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More review fixes
* Move start/stop processing for rad view into verb * Move rad view proc into mob.dm * Remove extraneous check on view range
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@@ -66,30 +66,6 @@
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if(MODE_RAD)
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show_rads()
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/mob/proc/show_rads(range)
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var/list/rad_places = list()
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for(var/datum/component/radioactive/thing in SSradiation.processing)
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var/atom/owner = thing.parent
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var/turf/place = get_turf(owner)
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if(rad_places[place])
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rad_places[place] += thing.strength
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else
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rad_places[place] = thing.strength
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for(var/i in rad_places)
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var/turf/place = i
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if(range != -1 && get_dist(src, place) >= range)
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continue
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var/strength = round(rad_places[i] / 1000, 0.1)
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var/image/pic = image(loc = place)
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var/mutable_appearance/MA = new()
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MA.maptext = MAPTEXT("[strength]k")
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MA.color = "#04e604"
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MA.layer = RAD_TEXT_LAYER
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MA.plane = GAME_PLANE
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pic.appearance = MA
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flick_overlay(pic, list(client), 10)
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/obj/item/clothing/glasses/meson/engine/proc/show_rads()
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var/mob/living/carbon/human/user = loc
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@@ -88,8 +88,6 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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//starts ghosts off with all HUDs.
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toggle_medHUD()
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START_PROCESSING(SSobj, src)
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..()
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/mob/dead/observer/Destroy()
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@@ -100,7 +98,8 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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if(orbit_menu)
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SStgui.close_uis(orbit_menu)
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QDEL_NULL(orbit_menu)
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STOP_PROCESSING(SSobj, src)
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if (seerads)
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STOP_PROCESSING(SSobj, src)
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return ..()
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/mob/dead/observer/examine(mob/user)
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@@ -406,9 +405,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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if(seerads) //remove old huds
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to_chat(src, "<span class='notice'>Rad view disabled.</span>")
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seerads = FALSE
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STOP_PROCESSING(SSobj, src)
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else
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to_chat(src, "<span class='notice'>Rad view enabled.</span>")
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seerads = TRUE
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START_PROCESSING(SSobj, src)
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/mob/dead/observer/verb/set_dnr()
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set name = "Set DNR"
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@@ -1459,3 +1459,31 @@ GLOBAL_LIST_INIT(slot_equipment_priority, list( \
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*/
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/mob/proc/update_runechat_msg_location()
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return
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/**
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* Show an overlay of radiation levels on radioactive objects.
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*/
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/mob/proc/show_rads(range)
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var/list/rad_places = list()
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for(var/datum/component/radioactive/thing in SSradiation.processing)
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var/atom/owner = thing.parent
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var/turf/place = get_turf(owner)
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if(rad_places[place])
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rad_places[place] += thing.strength
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else
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rad_places[place] = thing.strength
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for(var/i in rad_places)
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var/turf/place = i
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if(get_dist(src, place) >= range)
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continue
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var/strength = round(rad_places[i] / 1000, 0.1)
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var/image/pic = image(loc = place)
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var/mutable_appearance/MA = new()
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MA.maptext = MAPTEXT("[strength]k")
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MA.color = "#04e604"
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MA.layer = RAD_TEXT_LAYER
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MA.plane = GAME_PLANE
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pic.appearance = MA
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flick_overlay(pic, list(client), 10)
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