Commit Graph

1402 Commits

Author SHA1 Message Date
Kugamo
9a8d6da7ab New TEG sprites (#18085)
* amogus

* Revert "amogus"

This reverts commit ebaa99c77b.

* T E Gee

:D

* adjusts sprites slightly

TEGs taller now, I though they looked too short b4

* makes pipe connection nicer

* Emissive Devices

yep

* suggested changes

Moved update_icon() call out of atmos/process, which was calling it multiple times a second, and into return_transfer_air() which is the only place where the critical variable is redefined.

* readds conflicted changes

* bruh

* SteelSlayer Suggestion

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* removes duplicate proc

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-07-02 12:45:24 -05:00
Charlie
bead47ea29 Adds crawling. (#17899)
* crawling?

* knockdown. CONTAINS CHANGES THAT NEED REVERTING

* plotting can_moves death

* CANMOVE IS DEAD

* mappers are insane

* removes todos as the are todone

* decreases crawling speed

* silly-con fixes

* surgery fixes

* fixes death

* pAI fixes

* removes var/lying

* runtime fix

* decreases default crawling speed

* correct crawling dir

* some more fixes

* stunbaton tweak, revert later

* rejuv fix

* restraint and incapacitated refactor

* crawling dir in line with TG

* fixes vehicle movement and grabs

* alien rest fixes

* antistun fixes

* fixed fall sounds

* forgor to stage this

* first review

* canmove zombie dispersal

* fix

* lots of fixes

* defines

* fixes the trait helper

* if you got no legs you can still crawl

* sillyconfix

* no reverty keepy

* jaunt fix

* hopefully fixes perma sleepy zzz

* admin rejuv temp fix

* rest canceling

* antistun chems now remove knockdown

* buckle offset fix

* fixes some stuff

* crawling delay = 4

* descuffs bed

* sleeping hotfix

* fixes simple mob resting

* V is the macro for resting

* projectiles no dodgy

* refines the projectile check

* god I hate strings

* MORE FIXES

* I hate buckling

* fixes capulettium plus

* winding down

* farie review

* bugs did stop showing up

* SEAN

* todo

* sean review

* ed209

* i HATE cyborgs

* steel review

* laaaaaast things

* reverts stun baton changes

* and done
2022-06-30 11:57:52 -05:00
moxian
09e7f54a43 Convert most of /obj/machinery to use Initialize rather than New (#17845)
* Switch a bunch of /obj/machinery from /New to /Initialize

This is an easy and uncontroversial batch.
No globs, no late init, and stuff.

* Move more machinery to Initialize

This time the ones dealing with GLOB vars,
as well as some simpler ones i missed previously.

* More tricky New -> Initialize migrations

* The last of machinery Initialize conversion

* fixups

* Newscaster armor fix

* styling

* Comment on armor handling

* Move newscaster armor definition back to datum

* farie82 review

* kill extra .=

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* farie's review part 2

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-06-29 08:33:52 +02:00
Sirryan2002
6f5584edce checks + returns for extinguished lights (#18010) 2022-06-20 14:27:27 +01:00
Charlie
0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00
Qwertytoforty
052e296e8a Stops CC / ussp special lights from runtiming on deconstruct (#17802) 2022-05-16 15:16:36 +01:00
AffectedArc07
903e1f1f97 Some malf AI exploit fixes 2022-04-30 20:41:36 +01:00
GuiltyNeko
8009eea963 Ree unused code (#17625) 2022-04-30 16:14:50 +01:00
S34N
5cc55f206d Revert "Fixes singularity radiation not reaching rad collectors" (#17685)
This reverts commit 79fe4f7dd2.
2022-04-30 15:56:30 +01:00
Charlie
ab46ce2626 Fixes narsie and other singularities getting shuttle crushed (#17622)
* fix

* OOP solutions
2022-04-20 12:27:42 +01:00
atteria
bcf90593ed Improves belt item overlay code, Adds new belt item overlay sprites (#17568)
* belt-improvements-and-sprites

* fixes my fix of botany belt allowed contents
2022-04-12 15:57:21 +01:00
S34N
e372e95933 Removes gateway missions we don't and won't use (#17530)
* removes gateway missions we don't and won't use

* removes additionals

* Update code/modules/power/singularity/singularity.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* makes things work properly

* tick this please

* and of course this map used some random single gun stolen from another away mission

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-03-29 11:38:56 +01:00
Sirryan2002
6070a9222b Players can no longer exploit Meteorshot to throw anything that's not a turf (#17465)
* glorious fix

* moves check over to move_resist

* Update code/modules/projectiles/projectile/bullets.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-03-08 11:39:17 +00:00
Sirryan2002
82374949a0 removes heavy cable (#17460)
* removes heavy cable

* readds regular cable to vending machine

* removing icons
2022-03-07 17:18:53 +00:00
SteelSlayer
7131a3f2e2 Fixes Dreamchecker warnings in the codebase (#17422) 2022-02-23 08:36:02 +01:00
Luc
8bec8c75b3 Orbit Refactor, Add Orbiter Count (#16718)
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-01-13 16:12:36 +01:00
Qwertytoforty
078fa2a185 QOL tweaks for supermatter sliver objective (#17297)
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
2022-01-09 22:29:15 +01:00
Vi3trice
8073bd50aa Fix - Disassembled solar consoles don't turn into invisible computer frames, and disassemble in logical order (#17267) 2021-12-26 17:51:49 +01:00
S34N
ac6f9b4725 [IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking (#16620) 2021-12-15 17:04:24 +01:00
Charlie
a56d5fb0ee fixes duping lights (#17192) 2021-12-10 09:18:08 +01:00
Vi3trice
0fd84b65c7 Refactor the gravity generator to use less sprites, and cut down on code (#17154) 2021-12-03 18:17:09 +01:00
S34N
e72fda67b2 Ports TG emergency lights, adds special code Epsilon and Delta effects. (#16333)
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
2021-12-01 22:20:53 +01:00
Fox McCloud
0f8ceeba23 TG Sprite Project: SMES, Supermatter, and Rad Collector (#17139) 2021-11-20 09:03:31 +01:00
Paulo Elienay II
370c674200 Cult veil-torn text appears to lobby players #17009 (#17011)
* fix: #17009

* style: requested changes

Co-authored-by: hal9000PR <69320440+hal9000PR@users.noreply.github.com>

* fix: requested changes

* Update code/modules/power/singularity/narsie.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: Elienay Albuquerque <paulo.albuquerque@mv.com.br>
Co-authored-by: hal9000PR <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-11-12 15:16:42 +01:00
Fox McCloud
06df88706f Beginnings of Combat Changes: Ranged Weaponry (#17075) 2021-11-11 21:24:02 +01:00
Paulo Elienay II
7abc485a78 Unable to remove solar panel assembly from a bag of holding #17021 (#17023)
* fix: #17021

* style: project style

* refactor: project style

* refactor: requested changes

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2021-11-04 19:00:21 +01:00
Fox McCloud
13a749c452 Merge pull request #16976 from SabreML/ipc-damage-overlays
Fixes IPC damage overlays not updating
2021-11-01 18:00:52 -04:00
SabreML
a9ccc59e58 Loop exclusion
Co-Authored-By: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-10-25 10:34:12 +01:00
Sirryan2002
e83e81a8d2 bruh (#16983) 2021-10-22 11:26:42 +01:00
SabreML
c25f250a91 UpdateDamageIcon() 2021-10-20 16:25:23 +01:00
Exavere
332c17155c More mistake fixing, yay 2021-09-21 15:06:21 -05:00
Exavere
c01f71a9f6 agony 2021-09-21 14:59:55 -05:00
Exavere
6c0b93091a Hopefully my smoothbrain gets this right. 2021-09-21 14:57:11 -05:00
Exavere
8ab7b6a306 Fixes #16757 2021-09-21 13:18:00 -05:00
variableundefined
fa3fa1dc6a Merge pull request #16579 from FlattestGuitar/armor-defines
Adds defines for damage flags
2021-09-17 22:10:20 -05:00
variableundefined
81688b2de7 Merge pull request #16643 from LightFire53/Console-Fixes
Console Minor Fixes
2021-09-08 08:36:15 -05:00
variableundefined
c2664eec0d Merge pull request #16311 from S34NW/does-anyone-else-hate-genetics
Replaces genetics xray vision with other vision genes
2021-09-06 23:16:04 -05:00
variableundefined
82b34ad8ed Merge pull request #15783 from E-MonaRhg/just-defibrillator-things
More compact defibs: Electric boogaloo
2021-09-06 21:56:46 -05:00
variableundefined
2354619f17 Merge pull request #16525 from S34NW/glass_floors_2
Glass floors attempt 2
2021-09-06 19:10:44 -05:00
LightFire53
2531a8ce89 Black magicks
Told by S34N that this will fix an issue with solar control consoles being bugged visually
2021-09-06 16:46:07 -07:00
E-MonaRhg
23e9083d07 Merge remote-tracking branch 'upstream/master' into just-defibrillator-things 2021-09-06 19:47:03 +02:00
variableundefined
dd17035c1f Merge pull request #16567 from SabreML/fluorescent-lights
Adds a short warm-up time when turning on a light
2021-09-05 16:05:21 -05:00
Mieszko Jedrzejczak
559fa37756 add defines for damage flags 2021-08-20 21:09:21 +02:00
S34N
df51d7370d they now work as intended (#16575) 2021-08-20 14:30:52 +01:00
SabreML
3d114d0e4e Privatisation
Still possible to call this improperly, but a lot harder.
2021-08-19 14:14:42 +01:00
SabreML
1c14cf733b Light delay V1 2021-08-19 01:19:24 +01:00
E-MonaRhg
101551865f Merge remote-tracking branch 'upstream/master' into just-defibrillator-things 2021-08-14 17:42:06 +02:00
S34NW
6234346ff0 Revert "Revert "Adds glass floors" (#16524)"
This reverts commit 517f5e8304.
2021-08-11 21:29:00 +01:00
variableundefined
517f5e8304 Revert "Adds glass floors" (#16524) 2021-08-11 21:18:49 +01:00
variableundefined
d8bfbe307a Merge pull request #15929 from S34NW/tgglassfloors
Adds glass floors
2021-08-11 16:08:09 -04:00