Adrer
7ea7172fb2
You can no longer parry while dead ( #26529 )
...
* You can no longer parry while dead
* Update code/datums/components/parry.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Adrer <erwin@lombok.demon.nl >
---------
Signed-off-by: Adrer <erwin@lombok.demon.nl >
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-08-19 12:34:43 +00:00
Kenionatus
777910d6d2
replace magic numbers related to emp and explosion severity with defines ( #26495 )
...
replace even more magic emp and ex numbers
2024-08-18 03:11:22 +00:00
warriorstar-orion
90e52f70e8
refactor: Moves simplemob atmos and temperature requirements to DCS elements. ( #25619 )
...
* refactor: elementize simplemob homeostasis
* undef these bad boys
* ugh
* Fix up comments
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* update element var name
* Update code/modules/mob/living/simple_animal/simple_animal.dm
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-15 23:07:43 +00:00
PollardTheDragon
2d94ff16f4
Getting Medieval - Breach Cleaver ( #26298 )
...
* Securiblade, Sheaths
* Snakesfang and Cleaver
* Crates and Armory
* Origin Tech Fix
* Chargers can now accept securiblades
* Clan Cleaver is now Breach Cleaver
* Armor Checking
* Comment and description fixes
* State comment
* More Comments
* Contains list fix
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Breacher sword hates doors
* Tab indentation
* Breacher Armor Buff - Status Effect while wielding
* Breach Cleaver Sounds - courtesy of Stoniest
* Snakesfang Codersprites
* Define Fix
* Breach Cleaver - Icon Codersprites
* Breach Cleaver Codersprites
* Gave help-intent attack on cleaver an animation
* Reduced sound intensity of wielded harm
* Moved variables below inherits
* Buff spacing, guard clause
* Improved examine
* Guard clauses the secsword powercell
* Sword mode defines
* Added undefs
* Spacing
* Securiblade loreful examine_more
* Examine_More for all swords
* Grammar
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Moved defines, added auto-docs, grammar
* Fixed secsword recharging
* Secsword burn function fix
* Cleaver Armor Buff Fix
* Fix to buff
* Securiblade burn fix, stamina charge reduction fix
* Breach Cleaver - Wielding sprite consistency, fixed sheath orientation when unsheathed
* Fixes securiblade EMP oversight
* Snakesfang can parry now
* Spelling
* Removed define indents
* Early returns
* A whole lot of fixes. Qdels the cell on delete.
* stun_delay proc doc
* Update code/datums/uplink_items/uplink_general.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Merged IF statements, relocated inits
* Armor change
* Remove null in cell variable
* Ifs to Switch
* Revert "Armor change"
This reverts commit 6b61e33433 .
* Better Ifs to Switch
* Removes roundstart armory blade, increases crate cost to 550
* Removed extraneous loc check, removed extraneous link cell proc
* Added null check to secsword/emp_act
* Added clear_cell proc to replace duplicate icon updates and cell nulls
* No vars in proc argument
* Properly nulls cell. Fixes cell sabotage for sword
* JustTheCleaver
* Forgot about the recharger
* Logic Change - Combined two Ifs
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Removed extraneous permit var
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Early returns on object attacks
* Fixed missing cleaver sheath
* Fixed comment format
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Removed extraneous line
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* cleaving_armor_boost variable standardization
* Added intent and effects to attack logs
* Added notice to description span for antags
* Made the armor buff into a var
* Replaced get_dir(src, get_step away(H, src) with user.src
* Fixed stat check
* AP Changes
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-08-09 01:03:47 +00:00
DGamerL
7b151850d4
Makes surpluses spawn items again ( #26411 )
2024-08-06 20:40:40 +00:00
warriorstar-orion
78ef86989f
Fix: Bespoke DCS elements use all requested args. ( #26387 )
2024-08-06 19:29:39 +00:00
DGamerL
319a3d0bf6
Adds hijack items back to the uplink ( #26390 )
2024-08-04 16:53:59 +00:00
Faron
4831c0624f
Adds an abandoned security shuttle space ruin ( #25922 )
...
* Update cell.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update medbeam.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update crates.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update mob_spawn.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update undead.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_ruins.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_areas.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Add files via upload
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Add files via upload
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update medbeam.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_ruins.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update undead.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update mob_spawn.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update abandoned_sec_shuttle.dmm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_ruins.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update cell.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/projectiles/guns/medbeam.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/game/objects/structures/crates_lockers/crates.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/hostile/retaliate/undead.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/hostile/retaliate/undead.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update crates.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update medbeam.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update medbeam.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update abandoned_sec_shuttle.dmm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update config.toml
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update effects.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update particles.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Add files via upload
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update medbeam.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update effects.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_ruins.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_ruins.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/projectiles/guns/medbeam.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/projectiles/guns/medbeam.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/projectiles/guns/medbeam.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_areas.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Add files via upload
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Add files via upload
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Add files via upload
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
---------
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-08-04 10:09:08 +00:00
DGamerL
2f591a301c
Makes people on skateboards unable to pull things ( #26191 )
...
* Makes people on skateboards unable to pull things
* Removes duplicate definition
* Contra review
2024-08-04 09:07:03 +00:00
PollardTheDragon
88fbe41208
Allows Job and Species specific items to roll discounts ( #25915 )
...
* Job and Species Discounts
* Condensed procs
* No His Grace discounts
* Better crates, no discounts for 10 TC or lower
* Removes extraneous bits
* Removed excess null, fixed out-of-scope discount floor change
* Documentation, null check, and a lot of snakes
* Reworked logic of where it does job/species checks
* Curly brackets begone
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Curly brackets begone pt2
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Removed for loops in job-species checks
* No freebies
* Early continues
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-08-04 08:01:35 +00:00
Migratingcocofruit
8e05d86bc4
Uses the human damage procs instead of the carbon ones for vampire healing. ( #26382 )
2024-08-03 16:00:19 +00:00
DGamerL
44671e31e8
Adds: The C-Foam launcher ( #25738 )
...
* The start
* Getting a bit further
* Slight ammo casing update
* Istype helper and foam blockage
* Adds status effect
* Foam blockage and status effect fixes
* Autolathe ammo + stun
* aaaaaaaa
* Adds uplink item
* Actual slowdown
* Makes attacking a bit faster again
* Ammo increase to 12
* Sirryan review
* Adds sprites - almost working
* Lots of fixes + mineral doors
* Mineral doors don't open with foam
2024-08-01 06:24:09 +00:00
CRUNCH
2a949e11ab
Adds Some Extra Blind Messages and Tweaks Some Too. ( #25855 )
...
* Blind
* comma
* Update code/modules/games/cards.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update gun.dm
* this applies to other blind people, not you
* dedent
* Reformatting
* Update bloodcrawl.dm
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update cards.dm
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-07-31 12:04:13 +00:00
Kano
9a69130da3
Space Ruin Rework: deepstorage ( #25906 )
...
* things were attempted
* take two
* take three
* i meant to add this bit
* no linear loot
* hopefully this will make things less thingamabob than they are
* added indents in deepstorage_award spawner
* Sirryan2002's review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* removed an unnecessary var and documented them
* these too
* these should've been removed too
* added indents to line 53 and 54
* rest of the requested changes
* remapped some parts of the ruin, added a few more notes and made ruin monsters not to randomly wander into depths of chasm
* changes in chasm.dm
+ chasm no longer eats lightbulb machinery
+ made a new subtype of chasm that actually teleports people to a random place instead of dropping them in corner of station z-level
* requested changes
* commit commit
* everything is in shambles
* comma
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* warriorstar-orion review
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Somewhere, a heavy door has opened.
+ gateopener and fleshling now notifies players about a blast door has been opened
* area changes
+ Floating rock bits now has area
+ Some lights inside the ruin is now under space/powered area which aligns rest of the chasm lights
* little adjustments
+ changed some floors
+ replaced some polarized windows with tinted ones (oops)
* how did these get in here
* Update code/game/turfs/simulated/floor/chasm.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* check if it's space
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* changes in turf check
+ Added two procs that will ping-pong on each other and provide a valid turf
* atoms
* there can be only one
+ apparently airless variation of this was introduced in a PR that was merged before this one.
* fix
+ renamed crematorium as incinerator.
+ removed a rogue morgue tray in incinerator room.
+ added access to an accessless airlock.
+ changed improper tags of two blastdoors to relevant ones.
---------
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2024-07-30 16:16:05 +00:00
1080pCat
efb735af1e
Adds/ports the AI Triumvirate station trait. (triple ai mode as a VERY rare trait) ( #25957 )
...
* yippie itt works
* Update tripAI.dm
* Update code/modules/admin/verbs/tripAI.dm
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
* Update code/datums/station_traits/neutral_traits.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
---------
Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
2024-07-30 14:11:33 +00:00
Pedro
81aafadc97
[NEW/REVIEW RDY] Midround Event: Tourist Arrivals ( #26084 )
...
* ebent
* WHYYY
* bobobo
* adds ton of epic stuff
* messages added
* Outfit!
* Indentation! Arrhghg
* Gamemode checks, antag check stuff and outfit changes and tourist icon
* ID icon, random species, gender, hair, a few comments and logs.
* Mirroring review
* Applies suggestion
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com >
* Tourist Id's now have linked accounts, code cleaning as per reviews
* Following suggestion
* Apply suggestions as per review
* Addresses the risk of two people having the same account
* Typos and final cleaning
* Checking for jobban/Not showing as tourist on manifest
* Orbit test
* compile
* ebent
* WHYYY
* bobobo
* adds ton of epic stuff
* messages added
* Outfit!
* Indentation! Arrhghg
* Gamemode checks, antag check stuff and outfit changes and tourist icon
* ID icon, random species, gender, hair, a few comments and logs.
* Mirroring review
* Tourist Id's now have linked accounts, code cleaning as per reviews
* Applies suggestion
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com >
* Following suggestion
* Apply suggestions as per review
* Addresses the risk of two people having the same account
* Typos and final cleaning
* Checking for jobban/Not showing as tourist on manifest
* Orbit test
* TGUI Bundle Rebuild
* Applies suggestions
---------
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-07-30 14:10:08 +00:00
CRUNCH
9ef756ddf5
Ports a Modified Version of the CM Defib Charge Sound ( #26028 )
...
* Defib sound moment
* Update defibrillator.dm
* Apply suggestions from code review
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Fixing some minor typos for cyborg upgrade flavour text
Throws in some missing apostrophes, capitalisation, and the letter "s."
* Briefcase Full of Cash buff
Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr
* Reverts double-feature PR
* Reverts a broken revert
* Reverting again because Ebba told me to
* And reverting yet again
* Update robot_upgrades.dm
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
2024-07-30 14:06:11 +00:00
Luc
165b9416be
Adds firecrackers and decoy grenades ( #25923 )
...
* boom boom pow
* a few more sounds
* Add different forms to uplink and prize counter
* new and improved
* Fuse sound or not
* it's now a box and works properly.
* Reviews
* Minor tweaks
* static list
* ope
* adjacency checks
* angry
2024-07-30 13:58:49 +00:00
PollardTheDragon
521c43e2aa
Getting Medieval - Snakesfang ( #26296 )
...
* Securiblade, Sheaths
* Snakesfang and Cleaver
* Crates and Armory
* Origin Tech Fix
* Chargers can now accept securiblades
* Clan Cleaver is now Breach Cleaver
* Armor Checking
* Comment and description fixes
* State comment
* More Comments
* Contains list fix
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Breacher sword hates doors
* Tab indentation
* Breacher Armor Buff - Status Effect while wielding
* Breach Cleaver Sounds - courtesy of Stoniest
* Snakesfang Codersprites
* Define Fix
* Breach Cleaver - Icon Codersprites
* Breach Cleaver Codersprites
* Gave help-intent attack on cleaver an animation
* Reduced sound intensity of wielded harm
* Moved variables below inherits
* Buff spacing, guard clause
* Improved examine
* Guard clauses the secsword powercell
* Sword mode defines
* Added undefs
* Spacing
* Securiblade loreful examine_more
* Examine_More for all swords
* Grammar
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Moved defines, added auto-docs, grammar
* Fixed secsword recharging
* Secsword burn function fix
* Cleaver Armor Buff Fix
* Fix to buff
* Securiblade burn fix, stamina charge reduction fix
* Breach Cleaver - Wielding sprite consistency, fixed sheath orientation when unsheathed
* Fixes securiblade EMP oversight
* Snakesfang can parry now
* Spelling
* Removed define indents
* Early returns
* A whole lot of fixes. Qdels the cell on delete.
* stun_delay proc doc
* Update code/datums/uplink_items/uplink_general.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Merged IF statements, relocated inits
* Armor change
* Remove null in cell variable
* Ifs to Switch
* Revert "Armor change"
This reverts commit 6b61e33433 .
* Better Ifs to Switch
* Removes roundstart armory blade, increases crate cost to 550
* Removed extraneous loc check, removed extraneous link cell proc
* Added null check to secsword/emp_act
* Added clear_cell proc to replace duplicate icon updates and cell nulls
* No vars in proc argument
* Properly nulls cell. Fixes cell sabotage for sword
* Just the Snakesfang
* Appearance update
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Appearance update
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/game/objects/items/weapons/melee/melee_misc.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-07-30 13:46:44 +00:00
DGamerL
b497e4c925
Removes a lot of redefined procs ( #26186 )
...
* aaaaaaaaaaaaaaa
* Forgor
* Adds missing /proc/
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-30 13:19:32 +00:00
Spaghetti-bit
cbeedfca9f
Parrying Refactor, Adding Parrying to Select Two-handed Weapons: Parry This You Filthy Casual! ( #26043 )
...
* Refactors parrying and how parrying is handled. Also gives most of the melee wizard weapons parrying as well as most two handed weapons.
* Forgor the blood spear :)
* Renames `special_parry_condition` to `requires_two_hands`
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* Update code/datums/components/parry.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* applies suggestion from @lewcc
* Removes the two handed requirement from cult spear as per @Qwerty's request
* Apply suggestions from code review (1/2) from hal
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* Apply suggestions from code review (2/2)
* ...accidentally removed an icon in `energy_melee_weapons.dm` when I deconflicted stuff. 💀 ready for review.
* Again, variable added back during deconflict. issues resolved.
* Update code/game/objects/items/weapons/shields.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
2024-07-30 12:33:02 +00:00
DGamerL
098b13bb33
Removes the empty type of /snacks ( #26010 )
...
* Aaaaa it works
* Add updatepaths
* Add unsaved files
* MATTTTT
* Fixes casino
* Fix
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-29 14:46:04 +00:00
Qwertytoforty
26f28cb7e7
A new space ruin, the telecommunications satellite? [100% done, ready for final review] ( #25820 )
...
* THE WORK, IT GOES AND SO IT GOES
* darker yet darker
* more changes
* Almost done, let's post the pr and have some dev people test it out.
* update comment
* small change
* pushing , then we address changes
* Apply suggestions from code review
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* more progress
* final bar lines
* aditional tweaks
* Update telecomns_returns.dmm
* Update code/modules/awaymissions/mission_code/ruins/telecomns.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* sirian changes
* emp weakness, light changes
* no runtimes, shoot borgs
* sorry for all the commits just update to master thanks
* Update code/modules/awaymissions/mission_code/ruins/telecomns.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* fixes
* fixes pathing. Voices
* removes always spawn
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* more changes
* requested string change
* Update code/modules/awaymissions/mission_code/ruins/telecomns.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* lewcs final changes
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-07-25 18:26:14 +00:00
DGamerL
3f8aff4374
Delays handing out of Traitor objectives ( #24857 )
...
* Idk man
* IT WORKS
* SO CLOSE TO GREATNESS
* IT ALL WORKS AAAAAA
* Actually add a random timer
* Oopsie
* Removes empty proc
* Update code/game/gamemodes/traitor/traitor.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Contra requested changes
* Adds randomness to random_time
* Whoops
* Contra + AA Review
* Removes TODO
* Reverts standard mode
* Makes CI not fail
* Removes unused proc
* FUCK
* Fixes a kit bug (Thanks Erik)
* Tourte Review
* Matt review
* Changes text, adds admin logs
* Clarifies the log
* New and improved version!
* Fixes
* Revert "Fixes"
This reverts commit ea29aa92b2 .
* Revert "New and improved version!"
This reverts commit ea053f3b94 .
* Properly rerolls objectives at handout
* Adds trifecta support
* Contra and Sirryan review
* Forgor this
* Fix CI
* Final fixes
* Update code/game/gamemodes/traitor/traitor.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/gamemodes/trifecta/trifecta.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Steel review
* Wow I was silly
* Less whitespace
* Dumbest bug in a while
* No more lavaland player getting autobalanced
* Streamlines a proc + another fix
* AAAAA FUCK
* Update code/game/gamemodes/objective.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/gamemodes/objective.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Contra review
* Faire review
* Forgor to push this
* Farie + Contra review
* Hal + Contra review
* Uses `replaceobjective` now + Fix
* Farie review
* Farie review
* Farie review 2: electric bogaloo
* Fix
* Update code/game/gamemodes/objective_holder.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Contra review
* Update code/game/gamemodes/objective_holder.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2024-07-24 08:09:14 +00:00
DGamerL
a04ac32b09
Makes our codebase 1641 ready ( #26151 )
...
* Makes our codebase 1641 ready
* Store variable
* Renames var
2024-07-22 09:32:48 +00:00
Luc
cb4d709c78
Fixes some extraneous spacing in some messages ( #26222 )
...
* clears a bunch of spaces
* oopsie daisy
* Update code/modules/food_and_drinks/food/customizables.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-07-20 00:15:21 +00:00
HMBGERDO
3e728beb93
Adds Nightvision Chameleon Glasses ( #26075 )
...
* nightvision chameleon googles
* im competent i promise
2024-07-11 02:24:05 +00:00
BiancaWilkson
ec88636e6c
Cyborg Damage, Movement, and Power Overhaul ( #25252 )
...
* Adding defines
* More signals for external power
* Gets the reboot working
* renaming a proc
* config stuff
* Working on cyborg movement
* Update code/modules/mob/living/silicon/robot/robot_damage.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update code/modules/mob/living/silicon/robot/robot_damage.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update code/modules/mob/living/silicon/robot/robot_damage.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* IOSYS where'd you come from
* begon return 0
* VTEC caps slowdown
* Adjusting EMPs
* Funny arm is GONE
* Oh yeah regenerating stamina might be a good thing
* Forgot you could uninstall vtec
* icon machine broke
* Cell-less borgs can enter chargers to stay powered
* oh that was almost bad
* Fixes some logic
* its a surprise tool that will help us later
* Adjusting some numbers
* Adds a sound to go along with the text alarm
* dead things can still charge
* Another logic error
* Xenos too
* sorry linter
* fixes CL
* Slightly more slowdown on stam damage
* neurotoxin won't stun
* SOUNDS!
* 3 flashes to stun instead of 4
* Slightly longer stun
* SPEEDING UP BORGS JUST FOR THE TM SINCE CONFIG DONT WORK
* Keep borgs stunned forever
* Power loss is more dangerous
* Adds a stamina hud to borgs
* Cyborgs now heal up properly
* Removes an outdated comment
* Replacing parts works better now
* EMPs disable components for a brief time
* More missed rebalances
* When you forget to remove debug messages
* WHAT
* Cult magic works + borgs can be silenced
* 2 flashes to stun, flashes confuse now
* Update code/game/objects/items/devices/flash.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Abductors can stun borgs
* Watcher/cyro rays deal stam to brog
* Fixes a rounding error when healing borgs back to full HP
* Fixed span
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Fixed whitespace
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Guard clausify
* Indents a message
* Update code/modules/mob/living/silicon/robot/robot_damage.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Update code/modules/mob/living/silicon/robot/component.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Update code/modules/mob/living/silicon/robot/robot_damage.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* that's not what stat does
* No more hardcoded speed, don't TM this branch
---------
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
2024-07-09 17:44:50 +00:00
DGamerL
4cf6595d12
Makes all playsounds use bools for vary ( #26183 )
...
* Makes all playsounds use `TRUE` for vary
* Same but for `FALSE`
2024-07-08 23:54:38 +00:00
CRUNCH
13af419214
Fixes Some Minor Grammar Errors That Most People Will Never See ( #26138 )
...
* Update mind.dm
* Update code/datums/mind.dm
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
2024-07-08 13:01:11 +00:00
Spaghetti-bit
421d7d8286
Emotes now vary in frequency when they are not age based. ( #26171 )
2024-07-07 13:06:24 +00:00
HMBGERDO
7764d13257
Makes TGUI strip menu size toggleable ( #25763 )
...
* toggleable fullsize strip menu
* name.
* TGUI rebuild
* tgui rebuild
* TGUI rebuild
* TGUI rebuild
* TGUI rebuild
* TGUI rebuild
* TGUI rebuild
2024-07-06 08:42:40 +00:00
tipoima
608b4223b9
Adds a traitor rapid healing item: "Hyperregenerative Medipen" ( #26033 )
...
* Adds Hyperregenative Medipen to traitor uplink
* remove rogue pixel
* Update code/datums/uplink_items/uplink_traitor.dm
Co-authored-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Signed-off-by: tipoima <61978315+tipoima@users.noreply.github.com >
* Update code/datums/uplink_items/uplink_traitor.dm
Co-authored-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Signed-off-by: tipoima <61978315+tipoima@users.noreply.github.com >
* Update code/modules/reagents/reagent_containers/hypospray.dm
Co-authored-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Signed-off-by: tipoima <61978315+tipoima@users.noreply.github.com >
* Cuts iron, sanguine, and spaceaccil from the medipen
* Update code/datums/uplink_items/uplink_traitor.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: tipoima <61978315+tipoima@users.noreply.github.com >
* Update code/datums/uplink_items/uplink_traitor.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: tipoima <61978315+tipoima@users.noreply.github.com >
---------
Signed-off-by: tipoima <61978315+tipoima@users.noreply.github.com >
Co-authored-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-06 08:38:17 +00:00
HMBGERDO
8e57d9a40b
10TC!!! ( #26076 )
2024-07-06 08:33:40 +00:00
DGamerL
1a3a77d42c
Replaces the projectile deflect from the titanium push broom with a good parry ( #26061 )
...
* No more reflect, good parry instead
* Remove this too
2024-07-03 03:50:03 +00:00
chuga-git
e4f2f8be80
Fixes runtime with ridable element and adds unit test for bespoke elements ( #26111 )
...
* fixes bespoke elements with default indexes, adds unit test for detecting this
* lewc review
2024-07-02 20:25:00 +00:00
Qwertytoforty
b7049b9223
moves the bullet act outside ( #26109 )
2024-07-02 00:35:33 +00:00
Qwertytoforty
aaad036c7c
Only small and tiny simplemobs can go on skateboards, shoot people off them [BALANCE PRE APPROVED] ( #26091 )
...
* Only small and tiny simplemobs can go on skateboards, shoot people off them
* Update code/datums/components/riding/riding_vehicle.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-07-02 00:14:09 +00:00
HMBGERDO
bc303a85bd
Adds cult action bar ( #26052 )
...
* cult actions list
* moved blood spear a little to the side
* pixel offset
* Update code/__DEFINES/action_button_defines.dm
Co-authored-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
* review
* eh, why not
---------
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
Co-authored-by: Spaghetti-bit <yumyumkillkill@gmail.com >
2024-07-01 23:14:45 +00:00
PopeDaveThe3th
f64932f1f3
Shuttle Lore Tweaks ( #25790 )
...
* shuttle lore
* some more lore
* Update code/datums/shuttles.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
* Update code/datums/shuttles.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
* Update code/datums/shuttles.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
* removes the extra T
* whoops
* Update code/datums/shuttles.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
* Update shuttles.dm
---------
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-07-01 23:14:28 +00:00
Luc
77253c5ae7
Gives Surgical Drapes a Use ( #25686 )
...
* Gives drapes some utility for starting surgeries
* Adds a nice helping of drapes throughout the codebase
* add icon, realize I didn't think that through
* Handles blood with signals
* whoopsie daisy
* range
* how about borgs
* Apply suggestions from code review
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
* burza suggestion
* more dgamer reviews
* Oops
* Update code/modules/surgery/surgery.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-01 19:01:17 +00:00
CRUNCH
3721e5328d
Armour ( #26019 )
2024-07-01 18:55:51 +00:00
PopeDaveThe3th
aff6d15117
dsword uplink status ( #25877 )
2024-07-01 18:55:17 +00:00
Gaxeer
32e46c02aa
refactor: rename action button appearance related variables and procs to be clearer ( #25658 )
...
* refactor: make action appearance creation more straightforward
* some adjustments
* fix: adjust action icons to refactor
2024-07-01 02:29:31 +00:00
Faron
340d8a3731
Update to restraints ( #25831 )
...
* Update carbon_procs.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update items.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update handcuffs.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update humanoid.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update human_mob.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update status_effects.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update neutral.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update blood_magic.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update abduction_gear.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update items.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update abduction_gear.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/game/objects/items/weapons/handcuffs.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/game/objects/items/weapons/handcuffs.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/game/objects/items.dm
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/game/gamemodes/cult/blood_magic.dm
Woops.
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update items.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update handcuffs.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update handcuffs.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update handcuffs.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update handcuffs.dm
The consequences of my actions
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update humanoid.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update carbon_procs.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update clothing.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update human_mob.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/human_mob.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update carbon_procs.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update handcuffs.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
---------
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-07-01 02:14:52 +00:00
DGamerL
b4bac5d681
Holoparasites are now discountable ( #25943 )
...
* Discount the parasite!
* Fix testing values
* More testing values gone
* Carp scroll not discountable again
2024-06-29 18:06:48 +00:00
PollardTheDragon
c3f0694bad
Drask Traitor Item - Cryoregenerative Enhancer ( #25885 )
...
* Drask Traitor Item - Cryoregenerative Enhancer
* Removed extraneous list
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Better Math
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Excessive spacing
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Comment fix
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Cleaner dna logic
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Better lore
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Better readability on checks
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* More noticable alert if empty.
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-06-29 17:54:39 +00:00
warriorstar-orion
f1df68f210
Adds the Dorian Casino, a new space ruin. ( #25800 )
...
* Add the Dorian Casino, a new space ruin.
* fix maplint issues
* add area to walls missing it
* Update code/modules/awaymissions/mob_spawn.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* just plating under foyer windows
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-06-29 08:41:33 +00:00
DGamerL
efd6f2dfa6
Removes all locate() calls in block() ( #25772 )
...
* Removes all `locate()` calls in `block()`
* Maybe actually push fixes
* Revert bad merge master
* Forgot this one
* Maybe actually push fixes
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-06-28 20:33:38 +00:00
chuga-git
a423a008e8
Refactors preparePixelProjectile ( #25567 )
...
* preparePixelProjectile now just takes a target and source atom as parameters
* remove commented out code
* ahem
* hopefully fixes null target nonsense in colossus
* those who cannot remember the past are condemned to repeat It
* i just woke up in a cold sweat at 5am in realization
* reverts back to client-view based firing if source is a mob
2024-06-28 18:12:42 +00:00