Commit Graph

58 Commits

Author SHA1 Message Date
n3ophyt3@gmail.com
f10af06a6b Monkeys can now be stungloved
Cyborgs got a makeover
  Standard model now gets an energy sword when emagged
  Engineering model
    RCDs now run on cell charge for engyborgs
    Emagged engyborgs get the functional equivalent of stungloves
  Security model gets a laser when emagged
  Janitor model 
    Spraybottle contents slowly refill at the cost of cell charge
    Emagged janitors get a spraybottle full of space lube
  Brobot
    Bottle contents slowly refill at the cost of cell charge
    Emagged brobots get a bottle of Mickey Finn's Special Brew

Traitor/malf AIs can 'emag' their borgs with the robotics terminal (subject to removal/conversion to malf module should it prove hilariously overpowered)
  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@634 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 03:11:49 +00:00
crazyclonetheninja
b0e5a3208b PDAs now show rank. To update your rank, just click on the PDA with your ID card. Note, the name needs to be the same as the one the PDA started with.
Spare PDAs readded to map.

Bugfix for shotguns. Once again, by Barhandar.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@633 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 01:13:43 +00:00
crazyclonetheninja
da12856ecb Admins can now edit shotguns to fire unlimited bullets. This, and the previous shotgun update, were coded by Barhandar.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@632 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 00:30:45 +00:00
crazyclonetheninja
7e655d1c96 Shotguns now use a list for ammo instead of 8 vars.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@629 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 21:50:28 +00:00
morikou@gmail.com
490dc13666 Implants, Explosions, and Carps, Oh my!
- New Implant: Explosive. Implant it into a prisoner and you can detonate it remotely from a Prisoner Management console (located on the prison station and in the Armory). Armor access required to activate the explosives. A box of the implants is located on the prison station and another in the Armory. WARNING: Implantation of a subject who hasn't been convicted of a felony is a felony under the Space Code of Justice. Detonation of an individual may be considered murder as if they were killed by any other method.
- Wardens office rearranged so that it's easier to get around and you don't accidentally open the door so much.
- Spess Carp! OH SHIT. You can beat them up assuming they don't eat you first. Can be found wandering in space. Be careful: They're fast and smart.
- New Random Event: "Unknown biological entities have been detected on the station, Please Stand By."
- Chicks! Can't do anything with them yet but they're cute!
- Poppy and Corn sprites added (growing, full grown, harvested, wilted, seeds, etc). Red, Green, and Yellow gelatin (because jell=o is copyrighted) sprites also added.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@601 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-13 04:26:17 +00:00
panurgomatic
01e31f39ab - Added Ripley mech.
- Added ID check for mechs.
- Custom mouse pointer test for combat mechs.
- Fixed atmo tank injectors showing "On hold" forever.
- Made max metal, glass and rods stack amounts global constants for easy tweaking.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@576 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 12:54:25 +00:00
n3ophyt3@gmail.com
67afc064c3 Removed the ability to create unrobustable windowstacks.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@574 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 04:55:21 +00:00
n3ophyt3@gmail.com
d5c2356340 increased the maximum size you can re-stack metal/glass up to.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@550 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-06 17:21:25 +00:00
n3ophyt3@gmail.com
3a11f5828c RCD Disabler malf module now properly disables RCDs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@544 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-05 21:12:25 +00:00
n3ophyt3@gmail.com
734ba4fdfc AIs are no longer capable of detonating borgs that were slaved to them prior to being emagged
(Way back when I made buildable AIs I made AIs unable to detonate borgs that didn't belong to them, to keep possible AI wars from causing cyborg apocalypses.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@533 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-04 08:15:56 +00:00
morikou@gmail.com
a6b980664a Misc Updates:
- Silly error in medical code. Now ointment will actually heal fire damage properly.
- Removed fork from the kitchen since all it does is stab you in the face when you try to eat with it.
- New Reagent: Sodium
- Table Salt renamed "Sodium Chloride" for SCIENCE! You can make it by mixing sodium and chlorine.
- Some reagents rearranged in reagents file.
Food Overhaul Phase 2:
- You can now add condiments from condiment containers to food! You may also inject (but not remove) substances into food 

with a syringe.
- Bitesize variable redone. Now bites eat half the remaining contents of the food to a minimum of 1 or the bitesize. 

Otherwise, it'd be REALLY obvious when you've doctored food.
- New Items: Salt Shaker, Pepper Mill (both used to season food). (Sprites by Deuryn) Both added to cafe.
- Bug (possibly) of alcohol not metabolizing properly (possibly) fixed.
- New snacks and beverages! Icons courtesy of Deuryn.
- Cola Vending Machines and Water Cooler added (icons also courtesy of Deuryn). Also check snack vendors for new items.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@469 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-20 23:51:03 +00:00
musketstgstation@gmail.com
ea9cc90bab DENIED stamp and chief medical officer stamp added.
DENIED stamp spawns in QM office.  CMO stamp spawns in CMO office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@466 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 23:10:25 +00:00
crazyclonetheninja
ceace3d29a Court Teleporter moved to beneath the Prison Shuttle access.
Minor changes to kitchen.

Clown stamp can now only be used by people who join as clowns.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@459 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 16:50:14 +00:00
crazyclonetheninja
c53d46ac1f AI Liquid Dispensers have been added to the map. Currently use Turret Control sprites. Have twenty bursts of cleaning foam each with a ten second cooldown in between uses.
Clown stamp added to clown's backpack.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@441 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 22:48:59 +00:00
musketstgstation@gmail.com
b9d888c4f9 Added logging to fueltank explosions. Removed debug code from gib(). Changelog updated.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@373 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-05 19:50:34 +00:00
musketstgstation@gmail.com
00aef42e85 Added admin logging for DNA Injectors. Changelog updated.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@372 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-05 19:31:00 +00:00
uporotiy
be044b18c8 -Finished work on the "cult" gamemode. I'll still add features to it later, but it is safe to be put on secret rotation now.
-Added an energy cutlass and made a pirate version of the space suit in preparation for a later nuke update.
-Changeling now ends 15 minutes after changeling death, unless he's ressurected.
-Further fixing of wizarditis teleporting into space.
-Fixed the wise beard sprite.
-Fixed missing sprite for monkeyburgers.
-Fixed Beepsky automatically adding 2 treason points to EVERYONE.
I believe that's everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@365 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-02 19:13:32 +00:00
panurgomatic
18e52e6a09 - Made facehugger ignore mobs disease.
- Added disease longevity
- Added magboots. They prevent slipping. In space or on wet floors. Found in EVA.
- Small meteor fixes.
- Some comments and general faggotry.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@364 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-02 06:44:11 +00:00
musketstgstation@gmail.com
aff76097dc Added rubber stamps specific to each head of staff, these don't spawn yet. Added extra paper iconstates for the different stamp colours. Added a constant to the supply shuttle file in preparation for QM paperwork expansion.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@358 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-27 21:32:51 +00:00
musketstgstation@gmail.com
c53ece134d Added changeling mode handling to the 'list current traitors' secret. Wizard mode handling is commented out because it doesn't work at the moment. Reduced the damage radius when using a lit welder on a fueltank.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@335 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-20 20:29:18 +00:00
uporotiy
99fc3ea068 Fixing fuel tanks so they don't autogib.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@332 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-20 13:53:21 +00:00
uhangi@gmail.com
c5d8c60097 some shit hornygranny wanted me to commit, preparation for me making the shuttle fly, combat shotgun fix YEAHHHH
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@331 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-20 03:19:43 +00:00
uporotiy
c970a7301f Further tweaking because miscalculations.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@316 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-18 20:23:59 +00:00
uporotiy
b7e9dd1355 Fixed fuel tank.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@315 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-18 20:05:31 +00:00
uporotiy
50b8c9dd35 Added a new disease.
Removed GBS.
Fixed mime invisiwall.
Removed the red stripe on HoS's suit AGAIN.
Added metroid jam.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@314 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-18 18:29:59 +00:00
n3ophyt3@gmail.com
208091d903 Added a second computer to the AI upload chamber. Its purpose is to modify the laws of cyborgs that do not get their laws from an existing AI.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@279 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-14 21:41:37 +00:00
panurgomatic
062bcd0ff0 - Fixed bug with 'lazy OR'
- Fixed bug with object deletion in proc called from deleted object proc

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@264 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-10 21:34:34 +00:00
uporotiy
294e5dd5ea Fixed the cultist stuff NEO broke (probably accidentaly, but who knows).
Cultists can't convert nonhumans and you can't SE inject anyone who's not a human or monkey now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@261 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-10 08:31:57 +00:00
n3ophyt3@gmail.com
7391fac4e9 Another stack of runtime errors dealt with.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@260 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-10 05:36:31 +00:00
uporotiy
5b6d51966f First part of cultist update. Only one new rune, but got the mechanics sorted out.
Possible rev bugfix.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@259 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-09 23:21:25 +00:00
n3ophyt3@gmail.com
ffc662e1a1 Added new AI law module.
Rearranged modules in AI upload.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@244 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-04 19:59:48 +00:00
n3ophyt3@gmail.com
a915df9a6f Changed traitor AI's interaction with certain law modules. Reset/Purge/asimov modules will now effect its laws (aside from law 0)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@238 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-01 22:13:40 +00:00
uporotiy
2d21a52a42 Blob upgrade and reskin. Apparently it's nigh invincible, but playtesting will sort out if it's too much powerful.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@233 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-30 20:28:45 +00:00
n3ophyt3@gmail.com
81b0fdea10 More runtime errors squashed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@231 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-30 18:30:49 +00:00
uhangi@gmail.com
55147059c1 Combat shotguns, for admindickery.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@216 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-29 04:03:52 +00:00
uhangi@gmail.com
e700403b99 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@214 316c924e-a436-60f5-8080-3fe189b3f50e 2010-09-29 02:41:02 +00:00
uhangi@gmail.com
3bda7fd30d shotgun fix goddamn I am stupid as fuck
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@200 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 01:19:35 +00:00
uhangi@gmail.com
8b22557976 attempting a bugfix, don't ask
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@196 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 00:35:23 +00:00
uhangi@gmail.com
f14e6b1d7b Barman's shotgun update.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@195 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 00:18:56 +00:00
uhangi@gmail.com
fef2b5baa5 riot shield nerf, also blocks spit. four in armory, one in hos locker, orderable from QM
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@192 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 21:52:02 +00:00
uhangi@gmail.com
438f635c85 batons are now blocked by riot shields, only makable via hacked autolathe
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@187 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 14:03:24 +00:00
n3ophyt3@gmail.com
f163f6d332 Added a new and exciting prize to the arcade machines.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@186 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 07:31:19 +00:00
n3ophyt3@gmail.com
1bea183609 Moved the AI selection code to a separate proc so I can just activeais() instead of copying the whole damn pile of code.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@162 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-24 01:17:00 +00:00
n3ophyt3@gmail.com
705debd161 The AI upload module now requires you to select an AI to upload to (for if/when multiple AIs happen)
Robots now select an AI to sync laws with at creation (for if/when multiple AIs happen)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@161 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-24 00:23:50 +00:00
n3ophyt3@gmail.com
5c73944130 Fixed the asimov law module, particularly when applied to a blank AIcore
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@150 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 23:41:24 +00:00
polyxenitopalidou
33337ace6b •Cleaner spraying when added to backpack is fixed, again! Yay!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@148 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 21:34:21 +00:00
n3ophyt3@gmail.com
f7896b0a73 Added the ability to build new AI cores.
Construction starts with a stack of 4 rmetal
  From there, wrench, AI core circuitboard, screwdriver, wirecoil, a stack of 2 rglass, screwdriver
  Between adding the wiring and the rglass, it is possible to insert a brain to create a new AI.
  If no brain is included, you get an Inactive AI.
  It is also possible to use the Asimov, Purge, and Freeform law modules on a core at this stage.
  A new AI will not have any laws if you don't add any!
  Deconstruction is currently impossible once it is a full AI, but until the securing of the rglass is done, you can still take it apart.
  Assuming you've inserted the rglass, deconstruction is crowbar, crowbar (only if you inserted a brain), wirecutters, screwdriver, wrench, welder
  It currently has really fugly sprites because I am not a spriter

Added ability to stack rmetal.

Added AI core circuitboard to tech storage.

Commented out some debug code that was no longer needed.

This is the biggest update I've done, it seems to be compiling fine on my end, but for all I know shit will ass up once it hits the SVN.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@139 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 03:35:42 +00:00
Skiedrake
cbec1b6f3d Removed files that were 0 bytes in size.
Made sure every verb now has a name which starts with a capital letter and makes sense, because OCD.
Changed the categories of verbs a lot, now they are in much more sensible tabs.
Added a couple of admin verbs:
 - Right click monkeyize
 - Call Shuttle
 - Recall Shuttle
Removed some goon verbs.
Gave "Coder" admin group a little more admin verbs:
 - Monkeyize, Cultistize, Abominationize, Call Shuttle, Recall Shuttle, Make Sound
Added mobs a "say_message" variable. Now admin-created mobs can "scree", "squeak" etc. instead of just "chimper" or "hiss".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@138 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 00:41:07 +00:00
Skiedrake
9eb0e80ae7 New:
Aliens now bleed green when you hit them. The green blood can be mopped and cleaned.
Hurt people and bodies leave behind blood when you drag them.
Monkeys now also bleed when struck with items.
Added variable "update_icon" for mobs. Basically you can now change the icon on aliens and monkeys as an admin and it will not change back when you move around.
You can spawn monkey and alien "RolePlay" bodies which have update_icon = 0 at start.

Fixed:
Monkeys not slipping on wet floor and causing runtime errors.
Monkeys and Aliens not being able to speak on station bounced radios or intercoms and causing runtime errors.
Anything else than humans not being able to attack humans with items (did no damage).
Food sometimes dealing damage when you eat it (such as chips).

Changed:
Alien weeds and the blob now spread at a reasonable pace.
Removed some redundant code, such as what was left of poo and urine.
Removed nutrient.dm again, someone brought it back at some point, it's redundant.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@118 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-19 22:19:32 +00:00
musketstgstation@gmail.com
cb3886d156 Added Veryinky's construct/deconstruct doors code. Construction is 4 metal, wrench, wire, multitool, screwdriver. Deconstruction is weld, screwdriver, crowbar, wirecutter, wrench, welder. Add reinforced glass at any construction stage to make it a glass airlock door.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@102 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-16 14:57:40 +00:00