Commit Graph

1516 Commits

Author SHA1 Message Date
petethegoat@gmail.com
06ef565d4d Some runtime fixes for the med data computer and hopefully the mule cart.
Fixes issue 526. MMI-Mech issues
MMIs can now change intent. There's no feedback, but they can at least function properly now in mechs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5098 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-17 17:44:29 +00:00
aranclanos@hotmail.com
0258d5be22 -Changed all minerals path from /obj/item/stack/sheet to /obj/item/stack/sheet/mineral. (This change excludes glass, Rglass, metal and plasteel)
-Reduced the chunks of code about minerals in door_assembly.dm

Preeeetty much this commit is just to update all the files to the new path of the minerals. From here, if I can, I'll start changing one by one to remove the huge chunks of code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5087 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-16 15:00:09 +00:00
elly1989@rocketmail.com
5ba2a398a1 Removed an extra "cartridge = C" that accidentally got left in
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5084 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-16 02:14:24 +00:00
elly1989@rocketmail.com
25b61bae72 Removed the infra_sensor define for noddie.
Integrated the sql and standard admin_rank stuff a little. Still needs some work.
Permissions Panel has a sexy floating search bar. The scripts and stylesheets are external files which will be sent to every client at connect, so they can be used in any panel you wish with no additional overheads.

If there are any bugs with the permissions panel (particularly the search bar) please let me know. thanks.

rights2text now has a seperator argument. It defaults to "", but can be any string, for instance "<br>"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5080 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 20:35:37 +00:00
petethegoat@gmail.com
2c3a60e350 You can carve out books with a pair of wirecutters or a kitchen knife to create a handy hiding place.
Dice are no longer the same size as fire extinguishers

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5078 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 20:15:49 +00:00
giacomand@gmail.com
78887723ca -New corridor airlocks! They will replace the regular glass airlocks in the corridor but they have an extra feature. They stay open by default and close/open automatically based on the local area's air alarm alert.
-Got rid of a magic number in implants.
-Robots cannot hide their items in food anymore.
-Updated changelog with disease naming.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5077 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 16:40:54 +00:00
Chinsky
7a516a4cf8 Can fix limbs with welders again. And attack mobs with welders at all.
Fixes #1886
2012-11-15 18:04:03 +04:00
aranclanos@hotmail.com
8af0cf02fd Fixes Issue 1099 - Not being able to build rWalls with plasteel. I slipped it there, sorry.
Deleted beach.dm and moved the code to floor_types.dm, the turf/simulated/beach is now turf/simulated/floor/beach.
Changed the turfs in the holodeck beach to the new type.
Falsewalls and walls have the right descriptions and names now.
'bananium' and 'sand' falsewalls are deleted, we already have 'honk' and 'sandstone', that are the same thing
Deleted a bunch of code that does the same thing in girders.dm (This still needs a lot of work, I'm unhappy of how it ended up)


I'll keep working with sheets of minerals, they are really messy, I think some of them are defined twice (!) and there are large chunks of code that does the same thing when they are used. But, as always, to be continued~

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5073 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 09:38:06 +00:00
giacomand@gmail.com
9afc2cbe7f -Chemical implants can now hold 50 units instead of 10.
-Made mutagen a catalyst instead of an ingredient. Fixes Issue 1100.
-Spellbook and Teleport Scroll doesn't show up for other players now.
-Added a syndicate intercom in the wizard's den.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5072 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 08:03:05 +00:00
d_h2005@yahoo.com
15e001d19d New sprites for electropacks. Readds transparent-case PDAs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5067 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 22:22:22 +00:00
giacomand@gmail.com
69ceec33db Committing for Skasi:
Blue Toolboxes will have t-ray scanners instead of analysers.
Atmostech toolbelts will have t-ray scanners instead of analysers.

Map Changes By Skasi:

Adjusted a cable at teleporter room. (power comes from left)
Southern chapel vent active by default.
Roro pen door was missing stripes on the right side of the entrance.
Moved genetics exit button a few pixels. Many players don't know it exists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5064 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 19:11:37 +00:00
Hawk-v3
317e40795a Merge pull request #1939 from CIB/master
Misc stuff
2012-11-14 10:29:57 -08:00
petethegoat@gmail.com
ed5dd1eeb5 Added a cyborg rename module, and amended the names of all the cyborg modules to be lowercase, and reference "cyborgs" instead of "borgs".
Removed an outdated robot.dm comment.

Fixed the assume direct control logging.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5063 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 18:06:33 +00:00
cib
0491390edc Corrected the blood warning levels in medical scanner. 2012-11-14 18:13:04 +01:00
SkyMarshal
2fece529af Fixed a compile warning, reverted my grenade changes as requested by mangled, readded unsecuring-of-the-AI-with-a-wrench and the associated traitor objective checks, tweaked my previous commit re:adminhelps. 2012-11-13 22:46:43 -07:00
elly1989@rocketmail.com
50fbfa0c35 As per SoS' request, added a config option ALLOW_ADMIN_OOCCOLOR. If commented out, admins won't be able to have their own personal ooc colours (it will use the default dark red colour).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5056 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 19:28:31 +00:00
cib
422ec63bfc Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	code/game/objects/items/devices/scanners.dm
	code/modules/mob/living/carbon/human/human.dm
2012-11-13 19:01:03 +01:00
cib
c7b8bda2af Merge branch 'master' of github.com:CIB/Baystation12 2012-11-13 17:14:58 +01:00
cib
3dc4a56554 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-11-13 15:39:38 +01:00
aranclanos@hotmail.com
dee7b74a45 -Changed turf creations, merging everything to only one proc
-Fixes Issue 1085 - Artificers creating turfs with buggy lighting
-Spells now will use the proper proc to create turfs

Due to the amount of files changed, this is just the 'part one'. The merging in turf.dm is not finished, mineral walls and buildmode are still using the old system. The creation of turfs on the game panel is not using the proper procs yet. Stay tuned for this changes, but now, sleep.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5054 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 13:39:00 +00:00
CIB
74c5235c9d Added back the "unknown substance" message 2012-11-13 14:11:03 +01:00
Kortgstation@gmail.com
7103cbfac0 Removed the alertness level thing for carp/hostile mobs in general. Neat idea in theory, but in practice it just meant people could run up and beat carp to death before they'd even enter their hostile state. Bears still have it though.
Carp are slightly faster (in testing, I walked away from one as a borg, this seems a bit silly). This might not work well in practice though what with lag on a live server, so I'm guessing I might have to change this back.

Carp/syndicate also keep chasing their target as long as they're within 10 tiles, to compensate for them being slower than humans.

Removed the restriction on debraining changelings, this was a terrible "fix" to half-changelings and just lets you metagame.

Added a mineral var (metal) to floors to stop runtimes when you hit them with mining tools.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5052 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 03:22:07 +00:00
Chinsky
8e60315b11 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
2012-11-13 04:02:26 +04:00
Chinsky
bd20233c35 Added color coding to health analyzers, much like crew monitors.
Numbers for each damage will be written in corresponding color, bolded if above 50.
2012-11-13 01:56:31 +04:00
Ispil
814a670572 Fix to issue #1887. 2012-11-12 12:29:55 -07:00
cib
e92cecdefe Added basic germ code.
This will only trigger in surgery for now - That is when you cut someone open in surgery, you'd better wash your hands before, or otherwise you'll get infected wounds.
2012-11-12 12:51:28 +01:00
sieve32@gmail.com
77980e5225 -Cyborg frames can no longer be turned into reinforced ones if they already have parts on them
Fixes Issue 1055
-Made a 'catch-all' for emotes, where any 's's at the end of an emote command(Unless they have a '_' in front of them) will be cut off, so things like 'bow' and 'bows' would be interchangeable, and so on.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5043 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-12 00:08:40 +00:00
cib
fb295ee0cf Balancing for genetics side-effects:
- The knockdown is now much shorter, meaning a geneticist may be able to give themselves the cure in time.
- Reduced radiation created from syringes, since there are other side-effects now.
2012-11-11 18:51:02 +01:00
cib
eb49378575 Added genetic side effects. 2012-11-11 18:15:12 +01:00
cib
2522d5e7f1 Fixed up autoinjectors and added health analyzer to regular first aid. 2012-11-11 11:45:24 +01:00
Kortgstation@gmail.com
ab4c92e066 Using summon guns gives a message to the the user to confirm it working.
Added a new borg upgrade module which requires illegal tech and combat tech to make. It allows you to give them their emagged equipment without fucking with their laws.

New LMG by Ausops (both sprites and code). Right now appears only in Summon Guns, but may appear elsewhere in time.

Grilles now have a bullet act, so they no longer magically absorb infinite bullets.

Updated changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5037 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-11 07:43:49 +00:00
Connor Reynolds
2f5621fedb Issue #1818 - Freeform Module broken again
-Think- I fixed it. It shouldn't just stop the user after they enter the
law priority number now. Should work properly.
2012-11-10 16:53:39 +00:00
MrYeti
9f16527552 Update code/game/objects/items/weapons/storage/belt.dm 2012-11-09 19:36:12 -05:00
MrYeti
ea1d27a6a2 Update code/game/objects/items/weapons/storage/belt.dm 2012-11-09 19:26:47 -05:00
Hawk-v3
3cfb201846 Merge pull request #1839 from AterIgnis/ed209
ED209 not showing on remote-control chip of security PDA
2012-11-09 07:42:09 -08:00
Hawk-v3
a114c79aca Merge pull request #1894 from comma/master
Limb surgery
2012-11-09 06:52:49 -08:00
Hawk-v3
86f3622d1c Merge pull request #1893 from SniperYeti/master
Security Belt Modifications
2012-11-09 06:50:25 -08:00
Hawk-v3
c4c065dfba Merge pull request #1885 from caelaislinn/bs12_with_tgport
remaining map updates, plus misc
2012-11-09 06:49:39 -08:00
Chinsky
18f56f4a38 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-11-09 14:32:49 +04:00
Chinsky
2bf2d11730 Merge branch 'limbsurgery' 2012-11-09 14:32:22 +04:00
MrYeti
6a129ea312 Update code/game/objects/items/weapons/storage/belt.dm
Added tasers and stun baton to the security belt and now has 7 slots.
2012-11-08 22:31:32 -05:00
SkyMarshal
9b3389145e Fixed some runtimes with mulebots, the security computer, and the medical computer, as well as readded the nice prompt the cloner gives to ghosts when they are being cloned. Fixed an odd compile error. 2012-11-08 14:49:01 -07:00
Chinsky
ef6d50b5c4 Added logging of status screen text change. 2012-11-08 15:44:34 +04:00
aranclanos@hotmail.com
437841d8b4 Fixes Issue 1081 - Not being able to analyze tanks with PDA/analyzers. The tank attackby proc was overridden by the one tank bombs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5025 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-07 21:08:03 +00:00
Chinsky
47db4eded3 Can attach limbs now. No preparations needed yet. 2012-11-07 20:01:55 +04:00
Cael_Aislinn
d6b249b945 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport 2012-11-07 15:48:10 +10:00
aranclanos@hotmail.com
9fcf5b4a63 Fixes Issue 1071 - Kitchen trays doing crazy stuff when a person switch it between their hands.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5017 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-06 19:33:35 +00:00
Chinsky
9dc9198237 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-11-06 22:41:19 +04:00
Chinsky
1a02f2ff1c Proted instabeams for energy projectiles.
Also buffed laser damage to pre-merge.
2012-11-06 20:35:48 +04:00
Cael_Aislinn
0d77854520 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport 2012-11-06 23:04:47 +10:00