* crawling?
* knockdown. CONTAINS CHANGES THAT NEED REVERTING
* plotting can_moves death
* CANMOVE IS DEAD
* mappers are insane
* removes todos as the are todone
* decreases crawling speed
* silly-con fixes
* surgery fixes
* fixes death
* pAI fixes
* removes var/lying
* runtime fix
* decreases default crawling speed
* correct crawling dir
* some more fixes
* stunbaton tweak, revert later
* rejuv fix
* restraint and incapacitated refactor
* crawling dir in line with TG
* fixes vehicle movement and grabs
* alien rest fixes
* antistun fixes
* fixed fall sounds
* forgor to stage this
* first review
* canmove zombie dispersal
* fix
* lots of fixes
* defines
* fixes the trait helper
* if you got no legs you can still crawl
* sillyconfix
* no reverty keepy
* jaunt fix
* hopefully fixes perma sleepy zzz
* admin rejuv temp fix
* rest canceling
* antistun chems now remove knockdown
* buckle offset fix
* fixes some stuff
* crawling delay = 4
* descuffs bed
* sleeping hotfix
* fixes simple mob resting
* V is the macro for resting
* projectiles no dodgy
* refines the projectile check
* god I hate strings
* MORE FIXES
* I hate buckling
* fixes capulettium plus
* winding down
* farie review
* bugs did stop showing up
* SEAN
* todo
* sean review
* ed209
* i HATE cyborgs
* steel review
* laaaaaast things
* reverts stun baton changes
* and done
* Add raw tg emote datums
* Some more initial implementation
* First (big) commit
* More reworks, most emotes seem to work but cooldowns are weird
* Add the remaining emote species
* Add simple mobs
* Update defines, add more comments
* Remove unnecessary intentional calls
* Fix some bugs, add more functionality
- Silicon mobs/bots can't use all the living emotes
- Sound volume can now be specified for emotes
- Added a define for emotes to not go thru runechat
- Reorganized some emotes
- Some human emotes that need breath will gasp
- IPCs can beep boop
- Restore power warn for robits
- Sneezing and coughing have sound effects
* Fixes emote species separation not working in *help
* Reorganize emotes based on what's available on paradise
* mouthful mode
* Update implants to use emote signals
* Update species whitelist to use a typecache
* Cleanups
* More small changes
- Remove old extraneous typecache
- Reconfigure drask emotes
- Make all mime emotes visible (since they're silent)
* Remove old emote functions
* Update emote sounds, volume
* Rework more emotes into EMOTE_VISIBLE
* *rumble*
* More slight testing and cleanup
- Drop audio emote cooldown from 10 to 5 seconds
- Change clapping behaivor slightly, putting it into run_emote
- Update some emote flags here and there
- Fix up johnny, though remind me why this one exists?
* Fix indentation, missing typecast
* fix some returns
* More review
* Rename emote files
* Add'l review
* Even more emote fixes!
- Move defines out into an emote define file
- Integrate audio and general emote cooldowns
- change some 1 and 2 into visible/audible
- Try to fix monkey screech
* Add ability for admins to mute users' emotes.
* Rename cooldowns, add general mob emote cooldown.
* Fix flip not always geting the right message
* Add some emote target handling, docs
* Fix admin rights, indentation
* Update emote.dm
set default mode to ANY
* General implant fixes
- The way implant triggers are handled is now improved, with separate checks for death and emotes instead of just checking deathgasp.
- Implants can choose to be triggered for the first death or for every death.
- Voice of God play dead now activates sad trombone
read: voice of god can now no longer lowtiergod nukies
* Bunch of other changes and bugfixes
- Adds number flag for behavior
- Reworks how muzzling/vocalizing emotes works
- Breaks out sound effects
- Drops cooldown to 1.5s
* Fix people being able to snore/nightmare while awake.
* Bump paralysis on living emotes
* First review pass
* Clean up implants (while we're here) and fix compile errors
* in living error
* More outstanding review fixes
* use more isx() checks
* Add pre-emote signal, try_run_emote()
* Prevent silicons from playing their deathgasp multiple times
* Add emote postfix behavior for adding parameters to non-message params.
Also adds a signal to intercept emote actions.
* Fix linter complaints
* Remove new player checks on GLOB.dead_mob_list
* Fix species emotes not being distinguished, remove weird legacy code
* monkey ball
* better docs == better code
* Fix audio cooldown, silicon emotes
* Fix ghost emotes (don't worry they're staying)
* Restore spin to 2 seconds
* oh johnny boy
* Make fainting last two seconds instead of .2 seconds
* Remove extra highfive message
* Tick friendly emotes
* Fix up friendly emotes, ghost emotes
* Add some emote message safeguards, prevent flip from showing twice
* Fix ghost vision message format
* Fix hands_use_check on non-carbon mobs
* Bring emotes in line with say re. oxyloss
* Add option for death implants to not trigger on gib
* Try adding some unit testing
* Include emote unit tests
* More attempts at unit testing
* More attempts at unit testing?
* forget it this is fine
* Housekeeping
* Little bit more
* Remove extra bolding from ghostsight emotes
* More sanity checks, fix snore
* Remove stack trace when unintentional emote fails
* Update code/modules/mob/living/silicon/silicon_emote.dm
oops
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* More implant cleanups
* Oh I missed this
* Silence wagging, more review fixes
* Oops 2
* ensure everything can swear
* High-five fixes and status effect stuff
- Adds new on_timeout() function that gets triggered when a status effect expires
- Fixes up passing arguments to status effects
- Ensures high-five explosions don't kill the wizards
* More review stuff
- Add a stat to text to make things easier
- Make it harder to delete emotes
- BIG DANGER
- pose can no longer be set while unconscious
* Remove extra high five logic, godmode changes
* forgor
* Fix gasp not working
* Update docs for good measure
* Some review and custom emote fixes
* Fixes death alarms being broken
* Better handle stat_allowed, more review comments.
* ..() conventions
* This is why unit tests are nice
* Remove drone snowflake emote stuff
* Linting
* No more flipping on the ground
* Snap doesn't require hands free
* Does it make complete sense? no, but it's Fun
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Fix revenant messages, power warning
* epic webedit fail, laugh at this user
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Removes ability to change flavor text while you are unconscious.
Fixes#17651
Also cleans up the (previously useless) check to see if the user of the verb is changing the flavor text of its own source
Shoutout to my bois in coderchat for the help
🆑 Regens
fix: You can no longer change flavor text while you are unconscious or dead
/🆑
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Creates a new datum, radiation_cache, to store radiation levels per-tile
* Reworks radiation subsystem to initialize, expose radiation cache
* Makes radiation view reference tiles in range against rad cache
* Fit Viewport V1
* Scoreboard
* Moderate scoreboard refactor
Mostly just removing the global variables, since Mochi has plans for a proper big scoreboard refactor in the future.