:08 +00:00
PollardTheDragon
8ef20b664a
Adds tajaran veil subtypes to loadout ( #30578 )
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* Adds tajaran veil subtypes to loadout
* Apply suggestions from code review
Co-authored-by: Gatchapod <20936555+Gatchapod@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Gatchapod <20936555+Gatchapod@users.noreply.github.com >
2025-10-17 17:11:42 +00:00
Gatchapod
daa6a854ff
Tajaran veils can be decorative again. ( #30576 )
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* Toggleable veil electronics
* Good enough
* Update code/modules/clothing/glasses/tajblind.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Gatchapod <20936555+Gatchapod@users.noreply.github.com >
---------
Signed-off-by: Gatchapod <20936555+Gatchapod@users.noreply.github.com >
Co-authored-by: Gatchapod <Gatchapod@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-10-17 17:08:13 +00:00
PollardTheDragon
fbd8930ff4
Securiblade Redux ( #30488 )
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* Securiblade Redux
* It's back
* Vars
* LINTERS
* Apply AP on burn damage
* Fixes recharger bug
* Slapper, Better code, cleanup, no damage on help intent while off or stun, sounds
* Secblade now makes a sound when turning itself off
2025-10-17 17:00:50 +00:00
Paul
afd37f310f
IPC Culinary Processing Implant ( #30475 )
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* add the ipc culinary implant
* add spans
2025-10-17 16:53:11 +00:00
BiancaWilkson
9a578dbf61
The shotgun has a sprite again ( #30687 )
2025-10-16 19:22:47 +00:00
BiancaWilkson
08b8714dc9
Fixes mindflayers sometimes being spammed with messages when pacified ( #30686 )
...
* fixes the message popping up when using action buttons
* Secret second bug that the first bug uncovered, fixes no messages at all
2025-10-16 19:19:20 +00:00
Migratingcocofruit
1abb121eb7
Ports in game bug reporting from CM ( #30376 )
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* adds the files doesn't even compile yet WIP
* compiles now. axed some stuff we don't need
* Update skin.dmf
* It technically works
* Adds in the stylesheet as well
* makes approval work
* Update tgui.bundle.js
* changes url to para master
* Makes apostrophes work
* removes token read line
* moves bug report verb to OOC.dm and changes its name to "Report a Bug"
* Update bug_report.dm
* Update tgui.bundle.js
* Adds API token var to config.
* adds a per ckey cooldown of 5 minutes for bug reports
* tgui rebuild
* rebuild tgui
* Update tgui.bundle.js
* review changes
* better timeout check
* changes example config to include the github token
* Update tgui.bundle.js
* tgui rebuild
* add message when bug report list is empty and changes some warnings to info type messages
* move round id and byond builds to additional details
* moves initial user ref to UID. Fixes commit hash stuff adds TM list
* Update tgui.bundle.js
2025-10-16 18:22:02 +00:00
Alan
a9c3b6d242
Update winter coats, add more, and tailor to species. ( #30644 )
...
* Update winter coats, add more, and tailor to species.
* Add white captain coat to loadout.
2025-10-15 11:05:58 +00:00
Deniz
c6a2097e58
[TGUI] Mulebot 3rd round ( #30532 )
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* null check fixed
* tgui start
* conditional autopatrol
* modification
* interact
* comment out topic
* destination name
* bundle + prettier
* punctuation
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Burzah request
* TGUI - Battery View
* Return Data, cell returns
* Mule Status
* home + suffix
* Bundle
* cleanup
* home set
* testing stash
* Bundle
* transparent
* Update mulebot.dm
* Update mulebot.dm
* Update mulebot.dm
* !!cell
Makeshit bool gone
* bundle yippie
* bundle
* image testing + nest
* image stash
* Asset deletion
* Cell Rename - Unload - Cargo Image position
* bundle
* experiment
* concluded
* bundle
* Updated format for BotMule.js
* is_ai new define
* find_crate extraction -- ui_act additions -- cargo_info--refresh_button -- !!load change -- minor /at_target() changes
* refresh button -- set home and change id moved up -- Delivery Announcement implemented -- Image location fixed -- Can load from UI
* remove commented out html part
* accidental return delete
* tgui
* Remove Divider - data comment - Add MARK - Remove Space
* import cleanup
* span/class
* JSX
* Update tgui.bundle.js
* update and lint
* window heigth
* reminder comment - dm looks good
* bundle
* bundle
* Bundle + Tab Fix
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: kullanici50 <kullanici50@tago.loc >
2025-10-13 15:50:40 +00:00
Alan
b2e0a08d0b
Add a LOT of chaplain clothes from various religions. ( #30483 )
...
* Add a LOT of chaplain clothes from various religions.
* Thanks, linter!
* Deploy vendors, box envirosuits, unaccent names
* Thanks, linters!
* Accommodate ears.
* Correct accent oversight.
* Merge branch 'master' into chaplain-outfits
Conflicts in
icons/mob/clothing/species/plasmaman/helmet.dmi
icons/obj/clothing/species/plasmaman/hats.dmi
resolved by automatic merge and modifying chaplain helmet sprites to match new format.
2025-10-13 15:16:33 +00:00
Toastical
80f44960a3
Fix pre-written papers appearing unwritten ( #30633 )
...
* Fix manifest papers being unwritten
* callback for updating paper
2025-10-12 10:54:26 +00:00
JimKil3
e5832d6d1f
Makes sutures and regenerative mesh craftable ( #30556 )
...
* gauze/ointment changes
Changes gauze and ointment's recipe back to using sterilizine, nerfs their healing (they both serve other purposes)
* yummy microplastics
Makes plastic require cooling to solidify into sheets
* the rest of the PR
* oops
* what was he cooking
* Apply suggestions from code review
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
* plastic volume
---------
Signed-off-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-10-11 15:58:24 +00:00
PollardTheDragon
ca0dfe46f6
IPCs no longer are affected by can_breathe_gas ( #29940 )
...
* IPCs no longer are affected by can_breathe_gas
* Fix
* Trait check
2025-10-11 15:38:22 +00:00
Ahzpy
d2b092dad5
Round Rejoining ( #30342 )
...
* very simple functionality test
* formatting fix
* adapt 220 code, add logging, adjust config
* fixes
* appeases review overlords
* fixes
* 25 min respawn delay, warning is more noticable
* 10 minute respawn delay, cant respawn during wiz or nukies
* more logging + logging fix
* species logging, revert accidental config change
* antag logging + formatting
* pleases review overlords again
* linters
* uses CSS for warning
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
* deconflicts paradise.dme?
* fixes runtime with destroyed bodies
* you cant respawn for ragin mages silly
* adds respawn button to ghost hud
* standardize new ghost button coloring
* remove you are not an admin message
* muscle memory fixer
* update hud locations
---------
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2025-10-11 15:37:45 +00:00
Qwertytoforty
cc7a366a1c
Updates the objectives to be pick weight ( #30645 )
2025-10-11 06:04:13 +00:00
warriorstar-orion
82663d1c10
Add Z-Level Manager, a basic admin tool. ( #30397 )
...
* Add Z-Level Manager, a basic admin tool.
* build bundle, use ui_module/admin
* fix type restriction
* remove unnecessary params
2025-10-10 00:17:29 +00:00
CRUNCH
00244358c9
Update slime_extracts.dm ( #30624 )
2025-10-08 19:32:52 +00:00
warriorstar-orion
d9717041da
don't let slimes spawn abstract burgers ( #30625 )
2025-10-08 19:31:47 +00:00
Qwertytoforty
cd3ee6ab90
fixes xenomicrobes ( #30622 )
2025-10-07 19:13:21 +00:00
Alan
71aa860711
Add better-fitting helmets for monitor heads. ( #30534 )
2025-10-07 17:53:04 +00:00
Alan
a7470a1d88
Change keybind to reskin tacticool envirohelm. Fixes #27342 ( #30552 )
2025-10-07 17:46:38 +00:00
evilmattyg
2f37aea7d3
Adds back the Bottler Unit Crate. Fixes Issue #30549 ( #30553 )
...
* Update pack_organic.dm
* forgor endquote
* Rewording
2025-10-07 17:45:26 +00:00
warriorstar-orion
2cbf8aedc4
fix access to ai controller debugger ( #30541 )
2025-10-06 18:47:46 +00:00
Qwertytoforty
3c7ca73c04
Gives many cybernetics on mob sprites. Adds synthetic skin to allow hiding of them. ( #30098 )
...
* the first half
* rest of the skin
* duplicate
* new sprite / updated description / no more yell at me
* the rest of the owl
* oops, fixed
2025-10-06 18:30:31 +00:00