* Initial commit
* Removes ability for AI/door remotes to interface with cmagged doors
* Adds cleaning method, fixes windoor functionality, makes cmag slippery
* Cleaning cmagged doors checks for remaining space cleaner, cleanup
* Reduced TC cost from 6 to 4, fixed small bug
* Code review super happy funtime
* Adds cooldown to cmag airlock chuckle
* Cleanup, cmag door laugh no longer sounds through walls (again)
* Prevents blank spare IDs from passing through cmagged airlocks
* Cleanup
* Cmagged state is now carried by a trait instead of a global var, cleanup
* Adds early return that I missed, fixes small bug)
* Rework disease outbreak
* Better dchat message
* Mary had a little lamb
* no symptoms for carriers
* Review Fixes part 1
* Review Fixes part 2
* Review Fixes part 3
* Lowers mundane disease probability
* Mundane disease can only happen once
* Improved naming/dchat message
* subtypes!
* space
* fix diseases overwriting each other
* SPAAAAAACE
* dchat message fix
* no initial
* give verb rework ; adds a hotkey for give
* moxian review
* Adds new alert sprite shown to item giver
* Converts offering item trait to a status effect to facilitate the new alert
* Update screen_alert.dmi
* Add a `/datum/proc/signal_qdel()` helper
To cut down on copy and paste. Fixed alert flash icon not having transparency.
* lewcc review
* farie review and other fixes
For some reason my alert flash sprite no longer had an empty frame at the end so it would reach the end of the animation and be a solid yellow outline instead of invisible.
Touched screen_alert.dmi to fix that.
* reverts the addition of the give hud icon, restores give verb
I realized that making a new hud icon button would require multiple hud icons for each hud theme (the red one, green one, white one, etc.). I'm not prepared to do that much work right now.
* Update code/modules/mob/living/carbon/give.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* Atmospherics refactor
* META(GAMING)
* Cleanup
* RPD hotfix
* Fox review
* Do this
* Well that escalated
* Repath these
* Ah yes, scope creep
* Remove this comment
* Regression #1
* wip
* goodbye two pizzas
* commit to pizza time
* pizzaaaaaaaa
* getting there
* hopefully final
* pizza
* do you like me now CL?
* Update code/modules/food_and_drinks/recipes/recipes_oven.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* fixing suggestions
* Update paradise.dme
* back on track
* removing tablecrafting recipies, switch back to oven recipeis
* remove unused raw pizza sprites
* re-add KalevTait's suggestion
* fix merge conflict
* merge conflict fix i guess???
* i swear if this is still conflicted
* fixing trailing newlines
* moves parent calls
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* startup, expect like 50 unneeded icons, not bug free™️
* Hope works. Cloak works. Buffs for AI controlled. Faction fix.
* map speed buffs, fixes resummon health decay
* Adds roles. Adds Mirror walk. Nerfs revival, especialy for non antag summoned.
* I am denser than bluespace ore
* x2 antag cooldown, update desc for cloak
* removes 66% burn damage resist from elites
* honestly just knock that down
* herald not speaking right, fuckup with max hp fix
* Thanks hal!
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* changes, changes, and more changes, oh my!
* Update code/datums/status_effects/buffs.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* GC stuff
* oh, and just one more thing
* no gibtonite gaming
* Huston we have a FUCKING PROBLEM
* oopsy doopsy
* but just one more thing (again, gc stuff)
* Lets all elites speak their mind
* NO LAVA
* grab ghost, legion charge red.
* dust the dusting from the code
* no mirror cargo shuttle crossing
* need to stop making small changes, x2 broodmother
* herald no longer crashes the MC
* Lower broodmother cooldown, herald down 5 brute and , legionare gets more smoke and thermals, pandora gets chasers
* remove extra brackets, x 2 on aoe squares
* pandora now respects factions
* fixes teleporting to tumor if reactivated by someone else. Herald has light, boost elites make message
* requested changes
* mirroring a wanted change
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* this better be the last red crosses
* cmo icon
* just going to fix the cmo icon while i am here
* revents spawner icon changes
* defines blob colours
* DO YOU EVEN LIFT?!!?
* You do not get THOSE gainz from punching
* In which I keep being code baby
* Baby steps
* The final touches
* KERCHOW!
GOTTA CHANNEL YOUR INNER MR. TORGUE WHEN MAKING COMMIT NAMES!
* WHO EVEN NEEDS DOORS ANYWAY
* Sean and Bmon
* THE ANTI-BUFF
* HEY, IT COMPILES
* IT COMPILES BABY!
* Apply suggestions from code review
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic