Commit Graph

1958 Commits

Author SHA1 Message Date
Contrabang
73c584fde5 Fake insuls can only be felt when adjacent (#18293)
* buffs fake insuls to be funnier

* organization good
2022-07-11 12:33:29 +01:00
KalevTait
6d050272f8 removes extra attack self (#18208) 2022-07-10 12:56:05 +01:00
KalevTait
38679890ca Deleting Unused Variables (Code Readability) (#18317)
* deleted

* was supposed to delete this before first commit
2022-07-10 12:47:51 +01:00
Contrabang
b2bdb80ec5 Refactors Deathsquad, adds more customization to their spawning (#18135)
* a new coat of paint

* no shooting teammates on spawn for 100 damage

* datumization part 1, makes DS more OP, spacing fix

* hnng still broken but better

* breaks stuff less 99%

* mostly tgui

* oops, removes left over things from testing

* seperate tgui

* undo changes to ERT file and ERT manager

* build TGUI, front end is working

* minor fix, still broken

* this hurts me

* few small changes

* please dont fail

* mind code runs, but it doesnt work

* logging good, tgui built, will finish later

* mind code hurts, tgui should deconflict

* part one of giving up on TGUI

* 3 days of debugging, 2 lines of errors fixed

* no more unneccessary spawners

* Revert "no more unneccessary spawners"

* wow it works

* tgui, deconflict please

* a little clean up

* little more cleanup

* Sirryan addressed pt1

* Oops should commit this before the next commit

* DS isnt an option in one click antag, nuke it

* oops forgot this one small bit

* wow, simple code works

* oops, forgot to address, doesnt fix headset

* ds headset was broken long ago

* removes testing implants

* addresses requests

* get addressed code, you will be good

* few code improvements

* address moxian

* Makes deathsquad naming consistent

* this comment is true again

* a little precaution to stop AFKs

* no nuke code? no problem

* bing bam boom, more addressing

* no more runtimes I think

* clarified a few things

* gloves now show again following #18190

* Update code/game/objects/items/weapons/explosives.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* okay I'm a bit stupid

* deathsquad jumpsuit desc update

* CI my beloved, have a fix

* deathsquad gets their proper icon

* Revert "deathsquad gets their proper icon"

This reverts commit a52519305b.

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-07-09 15:25:35 +01:00
moxian
49817b4122 Remove unused file (#18295) 2022-07-09 13:17:30 +01:00
KalevTait
1ba1f89a96 Code Readability - Clothing (#18178)
* clothing

* removed implied src

* Remove 'as mob' as per suggestion

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* use #define SECONDS as per suggestion

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Prefer BURN to "fire"

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-07-06 12:49:21 +02:00
Charlie
bead47ea29 Adds crawling. (#17899)
* crawling?

* knockdown. CONTAINS CHANGES THAT NEED REVERTING

* plotting can_moves death

* CANMOVE IS DEAD

* mappers are insane

* removes todos as the are todone

* decreases crawling speed

* silly-con fixes

* surgery fixes

* fixes death

* pAI fixes

* removes var/lying

* runtime fix

* decreases default crawling speed

* correct crawling dir

* some more fixes

* stunbaton tweak, revert later

* rejuv fix

* restraint and incapacitated refactor

* crawling dir in line with TG

* fixes vehicle movement and grabs

* alien rest fixes

* antistun fixes

* fixed fall sounds

* forgor to stage this

* first review

* canmove zombie dispersal

* fix

* lots of fixes

* defines

* fixes the trait helper

* if you got no legs you can still crawl

* sillyconfix

* no reverty keepy

* jaunt fix

* hopefully fixes perma sleepy zzz

* admin rejuv temp fix

* rest canceling

* antistun chems now remove knockdown

* buckle offset fix

* fixes some stuff

* crawling delay = 4

* descuffs bed

* sleeping hotfix

* fixes simple mob resting

* V is the macro for resting

* projectiles no dodgy

* refines the projectile check

* god I hate strings

* MORE FIXES

* I hate buckling

* fixes capulettium plus

* winding down

* farie review

* bugs did stop showing up

* SEAN

* todo

* sean review

* ed209

* i HATE cyborgs

* steel review

* laaaaaast things

* reverts stun baton changes

* and done
2022-06-30 11:57:52 -05:00
Contrabang
1805d5e7d5 and then there was speed (#18120) 2022-06-29 21:22:24 +01:00
S34N
705578b23b Energy detective revolver (#17771)
* Initial defines

* more work

* icon

* more stuff

* UID not hard ref

* tidying

* overload go brrt

* le sound and dead cell

* delet gap

* initial chargepack stuff

* simplify

* oops

* yeet this

* placeholder sprites

* oops magic number

* the gun speaks!

* consolidation

* tweaking and tidying

* so long old gun

* icon purge

* reapplies placeholder

* 1 minute tracker, not two

* makes it use a pinpointer

* revert tiny map changes

* cease your tracking, fool

* oops

* soft refs

* charlie review

* projectile ref to firing obj, removes testing overrides
& cleans up signals

* some more UID null checks

* ICONS

* ICONS CONFLICT

* MORE ICONS

* makes it freaking work

* first pass fixes

* charlie review

* charlie review 2, variable boogaloo

* fixes holsters

* colours the overcharged shot

* and recolours tracker to be yellow to match charge

* yellow laser icon

* widen overcharge misfire %

* fixes unlinkable pinpointers

* fixes gun not speaking when tcomms setup is changed

* steel request

* no chargey

* loudening 2022

* steel part 1

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* restores missing sprites

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-06-25 20:15:09 +01:00
Kugamo
d97c8cb6eb Gloves now dyeable again (#18077)
* wow, this is just like one of those japanese animes...

* ok

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-06-24 17:46:16 +01:00
Kugamo
630a88ab96 new variable (#18025) 2022-06-21 12:01:58 +01:00
Finalgamer10
1105760a00 Fixes Hardsuits, so that they once again (#17971)
* Fixes Hardsuits, so that they once again
 have an ion trail behind them.

* Update code/modules/clothing/spacesuits/hardsuit.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-06-16 17:51:49 +01:00
Qwertytoforty
e9e8c45839 Randomizes the reactive armor in the RD's office (#17888)
* Randomizes the reactive armor in the RD's office

* subtypesof

* Update code/modules/clothing/suits/armor.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* final stuff

* convert to initalize

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-06-02 22:47:11 +01:00
Kugamo
56e8dc4293 Transparent slime blood (#17861)
* blood

* tracks

* bug D:

* Review improvements

used alot more of the defines :o)

* renames define to make more sense
2022-05-30 19:36:25 +01:00
SteelSlayer
60140694b0 Fix: picking up and dropping earmuffs while having earmuffs already equipped no longer removes the deaf trait (#17862)
* earmuff fix

* flagellant robes too
2022-05-26 00:08:56 +01:00
Charlie
0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00
Qwertytoforty
1dbfcd97d8 Adds gravityboots, from gravitational anomaly core. (#17788)
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-23 23:12:33 +09:00
123Neok321
ce8c6c836d ERT-species-sprites (#17744)
* test

* ERT sprites for different species
2022-05-09 14:54:34 +01:00
Qwertytoforty
2aade6012f Completely reworks the plasma pistol, adds the dropwall shield generator (Serious) (#17556)
* oi you got a loicnse for that

* Final touches on plasma bar sound/sprite, hot drops hot drop walls

* Actually makes dropwalls good™️

* s p r i t e s and fixes

* Gives vox / drask hand gun sprites

* forgot cult shield, ICONS added with pain

* Last minute fixes and deploy coder sprites

* spacing

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Removes comments, improves deployment and sprite handling

* Removes direction_check

* Uses signals, various changes

* Final™️ changes

* Final™️ Final™️ Changes

* Final™️ Final™️ Final™️ Changes

* [insert final™️ x4 joke here]

* Final™️ Change. *6

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-04-30 15:52:25 +01:00
SteelSlayer
e49b016df4 Updates the proximity monitor component (#15836)
* prox component update

* mochi review

* bug fix, makes proximity sensors always active

* GC fixes and removes an unused proc

* Disposal fixes from TM

* fixes runtimes when objects created in nullspace runtimes, fixes portable flasher

* a fresh perspective

* lewcc review

* adds comment about direct loc setting over forceMove
2022-04-30 15:50:36 +01:00
Farie82
b4a83f650c Fixes the captains medal being deleted when cryoing (#17667) 2022-04-29 13:08:13 +01:00
Christasmurf
3c067e8b2f adds RPD to jackets (#17538) 2022-03-31 07:09:54 +02:00
Charlie
e979201a57 Removes tribbles (#17524)
* removes tribbles

* forgot this

* styling
2022-03-28 09:57:10 +01:00
Christasmurf
7f9cd8541b add icons and code (#17497)
Co-authored-by: Christasmurf <2543783+Christasmurf@users.noreply.github.com>
2022-03-21 17:09:30 +00:00
datlo
8199f5d1b2 Refactor reactive armour teleport proc (#17490)
* Add zlevel teleport check to reactive armour

* Refactor to use do_teleport

* spaces

* bag of holding causes unsafe teleport

* keep same range for RD armor BoH teleport

* fix

* extra comment, style

* Update code/datums/helper_datums/teleport.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Update code/datums/helper_datums/teleport.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-03-21 14:23:10 +00:00
meow20
842be3fa3a Changes SOO beret not to cover mask slot (#17471) 2022-03-15 11:35:13 +01:00
warriorstar-orion
3dfa53187c Serialize/deserialize uniform accessories. (#17436) 2022-03-05 21:26:32 +01:00
Qwertytoforty
dec12a6d94 fixes huds magically appearing when people go invisible from genes / reactive armor (#17327) 2022-02-12 10:54:25 +01:00
ike709
8a1f976108 Removes a pointless initial() call from chameleon changing (#17392) 2022-02-09 11:35:25 +01:00
Luc
b2704e06b2 [GBP: No Update] Fixes orbiting in vents and disposals (#17330) 2022-01-18 19:05:44 +01:00
Qwertytoforty
36e452730a Fixes ERT cameras floating in place when in a bag (#17321) 2022-01-14 08:39:23 +01:00
Qwertytoforty
bc4651a716 Converts items / abilities that set alpha to zero, to use invisibility (#17280)
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
2022-01-09 20:30:30 +01:00
Qwertytoforty
3732b1d731 Fixes reactive armors breaking when emp'd on the ground (#17257) 2021-12-20 21:09:40 +01:00
E-MonaRhg
bd2785bb17 Properly named black surgical cap (#17201) 2021-12-10 09:19:01 +01:00
AffectedArc07
2d5736a61c Removes brig phys, adds another officer slot to compensate (#17180) 2021-12-06 15:00:43 +01:00
Farie82
c4cda0930f Reworks the morph. Makes it a more stealth ambush oriented antag (#15208)
* Reworks the morph

* Hunger points. Reproduce. Sprites. Other tweaks

* vent open. Convert to spells. Valid checks. Minor tweaks

* undo life hack

* Icons, Fixes, No more morphed lights

* Item eat fix. All eating takes 3 seconds

* Add sounds

* Fixes and tweaks. Pass airlock ability. Ambush screen alert

* Steel review fixes

* New dead morph sprite from Pewtershmitz

* Pass airlock sprite provided by Pewtershmitz

* No barsigns or cryo cells as mimic

* Gluttany ruin change

* Color fix. No forms fix

* fix the stupid icons

* Apply suggestions from code review

Co-authored-by: dearmochi <shenesis@gmail.com>

Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com>
Co-authored-by: dearmochi <shenesis@gmail.com>
2021-11-17 17:25:59 +01:00
datlo
45d005f2c7 Fix cursed clown/mime masks (#17087) 2021-11-13 13:41:44 +01:00
Charlie
41e774ab7f Sling veil now properly updates plasmamans helmet sprites. (#17072)
* fix

* fix prt 2
2021-11-12 06:22:30 +01:00
S34N
e76eb297d5 Reactive armour now logs any damage done (#17030)
* fire from reactive incendiary now logs

* other armours too
2021-11-06 11:22:28 -06:00
Cocacolagua
cbcb09ac2e first review 2021-10-06 16:57:00 -03:00
Cocacolagua
b2fa47b372 slippers > sliders 2021-10-05 22:42:35 -03:00
Cocacolagua
c4af100155 finishing touches 2021-10-05 22:15:23 -03:00
Cocacolagua
92aea96dd1 Adds tactical slip shoes 2021-10-05 17:07:38 -03:00
AffectedArc07
129318891d Nukes spacepods and associated jobs 2021-10-02 13:16:24 +01:00
Farie82
56c1f81642 Makes disabled martial arts not block north-star (#16838) 2021-10-01 21:52:28 +01:00
Fox McCloud
9baf3e527d tweaks 2021-09-30 18:16:26 -04:00
Fox McCloud
4e0c76ac63 Merge remote-tracking branch 'upstream/master' into diagnostic-hud-fixes-and-upgrade 2021-09-30 18:16:10 -04:00
hal9000PR
3245990135 tweaks rad armour (#16782) 2021-09-25 14:20:04 +01:00
Vi3trice
2f899a1ef3 Made lighting the match happen after the message, and do nothing if it's a burnt one 2021-09-22 15:06:26 -04:00
Stokes52
995fe5877e Apply suggestions from code review: Cleaner if statement
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
2021-09-19 07:42:59 -07:00