Commit Graph

5619 Commits

Author SHA1 Message Date
TheDZD
04d5219d6a Merge pull request #4929 from Fox-McCloud/hit-reactions
Hit reactions
2016-07-09 18:30:37 -04:00
Fox-McCloud
6a45502dd9 proper RD armor 2016-07-09 18:18:52 -04:00
Fox McCloud
33c4d852f8 Merge pull request #4904 from TullyBurnalot/CardboardCoffins
Resisting out of cardboard boxes is now possible
2016-07-08 18:24:18 -04:00
Fox McCloud
4f8de18cb9 Merge pull request #4936 from Twinmold93/materialconsistencies
Grille  Inconsistency Fix
2016-07-08 17:59:23 -04:00
Fox McCloud
4897a52dc5 Merge pull request #4926 from TullyBurnalot/ComfyChair
Fixes Comfy Chair Deconstruction
2016-07-08 13:14:51 -04:00
TullyBurnalot
e0118efead Fixed Fox's suggestion
- Removed needless code
2016-07-08 12:03:38 +01:00
Twinmold
cd7ffd058b Grille Inconsistency Fix
This fixes an inconsistency when you use wirecutters on a destroyed
grille. Instead of giving 1 like it should, it gives two.

🆑 Twinmold
Fix: Fixes the inconsistency of getting 2 metal rods when you wirecutter
a destroyed grille down to 1.
/🆑
2016-07-08 03:29:16 -05:00
Fox-McCloud
2e3d8bbbc6 Merge remote-tracking branch 'upstream/master' into hit-reactions 2016-07-07 22:50:53 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Fox McCloud
277c3216d1 Merge pull request #4797 from TheDZD/GENETICS-PLAYER-ANGRY-GENTICS-PLAYER-SMASH!!!
Re-Adds Instability
2016-07-07 22:26:58 -04:00
TullyBurnalot
0b94dc3a54 Fied Tiger's recommendations
- Removed needles src. Again.
- Replaced  istype(W, /obj/item/weapon/wrench) with iswrench(W)
2016-07-08 03:03:37 +01:00
TullyBurnalot
adab2c06e0 Fixes Comfy Chair Deconstruction
- Deconstructing Comfy Chairs now yields 2 metal sheets
2016-07-08 02:49:15 +01:00
Fox-McCloud
14cfc90ff9 TG Hit Reaction Port+Armor Fixes 2016-07-07 21:17:03 -04:00
Krausus
d6dd9075f3 Fixes agent ID HTML not updating 2016-07-07 10:21:58 -04:00
Krausus
783536d278 Replaces ID photos with bicons 2016-07-07 01:25:56 -04:00
TheDZD
2df88fcdb5 Fixes and changes 2016-07-06 21:49:26 -04:00
TullyBurnalot
9793fc4b18 Resisting out of unwelded lockers is now possible
Fixes #4880. Sorta.

- Can now resist out of unwelded lockers instantaneously
- By association, can now resist out of closed cardboard boxes

You can also use Toggle Open, this is just faster.
2016-07-06 21:22:28 +01:00
Fox McCloud
7f5c764516 Merge pull request #4896 from Krausus/RuntimeFixes-20160705181950
Runtime Fixes
2016-07-05 23:45:15 -04:00
Krausus
b37cecbeae Fixes various runtimes (squashed)
- Fixes runtime in pod lock busters
- Fixes possessed object examination runtime
- Fixes runtime when following a destroyed mob
- Fixes to_chat runtimes from involuntary emotes
- Fixes runtimes from invalid clothing IDs
- Fixes runtime caused by wirecutting non-humans
- Fixes runtime when setting up malf AI antaghuds
- Fixes runtimes in sensory destruction reagents
- Fixes runtime caused by clientless ghosts
- Fixes antag hud runtime in autotraitor generation
- Fixes welding tool shutoff runtime
- Fixes runtime in laptops' welcome program
- Fixes to_chat runtime from mech sound effect
- Fixes runtimes in camera-using NanoUIs
- Fixes to_chat runtimes in resisting held mobs
- Fixes headless mob skeletonizing/husking runtimes
- Fixes non-mob add_logs runtime
2016-07-05 23:30:01 -04:00
TheDZD
1a898dfd37 Merge pull request #4852 from FalseIncarnate/bug_fix
Minor Bug / Exploit Fixes
2016-07-05 20:41:47 -04:00
Fox McCloud
df0c9e51cf Merge pull request #4870 from Kyep/specops_fix
Fixes NTSpecOps Radios
2016-07-05 20:00:21 -04:00
TheDZD
412d4cf501 Merge pull request #4866 from Fox-McCloud/flag-change
Minor Flag Refactor
2016-07-05 19:47:16 -04:00
Fox McCloud
fc54dd0dc7 Merge pull request #4862 from LittleBigKid2000/janiborg-enhancements
Changes the janiborg's mop into an advanced mop
2016-07-05 19:40:25 -04:00
Fox-McCloud
119c76ab0e Faster Get Turf from VG 2016-07-05 02:40:05 -04:00
Isaac Erwin
1b8c43b840 The mop now stores 40 units of water instead of having unlimited water, water must be recharged at a cyborg recharger or in a mop bucket 2016-07-04 19:19:16 -04:00
Kyep
1d24dc1b63 Fixes NTSpecOps Radios
- Changes NT Navy Officer / Special Ops Officer headsets to broadcast to
ERT radio by default, BUT also have the ability to talk to special ops
(deathsquad) radio by using .- (or #-, or #-).
- This fixes a bug where Special Ops Officers can't actually talk to
special ops teams because special ops teams are on a different frequency
to ERTs, and neither of the two channels (ERT or SpecOps) can be
selected with a :X/.X/#X style letter.
2016-07-04 02:52:49 -07:00
Fox-McCloud
b57391aba6 Minor Flag Refactor 2016-07-03 23:43:12 -04:00
Isaac Erwin
6fd7f5741f Changes the janiborg's mop into an advanced mop with limitless water
Now the mop is potentially actually useful. How does it get water?
Bluespace, of course.
2016-07-03 16:16:26 -04:00
FalseIncarnate
daf777979f Minor Bug / Exploit Fixes
Fixes #4786
- Chicks that age up to chicken will retain their ghost (if any) into
their adult stage.

Fixes #4836
- Intercoms now properly check their buildstage when removing cables and
electronics to avoid being used to infinitely generate these objects
- Fire alarms and air alarms now also have this exploit-protection. APCs
already had a form of this protection.
2016-07-02 23:32:18 -04:00
TheDZD
9e5fc84bb9 Merge pull request #4845 from Fox-McCloud/armor-rebalance
TG Armor Rebalance
2016-07-02 19:26:41 -04:00
TheDZD
62a1fc5a70 Merge pull request #4417 from tigercat2000/bay_equipping
Bay/Polaris loadouts
2016-07-02 19:26:21 -04:00
Fox-McCloud
85384036e9 tweak 2016-07-02 14:10:16 -04:00
Fox-McCloud
d98af32ce1 Fixes a Few Non-Respected Shields 2016-07-02 02:42:25 -04:00
Fox-McCloud
17d7f8113d tweaks 2016-07-02 01:45:44 -04:00
Fox-McCloud
1dc331b5a4 TG Armor Rebalance 2016-07-01 18:35:01 -04:00
Tigercat2000
567e1576f5 Merge remote-tracking branch 'upstream/master' into bay_equipping
Conflicts:
	code/modules/client/preference/preferences_toggles.dm
2016-06-30 17:40:10 -07:00
TheDZD
3a262b7a67 Merge pull request #4777 from Kyep/mindshield
Renames Loyalty implants to Mindshield implants
2016-06-30 12:03:03 -04:00
Fox-McCloud
2df7ff16d8 Fixes Sound/Debug Preferences 2016-06-30 10:57:58 -04:00
Ronald T. Mullins III
7e9ff08ceb bandolier_fix2 (#4807)
* bandolier_fix2

I'm dumb. Bandolier should update_icon with New()

* Update belt.dm
2016-06-28 23:44:30 -04:00
Krausus
8d7e638f6e Improved to_chat debug message (#4795)
Also fixed a couple related, minor bugs
2016-06-28 11:34:54 -04:00
monster860
4bf28bdc33 Wormhole gun fixes and changes (#4792)
* Wormhole gun fixes and changes

* icon_state

* Revert lack of decay chance
2016-06-28 11:33:26 -04:00
Kyep
3183192c27 Tigercat, Tigercat, does whatever a Tigercat does 2016-06-27 22:05:37 -07:00
Tigercat2000
82091296bd Merge remote-tracking branch 'upstream/master' into bay_equipping
Conflicts:
	code/game/objects/structures/crates_lockers/closets/wardrobe.dm
	code/modules/client/preference/preferences.dm
	code/modules/client/preference/preferences_toggles.dm
2016-06-27 08:20:49 -07:00
Kyep
a46c066aec Krausus 2016-06-26 18:05:13 -07:00
Kyep
d28cb5e8bc Allows admins to save their CC characters (#4717)
* Initial Checkin

- Creates two new admin-only jobs, "Nanotrasen Navy Officer", and
"Special Operations Officer". The former is for IC investigations by
admins of situations on the Cyberiad, and spawns in the admin room. The
latter is for leading/overwatching ERT teams, and spawns at the ERT
office.
- Neither of these jobs are accessible to normal players, either on
join, in preferences, or as a random job.
- When they are spawned, no announcement is made, and they do not show
up on the crew manifest.
- In other news, the "select equipment" debug verb has also been
adjusted so that NT Navy Officers get the same equipment either way.

* Fixes teleporter on admin station so that admins can use it to teleport directly to bridge

* Fixes CC jobs not always displaying CC HUD icon for sechuds

* Adds an implant that dusts someone on their death

* Tweaks

Changes:
- CC officers now spawn with an internals box in their backpacks, like
everyone else.
- CC officers now get dust and death alarm implanters in their backpacks
on spawn, rather than automatically having the implants in their bodies.
This enables admins to test things on admin station without worrying
about dusting or having their deaths broadcast.
- Dust implants no longer provide death alarm functionality.
- Dust implants no longer process().
- Dust implants are now based on explosive implants, and can be manually
activated via deathgasp.
- CC officers now spawn with CC headsets that are named 'centcom
headset'.

* Deletes CC encryption key

* Switches to using imp_in.dust()
2016-06-26 13:57:59 -04:00
Kyep
7a8480b1a5 more text changes 2016-06-25 18:59:10 -07:00
Kyep
55d0472268 Initial checkin 2016-06-25 00:35:00 -07:00
Krausus
eecf8ba93b to_chat fixes
Mostly sounds using to_chat instead of << like they should. Also, the
to_chat CRASH now refers to itself as to_chat instead of Boutput.
2016-06-24 18:36:50 -04:00
Aurorablade
b93fef2369 snek? snek?! SNEEEKEKKKKKK!!!!! (#4759)
* snek? snek?! SNEEEKEKKKKKK!!!!!

* PLANT ops
2016-06-24 11:30:54 -04:00
TheDZD
c626530c5e Merge pull request #4638 from monster860/rcd-ui
Gives RCD a UI, and the ability to select airlock type and access
2016-06-24 08:53:49 -04:00