McRamon
a9d36a6028
Bookcase rework/resprite ( #28003 )
...
* first test
* hmmm
* lets see
* new shelves
* crafting
* deconstruction
* fixes
* more crafting
2025-01-18 17:58:01 +00:00
PollardTheDragon
8e254c4c2a
Makes Nanofrost Pretty ( #28016 )
...
* No more ugly
* Resprites the cryo anomaly too
* Update code/modules/mod/modules/modules_engineering.dm
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-01-18 17:57:02 +00:00
Drsmail
4d7e14fc1f
[FIX] Fix for a runtime error in deathsquad.dm ( #28012 )
...
* Admins can change AI laws in Death Squad spawn event
* Refactored some text
* Adds ERT coms to an ai and cyborgs
* Spelling
Thanks Christasmurf
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
* high-importance style text on laws update
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
* Laws uppdate + sound
* Update sound to much much bette one, made by dj-34
* Removed old comment
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
* Fix cyborg radio and refactor how ai gets his
* Fix cyborg radio and refactor how ai gets his
* Removed empty lines
* spelling
Co-authored-by: Mira <42539014+MiraHell@users.noreply.github.com >
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
---------
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Mira <42539014+MiraHell@users.noreply.github.com >
2025-01-18 17:54:59 +00:00
Mira
66c663b5b1
poor borgs ( #28013 )
2025-01-18 17:53:00 +00:00
ExusA
d0982f9b30
Cheeseboard Crate ( #28000 )
...
* Add Cheese Crate
* newline fix
2025-01-18 17:47:40 +00:00
Charlie Nolan
f907e8a856
Re-buff immovable rods ( #27985 )
...
* Re-buff immovable rods
* More deadly collisions.
2025-01-18 17:46:16 +00:00
asciodev
93ed0f096d
Refactors AI / camera eyes and slows holopad holograms to walk speed ( #25078 )
...
* Refactor/deduplicate camera eye code
Camera Eyes previously had duplicated logic across several files. This
change uncooks the spaghetti. Additionally, half-baked support for TG's
multicam feature has been removed, as it was not functional or in use.
* lets ff now
* Camera Eye refactor fixes and finishing touches
This change completes a refactor of AI eyes, which were previously used
by xenobio consoles, syndicate and abductor camera consoles, shuttle
docking computers, holograms, and, of course, the AI. Duplicated logic
has been extracted to an abstract base mob, /mob/camera/eye, from which
new types for each of the above now derive.
Functionality is largely the same, with only a few minor cosmetic
differences (i.e. camera eyes are now appropriately named given their
type and user), as well as a quality-of-life enhancement for holograms,
slowing their movement speed to base run speed to prevent users from
accidentally zooming out of calls.
* Camera eye refactor: Fix AI acceleration toggle
The acceleration toggle was broken in the camera eye refactor, as
previously the boolean was stored on the AI rather than its eye. This
change fixes that.
* Camera eye refactor: Fix syndicate cam visibility
With the camera eye refactor, the syndicate advanced camera consoles
lost the ability to view maintenance tunnels and other areas without
active cameras, seeing static in their place instead (as all other
cameras do). This change reinstates the original behavior.
* Camera eye refactor: Convert spaces to tabs
* Camera eye refactor: Fix CRLF
* Apply suggestions from code review
General minor code quality improvements suggested by GDNgit
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
* Apply suggestions from code review
Rename parameter names to avoid src accesses, remove an ambiguous and
unused mob_define and holopad range variable from a previous WIP, change
the for loop in /mob/camera/eye/relaymove to a for-to loop, and change
the chat message warning, sent when an AI Eye is created on an AI that
already has one, to a stack trace
* Adds toggle to AI commands for fast holograms
* Refactor ripped Hologram Eye relaymove
Previously, the relaymove proc for hologram eyes was redundant and
nearly impossible to read. It has been separated out into a few
different named procs, and has had its use of `spawn` removed.
* Remove unnecessary src access
* Fix bug involving shuttle placement outlines
The camera eye refactor that this commit is a part of introduced a bug
that prevented shuttle placement outlines from showing up on first use
of the shuttle console. This change fixes that bug.
* Unrevert some changes from #26306 lost in merge
* Remove erroneous free xray vision on advanced cams
* Autodoc camera acceleration vars
* Remove redundant null var initialization per code review
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com >
* Changed variables to camel_case, autodocs, cleanup
Changed a number of camera eye-related variables to camel_case style,
added appropriate autodoc comments, as per code review. Also removed an
unused cameranet function, modified the call signature of a cameranet
function to be more semantic, and changed a qdel-on-initialize in camera
eyes to return INITIALIZE_HINT_QDEL instead.
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Remove stray qdel(src) per code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com >
---------
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com >
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-01-17 18:22:43 +00:00
Mira
dac57002ff
[PORT] Add mantis blades (new traitor item) ( #27594 )
...
* add mantis blades
* fix nuclear only
* fix .dme edit
* fix linter
* new attack chain
* maybe fix linter
* add NT mantis blade to syndicate 6
* newline
* add list
* fix nested types
* ability to pry open doors with two blades
* Update code/game/machinery/doors/airlock.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
* requested changes
* remove transform
* replace sleep with addtimer
* Update code/datums/uplink_items/uplink_general.dm
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
* Update code/datums/uplink_items/uplink_general.dm
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/uplink_kits.dm
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
* Update code/modules/research/designs/weapon_designs.dm
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
* Update code/modules/research/designs/weapon_designs.dm
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
* Update code/modules/surgery/organs/augments_arms.dm
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
* Update code/modules/surgery/organs/augments_arms.dm
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
* Update code/modules/surgery/organs/augments_arms.dm
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
* Update code/modules/surgery/organs/augments_arms.dm
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
* Update code/modules/surgery/organs/augments_arms.dm
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
* Update code/modules/surgery/organs/augments_arms.dm
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
* add safetys and some cleanup
* return parry sound
* snake case and replace CALLBACK with VARSET_CALLBACK
* move attacking logic and update item and uplink description
* cleanup
* first attempt
* fix conditional statement
* update paradise.dme
* edit whitespace
* signal interceptors
* improve some logic
* oops
* use COMSIG_INTERACTING
* return one whitespace
* subtype for mantis blades
* replace .GetComponent() with signal
* fix typo
* better naming
* attempt_cancel_message and some logic
* split logic
---------
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
2025-01-17 18:16:59 +00:00
adddfff33
d5b206c146
Adds the handheld mirror to the base contractor loadout. ( #27838 )
...
* Update contractor_kit.dm
Adds the handheld mirror.
Signed-off-by: adddfff33 <erikkhafizov56@gmail.com >
* Update code/modules/antagonists/traitor/contractor/items/contractor_kit.dm
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/modules/antagonists/traitor/contractor/items/contractor_kit.dm
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Signed-off-by: adddfff33 <erikkhafizov56@gmail.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-01-17 01:53:29 +00:00
Erikos
fc3f10b0d9
[FIX] SM monitoring console crash ( #27971 )
...
* Silly double negatives.
* value for coeff + contra reccomendation
* simplified logic (thanks funnyman)
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
Signed-off-by: Erikos <Erikos66@outlook.com >
---------
Signed-off-by: Erikos <Erikos66@outlook.com >
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
2025-01-17 01:45:37 +00:00
Toastical
166b1d5128
Migrates the hand labeler to the new attack chain ( #27400 )
...
* idk what i am doing
* reverts config.toml
* restores test_tiny
* migrates the handlabeler to new attack_chain
* return signals + datum autodoc
* return defines to handlabeler.dm
* trailing newline
* handlabeler goes backpack if no label now
* moved the labeling stuff out of interact_with_atom
* guard clause
---------
Co-authored-by: Toastical <toastical@toaster.com >
Co-authored-by: Toastical <toast@toaster.com >
2025-01-16 18:03:53 +00:00
Charlie Nolan
471383bcc1
Improved Meteor Shields ( #27937 )
...
* Improved meteor shield sat control and coverage calculation.
* Cheaper shield satellites.
* Register completion as it happens.
* Corrected a horrible, terrible mistake.
* Update code/game/objects/effects/meteors.dm
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com >
---------
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com >
2025-01-15 19:48:59 +00:00
DGamerL
f682d8d5bf
New fire colors ( #27911 )
2025-01-15 14:45:23 +00:00
Charlie Nolan
39fa268f54
Bigger air pumps ( #27894 )
...
* Icons for bigger portable pumps.
* Bigger portable pumps.
* Correc bluespace attachments.
* Expanded Engineering ERT Storage
2025-01-15 14:40:24 +00:00
HMBGERDO
700f536172
[s] Replacing Sleep with Paralyze on faint ( #27977 )
...
* yes
* undo
* switching to paralyze
2025-01-14 16:51:24 +00:00
Luc
c6e1dd6387
[PTBF] Adds hallucination effects to medical and reagent scanners ( #27616 )
...
* finally revenge on all those evil doctors
* Adds medical machinery to the hallucination list
* forgor
* spacing
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
* bbetter docs
* Improved health shuffle, add some other silly things for being dead
---------
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-01-14 16:08:27 +00:00
ExusA
15e8d6cb71
Tweaked diona and fixed slimepeople eyes ( #27950 )
...
Removed the human eyes layered on top of dionea, and removed the option to change the color of diona and slimepeople eyes.
2025-01-14 13:41:22 +00:00
Charlie Nolan
bb230c3624
Update SIT spawn prompt ( #27968 )
...
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com >
2025-01-13 22:41:39 +00:00
Contrabang
734ec10f98
Updates "Check New Players" verb ( #27963 )
...
* updates "Check New Players" verb
* bam
2025-01-13 21:15:53 +00:00
Burzah
56f78b9377
[TM FIRST] 516 Prep/Fixes regarding hrefs ( #27960 )
...
* To be TM'd
* mob dropdown fix
* Converts the remaining missing hrefs
2025-01-13 21:04:46 +00:00
DGamerL
19562b2ae6
Update robot_mob.dm ( #27964 )
2025-01-13 20:15:25 +00:00
Charlie Nolan
7cdbcc43b1
Fix carbon/Destory runtime ( #27959 )
...
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com >
2025-01-13 17:36:51 +00:00
Qwertytoforty
a4a92f7aa9
Fixes abstract items showing on mob examine ( #27951 )
...
* fuck sorry
* Update code/modules/mob/living/carbon/examine.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-01-12 21:47:36 +00:00
Qwertytoforty
bcc794ee3b
Rusting off the elements system. Makes rust appliable to turfs, adds heretic rust to revenants. ( #27367 )
...
* puts rust on hold
* fixes overlays
* defines it
* need this
* fuck
* never work on conflicts during a rpg
* continue work
* rust works
2025-01-12 20:58:33 +00:00
Charlie Nolan
f9c495886b
Make AI automated messages log more normally. ( #27837 )
...
* Make AI automated messages log more normally.
* Made it a bit more generic.
* Merge error.
2025-01-12 19:12:49 +00:00
DGamerL
848eea75c5
Borg RCD nerf + migration to new attack chain ( #27857 )
...
* RCD nerf + migration
* Warrior review
* Fixes weird behaviour
2025-01-12 19:09:46 +00:00
matttheficus
2b178d1561
Update ert_outfits.dm ( #27869 )
2025-01-12 19:08:31 +00:00
Vladisvell
071a13f9b3
Now lighting is shown on photography ( #27752 )
...
* Now light is shown on photography
* Also fixed grass disposition on photos
* Fixes icon ordering
* Simplified atom sorting pipeline for captured atoms
* Applied review suggestions
2025-01-12 18:56:37 +00:00
Drsmail
41889d05a8
[TWEAK] Optional laws for AI and Cyborgs on Death Squad spawn. ( #27663 )
...
* Admins can change AI laws in Death Squad spawn event
* Refactored some text
* Adds ERT coms to an ai and cyborgs
* Spelling
Thanks Christasmurf
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
* high-importance style text on laws update
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
* Laws uppdate + sound
* Update sound to much much bette one, made by dj-34
* Removed old comment
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
---------
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-01-12 18:47:41 +00:00
Luc
11b71b3f94
Adds tool information, multiple surgeries to the surgical computer. ( #27755 )
...
* draws the owl
* Add tgui code
* improve docs
* Update code/modules/surgery/surgery.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
* tgui bundle
* clean up
* Prettier run
---------
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-01-12 10:21:46 +00:00
DGamerL
956ecf3109
Makes night shift actually save power like it should ( #27770 )
...
* Makes night shift actually save power
* Update code/modules/power/lights.dm
Co-authored-by: Mikhail G. <furiorg@gmail.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Bit more power use
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Mikhail G. <furiorg@gmail.com >
2025-01-12 10:15:38 +00:00
DGamerL
a8a17134eb
Makes some loops use GLOB.ai_list instead of other various lists ( #27916 )
...
* Thngy
* Update code/modules/mob/living/silicon/ai/ai_mob.dm
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-01-12 10:09:30 +00:00
warriorstar-orion
0228b81ff5
Stop portable machines updating their icon every atmos tick ( #27941 )
2025-01-12 10:08:21 +00:00
Taurtura
5b2d211da9
[PTBF] Adds a new hallucination, Blind Rushers! ( #27717 )
...
* adds the hallucination
* makes sure the hallucination looks at the player correctly
* spellin fix
* oh yeah this is much better- wait why are there only two of you now
* A bunch of Gatcha's and DGamer's reviews
* remove is_text stuff because it's not needed at all
* latest reviews + hallucination list reviews
* Update code/modules/hallucinations/effects/blind_rush_hallucination.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Taurtura <141481662+Taurtura@users.noreply.github.com >
* Update code/modules/hallucinations/effects/blind_rush_hallucination.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Taurtura <141481662+Taurtura@users.noreply.github.com >
* adds last hallucination to list
* Update code/modules/hallucinations/effects/blind_rush_hallucination.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Taurtura <141481662+Taurtura@users.noreply.github.com >
---------
Signed-off-by: Taurtura <141481662+Taurtura@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-01-11 04:03:27 +00:00
warriorstar-orion
3db86c80ac
Attack Chain Migration: /turf ( #27530 )
...
* Attack Chain Migration: /turf
* don't clobber component/signal vars when copying holodeck turfs
* Attack Chain Migration: /turf
* don't clobber component/signal vars when copying holodeck turfs
* Fixes from first round of testing
* rename signals, add afterattack skip
* Update code/game/turfs/simulated/minerals.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* Add some tests.
* Update code/game/turfs/simulated/minerals.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* fix TM issues
* make soap instantaneous and remove hardcoded sleep
* add sentinel value for obj placement direction choice
* fix tests
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-01-10 21:15:19 +00:00
BiancaWilkson
699788c035
[PTBF] Wavy Vision ( #27674 )
...
* Initial commit
* Finished it up
* adds a define for clarity
* actually adds it to hallucinating
---------
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-01-10 20:41:17 +00:00
asciodev
74a5c0d0af
[PTBF] Adds blob hallucinations in dark areas ( #27722 )
...
* [PTBF] Adds blob hallucinations in dark areas
This hallucination looks for dark, unobstructed tiles within view of the
hallucinating target, and gradually expands a blob from one of those
tiles. It also spawns a blob zombie nearby. If the blob zombie knocks
the target down, the target will hallucinate becoming a blob zombie.
* Blob hallucination icon fix/change, add vomit sfx
Blob zombies now appropriately spawn their heads, and as requested in PR
review, the first blob spawned will have a core icon, and will be
accompanied by a vomit sound effect, like actual blobs. Additionally,
the blob zombie will no longer attack the target after already once
knocking them down.
* Apply suggestions from code review
Remove unnecessary nulls
Change return signature of blob_zombie#think to match convention
Set blob_zombie's name in typedef instead of initializer
Declare source_turf in loop body in blob#expand
Add nullchecks and safety check for deleted targets in blob#Destroy
Format blob hallucination colors list
Return qdel hint in blob#Initialize instead of qdeling self
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com >
* Prevent blob zombie hallucination name from being overwritten when created
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com >
* DM doesn't like parentheses on their own lines apparently
* Enable dynamic blob hallucination expansion count
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
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Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
2025-01-10 19:38:50 +00:00
Bm0n
1110903044
[PTBF] Adds doppelganger hallucination ( #27628 )
...
* commit
* ok this works
* guh
* i need a mapload for this
* ok
* Update code/modules/hallucinations/effects/moderate.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
* destroy stuff
* this is broken
* fix
* Update code/modules/hallucinations/effects/moderate.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
---------
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
Co-authored-by: Bmon <no@email.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-01-10 19:38:37 +00:00
Ahzpy
74b28f5c64
Bubblish Rework ( #27892 )
...
Reworks Bubblish to be a more expressive language.
2025-01-10 19:37:50 +00:00
DGamerL
4f7686a45c
Hopefully fixes a runtime ( #27920 )
2025-01-10 19:37:12 +00:00
Bm0n
43e242a6ef
Adds Chameleon Tie ( #27840 )
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* the tie
* colour change
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Co-authored-by: Bmon <no@email.com >
2025-01-10 19:34:59 +00:00
Qwertytoforty
60c00ce0d5
adds the proteon orb. (heretic requirement) ( #27705 )
...
* adds the proteon orb.
* oops
* Update code/datums/components/ghost_direct_control.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* revert that
* Update code/game/objects/structures/monster_spawner.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* lewcs stuff
* Update code/game/objects/structures/monster_spawner.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* Update monster_spawner.dm
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Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-01-10 19:11:53 +00:00
Erikos66
678bb87de3
Fixes demon type for shadow demon vial ( #27887 )
...
* now checking for shadow demons.
* damn typepathing
* now using :: to get name. Thanks Lewcc.
* go away silly var (Thanks Contra)
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Erikos66 <Erikos66@outlook.com >
---------
Signed-off-by: Erikos66 <Erikos66@outlook.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-01-10 19:08:36 +00:00
Christasmurf
f97dc588e4
PTBF Backend - Adds further rewards ( #27922 )
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* ptbf rewards
* typepath change
* iconstate
2025-01-10 13:51:42 +00:00
BeagleGaming1
7ed5829208
[PTBF] Adds grenade hallucinations ( #27605 )
...
* initial
* that part never worked
* doc
* requested changes
* Update code/modules/hallucinations/effects/moderate.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: BeagleGaming1 <56142455+BeagleGaming1@users.noreply.github.com >
* Update code/modules/hallucinations/effects/moderate.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: BeagleGaming1 <56142455+BeagleGaming1@users.noreply.github.com >
* requested changes
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Signed-off-by: BeagleGaming1 <56142455+BeagleGaming1@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-01-10 03:19:34 +00:00
MisterMovie
57c3b9b960
[PTBF] Adds custom hallucination descriptions ( #27651 )
...
* adds custom hallucination descriptions
* removes useless code comments
* fixes indentation
* a couple of fixes
* Fixes pronoun helper
* more code fixes
* forgot something...
* updates a sentence
* hallucination can actually roll now, increases probability
* fixes indentation
* removes empty line
* resolves merge conflict
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Signed-off-by: MisterMovie <44909173+Accinator50@users.noreply.github.com >
2025-01-10 02:33:46 +00:00
ExusA
f63e40231e
[PTBF] Adds a new, vent-based hallucination ( #27619 )
...
* Adds a new 'vent peek' hallucination.
* Remove blank space
* Apply review changes
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com >
* Apply Review Changes
* Add code comment
Adds a commented summary of the hallucination
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Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-01-10 02:31:27 +00:00
ExusA
d724ced7b2
Resprites Disks ( #27804 )
...
* Resprites disks
Resprites all normal disks, excluding the holodisk used by megafauna hardmode and DVORAK.
* Add feedback for other disk types
* Disks come in more colors
* Restored old nuke disk screen
2025-01-10 02:15:48 +00:00
warriorstar-orion
475d5d4fa5
fix bad judo belt unequip state ( #27908 )
2025-01-10 02:07:53 +00:00
Toastical
c939bbc347
Fixes brain gibberish from attempting to emote ( #27901 )
...
* fixes brain gibberish
* brain gibberish proc + touch-ups
* extra line
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Co-authored-by: Toastical <toastical@toaster.com >
Co-authored-by: Toastical <toast@toaster.com >
2025-01-10 02:07:36 +00:00