This commit fixes the following things:
- Get_Area() now properly returns the area
- Events will no longer runtime upon being manually triggered by an admin
- The prison break event works again
- Grabbing will no longer runtime (May result in people with pixel
offsets from a grab being stuck, better than a runtime)
This commit comments out all of the controversial code from the new grab
system. The code is being left non-hard-deleted as an example, the
framework would be a shame to kill.
This commit updates the previous commit with the latest changes from the
CB:GI git.
Primary Changes:
- Dancing! Passively grab someone, they passively grab you, looks like
dancing/wrestling. You get the image, I'm sure.
- Clarifications and possible runtime nipping.
Previous commit broke a few things, this one fixes it
Fixed;
- Runtime error of trying to assign something that was deleted
- Nonsensical functionality
This commit adds the following to the grab system:
- Knifing (Attack with edge weapon while neckgrabbing)
- Pressing eyes (Harm intent, neck grab, eye zone)
- Jointlocking (Grab intent, neck grab, almost any limb)
- Headbutting (Harm intent, neck grab, target chest or groin)
- Pin (Disarm intent, pins affecting to the ground until you move or let
go with help intent)
This refactors the mob-eat-mob code and fixes a few bugs along the way.
- Bursting out of a stomach now has a 0.4 second delay between attacks,
so the message cannot be spammed.
- The list of mobs that can eat other mobs has been refactored to be a
subproc instead of a 255char~ list on one line.
- Mob grab uses #defines for the time it takes to eat something else,
now.
- Fixed xenomorphs bugging out the grab system, and made sure that fat
people can't actually eat them because of this.
This is the first commit to the context based grab system ported from
baystation 12. It includes the first 4 baystation commits. More commits
will be added as their system is developed.
- Adds ABSTRACT flag to relevant items, removes abstract var.
- Adds checks for ABSTRACT where relevant.
- Also removes extra define of golem gas mask.
- Adds NODROP to changeling mutations so I don't have to do that later.
I did find that your be special preferences, i.e: be alien, be traitor, be changeling and etc, are shared between preferences. I'll ask if this is intentional or not.
-Some minor stuff.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5175 316c924e-a436-60f5-8080-3fe189b3f50e
-Changed grabbing's constructor to allow parameters for the grabber and the grabbee. (I made a simple little tweak and look at all the files I had to change :( )
-Easter Egg: Clowns have a chance of reducing or increasing the singularities energy. Upper and lower limit is 300 and -300.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4681 316c924e-a436-60f5-8080-3fe189b3f50e
Doctor's Delight, the miracle drug, now requires tricordrazine to brew.
Fixes Issue 858. The text is now gender sensitive.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4571 316c924e-a436-60f5-8080-3fe189b3f50e
You have to stand still while lethally choking someone. It takes time to get into that lethal choke. When you are lethaling choking someone, they are still concious until the lack of oxygen knocks them out.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4542 316c924e-a436-60f5-8080-3fe189b3f50e
- Adds logging for throwing. Pulling and grabbing does not need to be logged in detail, since kill-intent grabbing is logged already.
- Something broke throwing, which made it runtime. This also fixes that.
- Fixes the problem of applying wires to a stack of glass, which only contains one piece of glass using wires, deleting the glass piece and not spawning a light tile. A call of the glass' use(1) was misplaced, which had the chance of deleting the object, thus stopping the proc, before it spawned the light tile.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4478 316c924e-a436-60f5-8080-3fe189b3f50e
-Broadcasters, receivers and relays do not produce heat anymore.
-The station/DJ station's relays only need a single broadcaster/receiver now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4245 316c924e-a436-60f5-8080-3fe189b3f50e
- Replaced all the .pulling = object instances with start_pulling() and stop_pulling(). Use these from now on.
- Ian and Runtime will now no longer move when being pulled
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4155 316c924e-a436-60f5-8080-3fe189b3f50e
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.
r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds
[VGTG]
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
- I added in the foundations for traitor factions. See factions.dm for all the different faction datums. They don't do anything yet.
- I completely ported mob/var/mutations from a bitfield to a generic list. Mutation enumerated-identifiers are added into this list. For instance, TK = 1, COLD_RESISTANCE = 2, XRAY = 3, etc... The purpose of this was because bitwise operations could not actually be used after a certain size (because BYOND is stuck in the 16bit era).
- I've added in completely-functional nano-augmentations. Check under implantnanoaug.dm for a list of implants and implaners. As mentioned previously, they are completely functional but may be slightly OP. Among these nanoaugs are Super Strength, Psionic Radar, Electric Hands, Energy Blade/Sword Synthesizer, Rebreather, Dermal Armor, Combat Reflexes, and Regenerative Nanorobots. I won't go into detail as to what they do, but hopefully they should be self-explanitory. If not, check out their descriptions in the file previously mentioned.
- Added in a future traitor item, the Mind Batterer. Along with it a new .ogg file.
- New telecomms bus mainframe sprite, thanks to WJohnston.
- New holdable shield, sprites courtesy of Muncher (i had to mangle the side sprites because of a technical little issue. I'll change it back to the original soon). It can be retracted and expanded. Probably only going to be given to traitors.
- A couple of minor bugfixes here and there, along with some code tidying.
Hope this isn't too large a commit. I intended it to be MUCH larger, but I've decided to split up my Traitor Factions expansion into smaller commits.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3692 316c924e-a436-60f5-8080-3fe189b3f50e
Moved delete to trial admins because they can already mass delete and that's not particularly as helpful as regular delete (but a lot more destructive)
Trialmins can now toggle adminhelp sounds without observing
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3397 316c924e-a436-60f5-8080-3fe189b3f50e