* adds proc to check if we can drop nodrop items
* C:/Program Files/Git/obj/effect/proc_holder/spell/touch refactor, support for wizard spells, xeno spells and changeling shield
* bug fixes, cleanup
* moved to signals, added support for mime fingergun
* fixed bugs
* cleanup
* same proc for removing weapon from active or any hand
* changeling fast swap exist again
* cleanup
* fix runtime
* signals cleanup
* review update
* Update code/datums/spells/mime.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Update code/datums/spells/mime.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Update code/datums/spells/touch_attacks.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* review updates
* fixing bug
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Da Vlood
* removes_unused_icons
* Yep sprites
* fixes xeno blood and vomit
* Commit number x
* Steel Review Changes 1
* Henri Review Changes 1
* fixing vomit
🌋
* Haha haha ha ... ha
* fixing layering issueeee
* Sirryan2002 Review
THANKS
* implicit var/
* Sirryan Review 2
Electric Boogaloo
* Testmerge Update 1
gibs were still getting animated, blood drying while animated in space looked very jank.
all fixed
* unused variable
AHSDHASOIADGSOISA
* Testmerge Update 2
tracks floating annoyingly
* Improvements
-blood globules will now continue with the inertia of their emittor, instead of towards wherever they were facing
-drops will now have visible sprites after splatting
[running animate() still sometimes doesnt stop the animation annoyingly]
* errors
* Sirryan Review 3
* TGUI Turbine port
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* TGUI data and operational change
* If check for compressor and turbine
* another if check
* tgui fix progress
* small adjustment to resolve
* oops... missing semicolons
* progress update, reconnect needs to be fixed
* small adjustment to const TurbineWorking
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* adjustments to resolve conversations
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* slowdown on pulling
* slowdown only when pulling structure or machinery
* moving speed modifier to /mob/living/carbon instead of all atoms
* added pull_speed to /atom/movable, moved movement_delay proc to carbon/human
* no-slowdown-trash-bin
* Update code/game/atoms_movable.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* removed pull_speed on /obj/item/storage/bag/trash, no need to set this
* more 0 pull_speed objects
* added gravity check, moved pull_speed to /obj
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Getting thrown into things actually hurts now
* add the blob one too dingus
* more changes consoles windows ect
* fucking hell one sec
* now up to date
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* early returns
* rename of proc
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Make splashed Synthflesh penetrate skin
* Allow Synthflesh to unhusk on ingestion reactions
* Add a tiny bit of intuitive leeway to the unhusk damage threshold
* 310 characters line moment
* Fix missing closing tag, gnarg
* general outline
* Works pretty well at this point?
* Fixes up some other smaller things
* Improve documentation
* Removes some unused code
* Removes a stray comment too
* minor reorganization
* thanks gdn
* qdel null
* Remove unused proc
* Remove some other unused functionality
* sirryan review
* merges
* Adds Explorer spawnability, removes Cyberaid gateways
* deletes some REALLY old bloat maps and deletes Gateway.dm
* Fixes runtime, and removes more stuff like gateway config... cause we dont have a gateway anymore
* removes all mention of /obj/machine/gateway
* Goodbye test_tiny and evil_santa 😈
* removed a literal fucking pamphlet
* changes map area name from Gateway to Expedetition
* changes the access from ACCESS_GATEWAY to ACCESS_EXPEDITION
* Revert "Goodbye test_tiny and evil_santa 😈"
This reverts commit eda775ecd5.
* ok deletes evil_santa only
* Fixes a runtime
* Adds new visuals for new area and explorer spawn marker
* Unhides explorers from the pref menu
* adds spawns and fixes the gateways for all maps, adds Expedition room to Cere
* improves and cleans up the expedition room maps, also clothes for Explorers
* GET OUT OF HERE EXAMPLE.
* byebye button
* martial arts have a weight system now
* remove unneeded variable
* carp cannot be deactivated once learned
* i love documentingtation
* krav can no longer delete other combos
* now ill be embarassed if i dont make it better
* i know how istype works i promise
* implement sirryan's changes
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Add resist, improves attack
* Make emotes intentional too
* fix a qdel loop
* Add "help" command, start deadchat control with existing followers as well
* Minor messaging improvements