unknown
b215859357
Fixes bleeding checks not respecting merged wounds
2014-06-17 07:08:53 -04:00
unknown
37ff8e4175
Fixes large amounts of damage being carried by minor wound types
2014-06-17 07:08:41 -04:00
mwerezak
6ada0cf263
Adds sharp and edge flags to appropriate items
...
Went through as many /obj/item/weapons as I could find and added sharp
and edge flags where appropriate.
Conflicts:
code/modules/research/xenoarchaeology/finds/finds_misc.dm
2014-06-17 07:08:25 -04:00
mwerezak
ab24ad8a8d
Species claws are now sharp
...
Conflicts:
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/species.dm
2014-06-17 07:07:11 -04:00
mwerezak
8b965d21a8
Fixes bruises not having the right damage_type set
2014-06-17 06:56:38 -04:00
mwerezak
ec2ed9f83b
Fixes wound merging
...
Fixes wound merging completely ignoring things like bleed_timers,
bandaged and salved states, etc.
2014-06-17 06:56:27 -04:00
mwerezak
07ab53368c
Fixes many small wounds protecting against...
...
...internal damage.
Also removed started_healing() proc because it doesn't actually report
whether the wound is healing and isn't really used for anything.
Conflicts:
code/modules/organs/organ_external.dm
2014-06-17 06:56:07 -04:00
mwerezak
07abc91e8e
Bullets are now properly sharp
...
Conflicts:
code/modules/projectiles/projectile/bullets.dm
2014-06-17 06:52:47 -04:00
mwerezak
4a2993b20b
Separates the sharp flag into edge and sharp
...
Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.
Also separates is_sharp, has_edge, and can_puncture.
Conflicts:
code/__HELPERS/unsorted.dm
code/modules/mob/living/living_defense.dm
code/modules/mob/living/silicon/robot/component.dm
code/modules/mob/living/simple_animal/bees.dm
code/modules/projectiles/gun.dm
code/modules/reagents/reagent_containers/syringes.dm
code/modules/surgery/eye.dm
2014-06-17 06:51:51 -04:00
mwerezak
cfb05dd741
Fixes wrong wound types being used
...
This fixes the autoheal bug, which was being caused by wound types such
as tiny bruises from being used even for large amounts of damage.
I imagine that relying on the order of the list returned by typesof() is
always a bad idea.
Conflicts:
code/modules/organs/organ_external.dm
2014-06-17 06:45:34 -04:00
ZomgPonies
ef5735f96f
Fix runtime with morph and monkeys
2014-06-17 04:54:19 -04:00
ZomgPonies
4cfa12aae3
Chemistry Reagent runtime
2014-06-17 04:51:06 -04:00
ZomgPonies
63c5dcf1c4
Necrosis runtime, ugly fix.
2014-06-17 04:27:13 -04:00
ZomgPonies
86a4274a3f
add_logs runtime fix
2014-06-17 04:19:41 -04:00
ZomgPonies
4d5861ca30
Runtime fix with tape
2014-06-17 04:16:39 -04:00
ZomgPonies
bd346bca9a
Bleh
2014-06-17 04:04:57 -04:00
ZomgPonies
b24a5f93af
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-06-17 03:53:56 -04:00
ZomgPonies
98041d2b3d
No colored windows for shuttle
2014-06-17 03:53:44 -04:00
ZomgPonies
c0f997a022
Fix science shuttle and white windows galore.
2014-06-17 03:44:15 -04:00
Necaladun
1ce1f0df37
Xray laser
...
Was still at charge cost 50 - up to 500 now
2014-06-17 16:56:20 +09:30
Necaladun
0265660fb2
Stun Revolver Upgrade
...
Stun revolver uses the old style single shot rather than a beam, but
hits harder.
2014-06-17 16:56:20 +09:30
Necaladun
eb97932ca5
Egun Fix
...
Eguns now have proper ammo cost, 10 shots standard, not 100.
2014-06-17 16:56:19 +09:30
Cheridan
88aceb454d
Update shotgun.dm
...
shells spin faster
Conflicts:
code/modules/projectiles/guns/projectile/shotgun.dm
2014-06-17 02:45:09 -04:00
Cheridan
3244291624
Casing rotation
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Spent casings ejected from firearms will spin as they 'tumble' towards the ground.
Improved sprites for shotgun shells
Improved sprite for bullet projectile.
Conflicts:
code/__HELPERS/matrices.dm
code/modules/projectiles/guns/projectile.dm
icons/obj/ammo.dmi
icons/obj/projectiles.dmi
2014-06-17 02:40:47 -04:00
Rockdtben
b5f20138f9
Security Console now uses the Player Panel New search.
...
Conflicts:
code/game/machinery/computer/security.dm
2014-06-17 02:20:26 -04:00
Miauw
01ee4f0ce9
Removes random chance from code words and makes them a bit more noticeable.
...
Conflicts:
code/game/gamemodes/traitor/traitor.dm
2014-06-17 02:17:32 -04:00
ZomgPonies
044484266d
Grav gen fix
2014-06-17 02:03:34 -04:00
ikarrus
5c8863c364
Removes "Enter Exosuit" verb
...
Mechs can be entered with click-drags now.
Conflicts:
code/game/mecha/mecha.dm
2014-06-17 01:36:27 -04:00
ZomgPonies
61b0cb5bd9
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-06-17 01:20:58 -04:00
Giacomand
8e70f0af6d
Fixes the gravity generator not updating your gravity status, so you stop floating.
...
Conflicts:
code/modules/power/gravitygenerator.dm
2014-06-17 01:19:42 -04:00
Giacomand
08e6e8f2e2
Finalized gravity bouncing.
...
Conflicts:
code/modules/mob/living/carbon/human/human_movement.dm
2014-06-17 01:14:56 -04:00
Giacomand
f32f2b329f
Mobs will now slowly bop up and down while in zero gravity.
...
Conflicts:
code/game/area/areas.dm
code/game/turfs/turf.dm
code/modules/clothing/shoes/magboots.dm
code/modules/mob/living/carbon/human/human_movement.dm
code/modules/mob/living/living.dm
code/modules/mob/living/living_defines.dm
code/modules/mob/mob_movement.dm
code/modules/power/gravitygenerator.dm
2014-06-17 01:13:32 -04:00
Necaladun
a2f7e2f3e8
Random Event Chance Tweaks
...
Reduce viral outbreak and ninja chances.
2014-06-17 14:36:10 +09:30
ZomgPonies
25853d7d79
Slime surgery runtime fix
2014-06-17 00:22:00 -04:00
ZomgPonies
88920b7235
Runtime fix / removing extra testing messages
2014-06-17 00:16:59 -04:00
ZomgPonies
c5e6f8c070
Runtime fix logging electrifying airlocks
2014-06-17 00:14:04 -04:00
ZomgPonies
f84214533a
Removing even more unneeded test messages
2014-06-17 00:06:53 -04:00
ZomgPonies
e3ed1c3781
Removed a lot of the useless testing and error logging from the runtime log.
2014-06-16 23:01:41 -04:00
ZomgPonies
cd3a972331
Runtime fix due to Vox nitro tanks
2014-06-16 22:56:30 -04:00
ZomgPonies
2263375b10
Revert "Optimize the fuck out of using checks in machines."
...
This reverts commit 5649e2c34d .
Conflicts:
code/game/objects/objs.dm
2014-06-16 22:03:34 -04:00
ZomgPonies
128e1ba386
Revert "Fix safe...?"
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This reverts commit 0762e137ab .
2014-06-16 22:03:03 -04:00
ZomgPonies
e63d79ec5c
Revert "Fixes the vending machine bug?"
...
This reverts commit 63cd212008 .
2014-06-16 22:01:15 -04:00
ZomgPonies
ddfae9a035
Got another shuttle controller down. One to go.
2014-06-16 21:42:06 -04:00
ZomgPonies
bd75c061f0
Cargo train fixes
2014-06-16 05:14:30 -04:00
ZomgPonies
a8b9634aa7
Fix Brig Physician headset
2014-06-16 00:04:53 -04:00
ZomgPonies
8fbef00f35
Woopsies
2014-06-15 23:52:44 -04:00
ZomgPonies
ed36dbd6d9
2 new karma jobs -- Brig Physician and Magistrate
2014-06-15 23:40:47 -04:00
mwerezak
93060a2766
Fixes old ferry shuttles (e.g. supply) not being able to use move() directly.
...
This shouldn't be necessary once the supply and emergency shuttles are
updated to the new system, however it will keep them working in the meantime.
2014-06-15 13:55:44 -04:00
Zuhayr
a80c317cbe
More changes. Added uses for tritium, m.hydrogen and platinum. Increased cargo price for phoron.
...
Conflicts:
code/game/objects/items/stacks/sheets/mineral.dm
code/game/supplyshuttle.dm
2014-06-15 07:58:00 -04:00
ZomgPonies
2097bed55d
3rd mining overhaul commit, fun KEPT.
2014-06-15 07:52:52 -04:00