Rob Nelson
341d210c99
Fix some issues with the radio, like talking on common when calling for command.
2014-01-24 12:04:52 -05:00
Rob Nelson
d01ef41eac
Radio code in say.dm cleaned up, will use all possible radios when sending a message.
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Conflicts:
code/modules/mob/living/say.dm
2014-01-23 23:48:46 -05:00
ZomgPonies
f1c80be06f
Merge pull request #127 from SamCroswell/master
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Tweaks 'n shit
2014-01-23 20:34:50 -08:00
SamCroswell
d4890fb2f5
Additional Drug Names
2014-01-23 19:26:32 -05:00
SamCroswell
f59fa5474e
Contraband Crate Changes, Minor Drug Tweaks
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More little tweaks to the random drugs, added actual contraband to the
contraband crate. Maybe people will have a reason to buy it now, eh?
2014-01-23 18:01:41 -05:00
Cluwnes Honk
6478e2e1d7
silent is broken as fuck
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Removes the message that checks if a mob is silent; silent is just plain broken.
2014-01-23 10:34:41 -05:00
Cluwnes Honk
f54a35db72
Prevents mimes from using the megaphone.
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if(user.silent) didn't work. This is the next best thing.
2014-01-23 10:34:03 -05:00
SamCroswell
a3a883444c
Last minute tweaks
2014-01-22 23:12:50 -05:00
SamCroswell
fc4877b301
Added a few more drug names
2014-01-22 22:55:19 -05:00
SamCroswell
86ad8a5a17
Drugs/Minor CentComm Updates
2014-01-22 22:26:01 -05:00
Jesus Hussein Chris
95f7280781
Generic attack sounds for all melee weapons
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Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.
Conflicts:
code/game/gamemodes/wizard/artefact.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/melee/misc.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/weaponry.dm
code/game/objects/weapons.dm
code/modules/hydroponics/hydroitemdefines.dm
code/modules/surgery/tools.dm
2014-01-22 10:15:43 -05:00
Rob Nelson
7892eeb7cc
Standardize LASER, NOCLONE, and HUSK
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Conflicts:
code/game/gamemodes/changeling/changeling_powers.dm
code/modules/mob/living/carbon/human/death.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson
d49e6d3bf4
Standardize CLUMSY
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Conflicts:
code/game/jobs/job/civilian.dm
code/game/objects/items/weapons/defib.dm
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/silicon/robot/component.dm
code/modules/reagents/reagent_containers/syringes.dm
2014-01-21 22:49:22 -05:00
Rob Nelson
22a2df1115
Standardize HULK.
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Conflicts:
code/game/mecha/mecha.dm
code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
Rob Nelson
dd8c8c12ab
Standardize XRAY.
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:37:37 -05:00
ZomgPonies
cb5367ed96
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
ZomgPonies
bb853093c1
Intercom runtime fix
2014-01-20 04:05:29 -05:00
Rob Nelson
a04324baef
Fix more by-ref issues in DNA
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Conflicts:
code/game/machinery/hydroponics.dm
2014-01-20 01:54:33 -05:00
Rob Nelson
c349f761d9
Fixes for DNA2, again,
2014-01-20 01:50:56 -05:00
Rob Nelson
20bc568131
Fix DNA injectors breaking shit.
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Conflicts:
code/game/dna/dna2_helpers.dm
2014-01-20 01:49:49 -05:00
Rob Nelson
6fe47cfc51
Standardize buffers on all DNA machines in an attempt to fix DNA modifiers. WILL BREAK SHIT
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Conflicts:
code/game/machinery/computer/cloning.dm
code/game/objects/items/weapons/dna_injector.dm
2014-01-20 01:48:57 -05:00
Rob Nelson
fd6cc3e458
HA HA NEW GENE HANDLING
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Also fixed block injector crash.
Conflicts:
code/game/dna.dm
code/modules/mob/living/carbon/monkey/monkey.dm
html/changelog.html
2014-01-20 01:41:03 -05:00
Rob Nelson
dc60cc1726
DNA modifiers work now.
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Conflicts:
code/defines/obj/hydro.dm
code/game/machinery/cloning.dm
code/game/machinery/hydroponics.dm
code/modules/mob/living/carbon/zombie/zombie.dm
code/modules/mob/transform_procs.dm
2014-01-20 00:54:46 -05:00
Rob Nelson
4a8ca0a7d4
Now tested up to character join.
2014-01-20 00:44:10 -05:00
Rob Nelson
db21525feb
SAY HELO TO DNA2, N3X15'S AWFUL FUCKING RECODE OF DNA
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Conflicts:
baystation12.dme
code/game/gamemodes/setupgame.dm
code/game/objects/items/weapons/dna_injector.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_defines.dm
code/modules/mob/new_player/new_player.dm
2014-01-20 00:43:19 -05:00
Pete Goodfellow
331cf1df95
Updated all suicide_act()s to use a new span class, 'suicide'.
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Conflicts:
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/melee/energy.dm
code/game/objects/items/weapons/melee/misc.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/weaponry.dm
code/modules/hydroponics/growninedible.dm
code/modules/hydroponics/hydroitemdefines.dm
code/modules/surgery/tools.dm
code/stylesheet.dm
2014-01-19 21:25:47 -05:00
ZomgPonies
90496be20a
Standardized intent names so it's all harm. Fuck you hurt.
2014-01-19 08:30:50 -05:00
Glloyd
085de1b71c
Resolves #2213 Fixes the back icons for the scythe and the Roman shield.
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Conflicts:
icons/mob/back.dmi
2014-01-19 05:32:34 -05:00
Aranclanos
eb76256f04
Adds the captain's medal to the medal's lockbox.
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Fixes issue 2358
Conflicts:
code/game/objects/items/weapons/storage/lockbox.dm
2014-01-16 21:55:00 -05:00
ZomgPonies
b80552169c
Stupid type
2014-01-15 13:13:13 -05:00
Mark Aherne (Faerdan)
c1c49fe6d8
Canister, Tank & Tank Transfer Value NanoUIs.
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* Added Canister, Tank & Tank Transfer Value NanoUIs.
Conflicts:
code/game/machinery/atmoalter/canister.dm
nano/css/shared.css
2014-01-15 01:53:51 -05:00
Rob Nelson
55e918cc6a
Wire hacking recode from /tg/.
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Conflicts:
baystation12.dme
code/__HELPERS/mobs.dm
code/defines/obj/weapon.dm
code/game/machinery/alarm.dm
code/game/machinery/doors/airlock.dm
code/game/machinery/machinery.dm
code/game/machinery/vending.dm
code/game/objects/items/devices/paicard.dm
code/game/objects/items/weapons/explosives.dm
code/global.dm
code/modules/assembly/signaler.dm
code/modules/mob/living/silicon/mommi/life.dm
code/modules/mob/living/silicon/mommi/mommi.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/wires.dm
2014-01-12 22:37:55 -05:00
Ccomp5950
f217cae518
NanoUI PDA optimizations no more sortAtom every tick on every PDA.
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Should be noticably better on large population servers.
Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
2014-01-11 21:50:53 -05:00
JJRcop
3d34a12066
Minor nuke toy edit
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Moved the user.visible_message call out of spawn()
Removed the now obsolete sleep() call and put the delay in spawn()
2014-01-11 12:45:45 -05:00
JJRcop
24e29deeaf
Adds "surround" arg to playsound, which enables 3D sound
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Defaulted to on
Also changes the toy nuke to use it
Conflicts:
code/game/sound.dm
2014-01-11 12:45:32 -05:00
JJRcop
7b678241e4
Adds a visible_message to the nuke toy when it is used
2014-01-11 12:40:53 -05:00
JJRcop
e235bc94e6
Adds new nuke toy, plays nuke sound when attack_self'd
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Cooldown of 5 minutes
Conflicts:
code/game/machinery/computer/arcade.dm
code/game/objects/items/toys.dm
icons/obj/toy.dmi
2014-01-11 12:40:19 -05:00
Rob Nelson
9fdde1eec7
Fix #388 : Incorrect C4 timing checks.
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Conflicts:
code/game/objects/items/weapons/explosives.dm
2014-01-10 01:59:07 -05:00
Rob Nelson
da6b615e44
Adjacent didn't work, back to using get_dist.
2014-01-10 01:56:45 -05:00
SkyMarshal
d101e5c111
RCDs no longer create plating with air on it.
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Fixes #3545
2014-01-09 20:26:28 -05:00
Rob Nelson
9bdae9ff75
Fix fire extinguishers bluespacing their contents afar when dumping.
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Also use Adjacent so we can't dump through windows.
Conflicts:
code/game/objects/items/weapons/extinguisher.dm
2014-01-09 05:09:51 -05:00
Cheridan
2b87fcf581
Upgradeable Laser Pointers!
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Laser pointers can be upgraded with laser stock parts, which increases the odds of hitting a target.
Whee!
Conflicts:
code/game/objects/items/devices/laserpointer.dm
2014-01-09 04:20:08 -05:00
YotaXP
b7efb1b7ed
Optimized and refactored list2text, text2list, and replacetext.
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Also fixed some grammar in the station blueprint code.
Conflicts:
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/uplinks.dm
code/modules/admin/verbs/debug.dm
code/modules/clothing/masks/gasmask.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/TextFilters.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/silicon/ai/say.dm
Conflicts:
code/modules/admin/verbs/debug.dm
code/modules/detectivework/scanner.dm
2014-01-08 07:14:16 -05:00
Ccomp5950
a6b70bc8b4
PDA NanoUI Optimizations.
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Since we no longer have to send data on first UI view we can remove those
checks and only look at the data we need to send when we need to send it.
Also fixed a couple of the links on the status display function.
Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
code/game/objects/items/devices/PDA/cart.dm
2014-01-08 05:48:49 -05:00
Mark Aherne (Faerdan)
5d04a41151
NanoUI updates.
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* Simplified the code used in ui_interact procs and updated all current uses.
* Removed ununused jsviews JavaScript code (replaced it with vanilla jsrender).
* Added a message to the UI which shows if JavaScript is disabled (people with JavaScript disabled previously got blank UIs).
Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
code/game/objects/items/devices/uplinks.dm
code/modules/reagents/Chemistry-Machinery.dm
nano/css/shared.css
2014-01-05 23:28:52 -05:00
Rob Nelson
68fd13b90c
Fix fire extinguisher not being fillable with the top off.
2014-01-05 22:35:30 -05:00
d3athrow
752a61087a
Adds an open button next to comms sayers name that opens the nearest airlock to them maximum of 3 tiles away. does not work for people not on camera or using something that makes them untrackable(digital camo, agent card, ninja mask, etc)
2014-01-05 19:21:35 -05:00
ZomgPonies
aa8fcc9b15
Randomized lawset system + config options
2014-01-05 17:50:13 -05:00
Mark Aherne (Faerdan)
0a29d579c6
Updated how NanoUI renders templates, using JSRender without the JSViews data-linking. This makes it much easier to create NanoUIs
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as you don't need to provide the full data structure up-front, part of an effort to make NanoUI more accessible.
I have removed the carets (^) from all templates as they are not used any more.
For safety I moved the src_object and user checks from the master controller to the nanoui process proc.
Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
nano/js/libraries/2-jsviews.js
nano/templates/chem_dispenser.tmpl
nano/templates/telescience_console.tmpl
2014-01-05 00:48:28 -05:00
Nanai
69e713c04a
Surgery Update
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Proper repair surgery for internal organs- Scalpel replaced by membranes from advanced kits, robotic hearts have a separate surgery.
Conflicts:
code/modules/surgery/ribcage.dm
2014-01-04 15:44:23 -05:00