Commit Graph

11311 Commits

Author SHA1 Message Date
ZomgPonies
af524fef02 New arcade machines 2013-12-28 09:49:00 -05:00
ZomgPonies
55eb99315e New security gasmasks 2013-12-28 09:31:53 -05:00
ZomgPonies
58afd403a9 Moving some defines over to setup 2013-12-28 08:58:12 -05:00
ZomgPonies
77778e7ea5 Add maid uniform 2013-12-28 08:48:07 -05:00
ZomgPonies
80b76cf076 Fix PDA messenger bug 2013-12-28 08:47:58 -05:00
ZomgPonies
1d47723912 uplink fix 2013-12-28 07:54:04 -05:00
ZomgPonies
0455f35e5b Firelock fixes 2013-12-25 07:46:09 -05:00
ZomgPonies
eadcfa3be9 Cannot rotate while unconscious or dead 2013-12-25 07:09:50 -05:00
ZomgPonies
dcaeea24bf Adding large cardboard boxes 2013-12-25 07:06:13 -05:00
ZomgPonies
88ac0792b6 Simple animal revive fix 2013-12-25 06:59:02 -05:00
ZomgPonies
726fa55cca Merge pull request #99 from SamCroswell/master
Space Ninja Spawn and Stealth Glove Fix
2013-12-25 03:56:32 -08:00
ZomgPonies
8c540f0920 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2013-12-25 06:56:20 -05:00
ZomgPonies
3b0428fc8c Borer gamemode. 2013-12-25 06:56:14 -05:00
SamCroswell
4121e924c6 Major Ninja Patch
Re-implemented some things that were removed a while back by somone who
had NO idea which way to hold a keyboard. (He made Phase Shift costless
by mistake, broke Adrenaline, made EStars cost your entire battery,
etc...). Fixed Ninja objective generation (It should actually happen
now!). As well as removed my implementation of the Kamikaze mode, as I
found there was a better one already implemented. Lastly I fixed the
NinjaHud so Vampires and their Thralls now show up properly on his HUD.
Totally worth my Christmas Eve.
2013-12-25 02:29:00 -05:00
SamCroswell
11949f1b0f Space Ninja Spawn and Stealth Glove Fix 2013-12-23 19:39:50 -05:00
ZomgPonies
51d3876405 Merge pull request #98 from SamCroswell/master
Ninja Tweaks
2013-12-23 03:53:03 -08:00
SamCroswell
436d0e1f6b Ninja Fixes 2013-12-23 05:37:28 -05:00
ZomgPonies
860ca3afc7 Merge pull request #96 from SamCroswell/master
Energy Net Hotfix
2013-12-23 01:58:18 -08:00
ZomgPonies
16fd581dc0 Merge pull request #97 from alex-gh/blob_law_wording
Blob law wording and bug fixes
2013-12-23 01:58:08 -08:00
ZomgPonies
9ad437b8c5 Adding checks for LAssailant everywhere whee 2013-12-23 04:57:44 -05:00
alex-gh
0df1bb23f1 fixed bug that prevented the start of stage 2 2013-12-23 10:42:03 +01:00
alex-gh
6743506e5c Reworded AI laws. Made law change more noticeable 2013-12-23 10:40:45 +01:00
SamCroswell
0bc3806759 Energy Net Hotfix 2013-12-23 02:56:40 -05:00
ZomgPonies
9a8d2ff8b8 Removedd console spam 2013-12-23 02:54:20 -05:00
ZomgPonies
82e4f51454 Fixed traitor secondary obj 2013-12-23 02:54:11 -05:00
ZomgPonies
5df339188e Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2013-12-23 02:49:59 -05:00
ZomgPonies
4def7c9a65 Added RPD 2013-12-23 02:49:52 -05:00
ZomgPonies
bb8144b9c3 Merge pull request #94 from alex-gh/explosive_implants_phrase
Explosive implants now have a random phrase instead of a pre set one.
2013-12-22 23:25:44 -08:00
ZomgPonies
fe8bac298f Merge pull request #93 from alex-gh/blob_fixes
Rebalanced the blob to improve the chances of the crew.
2013-12-22 23:25:23 -08:00
SamCroswell
2baaed4122 Energy Net Fix
I've implemented a fix for the energy net, it's a little hack-ey, but
nothing horrible. The original code set your anchor to one, which means
you can't be pushed, pulled, or grabbed. The coder seems to have assumed
it also restricted your movement, and it does not. So I set the affected
mob's weaken to 300, which is more than enough to let the energy net run
it's course. And reset it to 0 in the event the net is broken or
completes the teleportation. I also removed the inability to kidnap mobs
without a player in them, because it's a pain in the ass to test things
like this when you need a second player to help you with it.
2013-12-23 02:08:10 -05:00
alex-gh
0fb09aa54b Nuke ops now know the code to their explosive implant 2013-12-23 08:02:39 +01:00
alex-gh
6e0f7ac0be Made explosive implants use a random phrase instead of preset one 2013-12-23 08:01:49 +01:00
alex-gh
8232841a73 Made message key generation a global helper function. 2013-12-23 07:39:40 +01:00
alex-gh
0c52a6ba25 Rebalanced the blob to improve chances of the crew. 2013-12-23 07:08:14 +01:00
ZomgPonies
2573088771 PDA NanoUI 2013-12-22 16:03:21 -05:00
ZomgPonies
66e42a8e9b Adds snowmen, walruses and seals to clown planet. 2013-12-22 10:27:05 -05:00
ZomgPonies
04a00e067f Added sarcophagai to clown planet 2013-12-22 10:00:36 -05:00
ZomgPonies
5661d24dc7 Updated ashtray code! 2013-12-22 06:36:27 -05:00
ZomgPonies
ebc01b39aa Guess IDs! 2013-12-22 06:36:19 -05:00
ZomgPonies
b9f5b511d3 New signs! 2013-12-22 06:36:11 -05:00
ZomgPonies
acec80e3a3 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2013-12-22 06:09:28 -05:00
ZomgPonies
30cb187d26 Added population scaling to carp spawn event 2013-12-22 05:48:13 -05:00
alex-gh
b808242768 Fixed runtime when reattaching heads without minds 2013-12-21 22:35:13 +01:00
alex-gh
49aac769aa Merge remote-tracking branch 'upstream/master' into bs12_fixes 2013-12-21 19:36:43 +01:00
ZomgPonies
b0dca0269f Oldcode Fireworks! 2013-12-21 06:00:40 -05:00
ZomgPonies
0c7378a4ab Code optimization 2013-12-21 04:42:07 -05:00
ZomgPonies
1a3dc5ab2f 5 New Hairstyles 2013-12-20 22:21:01 -05:00
ZomgPonies
e0802a5d69 Horsehead Mask update 2013-12-20 22:05:34 -05:00
ZomgPonies
e57f11c5f9 Buildable Poker Tables 2013-12-20 22:03:32 -05:00
ZomgPonies
9342c2990f Updated world.dm 2013-12-20 21:34:11 -05:00