-New corridor airlocks! They will replace the regular glass airlocks in the corridor but they have an extra feature. They stay open by default and close/open automatically based on the local area's air alarm alert.

-Got rid of a magic number in implants.
-Robots cannot hide their items in food anymore.
-Updated changelog with disease naming.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5077 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-11-15 16:40:54 +00:00
parent 9833c19f4c
commit 78887723ca
6 changed files with 58 additions and 232 deletions
+43
View File
@@ -0,0 +1,43 @@
/obj/machinery/door/airlock/alarmlock
name = "Glass Alarm Airlock"
icon = 'icons/obj/doors/Doorglass.dmi'
opacity = 0
doortype = 7
glass = 1
var/datum/radio_frequency/air_connection
var/air_frequency = 1437
autoclose = 0
/obj/machinery/door/airlock/alarmlock/New()
..()
air_connection = new
/obj/machinery/door/airlock/alarmlock/initialize()
..()
radio_controller.remove_object(src, air_frequency)
air_connection = radio_controller.add_object(src, air_frequency, RADIO_TO_AIRALARM)
open()
/obj/machinery/door/airlock/alarmlock/receive_signal(datum/signal/signal)
..()
if(stat & (NOPOWER|BROKEN))
return
var/alarm_area = signal.data["zone"]
var/alert = signal.data["alert"]
var/area/our_area = get_area(src)
if (our_area.master)
our_area = our_area.master
if(alarm_area == our_area.name)
switch(alert)
if("severe")
autoclose = 1
close()
if("minor", "clear")
autoclose = 0
open()
@@ -130,7 +130,7 @@ the implant may become unstable and either pre-maturely inject the subject or si
trigger(emote, source as mob)
if(emote == "deathgasp")
src.activate(50)
src.activate(src.reagents.total_volume)
return
@@ -118,7 +118,6 @@
usr << "\blue \The [src] was bitten multiple times!"
/obj/item/weapon/reagent_containers/food/snacks/attackby(obj/item/weapon/W as obj, mob/user as mob)
if((slices_num <= 0 || !slices_num) || !slice_path)
return 1
var/inaccurate = 0
@@ -137,6 +136,8 @@
)
inaccurate = 1
else if(W.w_class <= 2 && istype(src,/obj/item/weapon/reagent_containers/food/snacks/sliceable))
if(!iscarbon(user))
return 1
user << "\red You slip [W] inside [src]."
user.u_equip(W)
if ((user.client && user.s_active != src))
+2
View File
@@ -52,6 +52,8 @@ should be listed in the changelog upon commit tho. Thanks. -->
<h2 class="date">15 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now name your advance diseases! You can't name already known diseases though.</li>
<li class="rscadd">New corridor doors will be open by default until the local area's air alarm sends a severe alert.</li>
<li class="tweak">Chemical implants can now hold 50 units instead of 10 units.</li>
</ul>
</div>
+9 -9
View File
@@ -1568,13 +1568,13 @@
"aEh" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva)
"aEi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/ai_monitored/storage/eva)
"aEj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/ai_monitored/storage/eva)
"aEk" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central)
"aEl" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/central)
"aEm" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/hallway/primary/central)
"aEk" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/alarmlock{name = "Central Access"},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central)
"aEl" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/alarmlock{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/central)
"aEm" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/alarmlock{name = "Central Access"},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/hallway/primary/central)
"aEn" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"aEo" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area/maintenance/fsmaint)
"aEp" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Dormitory"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/hallway/primary/central)
"aEq" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Dormitory"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central)
"aEp" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/alarmlock{name = "Dormitory"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/hallway/primary/central)
"aEq" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/alarmlock{name = "Dormitory"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central)
"aEr" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet)
"aEs" = (/obj/machinery/door/airlock{name = "Unit 1"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet)
"aEt" = (/obj/machinery/door/airlock{name = "Unit 2"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet)
@@ -2610,7 +2610,7 @@
"aYj" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor{icon_state = "bot"},/area/hallway/primary/central)
"aYk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/hallway/primary/central)
"aYl" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=Dorm"; location = "HOP2"},/turf/simulated/floor,/area/hallway/primary/central)
"aYm" = (/obj/machinery/door/firedoor/border_only{dir = 4},/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/central)
"aYm" = (/obj/machinery/door/firedoor/border_only{dir = 4},/obj/machinery/door/airlock/alarmlock{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/central)
"aYn" = (/obj/machinery/door/firedoor/border_only{dir = 8},/turf/simulated/floor,/area/hallway/primary/starboard)
"aYo" = (/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/hallway/primary/starboard)
"aYp" = (/obj/machinery/camera{c_tag = "Starboard Primary Hallway"; dir = 2; network = "SS13"},/turf/simulated/floor,/area/hallway/primary/starboard)
@@ -3651,8 +3651,8 @@
"bsk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/quartermaster/qm)
"bsl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/quartermaster/qm)
"bsm" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = 1},/turf/simulated/wall,/area/quartermaster/qm)
"bsn" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor{dir = 8; icon_state = "browncorner"},/area/hallway/primary/aft)
"bso" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/aft)
"bsn" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/alarmlock{name = "Central Access"},/turf/simulated/floor{dir = 8; icon_state = "browncorner"},/area/hallway/primary/aft)
"bso" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/alarmlock{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/aft)
"bsp" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/wall/r_wall,/area/teleporter)
"bsq" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 1; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall/r_wall,/area/teleporter)
"bsr" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/teleporter)
@@ -3670,7 +3670,7 @@
"bsD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "heads_meeting"; name = "Meeting Room Window Shields"; opacity = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/bridge/meeting_room)
"bsE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "heads_meeting"; name = "Meeting Room Window Shields"; opacity = 0},/turf/simulated/floor/plating,/area/bridge/meeting_room)
"bsF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "heads_meeting"; name = "Meeting Room Window Shields"; opacity = 0},/turf/simulated/floor/plating,/area/bridge/meeting_room)
"bsG" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Central Access"},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/hallway/primary/aft)
"bsG" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/alarmlock{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/aft)
"bsH" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/wood,/area/library)
"bsI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/wood,/area/library)
"bsJ" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/turf/simulated/floor/wood,/area/library)
+1 -221
View File
@@ -6,227 +6,6 @@
// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR "code"
#define FILE_DIR "code/__HELPERS"
#define FILE_DIR "code/ATMOSPHERICS"
#define FILE_DIR "code/ATMOSPHERICS/components"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices"
#define FILE_DIR "code/ATMOSPHERICS/components/unary"
#define FILE_DIR "code/controllers"
#define FILE_DIR "code/datums"
#define FILE_DIR "code/datums/diseases"
#define FILE_DIR "code/datums/diseases/advance"
#define FILE_DIR "code/datums/diseases/advance/symptoms"
#define FILE_DIR "code/datums/helper_datums"
#define FILE_DIR "code/datums/organs"
#define FILE_DIR "code/datums/spells"
#define FILE_DIR "code/defines"
#define FILE_DIR "code/defines/obj"
#define FILE_DIR "code/defines/procs"
#define FILE_DIR "code/FEA"
#define FILE_DIR "code/game"
#define FILE_DIR "code/game/area"
#define FILE_DIR "code/game/gamemodes"
#define FILE_DIR "code/game/gamemodes/blob"
#define FILE_DIR "code/game/gamemodes/blob/blobs"
#define FILE_DIR "code/game/gamemodes/changeling"
#define FILE_DIR "code/game/gamemodes/cult"
#define FILE_DIR "code/game/gamemodes/events"
#define FILE_DIR "code/game/gamemodes/events/holidays"
#define FILE_DIR "code/game/gamemodes/extended"
#define FILE_DIR "code/game/gamemodes/malfunction"
#define FILE_DIR "code/game/gamemodes/meteor"
#define FILE_DIR "code/game/gamemodes/nuclear"
#define FILE_DIR "code/game/gamemodes/revolution"
#define FILE_DIR "code/game/gamemodes/sandbox"
#define FILE_DIR "code/game/gamemodes/traitor"
#define FILE_DIR "code/game/gamemodes/wizard"
#define FILE_DIR "code/game/jobs"
#define FILE_DIR "code/game/jobs/job"
#define FILE_DIR "code/game/machinery"
#define FILE_DIR "code/game/machinery/atmoalter"
#define FILE_DIR "code/game/machinery/bots"
#define FILE_DIR "code/game/machinery/camera"
#define FILE_DIR "code/game/machinery/computer"
#define FILE_DIR "code/game/machinery/doors"
#define FILE_DIR "code/game/machinery/embedded_controller"
#define FILE_DIR "code/game/machinery/kitchen"
#define FILE_DIR "code/game/machinery/pipe"
#define FILE_DIR "code/game/machinery/telecomms"
#define FILE_DIR "code/game/mecha"
#define FILE_DIR "code/game/mecha/combat"
#define FILE_DIR "code/game/mecha/equipment"
#define FILE_DIR "code/game/mecha/equipment/tools"
#define FILE_DIR "code/game/mecha/equipment/weapons"
#define FILE_DIR "code/game/mecha/medical"
#define FILE_DIR "code/game/mecha/working"
#define FILE_DIR "code/game/objects"
#define FILE_DIR "code/game/objects/effects"
#define FILE_DIR "code/game/objects/effects/decals"
#define FILE_DIR "code/game/objects/effects/decals/Cleanable"
#define FILE_DIR "code/game/objects/effects/spawners"
#define FILE_DIR "code/game/objects/items"
#define FILE_DIR "code/game/objects/items/devices"
#define FILE_DIR "code/game/objects/items/devices/PDA"
#define FILE_DIR "code/game/objects/items/devices/radio"
#define FILE_DIR "code/game/objects/items/robot"
#define FILE_DIR "code/game/objects/items/stacks"
#define FILE_DIR "code/game/objects/items/stacks/sheets"
#define FILE_DIR "code/game/objects/items/stacks/tiles"
#define FILE_DIR "code/game/objects/items/weapons"
#define FILE_DIR "code/game/objects/items/weapons/grenades"
#define FILE_DIR "code/game/objects/items/weapons/implants"
#define FILE_DIR "code/game/objects/items/weapons/secstorage"
#define FILE_DIR "code/game/objects/items/weapons/storage"
#define FILE_DIR "code/game/objects/items/weapons/tanks"
#define FILE_DIR "code/game/objects/structures"
#define FILE_DIR "code/game/objects/structures/crates_lockers"
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets"
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure"
#define FILE_DIR "code/game/objects/structures/stool_bed_chair_nest"
#define FILE_DIR "code/game/turfs"
#define FILE_DIR "code/game/turfs/simulated"
#define FILE_DIR "code/game/turfs/space"
#define FILE_DIR "code/game/turfs/unsimulated"
#define FILE_DIR "code/game/vehicles"
#define FILE_DIR "code/game/vehicles/airtight"
#define FILE_DIR "code/game/verbs"
#define FILE_DIR "code/js"
#define FILE_DIR "code/modules"
#define FILE_DIR "code/modules/admin"
#define FILE_DIR "code/modules/admin/DB ban"
#define FILE_DIR "code/modules/admin/permissionverbs"
#define FILE_DIR "code/modules/admin/verbs"
#define FILE_DIR "code/modules/assembly"
#define FILE_DIR "code/modules/awaymissions"
#define FILE_DIR "code/modules/awaymissions/maploader"
#define FILE_DIR "code/modules/client"
#define FILE_DIR "code/modules/clothing"
#define FILE_DIR "code/modules/clothing/glasses"
#define FILE_DIR "code/modules/clothing/gloves"
#define FILE_DIR "code/modules/clothing/head"
#define FILE_DIR "code/modules/clothing/masks"
#define FILE_DIR "code/modules/clothing/shoes"
#define FILE_DIR "code/modules/clothing/spacesuits"
#define FILE_DIR "code/modules/clothing/suits"
#define FILE_DIR "code/modules/clothing/under"
#define FILE_DIR "code/modules/clothing/under/jobs"
#define FILE_DIR "code/modules/critters"
#define FILE_DIR "code/modules/critters/hivebots"
#define FILE_DIR "code/modules/detectivework"
#define FILE_DIR "code/modules/flufftext"
#define FILE_DIR "code/modules/food"
#define FILE_DIR "code/modules/library"
#define FILE_DIR "code/modules/liquid"
#define FILE_DIR "code/modules/mining"
#define FILE_DIR "code/modules/mob"
#define FILE_DIR "code/modules/mob/dead"
#define FILE_DIR "code/modules/mob/dead/observer"
#define FILE_DIR "code/modules/mob/living"
#define FILE_DIR "code/modules/mob/living/blob"
#define FILE_DIR "code/modules/mob/living/carbon"
#define FILE_DIR "code/modules/mob/living/carbon/alien"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
#define FILE_DIR "code/modules/mob/living/carbon/alien/special"
#define FILE_DIR "code/modules/mob/living/carbon/brain"
#define FILE_DIR "code/modules/mob/living/carbon/human"
#define FILE_DIR "code/modules/mob/living/carbon/metroid"
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
#define FILE_DIR "code/modules/mob/living/silicon"
#define FILE_DIR "code/modules/mob/living/silicon/ai"
#define FILE_DIR "code/modules/mob/living/silicon/ai/freelook"
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
#define FILE_DIR "code/modules/mob/living/silicon/pai"
#define FILE_DIR "code/modules/mob/living/silicon/robot"
#define FILE_DIR "code/modules/mob/living/simple_animal"
#define FILE_DIR "code/modules/mob/living/simple_animal/friendly"
#define FILE_DIR "code/modules/mob/living/simple_animal/hostile"
#define FILE_DIR "code/modules/mob/new_player"
#define FILE_DIR "code/modules/paperwork"
#define FILE_DIR "code/modules/power"
#define FILE_DIR "code/modules/power/antimatter"
#define FILE_DIR "code/modules/power/singularity"
#define FILE_DIR "code/modules/power/singularity/particle_accelerator"
#define FILE_DIR "code/modules/projectiles"
#define FILE_DIR "code/modules/projectiles/ammunition"
#define FILE_DIR "code/modules/projectiles/guns"
#define FILE_DIR "code/modules/projectiles/guns/energy"
#define FILE_DIR "code/modules/projectiles/guns/projectile"
#define FILE_DIR "code/modules/projectiles/projectile"
#define FILE_DIR "code/modules/reagents"
#define FILE_DIR "code/modules/reagents/reagent_containers"
#define FILE_DIR "code/modules/reagents/reagent_containers/food"
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks"
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle"
#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks"
#define FILE_DIR "code/modules/reagents/reagent_containers/glass"
#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle"
#define FILE_DIR "code/modules/recycling"
#define FILE_DIR "code/modules/research"
#define FILE_DIR "code/modules/scripting"
#define FILE_DIR "code/modules/scripting/AST"
#define FILE_DIR "code/modules/scripting/AST/Operators"
#define FILE_DIR "code/modules/scripting/Implementations"
#define FILE_DIR "code/modules/scripting/Interpreter"
#define FILE_DIR "code/modules/scripting/Parser"
#define FILE_DIR "code/modules/scripting/Scanner"
#define FILE_DIR "code/modules/security levels"
#define FILE_DIR "code/unused"
#define FILE_DIR "code/unused/beast"
#define FILE_DIR "code/unused/computer2"
#define FILE_DIR "code/unused/disease2"
#define FILE_DIR "code/unused/gamemodes"
#define FILE_DIR "code/unused/hivebot"
#define FILE_DIR "code/unused/mining"
#define FILE_DIR "code/unused/optics"
#define FILE_DIR "code/unused/pda2"
#define FILE_DIR "code/unused/powerarmor"
#define FILE_DIR "code/unused/spacecraft"
#define FILE_DIR "code/WorkInProgress"
#define FILE_DIR "code/WorkInProgress/carn"
#define FILE_DIR "code/WorkInProgress/mapload"
#define FILE_DIR "code/WorkInProgress/organs"
#define FILE_DIR "code/WorkInProgress/virus2"
#define FILE_DIR "html"
#define FILE_DIR "icons"
#define FILE_DIR "icons/effects"
#define FILE_DIR "icons/mecha"
#define FILE_DIR "icons/misc"
#define FILE_DIR "icons/mob"
#define FILE_DIR "icons/obj"
#define FILE_DIR "icons/obj/assemblies"
#define FILE_DIR "icons/obj/atmospherics"
#define FILE_DIR "icons/obj/clothing"
#define FILE_DIR "icons/obj/doors"
#define FILE_DIR "icons/obj/machines"
#define FILE_DIR "icons/obj/pipes"
#define FILE_DIR "icons/pda_icons"
#define FILE_DIR "icons/spideros_icons"
#define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/turf"
#define FILE_DIR "icons/vehicles"
#define FILE_DIR "icons/vending_icons"
#define FILE_DIR "interface"
#define FILE_DIR "maps"
#define FILE_DIR "maps/RandomZLevels"
#define FILE_DIR "sound"
#define FILE_DIR "sound/AI"
#define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/effects"
#define FILE_DIR "sound/hallucinations"
#define FILE_DIR "sound/items"
#define FILE_DIR "sound/machines"
#define FILE_DIR "sound/mecha"
#define FILE_DIR "sound/misc"
#define FILE_DIR "sound/piano"
#define FILE_DIR "sound/violin"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/weapons"
#define FILE_DIR "tools"
#define FILE_DIR "tools/Redirector"
// END_FILE_DIR
// BEGIN_PREFERENCES
@@ -549,6 +328,7 @@
#include "code\game\machinery\computer\syndicate_specops_shuttle.dm"
#include "code\game\machinery\doors\airlock.dm"
#include "code\game\machinery\doors\airlock_electronics.dm"
#include "code\game\machinery\doors\alarmlock.dm"
#include "code\game\machinery\doors\brigdoors.dm"
#include "code\game\machinery\doors\checkForMultipleDoors.dm"
#include "code\game\machinery\doors\door.dm"