Both internal and external organs are a mess, which is making
maintaining and updating them nasty, so I'm cleaning them up, this is
the first stage
mechanical and assisted internal organs are now an object type rather
than a var in the organ which makes it much cleaner and easier to adjust
removed duplicate list of internal organs as there's no reason to have
the same objects in 2 separate lists
made New() a lot cleaner and more robust
External organs will be next
Also the toxin damage taken during INFECTION_LEVEL_ONE is greatly
reduced.
Fixes robotic internal organs getting infections.
Fixes the organ_failure random event. Forgot to set the affected organ
as needing processing.
Infections can now spread between internal and external organs.
Also changes the organ_failure random event to cause an infection
instead.
Conflicts:
code/modules/events/organ_failure.dm
code/modules/organs/organ.dm
Adds a replacement for Doctor's Delight (For Syndicakes, valid salad,
etc), fixed chem dispenser NanoUI sizing, and change plasma color from
orange to the canonical purple.
Tweaks and fixes, as well as the removal of some of my unfinished works,
to Ninja so in preparation for their implementation. Also a few Telesci
fixes.
Adds a variable to hats to determine how likely they are to fall off. Makes them fall off with the given probability when disarmed (some percentage of the time) or when the character falls. Space helmets, bio hoods, helmets, radiation helmets, etc, are unlikely to fall off
Conflicts:
code/game/gamemodes/cult/cult_items.dm
code/modules/clothing/clothing.dm
code/modules/clothing/head/hardhat.dm
code/modules/clothing/head/helmet.dm
code/modules/clothing/head/jobs.dm
code/modules/clothing/head/misc.dm
code/modules/clothing/head/misc_special.dm
code/modules/clothing/suits/bio.dm
code/modules/clothing/suits/utility.dm
code/modules/events/tgevents/holiday/xmas.dm
code/modules/mob/mob.dm
*Lets adamantine golems and ninjas generate female where before they were generated exclusively male.
The ninja spacesuit has a coded in female variant that has existed forever but was not actually used. It only shows up upon suit ACTIVATION because (?:?:?)|\|i|\|j4c0d3(?:?:?).
Likewise female adamantine golems have their own sprites and can show up in staff of change shots, but ones generated from the rune were always male.
This does NOT effect admin summoned unknown humans, those are all still male.
Conflicts:
code/modules/events/tgevents/ninja.dm
code/modules/mob/living/carbon/metroid/metroid.dm