Commit Graph

28085 Commits

Author SHA1 Message Date
McRamon a9d36a6028 Bookcase rework/resprite (#28003)
* first test

* hmmm

* lets see

* new shelves

* crafting

* deconstruction

* fixes

* more crafting
2025-01-18 17:58:01 +00:00
PollardTheDragon 8e254c4c2a Makes Nanofrost Pretty (#28016)
* No more ugly

* Resprites the cryo anomaly too

* Update code/modules/mod/modules/modules_engineering.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-18 17:57:02 +00:00
Drsmail 4d7e14fc1f [FIX] Fix for a runtime error in deathsquad.dm (#28012)
* Admins can change AI laws in Death Squad  spawn event

* Refactored some text

* Adds ERT coms to an ai and cyborgs

* Spelling

Thanks Christasmurf

Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* high-importance style text on laws update

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Laws uppdate + sound

* Update sound to much much bette one, made by dj-34

* Removed old comment

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Fix cyborg radio and refactor how ai gets his

* Fix cyborg radio and refactor how ai gets his

* Removed empty lines

* spelling

Co-authored-by: Mira <42539014+MiraHell@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

---------

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Mira <42539014+MiraHell@users.noreply.github.com>
2025-01-18 17:54:59 +00:00
Mira 66c663b5b1 poor borgs (#28013) 2025-01-18 17:53:00 +00:00
ExusA d0982f9b30 Cheeseboard Crate (#28000)
* Add Cheese Crate

* newline fix
2025-01-18 17:47:40 +00:00
Charlie Nolan f907e8a856 Re-buff immovable rods (#27985)
* Re-buff immovable rods

* More deadly collisions.
2025-01-18 17:46:16 +00:00
asciodev 93ed0f096d Refactors AI / camera eyes and slows holopad holograms to walk speed (#25078)
* Refactor/deduplicate camera eye code

Camera Eyes previously had duplicated logic across several files. This
change uncooks the spaghetti. Additionally, half-baked support for TG's
multicam feature has been removed, as it was not functional or in use.

* lets ff now

* Camera Eye refactor fixes and finishing touches

This change completes a refactor of AI eyes, which were previously used
by xenobio consoles, syndicate and abductor camera consoles, shuttle
docking computers, holograms, and, of course, the AI. Duplicated logic
has been extracted to an abstract base mob, /mob/camera/eye, from which
new types for each of the above now derive.

Functionality is largely the same, with only a few minor cosmetic
differences (i.e. camera eyes are now appropriately named given their
type and user), as well as a quality-of-life enhancement for holograms,
slowing their movement speed to base run speed to prevent users from
accidentally zooming out of calls.

* Camera eye refactor: Fix AI acceleration toggle

The acceleration toggle was broken in the camera eye refactor, as
previously the boolean was stored on the AI rather than its eye. This
change fixes that.

* Camera eye refactor: Fix syndicate cam visibility

With the camera eye refactor, the syndicate advanced camera consoles
lost the ability to view maintenance tunnels and other areas without
active cameras, seeing static in their place instead (as all other
cameras do). This change reinstates the original behavior.

* Camera eye refactor: Convert spaces to tabs

* Camera eye refactor: Fix CRLF

* Apply suggestions from code review

General minor code quality improvements suggested by GDNgit

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Apply suggestions from code review

Rename parameter names to avoid src accesses, remove an ambiguous and
unused mob_define and holopad range variable from a previous WIP, change
the for loop in /mob/camera/eye/relaymove to a for-to loop, and change
the chat message warning, sent when an AI Eye is created on an AI that
already has one, to a stack trace

* Adds toggle to AI commands for fast holograms

* Refactor ripped Hologram Eye relaymove

Previously, the relaymove proc for hologram eyes was redundant and
nearly impossible to read. It has been separated out into a few
different named procs, and has had its use of `spawn` removed.

* Remove unnecessary src access

* Fix bug involving shuttle placement outlines

The camera eye refactor that this commit is a part of introduced a bug
that prevented shuttle placement outlines from showing up on first use
of the shuttle console. This change fixes that bug.

* Unrevert some changes from #26306 lost in merge

* Remove erroneous free xray vision on advanced cams

* Autodoc camera acceleration vars

* Remove redundant null var initialization per code review

Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>

* Changed variables to camel_case, autodocs, cleanup

Changed a number of camera eye-related variables to camel_case style,
added appropriate autodoc comments, as per code review. Also removed an
unused cameranet function, modified the call signature of a cameranet
function to be more semantic, and changed a qdel-on-initialize in camera
eyes to return INITIALIZE_HINT_QDEL instead.

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Remove stray qdel(src) per code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>

---------

Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-17 18:22:43 +00:00
Mira dac57002ff [PORT] Add mantis blades (new traitor item) (#27594)
* add mantis blades

* fix nuclear only

* fix .dme edit

* fix linter

* new attack chain

* maybe fix linter

* add NT mantis blade to syndicate 6

* newline

* add list

* fix nested types

* ability to pry open doors with two blades

* Update code/game/machinery/doors/airlock.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* requested changes

* remove transform

* replace sleep with addtimer

* Update code/datums/uplink_items/uplink_general.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/datums/uplink_items/uplink_general.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/uplink_kits.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/modules/research/designs/weapon_designs.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/modules/research/designs/weapon_designs.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/modules/surgery/organs/augments_arms.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/modules/surgery/organs/augments_arms.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/modules/surgery/organs/augments_arms.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/modules/surgery/organs/augments_arms.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/modules/surgery/organs/augments_arms.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/modules/surgery/organs/augments_arms.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* add safetys and some cleanup

* return parry sound

* snake case and replace CALLBACK with VARSET_CALLBACK

* move attacking logic and update item and uplink description

* cleanup

* first attempt

* fix conditional statement

* update paradise.dme

* edit whitespace

* signal interceptors

* improve some logic

* oops

* use COMSIG_INTERACTING

* return one whitespace

* subtype for mantis blades

* replace .GetComponent() with signal

* fix typo

* better naming

* attempt_cancel_message and some logic

* split logic

---------

Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
2025-01-17 18:16:59 +00:00
adddfff33 d5b206c146 Adds the handheld mirror to the base contractor loadout. (#27838)
* Update contractor_kit.dm

Adds the handheld mirror.

Signed-off-by: adddfff33 <erikkhafizov56@gmail.com>

* Update code/modules/antagonists/traitor/contractor/items/contractor_kit.dm

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/modules/antagonists/traitor/contractor/items/contractor_kit.dm

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Signed-off-by: adddfff33 <erikkhafizov56@gmail.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-17 01:53:29 +00:00
Erikos fc3f10b0d9 [FIX] SM monitoring console crash (#27971)
* Silly double negatives.

* value for coeff + contra reccomendation

* simplified logic (thanks funnyman)

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Signed-off-by: Erikos <Erikos66@outlook.com>

---------

Signed-off-by: Erikos <Erikos66@outlook.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
2025-01-17 01:45:37 +00:00
Toastical 166b1d5128 Migrates the hand labeler to the new attack chain (#27400)
* idk what i am doing

* reverts config.toml

* restores test_tiny

* migrates the handlabeler to new attack_chain

* return signals + datum autodoc

* return defines to handlabeler.dm

* trailing newline

* handlabeler goes backpack if no label now

* moved the labeling stuff out of interact_with_atom

* guard clause

---------

Co-authored-by: Toastical <toastical@toaster.com>
Co-authored-by: Toastical <toast@toaster.com>
2025-01-16 18:03:53 +00:00
Charlie Nolan 471383bcc1 Improved Meteor Shields (#27937)
* Improved meteor shield sat control and coverage calculation.

* Cheaper shield satellites.

* Register completion as it happens.

* Corrected a horrible, terrible mistake.

* Update code/game/objects/effects/meteors.dm

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
2025-01-15 19:48:59 +00:00
DGamerL f682d8d5bf New fire colors (#27911) 2025-01-15 14:45:23 +00:00
Charlie Nolan 39fa268f54 Bigger air pumps (#27894)
* Icons for bigger portable pumps.

* Bigger portable pumps.

* Correc bluespace attachments.

* Expanded Engineering ERT Storage
2025-01-15 14:40:24 +00:00
HMBGERDO 700f536172 [s] Replacing Sleep with Paralyze on faint (#27977)
* yes

* undo

* switching to paralyze
2025-01-14 16:51:24 +00:00
Luc c6e1dd6387 [PTBF] Adds hallucination effects to medical and reagent scanners (#27616)
* finally revenge on all those evil doctors

* Adds medical machinery to the hallucination list

* forgor

* spacing

* Update code/game/objects/items/devices/scanners.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* bbetter docs

* Improved health shuffle, add some other silly things for being dead

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-14 16:08:27 +00:00
ExusA 15e8d6cb71 Tweaked diona and fixed slimepeople eyes (#27950)
Removed the human eyes layered on top of dionea, and removed the option to change the color of diona and slimepeople eyes.
2025-01-14 13:41:22 +00:00
Charlie Nolan bb230c3624 Update SIT spawn prompt (#27968)
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
2025-01-13 22:41:39 +00:00
Contrabang 734ec10f98 Updates "Check New Players" verb (#27963)
* updates "Check New Players" verb

* bam
2025-01-13 21:15:53 +00:00
Burzah 56f78b9377 [TM FIRST] 516 Prep/Fixes regarding hrefs (#27960)
* To be TM'd

* mob dropdown fix

* Converts the remaining missing hrefs
2025-01-13 21:04:46 +00:00
DGamerL 19562b2ae6 Update robot_mob.dm (#27964) 2025-01-13 20:15:25 +00:00
Charlie Nolan 7cdbcc43b1 Fix carbon/Destory runtime (#27959)
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
2025-01-13 17:36:51 +00:00
Qwertytoforty a4a92f7aa9 Fixes abstract items showing on mob examine (#27951)
* fuck sorry

* Update code/modules/mob/living/carbon/examine.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-01-12 21:47:36 +00:00
Qwertytoforty bcc794ee3b Rusting off the elements system. Makes rust appliable to turfs, adds heretic rust to revenants. (#27367)
* puts rust on hold

* fixes overlays

* defines it

* need this

* fuck

* never work on conflicts during a rpg

* continue work

* rust works
2025-01-12 20:58:33 +00:00
Charlie Nolan f9c495886b Make AI automated messages log more normally. (#27837)
* Make AI automated messages log more normally.

* Made it a bit more generic.

* Merge error.
2025-01-12 19:12:49 +00:00
DGamerL 848eea75c5 Borg RCD nerf + migration to new attack chain (#27857)
* RCD nerf + migration

* Warrior review

* Fixes weird behaviour
2025-01-12 19:09:46 +00:00
matttheficus 2b178d1561 Update ert_outfits.dm (#27869) 2025-01-12 19:08:31 +00:00
Vladisvell 071a13f9b3 Now lighting is shown on photography (#27752)
* Now light is shown on photography

* Also fixed grass disposition on photos

* Fixes icon ordering

* Simplified atom sorting pipeline for captured atoms

* Applied review suggestions
2025-01-12 18:56:37 +00:00
Drsmail 41889d05a8 [TWEAK] Optional laws for AI and Cyborgs on Death Squad spawn. (#27663)
* Admins can change AI laws in Death Squad  spawn event

* Refactored some text

* Adds ERT coms to an ai and cyborgs

* Spelling

Thanks Christasmurf

Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* high-importance style text on laws update

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Laws uppdate + sound

* Update sound to much much bette one, made by dj-34

* Removed old comment

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

---------

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-12 18:47:41 +00:00
Luc 11b71b3f94 Adds tool information, multiple surgeries to the surgical computer. (#27755)
* draws the owl

* Add tgui code

* improve docs

* Update code/modules/surgery/surgery.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* tgui bundle

* clean up

* Prettier run

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-12 10:21:46 +00:00
DGamerL 956ecf3109 Makes night shift actually save power like it should (#27770)
* Makes night shift actually save power

* Update code/modules/power/lights.dm

Co-authored-by: Mikhail G. <furiorg@gmail.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Bit more power use

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Mikhail G. <furiorg@gmail.com>
2025-01-12 10:15:38 +00:00
DGamerL a8a17134eb Makes some loops use GLOB.ai_list instead of other various lists (#27916)
* Thngy

* Update code/modules/mob/living/silicon/ai/ai_mob.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-12 10:09:30 +00:00
warriorstar-orion 0228b81ff5 Stop portable machines updating their icon every atmos tick (#27941) 2025-01-12 10:08:21 +00:00
Taurtura 5b2d211da9 [PTBF] Adds a new hallucination, Blind Rushers! (#27717)
* adds the hallucination

* makes sure the hallucination looks at the player correctly

* spellin fix

* oh yeah this is much better- wait why are there only two of you now

* A bunch of Gatcha's and DGamer's reviews

* remove is_text stuff because it's not needed at all

* latest reviews + hallucination list reviews

* Update code/modules/hallucinations/effects/blind_rush_hallucination.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Taurtura <141481662+Taurtura@users.noreply.github.com>

* Update code/modules/hallucinations/effects/blind_rush_hallucination.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Taurtura <141481662+Taurtura@users.noreply.github.com>

* adds last hallucination to list

* Update code/modules/hallucinations/effects/blind_rush_hallucination.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Taurtura <141481662+Taurtura@users.noreply.github.com>

---------

Signed-off-by: Taurtura <141481662+Taurtura@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-11 04:03:27 +00:00
warriorstar-orion 3db86c80ac Attack Chain Migration: /turf (#27530)
* Attack Chain Migration: /turf

* don't clobber component/signal vars when copying holodeck turfs

* Attack Chain Migration: /turf

* don't clobber component/signal vars when copying holodeck turfs

* Fixes from first round of testing

* rename signals, add afterattack skip

* Update code/game/turfs/simulated/minerals.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* Add some tests.

* Update code/game/turfs/simulated/minerals.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* fix TM issues

* make soap instantaneous and remove hardcoded sleep

* add sentinel value for obj placement direction choice

* fix tests

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-10 21:15:19 +00:00
BiancaWilkson 699788c035 [PTBF] Wavy Vision (#27674)
* Initial commit

* Finished it up

* adds a define for clarity

* actually adds it to hallucinating

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-10 20:41:17 +00:00
asciodev 74a5c0d0af [PTBF] Adds blob hallucinations in dark areas (#27722)
* [PTBF] Adds blob hallucinations in dark areas

This hallucination looks for dark, unobstructed tiles within view of the
hallucinating target, and gradually expands a blob from one of those
tiles. It also spawns a blob zombie nearby. If the blob zombie knocks
the target down, the target will hallucinate becoming a blob zombie.

* Blob hallucination icon fix/change, add vomit sfx

Blob zombies now appropriately spawn their heads, and as requested in PR
review, the first blob spawned will have a core icon, and will be
accompanied by a vomit sound effect, like actual blobs. Additionally,
the blob zombie will no longer attack the target after already once
knocking them down.

* Apply suggestions from code review

Remove unnecessary nulls
Change return signature of blob_zombie#think to match convention
Set blob_zombie's name in typedef instead of initializer
Declare source_turf in loop body in blob#expand
Add nullchecks and safety check for deleted targets in blob#Destroy
Format blob hallucination colors list
Return qdel hint in blob#Initialize instead of qdeling self

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>

* Prevent blob zombie hallucination name from being overwritten when created

Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>

* DM doesn't like parentheses on their own lines apparently

* Enable dynamic blob hallucination expansion count

Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

---------

Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
2025-01-10 19:38:50 +00:00
Bm0n 1110903044 [PTBF] Adds doppelganger hallucination (#27628)
* commit

* ok this works

* guh

* i need a mapload for this

* ok

* Update code/modules/hallucinations/effects/moderate.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* destroy stuff

* this is broken

* fix

* Update code/modules/hallucinations/effects/moderate.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

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Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-10 19:38:37 +00:00
Ahzpy 74b28f5c64 Bubblish Rework (#27892)
Reworks Bubblish to be a more expressive language.
2025-01-10 19:37:50 +00:00
DGamerL 4f7686a45c Hopefully fixes a runtime (#27920) 2025-01-10 19:37:12 +00:00
Bm0n 43e242a6ef Adds Chameleon Tie (#27840)
* the tie

* colour change

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Co-authored-by: Bmon <no@email.com>
2025-01-10 19:34:59 +00:00
Qwertytoforty 60c00ce0d5 adds the proteon orb. (heretic requirement) (#27705)
* adds the proteon orb.

* oops

* Update code/datums/components/ghost_direct_control.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* revert that

* Update code/game/objects/structures/monster_spawner.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* lewcs stuff

* Update code/game/objects/structures/monster_spawner.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* Update monster_spawner.dm

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Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-10 19:11:53 +00:00
Erikos66 678bb87de3 Fixes demon type for shadow demon vial (#27887)
* now checking for shadow demons.

* damn typepathing

* now using :: to get name. Thanks Lewcc.

* go away silly var (Thanks Contra)

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Erikos66 <Erikos66@outlook.com>

---------

Signed-off-by: Erikos66 <Erikos66@outlook.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-10 19:08:36 +00:00
Christasmurf f97dc588e4 PTBF Backend - Adds further rewards (#27922)
* ptbf rewards

* typepath change

* iconstate
2025-01-10 13:51:42 +00:00
BeagleGaming1 7ed5829208 [PTBF] Adds grenade hallucinations (#27605)
* initial

* that part never worked

* doc

* requested changes

* Update code/modules/hallucinations/effects/moderate.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BeagleGaming1 <56142455+BeagleGaming1@users.noreply.github.com>

* Update code/modules/hallucinations/effects/moderate.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BeagleGaming1 <56142455+BeagleGaming1@users.noreply.github.com>

* requested changes

---------

Signed-off-by: BeagleGaming1 <56142455+BeagleGaming1@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-10 03:19:34 +00:00
MisterMovie 57c3b9b960 [PTBF] Adds custom hallucination descriptions (#27651)
* adds custom hallucination descriptions

* removes useless code comments

* fixes indentation

* a couple of fixes

* Fixes pronoun helper

* more code fixes

* forgot something...

* updates a sentence

* hallucination can actually roll now, increases probability

* fixes indentation

* removes empty line

* resolves merge conflict

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Signed-off-by: MisterMovie <44909173+Accinator50@users.noreply.github.com>
2025-01-10 02:33:46 +00:00
ExusA f63e40231e [PTBF] Adds a new, vent-based hallucination (#27619)
* Adds a new 'vent peek' hallucination.

* Remove blank space

* Apply review changes

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>

* Apply Review Changes

* Add code comment

Adds a commented summary of the hallucination

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Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-01-10 02:31:27 +00:00
ExusA d724ced7b2 Resprites Disks (#27804)
* Resprites disks

Resprites all normal disks, excluding the holodisk used by megafauna hardmode and DVORAK.

* Add feedback for other disk types

* Disks come in more colors

* Restored old nuke disk screen
2025-01-10 02:15:48 +00:00
warriorstar-orion 475d5d4fa5 fix bad judo belt unequip state (#27908) 2025-01-10 02:07:53 +00:00
Toastical c939bbc347 Fixes brain gibberish from attempting to emote (#27901)
* fixes brain gibberish

* brain gibberish proc + touch-ups

* extra line

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Co-authored-by: Toastical <toastical@toaster.com>
Co-authored-by: Toastical <toast@toaster.com>
2025-01-10 02:07:36 +00:00