This gives traitors a 7TC chameleon flag. It can be used once to be
disguised as any other flag on the station. It comes with an explosive
payload equivalent to a minibomb. It explodes once the flag finishes
burning. By default it looks like a standard NT flag that has a separate
name and description by default.
Would have re-opened #5281 instead but things went horribly wrong on my
local side.
🆑 IcyV
add: Adds an exploding chameleon flag for traitors.
/🆑
Refactored most instances of special_role setting/checking to use new
SPECIAL_ROLE_X defines in code/__DEFINES/gamemode.dm
Removed relative pathing from objective.dm and split large if statements
into multiple, plus a bunch of styling fixes
Refactored every instance of `istype(ticker.mode` into a GAMEMODE_IS_X
define in code/__DEFINES/gamemode.dm. Done primarily for when someone gets
around to making gamemode code less AWFUL
- Styling fixes
- Added post_build() to stack recipes, for any recipes that need to do
something special
- Called with two arguments, the stack that it originated from, and the
new object.
- Moved stack recipes to their own file
Currently, only two things use post_build
- Cablecuffs use it to color the cuffs the same as the wire they
originated from
- Metal rods use it to call update_icon, in order to display the correct
sprite for whatever amount of rods you created.
Give Atmos-traitors a unique 10TC axe to buy.
This axe starts with a single charge and can gain more charges over time
by destroying windows and grilles. Each grille or window destroyed has a
4% chance of giving another charge to the axe. On a charged hit the axe
will hit for 30 brute and 30 burn. It will otherwise function as a
normal fireaxe if out of charges.

Sprites courtesy of Fullofskittles
🆑 IcyV
add: Adds a unique axe for Atmos-traitors
/🆑