Commit Graph
2090 Commits
Author SHA1 Message Date
mport2004@gmail.com aae2ffd2b5 Went though the oddly few runtimes
Fixed up a few more firedoors on the map
Optables will respect air groups now
The Singularity:
Might produce less lag when eating things now.
80% down from 100% chance for a beacon to force movement.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2126 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 07:11:55 +00:00
uhangi@gmail.com cb732b42c0 Touching up admin court
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2125 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 05:42:24 +00:00
kortgstation@gmail.com a8cc94f5dd Wizard
-Mutate spell now gives Hulk and Laser Eyes instead of Hulk and Telekinesis. This is to to prevent the AI from getting one-humaned with no risk and the inevitable TK/thermal/axe spree that follows.

Chaplain
-King in Yellow Robes added to Chaplains wardrobe (sprited by Curwen)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2124 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 05:33:41 +00:00
uhangi@gmail.com 8927d8e515 Adding a court at CentCom
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2123 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 05:16:17 +00:00
uporotiy 713d2b74c5 XCOM alien code by Xerif (Donated by the Foundation project, ss13.org) plus some tweaks of mine added. Of course, I'm going to be enhancing it later.
As it is quite unbalanced and not nearly complete yet, try not to spawn it too much, will you? :33

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2122 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 04:00:33 +00:00
uporotiy 85c563f00d I made a derp.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2121 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 03:26:48 +00:00
Daelith.Rhedynfre@gmail.com ef5b78a7c4 -Made the operating computer sprite unique, and fit the medbay theme.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2120 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 02:01:15 +00:00
Daelith.Rhedynfre@gmail.com 431439f567 -Changed medbay sprites to be unique, and share a central theme
-Changed R&D sprites to fit a central theme
-Gave the HoS access to the detective's office
-MORE STEALTHMIN NAMES

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2119 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 01:06:12 +00:00
baloh.matevz d19833c297 2nd time TODAY, damn it!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2118 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 00:58:26 +00:00
baloh.matevz 282c9e9474 Changed R'n'D again. I forgot I could, oh I dunno, move it to the left...
Anyway hoping this design is less sucky... I would like to keep the table facing the hallway and not the access airlocks.

Image:
http://www.kamletos.si/rd%20remapped%20again.png

Also, check plumbing is now a part of the mapping commands. Use "mapping debug" as game master to activate.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2117 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 00:51:57 +00:00
baloh.matevz 065be319e1 Changelog updated
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2116 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-04 22:07:32 +00:00
LastBattaWolf@hotmail.com 8abc45a191 Changelog update
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2115 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-04 21:39:12 +00:00
baloh.matevz 889b2e56c9 Conveyor will now move only 10 items per cycle. Realism can kiss my ass, I'm tired of miners dumping a million pieces of ore on it and then turning it on, thus grinding the entire server to a near halt.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2114 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-04 21:33:34 +00:00
vageyenaman@gmail.com 3dcb7db442 Made Metroids get hungrier a lot slower, but they still will tend to eat more. Also, when they eat, they gain a lot more nutrition from it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2113 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-04 20:24:51 +00:00
uporotiy 5b26d70a5c Stammering reworked a bit.
You now hear the ghosts again (as in sounds and flavour text), just not discern what they're saying.
People with aliens inside them can no longer suicide.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2112 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-04 19:41:23 +00:00
baloh.matevz f65668fae4 Set the hallway firedoors' dir to face the way they're facing. Hopefully this will make hallway airgroups smaller and thus cut down on atmos lag when the groups are broken.
I didn't touch the firedoors under airlocks yet as airlocks block airgroups from spreading anyway.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2111 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-04 19:35:11 +00:00
uporotiy f845ed62ac The worst revision ever.
Ghosts can no longer be heard by living people. Ever.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2110 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-04 14:09:29 +00:00
mport2004@gmail.com 0334f8e940 I really should not need these checks but it seems I do.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2109 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-04 09:39:05 +00:00
vageyenaman@gmail.com 8a98ff12ac Fixed some minor shuttle quirks hopefully. The "corner" wall segments should no longer have black backgrounds.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2108 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-04 06:19:16 +00:00
Superxpdude@gmail.com 313226859e Small Mapping Bugfixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2107 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 21:02:55 +00:00
Superxpdude@gmail.com 35f231f515 Fix for the escape shuttle doors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2106 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 20:42:31 +00:00
Superxpdude@gmail.com d66c31d4ef Changed the new arrivals message to something more appropriate.
Changed the escape shuttle a bit.
Rechecked the tgstation.2.0.8 map in the .dme


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2105 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 20:20:47 +00:00
baloh.matevz bbd6db9ce2 Actually sending the uterus map. Sorry for setting it as the default tho. :3
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2104 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 20:05:29 +00:00
baloh.matevz 0d55b7518f Submitting a version of the Uterus remap for mappers to work on.
I remapped the bar area.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2103 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 18:36:25 +00:00
baloh.matevz 29d7a9118e I managed to make a runtime error by mapping. GO ME!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2102 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 17:36:45 +00:00
mport2004@gmail.com c821290a7e Assistant jobs back in and might work without runtimes now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2101 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 17:36:45 +00:00
baloh.matevz ba569ab31d buckling someone or yourself to a chair now makes you face the chair's direction.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2100 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 17:31:57 +00:00
uporotiy dbd48be0fe Added an unfat sting to the changeling.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2099 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 17:28:18 +00:00
baloh.matevz 96d7413441 We decided to give R'n'D a table facing the hallway. Hopefully this will mean ordering stuff from r'n'd will be easier.
To do the above, I swapped the location of gas storage and R'n'D. I admit R'n'D is not the prettiest of rooms but eeh, whatever.

Now onto the stuff that'll get this rev downvoted, dispite me saying I want to keep them, people (the ones who have influence) wanted me to remove the pair of insulated gloves in research maintenance. I also removed the two fire suits, mesons and 4 of the 5 utility belts in the same hallway. Multitool stays.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2098 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 17:17:11 +00:00
baloh.matevz 0b2069f293 Made the alien dinghy in the abandoned mining station an actual shuttle that can be moved via the secrets admin menu. Because it processes lighting, some lighting bugs will appear if you used it with light-emitting objects in it. I would care if this was more commonly used but since it's admin-only and in an obscure part of the map, I say whatever, it's not worth it as it won't affect anything anyway.
The base which it leads to only has closets and beds in it. Perhaps some fun stuff will be added later.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2097 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 15:53:25 +00:00
uporotiy fda1c199e2 Glowshrooms now only spread on asteroid tiles.
Walking mushrooms have their yield reduced to 1 from 4.
Poncho and sombrero on-mob sprites added.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2096 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 15:50:00 +00:00
vageyenaman@gmail.com 76424a6ed2 Mapping changes!
- The escape shuttle has been remapped to have a bigger interior space, more supplies, and cooler look. I took the best ideas and concepts from the forums and combined them into one.

- Expanded the maintenance tunnels near the research division a bit.

- Added more testing area camera displays in the testing observatory area. This lets more than 2 people view the cameras at once.

- Added a few more AI hologram projectors to the station.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2095 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 08:29:19 +00:00
uporotiy db3a2988aa Fixed the rev end round message reporting everyone as dead.
Reverted the assistant job-priority update as it apparently causes runtimes WHERE THEY SHOULDN'T EXIST

for(var/occ in assistant_occupations)
	if(assistant_occupations[occ])

HOW DOES THAT PRODUCE AN INDEX OUT OF BOUNDS ERROR
HOWWWWWWWWWWWWW

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2094 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 08:26:08 +00:00
kortgstation@gmail.com 4d55d107cb Chaplain-
Cleaned up the bible names a bit
Added the Necronomicon (sprites by Curwen again) to the list of selectable covers
Removed the rest of the Doc Scratch clothes from the chaplains locker

Shaft Miner-
Now starts with the larger, engineering oxy tank

Clothing-
Cueball lost its armour (again), green sparking effect triggers half as often
Spiderman suit is no longer armoured or space worthy

Mapping-
Crayon box added in the chaplains office
Salt and Pepper shakers added in the Kitchen
Prison Station Rec Room now has an arcade and box of crayons
Doc Scratch suit can now spawn randomly in the theatre, with a lesser chance for the cueball to spawn with it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2093 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 05:55:07 +00:00
baloh.matevz e6aa3fc0b1 My very own feedback gathering system! The blackbox can now gather feedback via the feedback_set(var_name,amt), feedback_inc(var_name,amt) and feedback_dec(var_name,amt) procs.
The way feedback is gathered is that the three procs are placed in code where feedback is wanted, these in turn set variables in the blackbox (Yes, I could have done it in an out-of-world datum or object, but I just prefer having an actual physical object gather this stuff.) At the end of the round, all acquired data is saved to a database. I still need to get ahold of TLE to make the required tables and bugtest some things.

The saving proc exsists, but is not yet called due to the lack for a table to save to. The rest of it should work fine tho, so you can place the feedbac_set, _inc and _dec procs around code and see what they provide via view variables, it just won't save it to the database yet.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2092 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 01:00:01 +00:00
Superxpdude@gmail.com 51ec2499d9 New RIG suit sprites.
Slightly adjusted miner's RIG.
Small map bugfix.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2091 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-02 20:41:35 +00:00
LastBattaWolf@hotmail.com 3e6afe9f72 Hopefully decreased the amount of lag weeds create.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2090 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-02 18:56:35 +00:00
tronaldnwn@hotmail.com dc13d536e2 Added sink to hydroponics, removed watercooler from kitchen (as it was now just redundant).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2089 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-02 16:20:30 +00:00
uporotiy f10a7e9c9e Should fix the assistant-priority jobs terminating the preference list.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2088 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-02 06:28:53 +00:00
uporotiy 735a85abe8 Changeling cloning works properly now.
Changeling IDs are shown at the end of a round along with their names.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2087 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-02 06:01:18 +00:00
tronaldnwn@hotmail.com fa06e14ae0 Supply packs
Mport told me a while back to delete his crates, I finally got around to doing it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2086 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-02 01:18:39 +00:00
tronaldnwn@hotmail.com 2566168d22 I returned the Rigs slow down to 2 points.
Went though the Autolathe and cleaned its item order up a little.

Sinks! Sinks now fill glasses/cups and beaker/buckets 10 units of water at a time. As soon as I can (given how much map update keep springing up every five seconds) I'll add a sink to hydro, and take out the water cooler in the kitchen.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2085 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-02 00:55:12 +00:00
LastBattaWolf@hotmail.com 6be6c3482c snappops 2: the snappening
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2084 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-01 23:50:54 +00:00
kortgstation@gmail.com 1af96a2055 Reverted Rev2078. This should fix internals.
Removed the metroidism bible

Added the molten bible (sprited by TheDreamStalker).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2083 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-01 23:50:41 +00:00
LastBattaWolf@hotmail.com 3d04e3505c pete is a feygoat
-snappops in arcades

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2082 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-31 20:31:52 +00:00
LastBattaWolf@hotmail.com 18c6f289e2 - Added bangindonk.ogg to end sounds
- Randomized costumes that spawn in theatre I LOVE RADOMIZATION

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2081 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-31 20:25:21 +00:00
uporotiy dd60af4afd Librarian, lawyer, chaplain and atmos tech moved to assistant priority (means you can't get randomly assigned to them, only if you have them in your preferences).
Maybe fixed the "No Preference" bug.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2080 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-31 19:14:04 +00:00
kortgstation@gmail.com 3dca311b6d Removed the Cueball head from the Chaplains Wardrobe
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2079 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-31 19:11:53 +00:00
Superxpdude@gmail.com 1951db6628 Some changes to hats and masks.
Most hats and masks have had the "headspace" flags removed since most of them made no sense.
Removed all protection from the cueball hat.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2078 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-31 06:22:27 +00:00
kortgstation@gmail.com 264d6736ce Updated Chaplain bible selection
-Removed Banana Bible and the "Necro" Bible from the list, they looked pretty awful and didnt have in hand sprites.
-Added Ithaqua, King In Yellow, and Scientology to the list

Tesla Energy Relay (for mechs) FINALLY has a sprite.


Credits:
Ithaqua and King in Yellow by Curwen, Scientology by IcePacks, and Tesla by Cheridan

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2077 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-31 05:27:01 +00:00