IcyV
93f3f7b5ed
Chem and overdose patch.
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Raises general overdose amounts. Lowers brute/burn damage from overdose. Removes the secondary anit-tox.
2014-08-10 03:16:32 -07:00
Artorp
32d14b8307
Medical belt can load into fridge
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- Fixed compiling error with glass.dm
- Medical belt will load apropriate items into the medical fridge when
used on the fridge
2014-08-09 03:18:31 +02:00
Artorp
4c59644d95
Enable medical belt quick pickup
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Using a medical belt on a bottle will attempt to pick up all bottles on
the tile.
2014-08-09 02:51:15 +02:00
ZomgPonies
8807058f9b
Something I didnt add yet
2014-08-03 15:28:57 -04:00
Whitellama
6b1ba1b6a3
Fixed #5870 : Glasses being labeled both 'glass' and 'Drinking glass' inconsistently
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Conflicts:
code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
2014-08-03 15:28:20 -04:00
Zuhayr
23ef5530de
Changed hydro trays, fertilizer and syringes over to use the reagent procs.
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Conflicts:
code/game/machinery/biogenerator.dm
code/modules/clothing/suits/jobs.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
maps/tgstation2.dmm
2014-08-02 22:33:47 -04:00
ZomgPonies
c1801306a7
Merge pull request #331 from VampyrBytes/master
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fix for customizable foods
2014-07-27 12:00:09 -04:00
ZomgPonies
d67de71db9
I had removed volatile_fuel, but it somehow came back. Fixed again now.
2014-07-26 19:06:18 -04:00
Zuhayr
c0ba021bcd
Added portable_atmospherics to hydroponics machine path, couple of other tweaks.
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Conflicts:
code/datums/supplypacks.dm
code/game/machinery/hydroponics.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/spray.dm
maps/tgstation2.dmm
2014-07-26 14:03:46 -04:00
VampyrBytes
b2b443cc4d
fix for customizable foods
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names - no more meat, meat and egg sandwich sandwich sandwich type names
- this would now be an egg and double meat triple decker sandwich
commented sandwich.dm out. was almost duplicate code, but if a sandwich
was being made with a shard or customizable food, it was making it a
different object (/food/snacks/csandwich instead of
food/snacks/customizable/sandwich), only thing it processed that the
other didn't was if there was a shard in the food, which is now dealt
with in customizable
2014-07-26 07:25:47 +01:00
ZomgPonies
a1da36611e
I AM BEST CODER ARRRGH
2014-07-25 17:47:10 -04:00
Zuhayr
ebb9f724aa
Hydroponics rewrite, details will be in PR. Big commit.
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Conflicts:
baystation12.dme
code/controllers/master_controller.dm
code/game/gamemodes/events/spacevines.dm
code/game/machinery/seed_extractor.dm
code/modules/mob/living/carbon/brain/posibrain.dm
code/modules/mob/mob.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/food/snacks/grown.dm
icons/obj/hydroponics.dmi
maps/tgstation2.dmm
2014-07-25 11:10:01 -04:00
Bone White
edef61b2c7
More virology symptoms
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Pain symptoms, and more antidepressant producing viruses. Made a change
to the most powerful antidepressant, to make it break their mind more
often if over 5 units, to simulate overdosing of this potent chemical
2014-07-24 20:12:50 +01:00
Bone White
3d4dcd08c7
Overdose mini-patch
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Stops sleepers giving people overdose amounts.
2014-07-24 03:38:53 +01:00
ZomgPonies
375a2b7645
Merge pull request #320 from IcyV/chemaddition
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Expanded upon overdose system
2014-07-23 15:19:21 -04:00
IcyV
51033b9847
Expanded upon overdose system
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Adds brute, burn, and oxy damage as potential overdose effects.
2014-07-23 12:14:17 -07:00
Ccomp5950
0beada11c7
Chem Master won't resize it's window by adding a scroll bar on selection.
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Fixes #5574
Conflicts:
code/modules/reagents/Chemistry-Machinery.dm
2014-07-23 09:01:57 -04:00
ZomgPonies
f491b31d2b
PR fixes
2014-07-22 20:05:26 -04:00
ZomgPonies
1812fe529d
Merge pull request #315 from IcyV/overdose
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Fixed version of a trial overdose system.
2014-07-22 19:45:06 -04:00
IcyV
6b4d2f7c82
Fixed version of a trial overdose system.
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Applies basic toxin damage when a volume threshold is met.
2014-07-22 16:39:16 -07:00
VampyrBytes
4113b531af
rewrite for DF/CM and grill
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rewrite cos damn!
No more spam names... worst they can get is one of each type in a name.
CM won't accept anything that's been cerealized (at any point), DF and
grill will accept things that have been in them before, but you'll end
up with a burned mess, a cloud of smoke, and the chance of a small fire
2014-07-21 20:37:25 +01:00
IcyV
6198d9e9d9
Reverts hyperzine to its previous state, keep its addictivness
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Revert "Made hyperzine same color as salt, because HAHA"
This reverts commit b23b5b62d9 .
Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
Revert "Made hyperzine harder to make properly."
This reverts commit 489cdf0096 .
Removes Benazine
Revert "Nerfs for OD"
This reverts commit 4b94406efb .
Revert "Hyperzine fix"
This reverts commit d6702496f9 .
Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
Revert "Made Cyanide more deadly, added OD to Hyperzine"
This reverts commit 1cb87e07cf .
2014-07-21 03:15:14 -07:00
ZomgPonies
64554340f4
Modifed faction system to use a list instead. Mobs can belong to multiple factions at once.
2014-07-19 13:26:55 -04:00
ZomgPonies
e2a9e93a59
Revert "Use IconProcs lib ReadRGB instead of another same functionality proc."
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This reverts commit 11f1d82c65 .
2014-07-19 11:43:48 -04:00
ESwordTheCat
11f1d82c65
Use IconProcs lib ReadRGB instead of another same functionality proc.
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Conflicts:
code/modules/reagents/Chemistry-Colours.dm
2014-07-19 11:19:52 -04:00
Zuhayr
bdfc7ef719
Added Crisis and Surgeon modules, removed Medical module, added Construction module, altered Mining and Engineering modules.
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Conflicts:
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 07:30:54 -04:00
VampyrBytes
34712ecc37
Fix for internal organ surgery
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Fixes internal organ surgery, and some other places where the same
problem would have cropped up
2014-07-16 20:17:50 +01:00
mwerezak
a07b7a5ce3
Thrown items can be targeted, has miss chance...
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...based on distance, similar to projectiles.
Conflicts:
code/defines/obj.dm
code/game/machinery/kitchen/smartfridge.dm
code/game/machinery/vending.dm
code/game/mecha/equipment/weapons/weapons.dm
code/modules/games/cards.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/living_defense.dm
2014-07-16 09:53:34 -04:00
ZomgPonies
aafa11712a
Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed!
2014-07-16 00:53:08 -04:00
Mark Aherne
9b45dbabfb
Continued work in progress on a major revision of the NanoUI templating system.
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Conflicts:
code/ATMOSPHERICS/components/omni_devices/filter.dm
code/ATMOSPHERICS/components/omni_devices/mixer.dm
code/game/dna/dna_modifier.dm
code/game/machinery/cryo.dm
code/game/machinery/kitchen/smartfridge.dm
code/modules/nano/nanoexternal.dm
code/modules/nano/nanomanager.dm
code/modules/nano/nanoui.dm
code/modules/power/apc.dm
code/modules/power/smes.dm
code/modules/reagents/Chemistry-Machinery.dm
nano/css/shared.css
nano/js/nano_update.js
nano/templates/escape_pod_console.tmpl
2014-07-15 07:22:15 -04:00
Kelenius
c54b9e3626
Slime update
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Conflicts:
baystation12.dme
code/modules/mob/living/carbon/metroid/death.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/say.dm
code/modules/mob/transform_procs.dm
code/modules/reagents/Chemistry-Recipes.dm
maps/tgstation2.dmm
2014-07-15 00:50:41 -04:00
Whitellama
88d4e49efe
Fixed issues with cans complaining twice when trying to drink unopened and with transfering fluids between closed cans
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Conflicts:
code/modules/reagents/reagent_containers/food/cans.dm
2014-07-14 06:46:38 -04:00
mwerezak
44e2f8acf2
Fixes human internal organs list
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Conflicts:
code/modules/events/organ_failure.dm
code/modules/organs/blood.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/surgery/ribcage.dm
2014-07-13 08:51:55 -04:00
Hubblenaut
956706c7cf
Fix: Painkillers stay in body for decent time
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Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
2014-07-13 08:34:30 -04:00
Hubblenaut
776369d9ee
Health Analyzer can read all types of beneficial medicine
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Conflicts:
code/game/objects/items/devices/scanners.dm
code/modules/reagents/Chemistry-Reagents.dm
2014-07-13 08:32:14 -04:00
mwerezak
2ff4a975f0
Sterilizine reduces germ_level on contact
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Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
2014-07-13 08:19:50 -04:00
mwerezak
cf52f9e734
Fixes reagent_containers not being usable for surgery
2014-07-13 07:42:10 -04:00
Hubblenaut
b9be3e6ed7
Stops buckled mobs from slipping (for now)
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Conflicts:
code/game/turfs/simulated.dm
2014-07-13 06:48:17 -04:00
Zuhayr
b8e3d45671
Cleaned up some reagent stuff, made Skrell alcoholics a legit issue, fixed IPC getting phoron contamination from clothing.
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/species.dm
code/modules/reagents/Chemistry-Reagents.dm
code/setup.dm
2014-07-12 21:58:54 -04:00
Chinsky
71169c7903
Made monkey cube subtypes define what type of monkey they spawn instead of weird switch in Expand().
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Rewrote belly expanding accordingly. Also now you get a living monkey from the monkey.
Conflicts:
code/modules/reagents/reagent_containers/food/snacks.dm
2014-06-24 12:02:29 -04:00
Chinsky
d1932f7045
Moved same code into single organ helper to handle embedding.
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Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/organs/organ_external.dm
2014-06-24 11:46:56 -04:00
Chinsky
0626abe799
Lowers caused damage to make it destroy organs rarer.
2014-06-24 11:42:45 -04:00
Chinsky
2cf6acd4e7
Monkey cube now expand when eaten, leading to !!FUN!!
2014-06-24 11:42:34 -04:00
Zuhayr
38559ab477
Makes forks usable.
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Conflicts:
code/game/objects/items/weapons/kitchen.dm
icons/obj/kitchen.dmi
2014-06-22 10:58:50 -04:00
Mloc-Argent
8a5079d006
atmos: fix everlasting fires
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Fires were checking against a non-reduced air sample for existance, so
the reduced sample wasn't working in zburn when it failed the check.
Also fixed volatilefuel not being scaled in the phoron reagent.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/ZAS/Fire.dm
code/modules/reagents/Chemistry-Reagents.dm
2014-06-22 10:54:19 -04:00
ZomgPonies
a6167c56eb
Temporary exploit fix pending permanant solution from upstream. Thanks for the find!
2014-06-22 06:49:26 -04:00
mwerezak
b64441cb26
Fixes FEA temperature_expose() being used...
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...instead of ZAS fire_act().
Conflicts:
code/game/gamemodes/blob/theblob.dm
code/game/machinery/doors/airlock.dm
code/game/objects/structures/window.dm
code/game/turfs/simulated/walls_mineral.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/reagents/reagent_dispenser.dm
2014-06-22 02:03:42 -04:00
Necaladun
3bfcaaec88
i'm still an idiot
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fucked up more things...should work now :3
Cannot compile to properly test because of other errors that aren't mine
for once
2014-06-22 08:32:33 +09:30
Necaladun
55a61a67f3
negative hallucination amounts is bad
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thanks UC. Negative hallucinations may result in people seeing too much
reality.
2014-06-22 08:17:34 +09:30
Necaladun
e17f2a0899
citalopram fix
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Citalopram now functions as an antipsychotic, reducing hallucinations. 1
unit will counter 1u of mindbreaker, but not remove it - synaptazine for
that.
2014-06-22 08:12:41 +09:30