ZomgPonies
27950d0542
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-02-10 07:08:48 -05:00
Loganbacca
f4eb9aea73
Bullet inscriptions
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- Can inscribe text into bullets by using a screwdriver on a bullet casing
- Does not work on non-metal type bullets (i.e. rubber bullets, beanbags, stunshots, etc)
- Added weakbullet subtypes "rubber bullet" and "beanbag" with appropriate names
Conflicts:
code/modules/projectiles/ammunition/bullets.dm
code/modules/projectiles/projectile/bullets.dm
2014-02-10 07:07:49 -05:00
Ravensdale
5eab43b3d2
Tweak APC self-naming so they read better when examined or interacted
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with. Thanks Sky for the suggestion and Mloc for the why.
2014-02-10 07:02:18 -05:00
Ravensdale
163f3ad5c4
Self-naming APC's! Now even mapped in APC's will rename themselves
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depending on what zone they're in. Makes more mapping sanity.
2014-02-10 07:02:06 -05:00
Segrain
3b86b29063
Check for verb removal.
2014-02-10 07:01:30 -05:00
Zuhayr
6302573ed3
Fixes #4223
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Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
code/modules/mob/living/carbon/human/human_defense.dm
2014-02-10 07:00:58 -05:00
Zuhayr
56e71df462
Generalized yank_out_object().
2014-02-10 06:53:25 -05:00
Loganbacca
c58f30564f
Fixed shrapnel embedding
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Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
2014-02-10 06:53:09 -05:00
ZomgPonies
ceb322c1d0
Merge pull request #149 from alex-gh/vg_cherry-picks
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VG update_icon optimizations for APCs and canisters.
2014-02-08 20:47:03 -05:00
Regen
2abd278744
Heavy laser buff and new sniper projectile
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Boosted the heavy laser to do 45 damage instead of 40, making it
slightly better than the standar laser.
Made the energy drain slightly less on mechs
Added a more slim projectile to the sniper rifle, the old fruit shot was
to fat
2014-02-08 13:20:59 +01:00
Rob Nelson
5ce97a7d25
More DNA fixes.
2014-02-07 20:56:21 -05:00
ESwordTheCat
2b627d29e9
Missed the comment for line (/obj/machinery/apc/update_icon()).
2014-02-07 06:51:56 +01:00
ESwordTheCat
8930ca5b58
"Else" clause removal (/obj/machinery/apc/update_icon()).
2014-02-07 06:51:33 +01:00
Rob Nelson
c86063c271
Fix genetics spells not working. GG for not using panel variable, nerds.
2014-02-06 23:52:20 -05:00
ZomgPonies
52f7f84999
Diona fix
2014-02-06 23:51:34 -05:00
SamCroswell
bd26d1b0b7
Various Pulse Rifle Fixes
2014-02-06 23:10:02 -05:00
ZomgPonies
96c45dd6a4
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-02-06 03:23:43 -05:00
ZomgPonies
30741408d8
Merge pull request #147 from Fox-McCloud/Blood-Loss-Rebalance
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Blood loss rebalance
2014-02-06 03:23:28 -05:00
ZomgPonies
05feddb2db
Merge pull request #146 from SamCroswell/master
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Ported 'Add Reagents' Verb for VV from /TG/
2014-02-06 03:23:17 -05:00
SamCroswell
7442282b08
Ninja and DS Mass Driver fixes
2014-02-05 23:02:44 -05:00
Segrain
bde40bd95e
Surgery tracking.
2014-02-05 22:54:51 -05:00
ZomgPonies
95a0c8f7e3
compile fix
2014-02-05 22:53:46 -05:00
Ccomp5950
27b4fa0001
Mouse Attack_Logs disabled. Admins rejoice.
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No more mice in disposals spamming the hell out of admins everytime someone flushes items.
Conflicts:
code/modules/mob/living/living_defense.dm
2014-02-05 22:53:24 -05:00
Fox-McCloud
73e3773ccb
Blood Loss Rebalance
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Makes the middle blood loss stage have slightly different flavortext.
Makes the final stage seem more cumulative of the prior's effects and
removes the silly toxin damage.
2014-02-04 08:29:02 -05:00
ZomgPonies
74c3c6e83b
compile fix
2014-02-04 03:09:04 -05:00
Rob Nelson
75a5337996
Try using backpack for failed item storage first.
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Conflicts:
code/modules/mob/mob.dm
2014-02-04 03:08:37 -05:00
ZomgPonies
77417edf6e
Revert "New fonts work first iteration"
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This reverts commit 172a4dfc51 .
2014-02-04 02:47:14 -05:00
ZomgPonies
f6fd5b4fd9
Fix blood runtime
2014-02-04 00:54:25 -05:00
ZomgPonies
172a4dfc51
New fonts work first iteration
2014-02-04 00:54:24 -05:00
ZomgPonies
3cedb27fe6
Bugfixes
2014-02-03 18:33:05 -05:00
Loganbacca
1c38b32ee4
Broken heart fix
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Code was using a switch with variables in it. This doesn't work.
Replaced it with an if..else sequence.
Thanks to the guys from Paradise for finding this.
Note: this only fixes literal heart problems, it won't do anything for relationship issues.
Conflicts:
code/modules/organs/blood.dm
2014-02-03 01:24:35 -05:00
Fox-McCloud
4cd875c88a
Various Tweaks and Fixes
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Adds a replacement for Doctor's Delight (For Syndicakes, valid salad,
etc), fixed chem dispenser NanoUI sizing, and change plasma color from
orange to the canonical purple.
2014-02-02 06:27:13 -05:00
RKF45
e7e7001aae
New preferences
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Conflicts:
code/modules/mob/new_player/preferences_setup.dm
2014-02-02 01:58:16 -05:00
Zuhayr
1910e1054d
Indentation fix.
2014-02-02 00:45:23 -05:00
Zuhayr
0bfa853e76
Fixed some cocked up checks for alien var.
2014-02-02 00:45:01 -05:00
Zuhayr
656eaddbd3
Added some limited support for alien reagent reactions.
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Conflicts:
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents.dm
2014-02-02 00:44:44 -05:00
ZomgPonies
564c7bd6ac
Fixing up alien reagents
2014-02-02 00:35:51 -05:00
Rob Nelson
f77a0e147b
Golem runes use a different method for signing up.
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Conflicts:
code/modules/mob/living/carbon/metroid/metroid.dm
html/changelog.html
2014-02-01 21:28:17 -05:00
ZomgPonies
e7136ba6b6
Fix cable coil healing synth limb burn
2014-02-01 21:24:54 -05:00
Rob Nelson
17cb2faa3d
GC stats
2014-02-01 21:08:30 -05:00
Rob Nelson
dff30f497c
Fix borgs and pAIs not being able to use common.
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Conflicts:
code/modules/mob/living/say.dm
2014-02-01 21:07:14 -05:00
Rob Nelson
65792246c5
Allow borgs to fake talking on common, and support wires on more mobs.
2014-02-01 21:04:30 -05:00
ZomgPonies
d7194e7ca0
Merge pull request #143 from SamCroswell/master
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Ninja HUD/Messneger Update
2014-02-01 16:48:45 -08:00
SamCroswell
3b515d1899
Ninja HUD Implemented, Thanks Wisewill!
2014-02-01 19:36:00 -05:00
RKF45
02f177ca48
Diona roasts needs cooperation for acid
2014-02-01 19:22:40 -05:00
RKF45
c69ddf76ec
Reintroducing the dough-based cooking system.
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Conflicts:
code/modules/food/recipes_microwave.dm
code/modules/reagents/reagent_containers/food/snacks.dm
icons/obj/food.dmi
2014-02-01 19:22:22 -05:00
Loganbacca
c8f868669c
Tail rendering fix
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Spotted this while working on collars code
Moved tail layer before hand layers, so tails don't render over held items
2014-02-01 19:05:28 -05:00
Loganbacca
7918053159
Cleaned collar rendering code
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Removed colon
Removed need for collar variable
Corrected TOTAL_LAYERS define
Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
2014-02-01 19:05:12 -05:00
Loganbacca
695726b36f
Suit collars
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Adds a collar overlay above the helmet layer if the suit has one
Suit needs an identically named sprite in icons/mob/collar.dmi
Suit also needs 'collar = 1' set in utility.dm
Trenchcoats are go!
Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
2014-02-01 19:03:39 -05:00
Ccomp5950
706214f57c
Deadchat sanitized so players can't use HTML.
2014-02-01 18:40:27 -05:00