Tested and it turns out it looks pretty good. The purpose of this commit
is that most of the facial markings work quite well together in pairs
given proper colouring and can look pretty sweet, so why not
Turns horns into head accessories, fixes some species checks, gets
Tajara and Vulpkanin into the mix, ensures the system cannot be
exploited, adds species-specific body markings for Tajara, Vulpkanin and
Unathi.
I'd missed this bit before where for the preview icon (only) it was
still using the skin colour to generate the horns. Fixed it up so the
preview icon is accurate.
Cuts tail markings to be implemented in another PR, adds the ability to
change the horn colour independent of the body colour and reworks the
code accordingly, drops the preferences_savefile.dm as it's unused
(@crazylemon64), adds some species checks just for uniformity
Breaks Facial Hair updates into their own proc and puts facial hair on
its own layer.
Works through everything that calls update_hair with the intention of
updating facial hair and adds update_fhair
Fixes the sprite names and colouring on all 'facial' and 'body marking'
aspects.
Fixes/implements proper ID photo/preferences preview picture generation.
To do: Tail marking customization possible rework, gutting in the
meantime
Adds all Santa mobs to the global blocked_mobs list
- Will prevent gold cores and rifts from spawning stage 2 santas
Gives Final Form Santa (Stage 4) a small buff to health and minimum
damage
- All other stages left unchanged, Stage 4 was just a bit lackluster for
a "final form"
Fixes melee snowmen not ever dropping the brand new CANDY SWORD. They
now will have a 50% chance.
- It's a sharpened candy cane. Festive and painful.
- Ranged snowmen do not drop the candy sword, as they don't carry a
weapon.
I was a bit sketched out 'cause #2910 changed some files that this PR
deals with, so I made changes to accommodate that which was done in
#2910.
tl;dr this pr won't mess with the work done in #2910 now
Cleaned up the code a bit
- Fewer death proc defines
- Cleaner away mission list
- Slightly increased the time between Santa's "death" and next form (0.5
-> 1.0 seconds)
- Made the victory announcement slightly more visible among other
messages
Santa has refused to deliver presents to the NSS Cyberiad for an unknown
reason.
Meanwhile, a distress beacon is received from the North Pole, on an
unencrypted Syndicate frequency. Apparently, Christmas Eve was anything
but a silent night.
A rogue operative seems to have infiltrated the North Pole and attempted
to coerce Santa into removing him from the Naughty List, but his plans
may have backfired. Santa has finally snapped, and must be put down in
order for the crew to receive their gifts this year.
The gateway has been reconfigured to lock onto the general location of
the distress signal, and will not lock on to any other destinations
until after Christmas has passed. Be warned, however, that the frozen
north is far from hospitable, and a variety of dangers await you beyond
the safety of the blast doors.
This mission will offer some new challenges, and is designed to be
undertaken by a squad of players. Will your team be able to put Father
Christmas to rest and rescue the presents, or will you meet your demise
in the freezing tundra?