Commit Graph

226 Commits

Author SHA1 Message Date
jack-fractal 05da6ed973 adding modifications to cult mode, working spirits, and mask transformation procs
Conflicts:
	code/game/gamemodes/cult/runes.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_movement.dm
2014-05-15 05:16:13 -04:00
Jeremy Liberman bd249e3a53 Mutiny Mode
Conflicts:
	code/__HELPERS/time.dm
	code/controllers/hooks-defs.dm
	code/controllers/hooks.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/podmen.dm
	code/modules/admin/player_panel.dm
	code/modules/client/preferences.dm
	code/modules/mob/living/carbon/brain/brain_item.dm
	code/modules/mob/living/carbon/human/death.dm
	code/modules/mob/living/login.dm
	code/modules/mob/mob.dm
	code/modules/security levels/keycard authentication.dm
	code/setup.dm
	icons/mob/mob.dmi
2014-05-15 01:01:54 -04:00
Zuhayr 43e60ab01e Armalis gear and mob icons, plus sonic cannon.
Added sonic cannon skeleton code.

Noise cannon fire sound, Vox shriek sound.

Added Vox Armalis species.

Swapped vox breath mask over to species_restricted check.

Added Vox Armalis gear.

Added a random shriek effect to Vox and Vox Armalis speech.

Added quickspawn Vox Armalis definition.

Vox shriek sound effect. Thought I committed this earlier.

Added r_hand and l_hand icon_overwrite checks.

More work on Armalis. Added gut() and leap() human procs.

Adding/fixing up the leap() and gut() verbs, and a LEAPING status_flag for human/Bump().

Fixing some missing pixels in the armalis tail.

Almost forgot to whitelist armalis...

Conflicts:
	code/modules/clothing/spacesuits/alien.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	icons/mob/suit.dmi
	icons/obj/clothing/gloves.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/shoes.dmi
	icons/obj/gun.dmi
2014-05-14 18:24:01 -04:00
alex-gh ca9d735b23 Map fixes - mostly disposals 2014-05-12 15:51:12 +02:00
Ccomp5950 970525d065 Adds Mentors.
Adds a config option MENTORS which sets the variable config.mods_are_mentors
Adds a rights level of R_MENTOR which gets msay, private message, aghost, notes, and a new proc for checking for new players (requires database support).

If the confic option for mentors is set then

	the ckeys listed in moderators.txt file will instead be set as mentors, you can still make moderators by adding them in admins.txt

	staffwho will show Mentors instead of Moderators as the heading above the listing of non-admins.

Also:  Players now get a message gently reminding them to click the name of the staff member to reply instead of ahelping over and over.

Conflicts:
	code/controllers/configuration.dm
	code/game/verbs/who.dm
	code/modules/admin/admin_ranks.dm
	config-example/config.txt
2014-05-04 21:37:37 -04:00
Ccomp5950 143016dd07 Code effeciency project: HUD items rewrite
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm

Conflicts:
	code/modules/mob/living/living.dm

Conflicts:
	code/__HELPERS/mobs.dm
	code/datums/mind.dm
	code/game/objects/items/weapons/implants/implanter.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defines.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/virus2/helpers.dm
	code/setup.dm
	icons/mob/hud.dmi
2014-04-29 20:34:28 -04:00
suethecake 10b7a2e8d9 Initial commit containing all the necessary code files that allow Tajaran, Unathi, and Skrell to change both their hair and body color to match. NO MORE GREEN/GREY!
Conflicts:
	code/modules/client/preferences.dm
	code/modules/mob/living/carbon/human/human_defines.dm
	code/modules/mob/living/carbon/species.dm
	code/setup.dm
2014-04-29 13:58:56 -04:00
Rob Nelson 96d90dc28a Update with some bay optimizations for mobs.
Conflicts:
	code/defines/obj.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/organs/blood.dm
	code/modules/organs/organ.dm
	code/modules/organs/organ_external.dm
	code/setup.dm
	compare_report.txt
2014-04-28 21:29:14 -04:00
Rob Nelson 5c8ddf2a31 YOOOOO0U. YOU GOT WHAT AH NEEEEEEEED
Conflicts:
	code/__HELPERS/game.dm
	code/game/machinery/alarm.dm
	code/game/machinery/doors/firedoor.dm
	code/modules/client/preferences_toggles.dm
	code/setup.dm
	maps/tgstation.2.1.0.0.1.dmm
2014-03-11 02:28:58 -04:00
Ccomp5950 1e5514e27e Code effeciency project: HUD items rewrite
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm

Conflicts:
	code/__HELPERS/mobs.dm
	code/game/objects/items/weapons/implants/implanter.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defines.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/virus2/helpers.dm
	code/setup.dm
	icons/mob/hud.dmi
2014-03-10 08:07:29 -04:00
Rob Nelson 71c07e208a Improved creature AI and random mob spawning in caves.
Also equipment lockers.

Conflicts:
	code/game/objects/items/weapons/cards_ids.dm
	code/modules/mining/materials.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/ores_coins.dm
	code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
	code/modules/projectiles/ammunition/bullets.dm
	code/modules/projectiles/guns/energy/special.dm
	compare_report_tg.txt
	icons/obj/device.dmi
	icons/obj/mining.dmi
	icons/obj/vehicles.dmi
	maps/tgstation.2.1.0.0.1.dmm
	maps/vgstation1.0.0.dmm
2014-02-16 04:40:18 -05:00
ZomgPonies c9b19f5f24 Fix skeleton flags 2014-01-31 22:26:10 -05:00
ZomgPonies 3633c2dcb7 Fixed some broken flags 2014-01-29 23:31:22 -05:00
Zuhayr 8c5ad54e0f Recommitting a ton of files as one commit due to needing to reset this repo to an earlier point in the log. Full changes in PR.
Conflicts:
	code/game/objects/items/weapons/implants/implant.dm
	code/modules/admin/verbs/vox_raiders.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/monkey/diona.dm
	code/modules/mob/living/carbon/species.dm
2014-01-28 15:30:20 -05:00
ZomgPonies 7014f6f83e More fixes to text2speech 2014-01-27 16:58:52 -05:00
ZomgPonies 808143f976 Final text2voice commit 2014-01-27 13:03:25 -05:00
Rob Nelson 559700a58b Added a bunch of new goon powers.
Conflicts:
	code/modules/mob/living/carbon/human/emote.dm
2014-01-26 14:48:33 -05:00
Rob Nelson 7892eeb7cc Standardize LASER, NOCLONE, and HUSK
Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/modules/mob/living/carbon/human/death.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson f44ff1d7aa Standardize FAT
Conflicts:
	code/modules/client/preferences.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/simple_animal/constructs.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_grab.dm
2014-01-21 22:57:10 -05:00
Rob Nelson d49e6d3bf4 Standardize CLUMSY
Conflicts:
	code/game/jobs/job/civilian.dm
	code/game/objects/items/weapons/defib.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/modules/mob/living/silicon/robot/component.dm
	code/modules/reagents/reagent_containers/syringes.dm
2014-01-21 22:49:22 -05:00
Rob Nelson 22a2df1115 Standardize HULK.
Conflicts:
	code/game/mecha/mecha.dm
	code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
Rob Nelson dd8c8c12ab Standardize XRAY.
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:37:37 -05:00
Rob Nelson 95cc6a27b5 Standardize mutation constants, remove ambiguity, remove non-implemented muts.
Conflicts:
	code/_onclick/click.dm
	code/game/dna/genes/powers.dm
	code/game/machinery/wishgranter.dm
	code/modules/mob/living/carbon/alien/alien.dm
	code/modules/mob/living/carbon/alien/humanoid/life.dm
	code/modules/mob/living/carbon/alien/larva/life.dm
	code/modules/mob/living/carbon/human/examine.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_movement.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/living/damage_procs.dm
	code/modules/mob/living/living.dm
	code/modules/power/lighting.dm
	code/modules/reagents/Chemistry-Recipes.dm
	code/setup.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:36:19 -05:00
Rob Nelson ace34c60b0 DNA2: New powers from Paradise's release of Goon's genetic code. Also added lisp disability.
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	html/changelog.html
2014-01-20 02:10:58 -05:00
Rob Nelson b5a1eff678 Add ghost radio
Conflicts:
	code/modules/client/preferences.dm
	code/world.dm
2014-01-17 13:10:00 -05:00
ZomgPonies 4f405f2ed7 A few numbers change for reagents 2014-01-11 01:51:31 -05:00
Zuhayr f9b8c01c65 Implemented IS_SLOW. 2014-01-07 00:01:52 -05:00
Zuhayr e09a00fe0e Fixed a duplicate definition bug with WHITELISTED.
Conflicts:
	code/modules/client/preferences.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/new_player/new_player.dm
	code/setup.dm
2014-01-06 23:59:21 -05:00
Zuhayr 2c677b2e48 Reusing some unused flags in species.
Conflicts:
	code/setup.dm
2014-01-06 23:35:14 -05:00
ZomgPonies af92092f64 Fixed Slimaggedon spawning -- Uses antag menu 2014-01-04 22:11:16 -05:00
Nanai bf9ba0f658 Added and Adjusted Chemicals
Fixes with the changes of eyes to internal organs with Imidazoline and the surgery.

New chemicals:
Peridaxon, Potassium Chloride, and Potassium Chlorophoride. Peridaxon: Internal organ healing chemical; 2Bicard+2Clonex(plasma catalyst). Potassium Chloride: Stops hearts for medical in overdose; Salt+Potassium, Potassium Chlorophoride: Stops hearts right proper; PotassiumChloride+Plasma+Chloral Hydrate.

Chloral Hydrate and Soporific changes
Made chloral hydrate less instakill(nerfed), but a toxic dropper without blackscreen. Soporific buffed, but less blackscreen sleeping applied.

Conflicts:
	code/modules/reagents/Chemistry-Reagents.dm
	code/setup.dm
2014-01-04 15:59:22 -05:00
ZomgPonies 3a88f33e0c Fixed up and re-added powerarmor 2013-12-28 17:21:25 -05:00
ZomgPonies 58afd403a9 Moving some defines over to setup 2013-12-28 08:58:12 -05:00
ZomgPonies 21666af24d Organ/Surgery Overhaul Part 2 2013-12-19 08:59:02 -05:00
ZomgPonies 87c56b4b23 Vampire commit 2 2013-12-14 05:19:54 -05:00
ZomgPonies 912601a30d Vampire Gamemode! 2013-12-13 19:38:49 -05:00
ZomgPonies 82104d9565 New Security Levels 2013-11-26 03:22:12 -05:00
ZomgPonies 227f4a1bc0 I guess slime people are now live. 2013-11-24 09:48:38 -05:00
ZomgPonies 29114f7bb3 Added appearance bans granularity option 2013-11-24 02:47:56 -05:00
ZomgPonies 0e201cc4a5 Going back to BS12 ZAS, permanently 2013-11-08 09:51:22 -05:00
ZomgPonies 0227baa319 Reverting ZAS back to /vg/ style 2013-11-07 07:13:27 -05:00
ZomgPonies e4a82dfda8 ZAS switched from /vg/ to BS12 2013-11-06 20:21:59 -05:00
ZomgPonies 36c7fa3dcd computer3 merge 2013-11-03 14:18:54 -05:00
ZomgPonies 00b101d7f2 Seperated ID and PDA slots 2013-11-01 13:28:58 -04:00
ZomgPonies 6a073828f5 Slime people commits 2013-10-21 05:25:37 -04:00
ZomgPonies b01b0c962f Slime people species 2013-10-20 20:19:05 -04:00
ZomgPonies 5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
ZomgPonies 771de60525 Optimizations and bugfixes galore 2013-10-08 10:32:47 -04:00
ZomgPonies aa79d1323b Added Vox and Kidan as unlockable Karma species 2013-10-04 02:57:42 -04:00
ZomgPonies f841903433 Antmen buff 2013-09-30 01:14:25 -04:00