Commit Graph

3951 Commits

Author SHA1 Message Date
KalevTait
6a91840962 Code Readability - Weapons (#18171)
* weapons

* weapons

* prefer explicit time

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* Don't have code on same line as control statement

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-07-10 13:59:33 +01:00
Qwertytoforty
258cac66c0 Removes the 357 revolver conversion kit (#18313) 2022-07-10 12:04:24 +01:00
Viz
55b6baad99 I'm gonna flip out (#18222) 2022-07-09 18:34:58 -05:00
Contrabang
b2bdb80ec5 Refactors Deathsquad, adds more customization to their spawning (#18135)
* a new coat of paint

* no shooting teammates on spawn for 100 damage

* datumization part 1, makes DS more OP, spacing fix

* hnng still broken but better

* breaks stuff less 99%

* mostly tgui

* oops, removes left over things from testing

* seperate tgui

* undo changes to ERT file and ERT manager

* build TGUI, front end is working

* minor fix, still broken

* this hurts me

* few small changes

* please dont fail

* mind code runs, but it doesnt work

* logging good, tgui built, will finish later

* mind code hurts, tgui should deconflict

* part one of giving up on TGUI

* 3 days of debugging, 2 lines of errors fixed

* no more unneccessary spawners

* Revert "no more unneccessary spawners"

* wow it works

* tgui, deconflict please

* a little clean up

* little more cleanup

* Sirryan addressed pt1

* Oops should commit this before the next commit

* DS isnt an option in one click antag, nuke it

* oops forgot this one small bit

* wow, simple code works

* oops, forgot to address, doesnt fix headset

* ds headset was broken long ago

* removes testing implants

* addresses requests

* get addressed code, you will be good

* few code improvements

* address moxian

* Makes deathsquad naming consistent

* this comment is true again

* a little precaution to stop AFKs

* no nuke code? no problem

* bing bam boom, more addressing

* no more runtimes I think

* clarified a few things

* gloves now show again following #18190

* Update code/game/objects/items/weapons/explosives.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* okay I'm a bit stupid

* deathsquad jumpsuit desc update

* CI my beloved, have a fix

* deathsquad gets their proper icon

* Revert "deathsquad gets their proper icon"

This reverts commit a52519305b.

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-07-09 15:25:35 +01:00
Sirryan2002
f2813a6730 Complete Library Overhaul Part 1 (#17832)
* first edits

* more commits yay

* more changes

* Update paradise.dme

* changes

* more edits

* more edits

* changes

* more changes

* changes

* more stuff

stuff

Update tgui.bundle.js

* FUCK

* Many UI changes

* Update Lib Computer UI and Correct Map Issues

* squashed commits :)

Guts Old Book/Manual Code and Reworks it
final (almost) touches

* this should pass tests now

* fixes random ruin having a removed object

* adds review suggestions

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* squashed commits :)

update schema
adds python requested changes
implements proper python & sql scripts
applies some requested changes + minor fixes
bump SQL version to 40

Co-Authored-By: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* applies requested changes from code review

* lets pass some tests today

more fixes

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* more requested changes fulfilled

* should fix map issues + a couple other things

* fixes & sanitization stuff

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* updates UI and implements more requested changes

* mother of bug fixes & UI cleanup

* removes unused code

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* fixes

* adds GC checks

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* requested changes + TGUI Cleanup and Styling

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-07-09 14:55:12 +01:00
Marm
5891c2b644 Reworks Flashbangs (#18189)
* Reworks Flashbangs

Flashbangs no longer weaken, instead causing those affected to crawl and additionally makes them confused.

* Hippie Repellent

Reworks Flashbangs. Converts weaken to crawling. Adds confusion.

* Riot Control

Fixes a typo.

* Update code/game/objects/items/weapons/grenades/flashbang.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-07-07 22:18:51 +01:00
Bm0n
1d0e3dde0f Updates a considerable amount of legacy weapon sprites to modern TG/Bay versions (#18118)
* test

* holdup

* more guns

* EVEN MORE CHANGES

* fuck

* eugh

* actual shit editor, love DM

* i think I just need inhands now

* final review, test pr

* ooops

* holy shit

* new maka

* foamforce new makarov

* this is going to be hell to review. is it?

* AHHHHH

* small melee fixes

* GOD DAMN STAFF

* as above

* i thought i fixed you, also grip added to wt550 inhand

* acutally deconflicts with the new camera pr, removes the new animated missle(rip)

* some fixes

* a bit more sprite cleaning

* i am suffering

* reverts 9mm

* seemingly forgot a few

* i think we're good now
2022-07-07 17:12:28 +01:00
datlo
47e52b0c60 Adds a greytide themed wizard loadout with His Grace (#18095)
* Adds a greytide themed loadout

* increase size of magical box

* Update code/game/gamemodes/wizard/wizloadouts.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* add trailing new line

* handle plasmemes/voxes

* tweak to_chat for plasmamen

* Fix wizarditis removing plasmaman helmets

* Replace teleport by force wall

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-07-06 21:18:56 +01:00
Charlie
3980f2dd77 stun and telebaton rework (#18127)
* stun and telebaton rework

* batons now do stamina

* makes it work

* indicator

* tweaks

* farie review

* moxian review

* sod it
2022-07-06 20:46:52 +02:00
Viz
8d1e1bd183 Makes bolas knock down instead of stunning (#18207)
* Bola stun't

* now with extra readability

* hold on a minute
2022-07-05 23:53:10 +01:00
S34N
1ad219e02a Revives "Updates ERT gear and adds holo stretcher #16266" (#18139)
* Updates ERT gear

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Reformats new vars

* Update code/game/objects/items/weapons/storage/boxes.dm

Code Clarity

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>

* Removes unneeded item

* BULK

* repath time

* moxian review

* le beds

* haha webedits

* bubble review

Co-authored-by: warior4356 <warior4356@yahoo.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
2022-07-05 18:47:20 +02:00
Marm
8b876914ce Fixes ebolas (#18168) 2022-07-01 15:42:29 +01:00
Charlie
bead47ea29 Adds crawling. (#17899)
* crawling?

* knockdown. CONTAINS CHANGES THAT NEED REVERTING

* plotting can_moves death

* CANMOVE IS DEAD

* mappers are insane

* removes todos as the are todone

* decreases crawling speed

* silly-con fixes

* surgery fixes

* fixes death

* pAI fixes

* removes var/lying

* runtime fix

* decreases default crawling speed

* correct crawling dir

* some more fixes

* stunbaton tweak, revert later

* rejuv fix

* restraint and incapacitated refactor

* crawling dir in line with TG

* fixes vehicle movement and grabs

* alien rest fixes

* antistun fixes

* fixed fall sounds

* forgor to stage this

* first review

* canmove zombie dispersal

* fix

* lots of fixes

* defines

* fixes the trait helper

* if you got no legs you can still crawl

* sillyconfix

* no reverty keepy

* jaunt fix

* hopefully fixes perma sleepy zzz

* admin rejuv temp fix

* rest canceling

* antistun chems now remove knockdown

* buckle offset fix

* fixes some stuff

* crawling delay = 4

* descuffs bed

* sleeping hotfix

* fixes simple mob resting

* V is the macro for resting

* projectiles no dodgy

* refines the projectile check

* god I hate strings

* MORE FIXES

* I hate buckling

* fixes capulettium plus

* winding down

* farie review

* bugs did stop showing up

* SEAN

* todo

* sean review

* ed209

* i HATE cyborgs

* steel review

* laaaaaast things

* reverts stun baton changes

* and done
2022-06-30 11:57:52 -05:00
moxian
09e7f54a43 Convert most of /obj/machinery to use Initialize rather than New (#17845)
* Switch a bunch of /obj/machinery from /New to /Initialize

This is an easy and uncontroversial batch.
No globs, no late init, and stuff.

* Move more machinery to Initialize

This time the ones dealing with GLOB vars,
as well as some simpler ones i missed previously.

* More tricky New -> Initialize migrations

* The last of machinery Initialize conversion

* fixups

* Newscaster armor fix

* styling

* Comment on armor handling

* Move newscaster armor definition back to datum

* farie82 review

* kill extra .=

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* farie's review part 2

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-06-29 08:33:52 +02:00
Vi3trice
8753e22a8e Rework toy card decks into standard decks (#17925)
* Go fish

* Keep forgetting about the map

* Forgot about the sprites for the double deck

* Cleaned things up

* Fix icon conflict

* Update cards.dm

* Improper tweaks

* Update cards.dm

* Axing the popup from the toy version entirely, that was a little jank

* Meta remap was merged

* Huh. \improper was the issue.

* Update cards.dm

* Few changes and a fix

* More changes

* Update cards.dm

* Update cards.dm

* Update cards.dm

* Merge branch 'master' into go-fish

* Update cards.dm
2022-06-27 22:38:15 +01:00
S34N
705578b23b Energy detective revolver (#17771)
* Initial defines

* more work

* icon

* more stuff

* UID not hard ref

* tidying

* overload go brrt

* le sound and dead cell

* delet gap

* initial chargepack stuff

* simplify

* oops

* yeet this

* placeholder sprites

* oops magic number

* the gun speaks!

* consolidation

* tweaking and tidying

* so long old gun

* icon purge

* reapplies placeholder

* 1 minute tracker, not two

* makes it use a pinpointer

* revert tiny map changes

* cease your tracking, fool

* oops

* soft refs

* charlie review

* projectile ref to firing obj, removes testing overrides
& cleans up signals

* some more UID null checks

* ICONS

* ICONS CONFLICT

* MORE ICONS

* makes it freaking work

* first pass fixes

* charlie review

* charlie review 2, variable boogaloo

* fixes holsters

* colours the overcharged shot

* and recolours tracker to be yellow to match charge

* yellow laser icon

* widen overcharge misfire %

* fixes unlinkable pinpointers

* fixes gun not speaking when tcomms setup is changed

* steel request

* no chargey

* loudening 2022

* steel part 1

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* restores missing sprites

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-06-25 20:15:09 +01:00
Mitchs98
f41a25fd48 Removes holdover text from Mindshields. (#18069)
* flavoredit

* booleaning
2022-06-25 20:10:25 +01:00
13spacemen
baa55a88ef inhands sprites for bluespace RPED (#18040) 2022-06-23 12:50:50 +01:00
S34N
ff912fe937 Reworks flap+windoor delivery areas, tidies delivery beacon directions (#18004)
* flaps 2.0, cleans up beacon dirs

* removes weird cyberiad double-windoor engi delivery

* charlie review

* WIP

* mules sliding into your d(epart)m(ent)'s
2022-06-22 12:27:48 +01:00
SteelSlayer
0cb7d0de04 mindslave implant fixes (#18014) 2022-06-20 14:27:03 +01:00
Charlie
0dc7d74cdc fix? (#17994) 2022-06-18 12:11:57 +01:00
Luc
b9d7fd9045 [GBP: NO UPDATE] Notify ghosts of defib when paddles are applied, rather than just before shock (#17967)
* Notify ghost before windup

* 🎵 test your code, test your code 🎵
2022-06-15 14:39:34 +01:00
Luc
747d8111ca Datumized Emotes (#17544)
* Add raw tg emote datums

* Some more initial implementation

* First (big) commit

* More reworks, most emotes seem to work but cooldowns are weird

* Add the remaining emote species

* Add simple mobs

* Update defines, add more comments

* Remove unnecessary intentional calls

* Fix some bugs, add more functionality
- Silicon mobs/bots can't use all the living emotes
- Sound volume can now be specified for emotes
- Added a define for emotes to not go thru runechat
- Reorganized some emotes
- Some human emotes that need breath will gasp
- IPCs can beep boop
- Restore power warn for robits
- Sneezing and coughing have sound effects

* Fixes emote species separation not working in *help

* Reorganize emotes based on what's available on paradise

* mouthful mode

* Update implants to use emote signals

* Update species whitelist to use a typecache

* Cleanups

* More small changes
- Remove old extraneous typecache
- Reconfigure drask emotes
- Make all mime emotes visible (since they're silent)

* Remove old emote functions

* Update emote sounds, volume

* Rework more emotes into EMOTE_VISIBLE

* *rumble*

* More slight testing and cleanup
- Drop audio emote cooldown from 10 to 5 seconds
- Change clapping behaivor slightly, putting it into run_emote
- Update some emote flags here and there
- Fix up johnny, though remind me why this one exists?

* Fix indentation, missing typecast

* fix some returns

* More review

* Rename emote files

* Add'l review

* Even more emote fixes!

- Move defines out into an emote define file
- Integrate audio and general emote cooldowns
- change some 1 and 2 into visible/audible
- Try to fix monkey screech

* Add ability for admins to mute users' emotes.

* Rename cooldowns, add general mob emote cooldown.

* Fix flip not always geting the right message

* Add some emote target handling, docs

* Fix admin rights, indentation

* Update emote.dm

set default mode to ANY

* General implant fixes

- The way implant triggers are handled is now improved, with separate checks for death and emotes instead of just checking deathgasp.
- Implants can choose to be triggered for the first death or for every death.
- Voice of God play dead now activates sad trombone

read: voice of god can now no longer lowtiergod nukies

* Bunch of other changes and bugfixes

- Adds number flag for behavior
- Reworks how muzzling/vocalizing emotes works
- Breaks out sound effects
- Drops cooldown to 1.5s

* Fix people being able to snore/nightmare while awake.

* Bump paralysis on living emotes

* First review pass

* Clean up implants (while we're here) and fix compile errors

* in living error

* More outstanding review fixes

* use more isx() checks

* Add pre-emote signal, try_run_emote()

* Prevent silicons from playing their deathgasp multiple times

* Add emote postfix behavior for adding parameters to non-message params.

Also adds a signal to intercept emote actions.

* Fix linter complaints

* Remove new player checks on GLOB.dead_mob_list

* Fix species emotes not being distinguished, remove weird legacy code

* monkey ball

* better docs == better code

* Fix audio cooldown, silicon emotes

* Fix ghost emotes (don't worry they're staying)

* Restore spin to 2 seconds

* oh johnny boy

* Make fainting last two seconds instead of .2 seconds

* Remove extra highfive message

* Tick friendly emotes

* Fix up friendly emotes, ghost emotes

* Add some emote message safeguards, prevent flip from showing twice

* Fix ghost vision message format

* Fix hands_use_check on non-carbon mobs

* Bring emotes in line with say re. oxyloss

* Add option for death implants to not trigger on gib

* Try adding some unit testing

* Include emote unit tests

* More attempts at unit testing

* More attempts at unit testing?

* forget it this is fine

* Housekeeping

* Little bit more

* Remove extra bolding from ghostsight emotes

* More sanity checks, fix snore

* Remove stack trace when unintentional emote fails

* Update code/modules/mob/living/silicon/silicon_emote.dm

oops

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* More implant cleanups

* Oh I missed this

* Silence wagging, more review fixes

* Oops 2

* ensure everything can swear

* High-five fixes and status effect stuff
- Adds new on_timeout() function that gets triggered when a status effect expires
- Fixes up passing arguments to status effects
- Ensures high-five explosions don't kill the wizards

* More review stuff
- Add a stat to text to make things easier
- Make it harder to delete emotes
- BIG DANGER
- pose can no longer be set while unconscious

* Remove extra high five logic, godmode changes

* forgor

* Fix gasp not working

* Update docs for good measure

* Some review and custom emote fixes

* Fixes death alarms being broken

* Better handle stat_allowed, more review comments.

* ..() conventions

* This is why unit tests are nice

* Remove drone snowflake emote stuff

* Linting

* No more flipping on the ground

* Snap doesn't require hands free

* Does it make complete sense? no, but it's Fun

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Fix revenant messages, power warning

* epic webedit fail, laugh at this user

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-06-14 23:06:24 +01:00
alex-gh
821b324e6a [Ready] AI building fixes: Runtimes when adding AI law modules, Syndicate modules work during building again, Helpful messages for freeform modules. (#17935)
* Fixes rumtimes when adding AI law modules while building AI

* Syndicate AI modules now can be used during AI construction

Freeform modules now provide helpful messages if you try to use empty
module on the AI during construction

Co-authored-by: Kugamo <thekugamo@gmail.com>
2022-06-14 13:31:18 +01:00
13spacemen
b2a57c7637 changed the green medbay airlocks to blue ones (#17827)
green ones are now a new subtype virology airlocks
added viro airlocks to RCD, metal recipes, airlock painter
2022-06-09 12:32:03 +01:00
Charlie
77d03f7ab9 Spellblade rework (#17693)
* fire lighting and shielding

* blink + lavaland loot

* file move and projectile removal

* get out of MY WALLS

* review

* sprites

* forgot this

* sprite update

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* some TM changes

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2022-06-06 16:22:18 +01:00
Qwertytoforty
bb768876fb Fixes free illegals 4 every round (#17892) 2022-05-29 15:29:19 +01:00
Charlie
0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00
Farie82
0716543f32 Makes the feral cat grenade not spawn the cats in nullspace (#17842) 2022-05-22 12:53:02 +01:00
DamianX
2f25bcb8c0 Fixed runtime error related to deleting worn items (#17689)
* new and improved

* Fixed the hard del again
2022-05-21 21:30:16 +09:00
Qwertytoforty
f98f3b796b Cleans / comments defib code (#17835) 2022-05-21 11:25:32 +01:00
Sirryan2002
ca2874dd6e removed bad clusterbusters (#17820) 2022-05-19 11:41:30 +01:00
moxian
e7ced2a0c3 one more small pr fixing purple squares (#17808)
* Set valid initial state for some dynamically chosen icons.

* random tool icon

* strange object
2022-05-17 15:39:44 +01:00
DamianX
0766c6d236 Fixed thrownby hard del (#17686) 2022-05-16 22:48:42 +09:00
AffectedArc07
e0758794a6 Removes shadowlings. Does not add anything else to compensate. (#17467) 2022-05-13 22:09:30 +09:00
AzuleUtama
0f3133eb25 Fixes certain Nuke Ops bundles using the wrong duffelbag sprite (#17717)
* sprites updated

* removes redundant icon/item states
2022-05-03 04:24:16 +01:00
Qwertytoforty
2aade6012f Completely reworks the plasma pistol, adds the dropwall shield generator (Serious) (#17556)
* oi you got a loicnse for that

* Final touches on plasma bar sound/sprite, hot drops hot drop walls

* Actually makes dropwalls good™️

* s p r i t e s and fixes

* Gives vox / drask hand gun sprites

* forgot cult shield, ICONS added with pain

* Last minute fixes and deploy coder sprites

* spacing

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Removes comments, improves deployment and sprite handling

* Removes direction_check

* Uses signals, various changes

* Final™️ changes

* Final™️ Final™️ Changes

* Final™️ Final™️ Final™️ Changes

* [insert final™️ x4 joke here]

* Final™️ Change. *6

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-04-30 15:52:25 +01:00
SteelSlayer
e49b016df4 Updates the proximity monitor component (#15836)
* prox component update

* mochi review

* bug fix, makes proximity sensors always active

* GC fixes and removes an unused proc

* Disposal fixes from TM

* fixes runtimes when objects created in nullspace runtimes, fixes portable flasher

* a fresh perspective

* lewcc review

* adds comment about direct loc setting over forceMove
2022-04-30 15:50:36 +01:00
Adrer
da5ef366f1 Thrown stunbaton can no longer stun silicons (#17703)
* Add silicon check to stunbaton throw impact

* Corrected parameter

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2022-04-30 15:40:47 +01:00
Charlie
5e7ec8ea7f Fixes some portal logging. (#17655)
* fix

* pass the user

* named arg

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-04-24 15:08:08 +01:00
Nazsgull
c3013b83ca Closes UI for all players looking into a storage inside a recently closed locker (#17519)
* Close UI for all players looking into a storage inside a locker

* Moves the check to objects/item/weapons/storage

Also removed the code from objects\structures\crates_lockers\closets.dm

* Keeps UI open for the mob itself, when they should

Also removed code from attack_hand that conflicted with forceMove. That behaviour is being handled from the forceMove instead of from attack_hand.
2022-04-22 11:42:58 +01:00
Kugamo
7189ae5d65 Janitor QOL (#17594)
* Yes

* No

suggested changes

* Maybe

Suggestions + water in cart sprites

* Merge Conflict Resolve

* Suggested Changes :o)

* fixes bugs

* suggested changes round 2
2022-04-22 11:39:21 +01:00
atteria
a0d14de10f disinherits holosign subtypes of belt icons (#17645) 2022-04-22 11:37:14 +01:00
atteria
bcf90593ed Improves belt item overlay code, Adds new belt item overlay sprites (#17568)
* belt-improvements-and-sprites

* fixes my fix of botany belt allowed contents
2022-04-12 15:57:21 +01:00
S34N
e372e95933 Removes gateway missions we don't and won't use (#17530)
* removes gateway missions we don't and won't use

* removes additionals

* Update code/modules/power/singularity/singularity.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* makes things work properly

* tick this please

* and of course this map used some random single gun stolen from another away mission

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-03-29 11:38:56 +01:00
Bm0n
6437de8363 Ports In hand bola sprites from TG (#17525)
* Ports inhand bola sprites from TG

* Should be good now
2022-03-29 10:53:46 +01:00
Sirryan2002
8c0ea90d19 BRPED provides user feedback for out-of-range exchanges and prevents false-positive logs (#17527)
* feedback change

* better fix

* even better fix

* Update code/game/objects/items/weapons/stock_parts.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-03-27 11:27:00 +01:00
Lumi
42a94fe37c Grammar and spelling edits (#17485)
* Grammar and spelling fixes

Grammar and spelling fixes

* 'an addition', 'look yummy'

Fixes 'a new addition' to 'an addition', reverts 'looks yummy' to 'look yummy'
2022-03-19 11:01:14 +00:00
Luc
ed3454f577 Improve defibrillator messaging (#17429) 2022-03-04 21:36:53 +01:00
datlo
1c041634c2 Prevent using fire extinguisher to propel vehicles. (#17368) 2022-01-25 09:30:19 +01:00