Also makes the mode selection interface far less tedious/painful
Adds unsimulated turf overriding, and admin logging
Temporary commit for storing the sdql buildmode
Adds extra documentation
also requires a path to be selected for "advanced" and "fill" modes, now
Spaces out mode switch buttons nicer
removes need for debug rights to do a fill with mob paths
Adds a bunch of extra fancy paths
Fox Changes pt 1
Backports /tg/station changes
Fixes a double-tap issue with dclick handling of certain mobs
Also no longer shows the "selection canceled" if you haven't selected a
region for the buildmode that supports region selection
Updates buildmode stuff
mid-refactor of `take_overall_damage`
Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs
Allows the dead to examine
Removes the `blinded` var
Refactor cyborg components so vision loss is instant
Robot life/death updates instantly
Adds instant updates for damage overlays and HUD icons for humans
Final reconciliation with the species refactor
Adds a stat debugging system and debugging logs
Also fixes instant death on species change
"Debugging logs" are used for stuff an admin wouldn't care about but
someone debugging would
I used it to fix people dying instantly when changing species due to
temporary deletion of the brain
Fox's requests
Adds a more careful updating system to our reagents system
Adds the Librarian to the list of jobs that can buy the poison pen.
It fits the role, and I figure the librarian, as a role with no special
tools or access, could use the love.
Getting a grenade set you can RARELY use due to server rules is just terrible. The same reason why the singularity beacon was removed from surplus. It prevents mass destruction because of people thinking "I got it from surplus so its fine to use I guess".
Simplified wizard fed announcement on cast, updated spell description
Made the spell impossible to improve (quality of life since it can't be
refunded)
Fixed a bug on one_access airlocks