Santa has refused to deliver presents to the NSS Cyberiad for an unknown
reason.
Meanwhile, a distress beacon is received from the North Pole, on an
unencrypted Syndicate frequency. Apparently, Christmas Eve was anything
but a silent night.
A rogue operative seems to have infiltrated the North Pole and attempted
to coerce Santa into removing him from the Naughty List, but his plans
may have backfired. Santa has finally snapped, and must be put down in
order for the crew to receive their gifts this year.
The gateway has been reconfigured to lock onto the general location of
the distress signal, and will not lock on to any other destinations
until after Christmas has passed. Be warned, however, that the frozen
north is far from hospitable, and a variety of dangers await you beyond
the safety of the blast doors.
This mission will offer some new challenges, and is designed to be
undertaken by a squad of players. Will your team be able to put Father
Christmas to rest and rescue the presents, or will you meet your demise
in the freezing tundra?
Candy canes no longer have transparent stripes
- Fixes#2876
- Moved candy.dmi into the icons/obj/food/ folder
- Removed the candy sprites from the food.dmi file
Replaced reagentchocolatebar with cocoa_pile
- This is what is made when you spill chocolate reagent on the floor,
and is not the same as the chocolate bars you use for making stuff
- Should avoid confusion and also fixes a potential infinite-generation
exploit of chocolate and sugar
- Fixes#2614
Flamethrower in-hand icons now display properly
- Fixes#2856
- Will always show a tank in the in-hand, regardless of if a tank is
attached
Smartfridges will now remain visible when you open their panels with a
screwdriver
- Fixes#2847
Hand-rolled cigarettes now show on sprite when equipped as a mask
- Fixes#2427
Apple seeds now have a proper seed packet
- Fixes#1409
- Will make the xenobotany machines mentioned in the issue buildable in
a separate PR, as that is beyond scope / feature-request
Port of -tg-'s port of /vg/'s asset cache
Funny thing is, this actually replaces an old version of /vg/'s asset
cache we already had
IT'S A PORT OF A PORT REPLACING A PORT
POOOOOOOOOOOOOORTCEPTION
Basically, gets rid of the 30-40 second interface lag when you first join,
via *mumblemumble* MAGIC!
Also moves a few nano files around.
Internal organ fixing surgery will now work correctly on robotic organs,
using nanopaste in place of trauma kits
Defibs also don't need the body to be past the point of deadness to work
Kitchen utensils should now properly work as surgery tools where given in
code
IPC thralls can now be dethralled by performing the surgery on where their
brain is, in this case their chest. This will also work for any species
that has a brain anywhere else in their body.
Botany plants can grow preset items, mobs, or fruit
- Turns out that the code for mob harvestables could be used almost
unchanged to support item harvestables
- Changed some variable names to better reflect this
Re-introduces the Egg Plant!
- Grow eggs to throw at the security officer who confiscated your
ambrosia!
- Mutant species of Eggplants
- Exactly the same as eggs laid by chickens, except they shouldn't hatch
Adjusts code and logic order to avoid a conflict with TRAIT_SPREAD
fruits that can be converted into other items
- Grass, aloe, and comfrey were either unable to be converted or unable
to be planted outside a tray if they had TRAIT_SPREAD due to logic
ordering
- You must now be in DISARM intent to plant spreading fruits
- Being in HELP or GRAB will attempt to convert the fruit into a
poultice or other item as appropriate.
- If the plant does not have TRAIT_SPREAD, you may also use DISARM to
accomplish this
Adds Money Trees!
- Literally grows money-filled fruit called Cashpods
- Fruit contains gold and silver reagents, or can be turned into space
cash by using it in-hand like grass or aloe
- Value of the resulting space cash is related to potency. Higher
potency = higher dosh!
- Eating the fruit doesn't give you money, but may fill you with guilt
(not really).
- Mutant species of lemons.
- When life gives you lemons...
Adds the ability to convert sunflowers and novaflowers into their
"weapon" forms
- Done exactly the same as converting grass, aloe, comfrey, or cashpods
(use in-hand on help/grab intent)
- Sunflower conversion is silent, though the item description changes
- Novaflower conversion is not silent. You'll know when it happens.
- Hitting someone with a sunflower (weapon form) or novaflower (weapon
form) will assault both parties with a green and yellow message. FLOWER
POWER!
- Hitting someone with a novaflower (weapon form) will increase their
body temperature, and may cause burns as a result
- Picking up a novaflower (weapon form) without gloves will cause burns,
but doesn't drop the flower.
COMPLETELY DELETES the code\objects\items\weapons\hydroponics.dm file
- This file was 90% commented out already, and I moved the remaining
code into code\modules\hydroponics\grown_inedible.dm for organization
- This affects the .dme by removing a single line as the file is no
longer included.
- Fixes statues and vox armalis simple_animal mobs causing infinite loops and crashing the mob controller on death.
- Fixes heavy lasers (and a few other unused projectiles) rotating incorrectly.