ZomgPonies
af524fef02
New arcade machines
2013-12-28 09:49:00 -05:00
ZomgPonies
55eb99315e
New security gasmasks
2013-12-28 09:31:53 -05:00
ZomgPonies
58afd403a9
Moving some defines over to setup
2013-12-28 08:58:12 -05:00
ZomgPonies
77778e7ea5
Add maid uniform
2013-12-28 08:48:07 -05:00
ZomgPonies
80b76cf076
Fix PDA messenger bug
2013-12-28 08:47:58 -05:00
ZomgPonies
1d47723912
uplink fix
2013-12-28 07:54:04 -05:00
ZomgPonies
0455f35e5b
Firelock fixes
2013-12-25 07:46:09 -05:00
ZomgPonies
eadcfa3be9
Cannot rotate while unconscious or dead
2013-12-25 07:09:50 -05:00
ZomgPonies
dcaeea24bf
Adding large cardboard boxes
2013-12-25 07:06:13 -05:00
ZomgPonies
88ac0792b6
Simple animal revive fix
2013-12-25 06:59:02 -05:00
ZomgPonies
726fa55cca
Merge pull request #99 from SamCroswell/master
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Space Ninja Spawn and Stealth Glove Fix
2013-12-25 03:56:32 -08:00
ZomgPonies
8c540f0920
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2013-12-25 06:56:20 -05:00
ZomgPonies
3b0428fc8c
Borer gamemode.
2013-12-25 06:56:14 -05:00
SamCroswell
4121e924c6
Major Ninja Patch
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Re-implemented some things that were removed a while back by somone who
had NO idea which way to hold a keyboard. (He made Phase Shift costless
by mistake, broke Adrenaline, made EStars cost your entire battery,
etc...). Fixed Ninja objective generation (It should actually happen
now!). As well as removed my implementation of the Kamikaze mode, as I
found there was a better one already implemented. Lastly I fixed the
NinjaHud so Vampires and their Thralls now show up properly on his HUD.
Totally worth my Christmas Eve.
2013-12-25 02:29:00 -05:00
SamCroswell
11949f1b0f
Space Ninja Spawn and Stealth Glove Fix
2013-12-23 19:39:50 -05:00
ZomgPonies
51d3876405
Merge pull request #98 from SamCroswell/master
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Ninja Tweaks
2013-12-23 03:53:03 -08:00
SamCroswell
436d0e1f6b
Ninja Fixes
2013-12-23 05:37:28 -05:00
ZomgPonies
860ca3afc7
Merge pull request #96 from SamCroswell/master
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Energy Net Hotfix
2013-12-23 01:58:18 -08:00
ZomgPonies
16fd581dc0
Merge pull request #97 from alex-gh/blob_law_wording
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Blob law wording and bug fixes
2013-12-23 01:58:08 -08:00
ZomgPonies
9ad437b8c5
Adding checks for LAssailant everywhere whee
2013-12-23 04:57:44 -05:00
alex-gh
0df1bb23f1
fixed bug that prevented the start of stage 2
2013-12-23 10:42:03 +01:00
alex-gh
6743506e5c
Reworded AI laws. Made law change more noticeable
2013-12-23 10:40:45 +01:00
SamCroswell
0bc3806759
Energy Net Hotfix
2013-12-23 02:56:40 -05:00
ZomgPonies
9a8d2ff8b8
Removedd console spam
2013-12-23 02:54:20 -05:00
ZomgPonies
82e4f51454
Fixed traitor secondary obj
2013-12-23 02:54:11 -05:00
ZomgPonies
5df339188e
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2013-12-23 02:49:59 -05:00
ZomgPonies
4def7c9a65
Added RPD
2013-12-23 02:49:52 -05:00
ZomgPonies
bb8144b9c3
Merge pull request #94 from alex-gh/explosive_implants_phrase
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Explosive implants now have a random phrase instead of a pre set one.
2013-12-22 23:25:44 -08:00
ZomgPonies
fe8bac298f
Merge pull request #93 from alex-gh/blob_fixes
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Rebalanced the blob to improve the chances of the crew.
2013-12-22 23:25:23 -08:00
SamCroswell
2baaed4122
Energy Net Fix
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I've implemented a fix for the energy net, it's a little hack-ey, but
nothing horrible. The original code set your anchor to one, which means
you can't be pushed, pulled, or grabbed. The coder seems to have assumed
it also restricted your movement, and it does not. So I set the affected
mob's weaken to 300, which is more than enough to let the energy net run
it's course. And reset it to 0 in the event the net is broken or
completes the teleportation. I also removed the inability to kidnap mobs
without a player in them, because it's a pain in the ass to test things
like this when you need a second player to help you with it.
2013-12-23 02:08:10 -05:00
alex-gh
0fb09aa54b
Nuke ops now know the code to their explosive implant
2013-12-23 08:02:39 +01:00
alex-gh
6e0f7ac0be
Made explosive implants use a random phrase instead of preset one
2013-12-23 08:01:49 +01:00
alex-gh
8232841a73
Made message key generation a global helper function.
2013-12-23 07:39:40 +01:00
alex-gh
0c52a6ba25
Rebalanced the blob to improve chances of the crew.
2013-12-23 07:08:14 +01:00
ZomgPonies
2573088771
PDA NanoUI
2013-12-22 16:03:21 -05:00
ZomgPonies
66e42a8e9b
Adds snowmen, walruses and seals to clown planet.
2013-12-22 10:27:05 -05:00
ZomgPonies
04a00e067f
Added sarcophagai to clown planet
2013-12-22 10:00:36 -05:00
ZomgPonies
5661d24dc7
Updated ashtray code!
2013-12-22 06:36:27 -05:00
ZomgPonies
ebc01b39aa
Guess IDs!
2013-12-22 06:36:19 -05:00
ZomgPonies
b9f5b511d3
New signs!
2013-12-22 06:36:11 -05:00
ZomgPonies
acec80e3a3
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2013-12-22 06:09:28 -05:00
ZomgPonies
30cb187d26
Added population scaling to carp spawn event
2013-12-22 05:48:13 -05:00
alex-gh
b808242768
Fixed runtime when reattaching heads without minds
2013-12-21 22:35:13 +01:00
alex-gh
49aac769aa
Merge remote-tracking branch 'upstream/master' into bs12_fixes
2013-12-21 19:36:43 +01:00
ZomgPonies
b0dca0269f
Oldcode Fireworks!
2013-12-21 06:00:40 -05:00
ZomgPonies
0c7378a4ab
Code optimization
2013-12-21 04:42:07 -05:00
ZomgPonies
1a3dc5ab2f
5 New Hairstyles
2013-12-20 22:21:01 -05:00
ZomgPonies
e0802a5d69
Horsehead Mask update
2013-12-20 22:05:34 -05:00
ZomgPonies
e57f11c5f9
Buildable Poker Tables
2013-12-20 22:03:32 -05:00
ZomgPonies
9342c2990f
Updated world.dm
2013-12-20 21:34:11 -05:00