This makes them a 30 KP shop option, but could be altered to 45 KP without having to move their place on the list.
Signed-off-by: HugoLuman <qaggeler@uci.edu>
Regen tiers all shifted up by one
Previous tier 3 rates now tier 4, even harder to reach
Drask language now has its own color
(Bugged commits retconned)
Signed-off-by: HugoLuman <qaggeler@uci.edu>
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
Fixes an incorrect language datum path that was the true culprit for the
"an unknown language" option.
- Fixing this path also has fixed IPC random names being random strings
of 0's, 1's, and the occasional 2.
Re-consolidated the vars for the /datum/language define to be in a
single code block
Adds a new proc for clients that lists all language names, their path,
and whether they are restricted.
- Can only be called via proc-call
- For debugging purposes only, please do not use on live server as it
will spam chat due to sending the messages to world.
- Fixes shadowling HUD (for real this time).
- Adds antag role display in shadowling hivemind, this prints
(Shadowling) or (Shadowling Thrall) prior to each message, depending on
the role of the speaker (although theoretically multi-antags could have
something else there).
This commit allows any mob which can speak to choose one of their known
languages as 'default', which makes anything that they say with no
prefix (EG; say 'lol'), use that language.
This commit also changes the 'galactic common' language to use :9
instead of :0, as :0 does not work due to BYOND.. strangeness.
Implements two new IC-tab verbs and updates the check-known-languages
panel to also integrate with this system.