SabreML
ab99287296
Sentience event information ( #16426 )
2021-08-05 11:37:57 +01:00
AffectedArc07
e46f67810a
Cleans up the TODOs I left all over the codebase ( #16443 )
...
* Removes command_name() proc
* Removes GLOB.teleportlocs + GLOB.ghostteleportlocs
* Clean up IPIntel
* Tweaks karma logging
* Tweaks time
2021-07-28 13:45:18 -04:00
AffectedArc07
f5f97882cf
BRUTAL Part 1 - No proc var/ in procs
2021-02-01 14:10:08 +00:00
Farie82
acaefa9591
Refactors the events to be async (not use sleeps) and not use spawns ( #15203 )
...
* Makes the prison break use INVOKE_ASYNC for the (win)doors
* Add documentation
* Refactors the whole event system to not use spawns and be async
* relative proc path
* keep timing
Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com >
2021-01-24 21:57:13 +00:00
Kyep
4f2c185bc7
[TGUI] Communications Console
2020-08-28 02:43:35 -07:00
mochi
44ea5ffaca
Remove used-once var
2020-08-18 09:56:08 +02:00
mochi
96bf4396a0
Merge branch 'master' into overhaul-event-mob-selection
2020-08-12 01:22:52 +02:00
AffectedArc07
bd27e9f897
Removes MORE hardcoded zlevel numbers ( #13882 )
2020-07-21 03:29:56 -06:00
mochi
977a022d40
Convert remaining pollCandidates, remove original proc
2020-07-10 11:07:11 +02:00
Fox McCloud
70b46d8aea
Life refactor ( #13471 )
...
* Life Refactor WIP
* part 2
* part 3
* runtime fix
* newlines
* tweaks
* perspective checks
* fixes
* remote view tweaks
* more fixes
* robot fixes
* better updating
* cleaned up icon procs
* less proc call overhead
* performance gains
* more optimization
* shorter lists, removal of unecesary code
* gene OOP and dna styling cleanup
* oops
* axe disabilities
* typeless loop
* various tweaks and fixes
* brain checks
* runtime fixes
* cryo vision fixes
2020-06-03 19:43:30 -06:00
farie82
872ffb5c1b
Update sentience.dm
2020-03-14 22:08:30 +01:00
joep van der velden
9809e5f7b7
Review fixes
2020-03-08 11:49:15 +01:00
joep van der velden
d4188ee7cc
Caps the healt and damage of sentient animals
2020-02-23 21:35:47 +01:00
Patrick Meade
1881051171
Better to fix it all the way
2019-11-16 11:58:30 -06:00
Patrick Meade
a69d9afd39
Clean up for changes in PR #10861
2019-11-16 11:26:15 -06:00
Mark van Alphen
02d0d44ebe
Processing fix
2019-07-20 18:53:05 +02:00
Mark van Alphen
f45d16f2c3
Observer/hud improvements and fixes
2019-05-27 19:59:54 +02:00
Eman
515fb58163
Can now collar any animal that has gained sentience.
...
This makes it so that upon becoming sentient, either by the xenobiology sentience/transference potion or by the random sentience event, it is possible to put a collar on you.
2019-03-22 16:52:14 +01:00
Eman
06306e22e4
Sentience event changes.
...
Sentience will now add health to what the mob's health was, rather than just replacing whatever value there was with 200.
Sentience will now add 15 brute damage to whatever mob was selected for the event. This means that even passive mobs are able to deal damage now, and those that already did can deal even more damage.
2019-02-09 14:07:54 +01:00
Desolate
f7627d2fcb
Resolves conflicts.
2018-10-11 05:36:22 -05:00
Squirgenheimer
b50ec79f49
fixes runtime in sentience.dm
2018-10-09 00:07:51 -04:00
Desolate
c974e29a3c
global lists global defined
2018-10-02 15:52:46 -05:00
Aurorablade
86dd1db600
fine
2017-06-28 00:37:49 -04:00
Aurorablade
f65778cdac
spelling tweaks
2017-06-21 23:33:31 -04:00
Aurorablade
ff148fb2a6
fluff objectives
2017-06-21 03:08:58 -04:00
Aurorablade
15564fef42
Sentience_organic check.
2017-06-18 21:42:29 -04:00
Sam
0a0b0430e1
ghosts aren't simple animals, who knew?
2017-06-03 23:07:34 +01:00
Sam
6da7035973
Fixes errata in the text
2017-06-03 22:24:06 +01:00
Sam
5807cd69c0
Add sentience event
2017-06-03 21:47:14 +01:00