* Improved meteor shield sat control and coverage calculation.
* Cheaper shield satellites.
* Register completion as it happens.
* Corrected a horrible, terrible mistake.
* Update code/game/objects/effects/meteors.dm
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
---------
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
* Nct ID
* Preferences, job creation, access and other stuff
* Sprites, defines, hidden job pref and other stuff!
* Missed a comma
* Sprites updated, clothing code, outfit and id
* Fix a small oops
* Data chip + Sechud icon
* Offstation, access, datachip code, ticket autoresponse and a lot of other stuff.
* Typo, spritesheet fixingg and icon color
* Telebaton removed, not allowed to scan ERT IDs, blacklisted some access
* Applies suggestion
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
* Applying Suggestions!
* Forgot to increase the number of slots, oops
* Added a few items that I forgot, applying suggestions.
* Fix check fail?
* Mapping Tools/Icons.
* Office added to all maps, a few modifications to fit.
* Adds ACCESS_TRAINER to who needs it.
* Fixing check fails.
* NCT Beret obj are now where they're supposed to be
* Suggestion
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
* Sprites fix + NCT flag
* Code Suggestion
* Sprite update
* Suggestions
* Diagoras Office, conflict fix.
* Day 1 fixes, suggestions.
* bundle rebuild
* Fixing a few issues.
* Mapping review + Suggestions
* Fixed check fail.
* Conflict fix + You shouldn't be able to insert the NCT chip into an id console
* Fix map conflicts
* Plasmaman icons and Kidan icon fix
* Conflict fix?
* A few changes following feedback.
* Small description changed, as per requested feedback.
* Suggestions/Fix
* Forgot some mapping issues
* Suggestions
* Fixed?
* Fix linters
* More fixes
* aaaaaaaaaaa
* Christa's reviews
* Naming stuff
---------
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* iteration 1
* oops
* Okay now it actually works
* remove rad cap
* Adds a singulo monitor
* comments and other fixes
* rebuild tgui
* updates last size now. breach alerts now go before warnings
* oops
* fix console lables for the field gens
* New generator lookup algorithm
* comment added
* sort out the return and checks on temp_gens
* Adds sprites to the singulo monitor
* fix sprite stuff and singulo alert
* rebuild tgui
* Adds a singulo monitor board to RnD. Uses the correct icon when no singulo is being monitored.
* give commas some space
* Adds a singulo console board to the singulo engine crate
* style fixes and fixes the check for singularity location and type
* Rebuild Tgui
* style fixes and a comment
* Removes redundant brackets
* Correct the check for there being containing generators
* Changes the generator_field variable to a more generic name
* adds a period to a comment
* Restore accidentally modified icons to their original state
* Rebuild TGUI
* Rebuild tgui
* rebuild tgui
* Rebuild TGUI
* rebuild tgui
* TGUI rebuild
* Style fixes
* TGUI rebuild
* rebuild tgui
* rebuild tgui
* Let's see if this works
* I didn't see that merge conflict. Rebuilding again
* rebuild tgui
* Rebuild TGUI
* Review changes
* Changes to the new variable name in the singulo monitor
* Adjusts bar values for each colour according to the reduced energy capacity of the new generators
* Rebuild TGUI
* Review changes
* missed a line
* improves a couple comments
* removes the pre loose warning from the singulo. It will now only alert the station once the singulo is loose. Fixes loose alerts being given repeatedly
* Update tgui.bundle.js
* TGUI rebuild
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Fixes a bug causing the console to announce a singuloose when selecting a singularity at level 2 or above
* Removes alerts from the singulo console
* Rebuild and Merge Master
* Change the name of the singulo gen crate to include the console board
* fixes a runtime that terminated the destructor prematurely when deconstructing a console that hasn't selected a singularity
* Removes generators from the interface when they become inactive
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* makes magma-ale and space beer bottles instead of cans
replaced all occurences of the cans to the new type
* forgot to rever test_tiny
* path script + repathing
* space bar sleepy beer repath
* Update tools/UpdatePaths/Scripts/27407_ale_beer_repath.txt
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Toastical <vnndvp@gmail.com>
* Update code/game/objects/structures/crates_lockers/closets/secure/bar.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Toastical <vnndvp@gmail.com>
---------
Signed-off-by: Toastical <vnndvp@gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
* refactor: Rename all non-snake_case types (not procs or vars (yet)).
* completely dynamic update script
* might help to include the data
* update aa's scuffed python
* oh
* set script PR number
* run updatepaths again
* Add other table updates with JSON columns
* bump SQL version
* just fucking end my life
* move JSON data
* wip
* some formatting and copying over UI
* it compiles now
* oops
* Moves WATT_TICK_TO_JOULE to the power defines file. fixes UI
* spelling and announcement fixes
* Handle offsets for different directions
* laser comes from the correct tile now
* Added north and south sprites for the laser
* Adjust offsets for north and south sprites
* finished all north and south sprites
* tgui rebuild. Also sprites and code begoon
* put PTLs in maps
* Repositions PTL room door in cyberiad
* fix if spacing
* undef and unundeffed define
* Removed overlapping stuff in some maps
* Actually makes the changes to metastation
* Fixes more mapping stuff
* Fix more unit test failures
* unmirror multitile component grid
* Fixes multitile
* explosions no longer make a hole in the beam
* This should fix it
* Stray pipe begone!
* Ok I think I fiigured it out
* removes redundant removals of components parts and a redundant check. various style fixes
* Adds blocking to the beam and objects other than living beings take damage now.
* not using kwargs now. should work.
* Style changes and fixes some mobs getting hit by the laser that shouldn't be.
* Review changes and fixes trying to access wall turf's location.
* allow the new wall turf to form to we can properly access it.
* Moves the ptl beam effect to an atom proc that is overriden by the different types of things that can end up in the beam.
* Fixes some comments, adds clarifications, removes redundant usage of src
* moves the announcement threshold to a global var. Fixes ghost interaction.
* Revert "moves the announcement threshold to a global var. Fixes ghost interaction."
This reverts commit 7916ee76a1.
* Makes announcement threshold a static variable of the PTL
* power safty check on the mob ptl function
* well alright then
* Revert "well alright then"
This reverts commit a8c0b68205.
* Fixes ghost attack
* Sends credits to accounts 200 at a time to avoid spam.
* fix box station stuff
* fix the first announcement message
* fix the laser healing burn damage.
* Only round the earnings being sent so we don't delete credits.
* Give the high and medium cut ratios defines
* Fix and adjust some comments
* Uses the correct variable for the beam effects and fixes things being thrown while deleted
* Actually fixes qdeleted thing being thrown around error
* Fix the examine text
* Prevents grills from blocking the beam.
* Remove get_back_turf
* Make a blocker a UID instead of a ref
* limits capacity to 2000GJ
* replaces knobs with a number input
* Adds cameras to the rooms and a disposals bypass for faragus
* disallows pipes from being damaged by the beam
* Gives the PTL directional variants for mapping
* Allows deconstruction and reconstruction of the PTL as well as rotating it
* Removes a redundant newline
* Removes all damaging effects of the beam and it's blocking abilities
* Finishes the job
* Remove the disposals bypass on faragus since the beam is truly visual now
* implements orbital beaming of megafauna near the base. Still need to fix the overlay
* Dusts lavaland mobs when they are killed by the laser and disabled loot drops when damaged by it.
* Add some minor hazards to the PTL
* Fix the hazards
* Improves PTL rooms
* Fix some misplaced pipes and cables
* connect the disconnected pipes and cables in faragus
* minor map fixes
* more fixes and integrating faragus room a bit more
* correct the flash reduction to apply when not looking directly at the laser
* reduces the distance coefficient on the rads pulse
* Delta changes that apparently weren't committed earlier
* I think faragus is finally fixed.
* more mapping improvements
* fix wrong cable on faragus apc terminal
* moves the HV cable for the laser so it follows the station's outline more closely
* fixes cables converging
* Routes the cable along the existing catwalks instead of additional ones in farragus
* adds missing cable in faragus
* rebuild tgui
* Faragus mapping changes
* Delta Changes
* Diagoras changes
* Meta changes
* Cyberiad changes and placing a catwalk near the PTL for power measurements
* Faragus review changes
* Rebuild TGUI
* Rebuild TGUI
* tgui rebuild
* Rebuild TGUI
* Rebuild TGUI
* Rebuild TGUI
* Changes the announcement sound from the one used for command comms announcement to the one used by most other announcement.
* Rebuild TGUI
* rebuild TGUI
* Move button contents to child
* Using the correct acronym for the power transmission laser in the interface name.
* Rebuild TGUI
* change the folder name as well
* TGUI rebuild
* Remove a redundant space from the first announcement message
* Adds a door to the PTL room on Diagoras
* Lowers the amount of money generated to less absurd amounts.
* another adjustment
* Fixes some walls in maints being in the space area
* fixes divide by 0 runtime
* prevents trying to read the icon of a null target
* Makes power line on diagoras less jank and fixes flashes on lasers pointing west
* Fixes the PTL being charged over it's capacity
* Makes the flash modifier angle based.
* adds an explanation of flashmod
* Adjusting curve so less powerful engines are better rewarded
* Changes the grid saturation to be based on input rather than output.
* Removes the PTL announcements and adds total energy sold to the UI
* Adds the amount of energy exported(in GJ) to the end of round score card
* Credit cap nerf
* Review changes
* missing space
* Revert "Merge branch 'master' into powerLaserPort"
This reverts commit fe4a08f08c, reversing
changes made to bef963c89d.
* Reapply "Merge branch 'master' into powerLaserPort"
This reverts commit c990d93bc4.
* Fixes all the wrong path issues from the merge
* actually resolve the merge conflicts that somehow got automerged
* Should be all the duplicates
* Rest of the duplicates I missed
* remove lonely pipe and cable in faragus
* some more uncaught duplicates
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* iteration 1
* oops
* Okay now it actually works
* remove rad cap
* Adds a singulo monitor
* comments and other fixes
* rebuild tgui
* updates last size now. breach alerts now go before warnings
* oops
* fix console lables for the field gens
* New generator lookup algorithm
* comment added
* sort out the return and checks on temp_gens
* Adds sprites to the singulo monitor
* fix sprite stuff and singulo alert
* rebuild tgui
* Adds a singulo monitor board to RnD. Uses the correct icon when no singulo is being monitored.
* give commas some space
* Adds a singulo console board to the singulo engine crate
* style fixes and fixes the check for singularity location and type
* Rebuild Tgui
* style fixes and a comment
* Removes redundant brackets
* Correct the check for there being containing generators
* Changes the generator_field variable to a more generic name
* adds a period to a comment
* Restore accidentally modified icons to their original state
* Rebuild TGUI
* Rebuild tgui
* rebuild tgui
* Rebuild TGUI
* rebuild tgui
* TGUI rebuild
* Style fixes
* TGUI rebuild
* rebuild tgui
* rebuild tgui
* Let's see if this works
* I didn't see that merge conflict. Rebuilding again
* rebuild tgui
* Rebuild TGUI
* Review changes
* Changes to the new variable name in the singulo monitor
* Adjusts bar values for each colour according to the reduced energy capacity of the new generators
* Rebuild TGUI
* Review changes
* missed a line
* adds antaghud icon
* TGUI bundle build dont push changes i didnt stage challenge 2025 (IMPOSSIBLE)
* Adds organ repair passive
* Description fix
* Runs prettier
* Fixes desc 2
* Fix revert
* Remove vamp text
* Fix some CI + Partial refactor
* Fixes CI
* Fixes gamemodes I messed with
* Moves these procs over
* Description fix again
* Add back limit requiring drainees to have ckeys
* Adds terminator icon
* Update code/datums/status_effects/buffs.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/modules/surgery/organs/augments_internal.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/powers/flayer_stealth_powers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* More lewv review
* Clamps the EMP severity
* Fixes "surveilance" typos
* The TODO is gone and can't hurt me anymore
* Update code/modules/antagonists/mind_flayer/flayer_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/game/objects/items/weapons/stunbaton.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* More lewc reviews
* Update code/modules/antagonists/_common/antag_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/_common/antag_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_power.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Fixes some camera bug issues + lewc reviews
* Update code/modules/antagonists/mind_flayer/powers/flayer_passives.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_power.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Updates a comment and fixes whitespace
* Autodocs flayerprod
* Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* qdel things we dont need anymore + typing an argument of add_abillity
* Remove debug log
* Update code/modules/antagonists/mind_flayer/flayer_power.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Slightly buffs, and fixes GC issues of tether
* I no longer feel i am a mindflayer
* Fixes formatting of greeting
* Better greeting
* Worlds shittiest sprite
* Don't need this TODO anymore
* Fixes double description
* Changes the wording on the borg laws
* and bundle too
* The cannon uses shrapnel now
* Initial style changes
* Ratios for brain damage
* Adds a chemical to test for flayerism
* Fixes the brain damage ratios
* Abilities are purchasable again
* Updates TGUI properly
* im sorry linter
* Steam smoke
* Hi bundle
* Re-abstracts this proc post syndi orgs
* Fixes gamemode logic post cling round removal
* I WONT FORGET IT THIS TIME
* Fix name of steam ability
* I'm a fool
* Fixes processed passives + removes debug message
* Fixes updating abilities inside UI
* Better description for quicksilver form
* First part lewc review
* Remove debug thingy
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Fixes defines + GCs weapon spells
* We don't need this
* Eyes GC properly
* Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* adds better logging to the assimilate
* Adds parenthesis
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* TGUI Bundle Rebuild
* Fixes and Reworks TGUI
* Cleaner JS and Fixes
* adds anti-snitching clause to borg laws
* changes the span for the borg messages
* No holoparasites
* Puts baton silence in line with glare
* Fixes total_swarms_gathered
* Nuke old trait
* Gun no longer not stuck
* Rejuv clears delayed knockdown
* Some weapon ability fixes
* Makes radio enable timers not counterintuitive
* Fixes beepsky runtimes
* Makes naming more consistent
* Adds one-click-antag
* Adds the mind flayer toggle (doesn't technically work)
* Adds flayers to check_antagonist
* Gives IDs to the status effects
* Also this one
* Makes retracting work again if it's in your offhand
* Fixes pacification tech levels
* Grapple is a weapon ability now, nullifcation retracts implants
* Fixed descriptions
* Adds some pizzaz to torque enhancer
* This actually needs to be like this
* Moves a helper proc over to a helper proc file
* Extra admin visibility
* Nukes the wacky flayer mob
* Makes silicon administrative access more sane
* Terminator form better description
* Makes rejuv set stamina to 0
* Various price increases
* AAAAAAAAAAAAA
* Better feedback + logging on cyborg subversion
* Swarm purchase display (temp fix)
* Makes mindflayer sounds more silent
* UI improvements
* Various mindflayer fixes
* Typo
* More fixes
* Fixes innates from being stupid
* Forgot to add this check earlier
* Oh this is how you add things to the protolathe
* Changes some description and upgrade messages
* Allows you to drain people beyond your limit
* Fixes some weapon upgrade issues
* Fix CI
* Fixes some draining issues
* More UI Tweaks and QoL
* Fixes most of the issues
* text
* Fixes
* Adds a radio jamming option to intruder
* Gives obfusciation to jammer ability
* Small passive cleanup
* Fixes Search and Adds Ability Stages to UI
* Adds freebie abilities
* Restructuring chain and adding blackbox
* Tgui polish
* Small fix for traceroute
* Fixes one click antag
* Increases EMP resistance cost
* Changes the pneumatic cannon into a shotgun
* Slightly lower static
* Fixed innate building rendering in upgrades
* Fixes icon and description
* Consistency
* Punctuation fix.
* Quick reboot + terminator form synergy
* Adds safety deleting
* Fix level for torque
* Fixes a bad bug
* Update code/game/gamemodes/objective.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Aaaaaaaaaaa
* Makes torque a martial art and some martial arts safeties
* Replaces vortex arm with barrier
* Fix paths
* Adds torque knockdown
* Part 1 lewc review
* HIIIII SQUIDWARD I'M IN YOUR BRANCH NOW
* Removes flak cannon
* Flayer respects mindshielding now on vamp+cling
* Fixes EMP resist
* More fixes
* DGL review
* Contra review
* Clean up weapon powers
* Various tweaks
* Borg hand slight improvements
* Parent call needs to be after this
* Fixes stuff
* Adds a new proc that is called when a spell is purchased
* NEW SPRITES WOOOO
* Traceroute update
* Slightly lower traceroute cost
* Formatting
* Oops
* Wow this could've been bad
* Overclock small buff
* Reduces cost of 1st level EMP immunity
* Lewc review
* TGUI Bundle Rebuild
* Fix barricades
* Lewc review
* Okay FINE qwerty I'll change this
* Traceroute thingy
* I am an idiot
* First part
* Lewc review
* Forgor this one
* Last bits
* Update code/game/objects/items/control_wand.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Null
* Static-ness
* Update code/game/gamemodes/changeling/traitor_chan.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/__DEFINES/mindflayer_defines.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Last bits
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
* Give Paramedic a medical beret
* Change path of Wardens' beret
* Give HOS and Warden loadout berets
* removes Barber from Service Armbands
* Gives Captain Procedure Armband
They are technically a Head of Procedure
* Gives Explorer Cargo Armband
* Gives Geneticist Research and Medical berets
* Gives Geneticist Research and Medical armbands
* Gives Virologist Medical armband
* Gives Detective Security beret
* Gives Shaft Miner Cargo beret
* Gives Explorer Cargo beret
* Gives Geneticist Research and Medical winter coats
* Gives CMO EMT armband
they can have EMT labcoat, they are trained professional, why not?
* Gives Geneticist Research and Medical bomber jackets
* Improves barsigns and makes them buildable.
* Requested fixes.
* fingerprints and a parent call on attack_hand() (sure hope this doesn't break anything)
* More fixes. (the change to barsigns.dmi is removing a bunch of almost-transparent pixels on the mead bay sign that shouldn't have been there)
* Even more fixes.
* Better code and sprite fixes.
* early returns
* better
* more
* switch
* qwertyuiop
* whoops
* maps are stupid
* mcramon sprites :o
* i hope mapmerge works this time
* i hope mapmerge works THIS time
* zrsxdctfhghfcdszzsxdgcfhv
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* WIP
* change this
* the rest of the fucking owl
* removes QWERTODO
* let us fix the CC beacons too
* makes it look better
* makes CI work on everything but shadow, asking warriorstar
* exclude ntss shadow from window spawner checks
* final changes hopefully
* moved around parts of the shuttle
* Update code/modules/atmospherics/machinery/components/trinary_devices/filter.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* moves it moves it to it's own file
* move it move it
* bobby_drop_tables
* oops
* fuck
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Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Extract requests console message sending code.
* Add secondary goals
* Converted supply shuttle to a signal-based system.
* Lint.
* Review suggestions.
* Secondary goals can now check the supply shuttle for their requirements.
* Remove redundant completion variable, undef what we define.
* Made the request console refuse to issue a secondary goal until you finish the current one.
* Made the shuttle blacklist error more specific, added locked/manifest-attached crates to blacklist.
* Added round end secondary goal report.
* Lint
* Add tags to reagents for secondary goals to use.
* Extracted the reagent logic from the bar goal, used reagent tags.
* Added the Variety of Drinks Bar goal.
* Added variety drinks goal for the Bar.
* CC no longer complains about sending stuff in containers, but the shuttle will refuse lockboxes without goal items.
* Allow unlocked lockboxes on the shuttle.
* Added kitchen goals.
* Lint
* More lint
* Add goals for scichem and medchem, pending reagent labelling.
* Added Kudzu goal for botany.
* I forgot to rename them, oops.
* Lint
* Made mechs sellable, configurable goal rewards.
* Balancing changes.
* Added random Ripley goal.
* Add Clear Task Backlog station goal.
* Lint
* Oops.
* did i even do this right
* Lint
* Excluded drinks available from upgraded booze dispenser.
* Such bugs. Much fix. Wow.
* Goal notice formatting.
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Made storage nesting better, improved consistency between storage types.
* Out, er, space.
* Added a proc for sending a requests console message.
* Added error messages to Virology Goals.
Backported a few small things from Secondary Goals to make this easier.
* Extracted out the three-way reward code into a proc.
* Update code/__DEFINES/dcs/signals.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Removed redundant SIGNAL_HANDLER labels.
* Yes, that should be a proc.
* Enforce important parent calls.
* Thank you, DreamChecker
* Undid accidental merge of #24699
* Removed a testing proc that wasn't intended for this PR.
* Removed parts of #24750 that also crept in.
* Made the variety of [x] goals more explicit that they want 50u of each.
* Reduced Kudzu trait requirement to 1.
* Request consoles now output the list of valid departments if you're at an unsupported one.
* Added personal crates.
* Added a supply pack of personal crates.
* Added special cargo handling for personal crates.
* Added automatic personal crate when requesting a goal.
* Required personal crates for most secondary goals.
* Add goal labels to the hand labeler, require them for mech goals.
* Made secondary goals one-per-person, not one-per-department.
* Added support for multi-line system messages to the request consoles.
* Made the RC message for goals nicer.
* Send goal crates even if no normal crates are ready, name and access-lock them properly.
* Don't double-label.
* Let's not use registered_account, names are fine.
* Add a ton of blackbox data to cargo and secondary goals.
* Fix a few bugs.
* More bugfixing, couple more stats.
* Even more stats.
* Text fix.
* Made cargo fines more consistent with other cargo feedback.
* Fixed a bug that prevented non-top-level items from being checked for CARGO_REQUIRE_PRIORITY.
* Blocked large crates from being sent back unopened.
* Enum values should probably be different from each other.
* Correct a bitflag mishap.
* Removed redundant supply shuttle docking and buy/sell attempts.
* Tweak message about personal crates to inlclude that they need to lock it.
* Add /Crates to the Personal Lockers description.
* Less pretty alignment, less complaining linters.
* Corrected a bad name in stats tracking.
* Reduced SciChem variety goal to 5 types.
* Toned down Task Backlog a bit.
* Fixed a bug that made unsellable items nested in containers be stolen by CC (qdeleted).
* Don't require bluespace 8, that's silly.
* Made secondary goals modifiable in the Modify Station Goals UI.
* Whoops, that was supposed to be 600u.
* i ded pls nerf
---------
Co-authored-by: synthtee <127706731+SynthTwo@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>