Commit Graph

6807 Commits

Author SHA1 Message Date
ZomgPonies
27950d0542 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-02-10 07:08:48 -05:00
Loganbacca
f4eb9aea73 Bullet inscriptions
- Can inscribe text into bullets by using a screwdriver on a bullet casing
- Does not work on non-metal type bullets (i.e. rubber bullets, beanbags, stunshots, etc)
- Added weakbullet subtypes "rubber bullet" and "beanbag" with appropriate names

Conflicts:
	code/modules/projectiles/ammunition/bullets.dm
	code/modules/projectiles/projectile/bullets.dm
2014-02-10 07:07:49 -05:00
Ravensdale
5eab43b3d2 Tweak APC self-naming so they read better when examined or interacted
with. Thanks Sky for the suggestion and Mloc for the why.
2014-02-10 07:02:18 -05:00
Ravensdale
163f3ad5c4 Self-naming APC's! Now even mapped in APC's will rename themselves
depending on what zone they're in. Makes more mapping sanity.
2014-02-10 07:02:06 -05:00
Segrain
3b86b29063 Check for verb removal. 2014-02-10 07:01:30 -05:00
Zuhayr
6302573ed3 Fixes #4223
Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/human_defense.dm
2014-02-10 07:00:58 -05:00
Zuhayr
56e71df462 Generalized yank_out_object(). 2014-02-10 06:53:25 -05:00
Loganbacca
c58f30564f Fixed shrapnel embedding
Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
2014-02-10 06:53:09 -05:00
ZomgPonies
ceb322c1d0 Merge pull request #149 from alex-gh/vg_cherry-picks
VG update_icon optimizations for APCs and canisters.
2014-02-08 20:47:03 -05:00
Regen
2abd278744 Heavy laser buff and new sniper projectile
Boosted the heavy laser to do 45 damage instead of 40, making it
slightly better than the standar laser.
Made the energy drain slightly less on mechs
Added a more slim projectile to the sniper rifle, the old fruit shot was
to fat
2014-02-08 13:20:59 +01:00
Rob Nelson
5ce97a7d25 More DNA fixes. 2014-02-07 20:56:21 -05:00
ESwordTheCat
2b627d29e9 Missed the comment for line (/obj/machinery/apc/update_icon()). 2014-02-07 06:51:56 +01:00
ESwordTheCat
8930ca5b58 "Else" clause removal (/obj/machinery/apc/update_icon()). 2014-02-07 06:51:33 +01:00
Rob Nelson
c86063c271 Fix genetics spells not working. GG for not using panel variable, nerds. 2014-02-06 23:52:20 -05:00
ZomgPonies
52f7f84999 Diona fix 2014-02-06 23:51:34 -05:00
SamCroswell
bd26d1b0b7 Various Pulse Rifle Fixes 2014-02-06 23:10:02 -05:00
ZomgPonies
96c45dd6a4 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-02-06 03:23:43 -05:00
ZomgPonies
30741408d8 Merge pull request #147 from Fox-McCloud/Blood-Loss-Rebalance
Blood loss rebalance
2014-02-06 03:23:28 -05:00
ZomgPonies
05feddb2db Merge pull request #146 from SamCroswell/master
Ported 'Add Reagents' Verb for VV from /TG/
2014-02-06 03:23:17 -05:00
SamCroswell
7442282b08 Ninja and DS Mass Driver fixes 2014-02-05 23:02:44 -05:00
Segrain
bde40bd95e Surgery tracking. 2014-02-05 22:54:51 -05:00
ZomgPonies
95a0c8f7e3 compile fix 2014-02-05 22:53:46 -05:00
Ccomp5950
27b4fa0001 Mouse Attack_Logs disabled. Admins rejoice.
No more mice in disposals spamming the hell out of admins everytime someone flushes items.

Conflicts:
	code/modules/mob/living/living_defense.dm
2014-02-05 22:53:24 -05:00
Fox-McCloud
73e3773ccb Blood Loss Rebalance
Makes the middle blood loss stage have slightly different flavortext.

Makes the final stage seem more cumulative of the prior's effects and
removes the silly toxin damage.
2014-02-04 08:29:02 -05:00
ZomgPonies
74c3c6e83b compile fix 2014-02-04 03:09:04 -05:00
Rob Nelson
75a5337996 Try using backpack for failed item storage first.
Conflicts:
	code/modules/mob/mob.dm
2014-02-04 03:08:37 -05:00
ZomgPonies
77417edf6e Revert "New fonts work first iteration"
This reverts commit 172a4dfc51.
2014-02-04 02:47:14 -05:00
ZomgPonies
f6fd5b4fd9 Fix blood runtime 2014-02-04 00:54:25 -05:00
ZomgPonies
172a4dfc51 New fonts work first iteration 2014-02-04 00:54:24 -05:00
ZomgPonies
3cedb27fe6 Bugfixes 2014-02-03 18:33:05 -05:00
Loganbacca
1c38b32ee4 Broken heart fix
Code was using a switch with variables in it. This doesn't work.
Replaced it with an if..else sequence.

Thanks to the guys from Paradise for finding this.

Note: this only fixes literal heart problems, it won't do anything for relationship issues.

Conflicts:
	code/modules/organs/blood.dm
2014-02-03 01:24:35 -05:00
Fox-McCloud
4cd875c88a Various Tweaks and Fixes
Adds a replacement for Doctor's Delight (For Syndicakes, valid salad,
etc), fixed chem dispenser NanoUI sizing, and change plasma color from
orange to the canonical purple.
2014-02-02 06:27:13 -05:00
RKF45
e7e7001aae New preferences
Conflicts:
	code/modules/mob/new_player/preferences_setup.dm
2014-02-02 01:58:16 -05:00
Zuhayr
1910e1054d Indentation fix. 2014-02-02 00:45:23 -05:00
Zuhayr
0bfa853e76 Fixed some cocked up checks for alien var. 2014-02-02 00:45:01 -05:00
Zuhayr
656eaddbd3 Added some limited support for alien reagent reactions.
Conflicts:
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Reagents.dm
2014-02-02 00:44:44 -05:00
ZomgPonies
564c7bd6ac Fixing up alien reagents 2014-02-02 00:35:51 -05:00
Rob Nelson
f77a0e147b Golem runes use a different method for signing up.
Conflicts:
	code/modules/mob/living/carbon/metroid/metroid.dm
	html/changelog.html
2014-02-01 21:28:17 -05:00
ZomgPonies
e7136ba6b6 Fix cable coil healing synth limb burn 2014-02-01 21:24:54 -05:00
Rob Nelson
17cb2faa3d GC stats 2014-02-01 21:08:30 -05:00
Rob Nelson
dff30f497c Fix borgs and pAIs not being able to use common.
Conflicts:
	code/modules/mob/living/say.dm
2014-02-01 21:07:14 -05:00
Rob Nelson
65792246c5 Allow borgs to fake talking on common, and support wires on more mobs. 2014-02-01 21:04:30 -05:00
ZomgPonies
d7194e7ca0 Merge pull request #143 from SamCroswell/master
Ninja HUD/Messneger Update
2014-02-01 16:48:45 -08:00
SamCroswell
3b515d1899 Ninja HUD Implemented, Thanks Wisewill! 2014-02-01 19:36:00 -05:00
RKF45
02f177ca48 Diona roasts needs cooperation for acid 2014-02-01 19:22:40 -05:00
RKF45
c69ddf76ec Reintroducing the dough-based cooking system.
Conflicts:
	code/modules/food/recipes_microwave.dm
	code/modules/reagents/reagent_containers/food/snacks.dm
	icons/obj/food.dmi
2014-02-01 19:22:22 -05:00
Loganbacca
c8f868669c Tail rendering fix
Spotted this while working on collars code
Moved tail layer before hand layers, so tails don't render over held items
2014-02-01 19:05:28 -05:00
Loganbacca
7918053159 Cleaned collar rendering code
Removed colon
Removed need for collar variable
Corrected TOTAL_LAYERS define

Conflicts:
	code/modules/mob/living/carbon/human/update_icons.dm
2014-02-01 19:05:12 -05:00
Loganbacca
695726b36f Suit collars
Adds a collar overlay above the helmet layer if the suit has one
Suit needs an identically named sprite in icons/mob/collar.dmi
Suit also needs 'collar = 1' set in utility.dm

Trenchcoats are go!

Conflicts:
	code/modules/mob/living/carbon/human/update_icons.dm
2014-02-01 19:03:39 -05:00
Ccomp5950
706214f57c Deadchat sanitized so players can't use HTML. 2014-02-01 18:40:27 -05:00