Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
This commit overhauls a bunch of systems so that buckling works for
any subtype of /obj. This means that space vines and chairs and beds all
use the same system. A lot of stuff has been touched.
This commit does the following:
- Ports progress bars from -tg- (tgstation/-tg-station#9921)
- Refactors wall attackby code to make it 100% less insane; Instead of
manually checking every little thing, it uses do_after,
consequentially, making the new progress bars affect dealing with walls
as well.
Wall code makes a tiger sad.
This commit first adds a new helper proc labeled isAntag(), as well as
adding a check for antags for every instance of msg_admin_attack().
Goals of this commit:
- Make admin ATTACK: logs indicate if attacker is an antagonist.
Note; High probability of merge conflicts, 47 files changed.
Conflicts:
code/datums/uplink_item.dm
code/game/objects/items/devices/uplinks.dm
Adds Icons and purchase list
Conflicts:
code/datums/uplink_item.dm
code/game/gamemodes/traitor/traitor.dm
code/stylesheet.dm
CSS is hard
Conflicts:
code/game/gamemodes/traitor/traitor.dm
Mah Indents
Made Purchase Log Text rather than List
Conflicts:
code/game/objects/items/devices/uplinks.dm
Moved images to top "survived" line
Conflicts:
code/game/objects/items/devices/uplinks.dm
Boxes show contents
Nuke Ops Group Shaming
Conflicts:
code/game/gamemodes/nuclear/nuclear.dm
Uses compiled list for uplinks
Conflicts:
code/game/objects/items/devices/uplinks.dm