Commit Graph

236 Commits

Author SHA1 Message Date
Markolie
e2587dbbbf Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into ann2
# Conflicts:
#	code/game/gamemodes/events.dm
#	code/modules/awaymissions/bluespaceartillery.dm
2016-12-23 19:04:35 +01:00
Crazylemon64
6d3e66f41c Polishes up the reset_view proc, which is basically
`reset_perspective` from tgstation.

Also adds various support for remote viewing lenses - like cameras not
transmitting xray vision, among other things

Recommit because we're using different compiler versions
2016-12-21 17:56:57 -08:00
Crazy Lemon
f215041315 Merge pull request #5893 from Fox-McCloud/event-cleanup
Removes Event Procs
2016-11-21 16:51:16 -08:00
Fox-McCloud
9ace0245cf Removes Event Procs 2016-11-16 07:14:08 -05:00
Fox-McCloud
fcc20ac6bc BSA Tweaks 2016-11-09 22:36:03 -05:00
Markolie
ffc74cda0a Announcement fixes, change most command announcements to event announcements 2016-10-25 15:21:16 +02:00
Fox McCloud
c56961f6f0 Merge pull request #5642 from Krausus/UniqueIDs
Adds Unique Identifiers with Topic and VV Integration
2016-09-12 15:32:20 -04:00
Krausus
7ccedd41b4 Fixes automated ban notes having bad ckeys 2016-09-10 19:44:05 -04:00
Krausus
d146de1dd7 UID mass replace: src=\ref[datum] 2016-09-05 23:12:08 -04:00
Krausus
92405288d2 UID mass replace: src=\ref[src] 2016-09-05 23:02:10 -04:00
Crazylemon64
88a3ba1406 Moves AI movement to their own procs, and cleans up their creation 2016-08-22 23:17:48 -07:00
Kyep
22857fcab4 Adds Syndicate Infiltration Team (#4816)
* Adds Syndicate Infiltration Team

Goals:
- Provide a way to introduce a group of co-operating traitors, e.g: for
events.
- Provide a way to draw several ghosts into the round at once.
- Provide a way to enable additional objectives (e.g: kidnap) traitors
don't currently have a way to complete.
- Provide an evil counterpart to the Emergency Response Team.

Main:
- Creates a new "Send Infiltration Team" verb under Secrets -> IC for
admins. This verb creates a team of syndicate infiltrators, drawn from
ghosts.
- The infiltrators themselves are prespawned with stealth items
(including 20 TC uplink implants, dust implants, chameleon jumpsuit,
etc).
- The admin who invokes the SIT chooses their mission. It can be
anything.
- This team has their own shuttle, with 3 docking points on the
Cyberiad: arrivals maint, eng maint, and sci maint.
- Their shuttle has blast doors, and a small shuttle brig for abducting
Cyberiad crew.

Misc:
- Creates an 'emag_immune' attribute for doors (and pod doors). Applies
it to SST, SIT and nuke ops main doors. SST application prevents an
exploit. SIT/nukeops application prevents failzerg.

* check_rights, color codes

* Improved Options

- Added PDA painter to SIT spawn room, to prevent SIT members from
metagaming the SIT by identifying them from their PDA color.
- Added food, drinks, and laundry machine/crayons (to recolor gloves) to
the SIT spawn room.
- Added team size prompt for issuing admin, to allow them to send larger
or smaller teams.
- Removed storage implant from the list of things SIT team members spawn
with. In most cases, they will have plenty of TC to buy one if they want
it.
- Fixed action button sprite on dust implant. No longer displays as
blank.
- Added the number of TC each team member gets on spawn as an
admin-configurable option when using the verb. 20-30 is suggested.
- Updated memories ("Notes") given to each SIT member upon creation.
- Fixed a bug with SIT team size which was sometimes causing one less
person to spawn than was intended.

* Minor Improvements

- Made SIT members show up on antaghud, and to each other. Rather like
nuke ops.
- Made SIT members start out with a flashlight in their backpack, so
they can more easily find their way into the station from maint, without
bumbling around in the dark.
- Removed manhack grenade from SIT shuttle, replaced it with a welding
tool. Subtle hint to break the wall into the station.
- Added option for admins to spawn a Syndicate Officer to brief the team
before they go. The officer does not go with the team. They're rather
like ERT Directors briefing ERTs before they are sent out. Optional
fluff.

* Map Area Tweak

* Fixes potential SST exploit with c4-ing mech door

* Tiger

* World's smallest merge/Travis fix

* Renames Officer to Management Consultant

* Removes protected var blocking C4 on poddoors

* Removes emag_immune property for doors
2016-08-17 17:21:51 -04:00
TheDZD
e944f176d6 Merge pull request #5418 from Fox-McCloud/malf-ai-rework
Malf AI Rework
2016-08-12 18:30:41 -04:00
monster860
19460ff4af Makes boldnotice and danger classes be be used 2016-08-11 12:20:02 -04:00
Fox-McCloud
41a74fb865 Malf AI Rework 2016-08-11 05:16:06 -04:00
Tigercat2000
58103757cc Merge remote-tracking branch 'upstream/master' into GAMEMODE_CODE_AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Conflicts:
	code/game/gamemodes/newobjective.dm
	code/game/gamemodes/objective.dm
2016-08-10 14:16:42 -07:00
Tigercat2000
0821e5bd04 Merge remote-tracking branch 'upstream/master' into GAMEMODE_CODE_AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Conflicts:
	code/game/gamemodes/objective.dm
2016-08-08 06:21:02 -07:00
Crazylemon64
031dd2bb3d Iiiiit's merge conflict time!
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_allocation
2016-08-07 23:42:02 -07:00
Fox McCloud
a15721b22a Merge pull request #5209 from Krausus/OnceYouLeaveYouCannotComeBack
Changes to Player Respawnability
2016-08-03 19:12:04 -04:00
Crazylemon64
7db4094a38 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_allocation 2016-08-03 13:31:42 -07:00
Fox-McCloud
0c4e7e48c5 Removs Airlock World Calls 2016-08-02 22:44:27 -04:00
Tigercat2000
9f3cdb43f7 special_role/objective refactor
Refactored most instances of special_role setting/checking to use new
SPECIAL_ROLE_X defines in code/__DEFINES/gamemode.dm

Removed relative pathing from objective.dm and split large if statements
into multiple, plus a bunch of styling fixes

Refactored every instance of `istype(ticker.mode` into a GAMEMODE_IS_X
define in code/__DEFINES/gamemode.dm. Done primarily for when someone gets
around to making gamemode code less AWFUL
2016-08-01 21:29:19 -07:00
Crazylemon64
bf2bcbce67 Removes most hard-coded z level checks 2016-07-31 21:29:03 -07:00
Crazylemon64
ae43de3652 Integrates the z level manager with the space transition system 2016-07-29 19:11:36 -07:00
Krausus
f5b5dc3e91 Merge remote-tracking branch 'refs/remotes/origin/master' into OnceYouLeaveYouCannotComeBack 2016-07-29 14:51:05 -04:00
Krausus
dc9591e502 More respawnability changes
- Respawning as a drone now ignores respawnability again
- Respawning as ERT now ignores respawnability again, but respawnable
ghosts get first dibs
- Becoming a non-respawnable ghost once means all future ghosting will
be be non-respawnable, unless you are sent back to the lobby
- Posibrains now disqualify non-respawnable ghosts, and are more fickle
about pinging
2016-07-27 02:27:50 -04:00
Krausus
16500f0f27 Adds admin ghost click shortcuts
Also refactors extra mob info code into its own proc.
2016-07-25 23:16:21 -04:00
Fox-McCloud
e98c8978bd aesthetic lava 2016-07-16 11:54:43 -04:00
Fox-McCloud
01ffeb45fe more tweaks 2016-07-15 05:52:56 -04:00
Fox-McCloud
5216b39339 Ports TG's Weather System 2016-07-14 04:29:28 -04:00
Kyep
e14f1b7529 Adds Cluwne EVILFAX
Fox Changes

Fox Spacing
2016-07-11 00:39:11 -07:00
Fox McCloud
f20ac43730 Merge pull request #4909 from TullyBurnalot/PAEPERVERK
Admin Fax Template Flair
2016-07-09 18:54:32 -04:00
TullyBurnalot
36e9f46c0f Fixed typo in "proffesionalism"
IRONY
2016-07-09 17:25:58 +01:00
TullyBurnalot
78547e275a - Added two more fax templates
- Added "Keep up the good work" template
- Added "ERT Instructions" template
2016-07-09 16:38:14 +01:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
TullyBurnalot
94510342a5 Fixed last line of templates
Adding "Do Not Reply" could have been confusing to people receiving
faxes, so it was stricken.

Courtesy of Kyep/Kyet/Tzo(?) for pointing this out.
2016-07-08 01:24:47 +01:00
Kyep
5454011593 Fixes trialmin bug, adds ERT response reminder 2016-07-06 23:47:08 -07:00
TullyBurnalot
4a84ced8fd Removed Stamps. Removed memes.
- No more denying over lack of stamps. Just lack of signatures;

- No one ever referenced Memetic Kill Agents. No one.
2016-07-07 04:34:44 +01:00
TullyBurnalot
87b0e49100 Admin Fax Template Flair
- Added custom messages to EvilFaxes, for extra schadenfreude
- Fax body for Templates changed to more unique versions

🆑
tweak: Added custom messages for evil faxes
tweat: Added unique text body for each non-evil fax template
/🆑
2016-07-07 04:17:25 +01:00
Krausus
a8dee00ba1 Fixes "make whatever" confirmation dialogs 2016-07-03 00:46:49 -04:00
Aurorablade
c5dffdbbc1 Adds comfirms to admin player transforms (#4799)
* Adds comfirms to admin player transforms

* alert changes/additions
2016-06-30 20:20:36 -04:00
Krausus
eecf8ba93b to_chat fixes
Mostly sounds using to_chat instead of << like they should. Also, the
to_chat CRASH now refers to itself as to_chat instead of Boutput.
2016-06-24 18:36:50 -04:00
TheDZD
bd88075ee5 Merge pull request #4694 from Kyep/bsafax
Improved Fax Options (fax templates, borging paper, etc)
2016-06-19 19:39:25 -04:00
Kyep
68311f9d5d Changes suggested by Fox/DZD
- Admins can now choose the name of evil fax papers. If not chosen,
defaults to: "Central Command - paper".
- Changes processing_objects addition/removal to the methods Fox
suggested.
- Changed if (countdown == 0) to if (!countdown)
- Rebalances firedeath fax to live up to its name, and always cause
recipient to die in a fire.
2016-06-19 16:29:56 -07:00
TheDZD
36aaa78b76 Merge pull request #4610 from monster860/ui_plane
Puts UI on it's own plane
2016-06-19 13:38:01 -04:00
Krausus
30517a9b10 Adds Error Handling and Realtime Runtime Reviewal (#4679)
* Adds Error Handler

Adds a /world/Error proc to handle runtime errors. This proc replaces
the normal runtime logging behavior, providing the following
improvements:

- Adds timestamps to runtimes
- Pads or omits certain lines
- Continues logging runtimes after the 99th (with less info, as provided
by BYOND)
- Adds ckey and accurate xyz to usr info
- Continues including usr info after 19th runtime
- Silences spammy runtimes (by default, a runtime that occurs 10 times
in 10 minutes gets ignored for the next 10 minutes)

* Adds runtime viewer

Also fixes a minor mistake in the error handler

* Sanitizes HTML in Error Viewer

Also removes the stray return from the end of the error handler

* Prettifies Error Viewer

Now uses browser datum and some extra bits of formatting, inspired by
the changes made by @PJB3005

* Error Handling Improvements

- Skipped error counts now show up in the error viewer
- Proper runtimes caught by a process are now sent to the main error
handler
- The error handler and viewer can now handle a provided src, such as
one from a processing runtime
- Moved some info generation into helper procs
2016-06-19 12:53:07 -04:00
monster860
3295020088 Merge branch 'master' into ui_plane 2016-06-19 12:38:00 -04:00
Kyep
01fad51c02 Refactor 2016-06-18 17:56:47 -07:00
Kyep
ebafe4fb42 Minor tweaks
- Prayers no longer trigger the ahelp sound for admins.
- Explosive fax replaced with firedeath fax.
- Memetic kill agent fax replaced with braindeath fax. Effects are
identical, they just have different names/messaging.
- Evil faxes self-destructing after use now produce a more obvious
message.
2016-06-18 00:20:26 -07:00
Kyep
4f2e3224ff Update
- Support for corgifying, explosive, memetic, honktumor and demotion
faxes, all together
- Support for evil faxes activating on destruction or timeout (so they
can't be destroyed, or ignored)
- Modifications to fax machine to make faxes always trigger ahelp sound
for admins
- ERTs, prayers, nuke code, honk, and syndie requests do the same
- Added support for message templates in fax replies
2016-06-16 23:27:14 -07:00