pAIs inherited UnarmedAttack from /mob/living, which caused them to
attempt to attack_animal() things they clicked, which would generally
runtime on account of not having the variables expected from a
simple_animal.
Instead of a snowflake check in adjacent.dm, doors now actually properly
use their nice open_layer and close_layer when opening and closing, thus
removing the need for a snowflake check to open firelocks that would
appear on the same layer as doors.
This commit makes the ventcrawling system operate independant of
ventcrawling verbs. Every type of /mob/living now has a ventcrawling
variable, which allows them to interact with the ventcrawling system if
set to 1 or 2. The AltClickOn() defines for each ventcrawling mob have
been removed, and replaced with a single AltClick() define on ventcrawl
machinery.
This commit updates the previous commit with the latest changes from the
CB:GI git.
Primary Changes:
- Dancing! Passively grab someone, they passively grab you, looks like
dancing/wrestling. You get the image, I'm sure.
- Clarifications and possible runtime nipping.
This commit adds the following to the grab system:
- Knifing (Attack with edge weapon while neckgrabbing)
- Pressing eyes (Harm intent, neck grab, eye zone)
- Jointlocking (Grab intent, neck grab, almost any limb)
- Headbutting (Harm intent, neck grab, target chest or groin)
- Pin (Disarm intent, pins affecting to the ground until you move or let
go with help intent)
Ventcrawling mobs now no longer get a teleportation menu, instead, they
are put inside the vents, the client gets an overlay of the pipes in the
pipe network, and it is up to them to navigate.
- Tables can't have NODROP or ABSTRACT items placed on them anymore,
same for lockers and crates.
- Fixes a runtime with trying to strip a NODROP or ABSTRACT item.
- Adds ABSTRACT flag to relevant items, removes abstract var.
- Adds checks for ABSTRACT where relevant.
- Also removes extra define of golem gas mask.
- Adds NODROP to changeling mutations so I don't have to do that later.