Commit Graph

180 Commits

Author SHA1 Message Date
Fox-McCloud
261157cb58 AI, PDA, and Other changes 2014-11-26 01:18:49 -05:00
Markolie
e2e996fbbf Glass now changes color when built based on the area, map fixes 2014-11-20 00:08:29 +01:00
Fox-McCloud
8c1f6431e6 Tweaks and Fixes and Major Map Changed
More Info will be posted directly, later.
2014-10-13 22:00:07 -04:00
VampyrBytes
c0f5132664 Cleanup of internal organs
Both internal and external organs are a mess, which is making
maintaining and updating them nasty, so I'm cleaning them up, this is
the first stage

mechanical and assisted internal organs are now an object type rather
than a var in the organ which makes it much cleaner and easier to adjust

removed duplicate list of internal organs as there's no reason to have
the same objects in 2 separate lists

made New() a lot cleaner and more robust

External organs will be next
2014-08-21 10:24:13 +01:00
ZomgPonies
c5785ee171 Re-add borers to potential random events 2014-07-20 02:26:42 -04:00
ZomgPonies
64554340f4 Modifed faction system to use a list instead. Mobs can belong to multiple factions at once. 2014-07-19 13:26:55 -04:00
Rob Nelson
f7b516a5ab Shit catches on fire now
Conflicts:
	code/ZAS/Fire.dm
	code/game/objects/items/weapons/storage/bible.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/modules/mob/living/living_defines.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photography.dm
	code/setup.dm
2014-07-18 06:32:15 -04:00
ZomgPonies
58803b7b83 New positive random event, yay 2014-07-17 15:28:09 -04:00
ZomgPonies
aafa11712a Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed! 2014-07-16 00:53:08 -04:00
Kelenius
c54b9e3626 Slime update
Conflicts:
	baystation12.dme
	code/modules/mob/living/carbon/metroid/death.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/say.dm
	code/modules/mob/transform_procs.dm
	code/modules/reagents/Chemistry-Recipes.dm
	maps/tgstation2.dmm
2014-07-15 00:50:41 -04:00
mwerezak
44e2f8acf2 Fixes human internal organs list
Conflicts:
	code/modules/events/organ_failure.dm
	code/modules/organs/blood.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/surgery/ribcage.dm
2014-07-13 08:51:55 -04:00
Zuhayr
28a1e35f80 As far as I can tell, viral infections were happening irrespec
tive of medical crew being present. Lowered chance for proc as well.

Conflicts:
	code/modules/events/event_dynamic.dm
2014-06-26 21:58:46 -04:00
Necaladun
ce4066c936 Minor map tweaks and NGS-> NCS 2014-06-27 05:30:52 +09:30
mwerezak
4dd8b16cac Having an infection raises your body temperature
Also the toxin damage taken during INFECTION_LEVEL_ONE is greatly
reduced.
Fixes robotic internal organs getting infections.
Fixes the organ_failure random event. Forgot to set the affected organ
as needing processing.
2014-06-21 17:25:00 -04:00
ZomgPonies
2fd3ad5802 NSS Cyberiad to NGS Cyberiad 2014-06-21 17:02:35 -04:00
mwerezak
177137a4b5 Infections now spread between organs
Infections can now spread between internal and external organs.
Also changes the organ_failure random event to cause an infection
instead.

Conflicts:
	code/modules/events/organ_failure.dm
	code/modules/organs/organ.dm
2014-06-21 12:55:25 -04:00
Necaladun
a2f7e2f3e8 Random Event Chance Tweaks
Reduce viral outbreak and ninja chances.
2014-06-17 14:36:10 +09:30
ZomgPonies
f347fc55fd Revert "Fix rad alert lighting."
This reverts commit e887dbe9b6.
2014-05-26 15:53:30 -04:00
ZomgPonies
b4908b5d5c Tied gravity to the actual grav generator 2014-05-20 16:33:07 -04:00
Rob Nelson
9d53cfa446 Moved Vox DMI to a subfolder, added species-based random-naming, fixed preview.
Tested.

Conflicts:
	code/game/gamemodes/vampire/vampire_powers.dm
	code/game/gamemodes/vox/heist/heist.dm
	code/modules/admin/verbs/one_click_antag.dm
	code/modules/events/heist.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/mob.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/mob/new_player/preferences_setup.dm
2014-05-14 04:32:18 -04:00
alex-gh
4a7e113cf5 Pyro anomaly tweaks
Pyro anomaly arrives much later after announcement, making it easier to disable.
Pyro anomaly now produces more plasma.
2014-05-13 17:20:28 +02:00
alex-gh
df71e810de Bluespace anomalies should no longer move disposal outlets 2014-05-13 17:17:30 +02:00
ZomgPonies
25084e1c33 Fixed missing areas for a proper prisonbreak 2014-04-26 18:32:46 -04:00
alex-gh
780ab3a32b Added a random delay to mass hallucination announcement, made hallucinations more severe 2014-04-23 18:30:19 +02:00
alex-gh
a1e4591c5a Moved more destructive events later in the round 2014-04-23 18:26:45 +02:00
alex-gh
71151c0c57 Merge pull request #183 from alex-gh/event_area_rework
Events can now strike all areas instead of few select ones
2014-04-20 14:07:27 +02:00
alex-gh
8a9130026a Events can now strike all areas instead of few select ones 2014-04-20 14:04:15 +02:00
alex-gh
66829f8eb6 Tweaked random event chances 2014-03-24 04:36:20 +01:00
Rob Nelson
e887dbe9b6 Fix rad alert lighting. 2014-03-22 06:25:41 -04:00
ZomgPonies
8a5311fd66 Fixing Regens fuckups 2014-03-20 13:27:43 -04:00
Regen
f3b2f7d8f5 Added command alert for mass hallucination event 2014-03-20 16:38:02 +01:00
Regen
167a7f3546 Revert "Added command alert for mass hallucination event"
This reverts commit b20d5d49d7.
2014-03-20 16:35:51 +01:00
Regen
b20d5d49d7 Added command alert for mass hallucination event 2014-03-20 16:31:08 +01:00
alex-gh
f1253d0466 Tweaked random event chances. 2014-03-09 13:46:07 +01:00
alex-gh
d2448ebc14 Changed RBI to be less round ending 2014-03-09 13:42:57 +01:00
ZomgPonies
1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Rob Nelson
5ce97a7d25 More DNA fixes. 2014-02-07 20:56:21 -05:00
Fox-McCloud
4cd875c88a Various Tweaks and Fixes
Adds a replacement for Doctor's Delight (For Syndicakes, valid salad,
etc), fixed chem dispenser NanoUI sizing, and change plasma color from
orange to the canonical purple.
2014-02-02 06:27:13 -05:00
ZomgPonies
94e3a312cb Merge pull request #141 from alex-gh/vending_event_rebalanced
Lowered the vending machine explosion radius, added lag mitigation
2014-01-31 19:26:39 -08:00
alex-gh
f6b16135f9 Added biomass random event 2014-01-31 18:14:26 +01:00
alex-gh
a420307065 tweaked dynamic event probablilities, removed broken money hacker event for now 2014-01-31 18:03:27 +01:00
alex-gh
c435c4bc19 Lowered the vending machine explosion radius, added lag mitigation 2014-01-31 17:40:21 +01:00
alex-gh
45a7b2ceb3 Lowered amout of hostile machines in the brand intelligence event, hightened explosion range 2014-01-29 21:17:31 +01:00
SamCroswell
673948a003 Preparing Ninjas to be implemented
Tweaks and fixes, as well as the removal of some of my unfinished works,
to Ninja so in preparation for their implementation. Also a few Telesci
fixes.
2014-01-28 12:38:00 -05:00
Vincent
7b58cc04b2 Gives mobs a "fall" proc for the transition between falling and standing. This is not for the rotation code, which occurs on both falling and rising.
Adds a variable to hats to determine how likely they are to fall off.  Makes them fall off with the given probability when disarmed (some percentage of the time) or when the character falls.  Space helmets, bio hoods, helmets, radiation helmets, etc, are unlikely to fall off

Conflicts:
	code/game/gamemodes/cult/cult_items.dm
	code/modules/clothing/clothing.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/clothing/head/helmet.dm
	code/modules/clothing/head/jobs.dm
	code/modules/clothing/head/misc.dm
	code/modules/clothing/head/misc_special.dm
	code/modules/clothing/suits/bio.dm
	code/modules/clothing/suits/utility.dm
	code/modules/events/tgevents/holiday/xmas.dm
	code/modules/mob/mob.dm
2014-01-24 00:16:46 -05:00
Rob Nelson
02d01626fb Fix M_FAT'd strings. 2014-01-21 23:00:16 -05:00
Rob Nelson
f44ff1d7aa Standardize FAT
Conflicts:
	code/modules/client/preferences.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/simple_animal/constructs.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_grab.dm
2014-01-21 22:57:10 -05:00
Rob Nelson
1b2d09bb2d More fixings.
Conflicts:
	code/game/machinery/computer/medical.dm
2014-01-20 01:09:03 -05:00
ZomgPonies
11f32fba24 Nerfed amount of spiders 2014-01-19 21:01:07 -05:00
Incoming
048ed6e9fd [tumblr approved] Sausage Party Reduction
*Lets adamantine golems and ninjas generate female where before they were generated exclusively male.

The ninja spacesuit has a coded in female variant that has existed forever but was not actually used. It only shows up upon suit ACTIVATION because (?:?:?)|\|i|\|j4c0d3(?:?:?).

Likewise female adamantine golems have their own sprites and can show up in staff of change shots, but ones generated from the rune were always male.

This does NOT effect admin summoned unknown humans, those are all still male.

Conflicts:
	code/modules/events/tgevents/ninja.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
2014-01-14 22:55:39 -05:00