Commit Graph

30 Commits

Author SHA1 Message Date
Mark van Alphen
fad735142b Water tile fixes and other minor fancy turf fixes 2019-06-06 00:09:19 +02:00
Mark van Alphen
697bb8eee5 More Lavaland fixes:
- Air alarm computers will no longer display alarms that can't be remote controlled
- Survival capsules now have a NanoMed
- Fixed the disk compartmentalizer not having a sprite when something is put in
- Fixed the drying rack not having a sprite when something is put in
- Turned water bottles into glass containers so they have more functionality
- Hairless hide can now be made wet using water
- Reagents in glass containers can now be fed to others
2019-06-02 23:29:50 +02:00
Mark van Alphen
b98c4dfde0 Fix shuttle plating/propulsion 2019-04-17 23:20:07 +02:00
AffectedArc07
433a22bb81 Mapmerge2-2 2019-03-03 01:02:32 +00:00
Citinited
a217aae735 Repaths sexy clown gear in maps 2019-02-01 21:54:10 +00:00
variableundefined
9baf91fdfe Add baycard to map, loadout & datum. Replacing normal non-syndicate cards with them. 2018-10-31 17:12:43 +08:00
Purpose
efbcd54cf2 Fully refactors Chairs, Stools & Beds. Adds a few fun bits 2018-09-14 18:40:42 +01:00
Fox McCloud
8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud
9f36a119a9 Makes All Maps Compile 2018-04-25 15:10:50 -04:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
uraniummeltdown
369c654c70 moves material defines to construction.dm
adds the titanium mineral, titanium [false]walls, titanium floors, titanium airlocks
adds plastitanium, plastitanium [false]walls, plastitanium floor
made survival pod wall a subtype of titanium wall
changes a few rnd recipes to use titanium
small refactor of ORM code, smelt titanium+plasma to plastitanium
shuttle windows have explosion block 3
2018-02-06 01:24:36 +05:00
uraniummeltdown
9312f1fb7d airlock assembly states have defines, removed redundant door layer defines
added abductor airlocks from /tg/
station2 airlocks have a solid version, added external maintenance airlocks
added airlocks to RCD
survival pod airlocks have a solid version
door assemblies have examine hints, give more feedback, use overlays, mineral assemblies can have glass installed, use deconstruct() proc
multi tile airlocks have a solid version
moved airlock-specific procs to airlock_types.dm
airlocks use overlays now
airlocks use deconstruct() proc
map edits done to ensure nothing changes
some old airlock icons kept in due to use as /door/unpowered by away missions
airlocks open faster, delays between frames of icon states halved
added isshade() and isconstruct() helpers
cult airlocks will show their overlay
fixes plasteel material amount
2018-01-22 20:27:34 +05:00
uraniummeltdown
7f4c9263ce removes table parts, adds table frames
table/woodentable -> table/wood
tables are built by applying stacks to table frames
altered table construction
cleaned the code and increased obj_integrity of some tables and racks
lowercased 'carpet'
2018-01-12 23:22:55 +05:00
Sam
0f006dbbb4 Refactors posters 2017-06-17 02:08:13 +01:00
tigercat2000
b419782526 Luxury Bluespace Capsule & More
tgstation/tgstation#27881

There is now a second bluespace shelter capsule, which is much more
fancy & expensive. Note, this still does not make them generally available.

Changes Summary:
 - Added "Shelter Beta" - It comes with a built in kitchen, toilet, shower, three
 course meal, and an artifact™️! There are plenty of secrets to
 behold..
 - Added black carpeting. This can be created by the personal crafting
 menu and having any crayon + a carpet with you.
 - Added fancy wooden and fancy black wooden tables. These are craftable
 by hitting wooden table parts with regular and black carpet,
 respectively.
 - You can now unanchor, deconstruct and color shower curtains. Use any kind of
 crayon to color them, and screwdriver to unanchor them. Once they are
 unanchored, you may use wirecutters to change them back into materials-
 All of which are used in a new crafting recipe for creating them.
 - Display cases moderately refactored.
 - Added survival pod windows/windoors for the new luxury pod.
2017-06-07 11:17:44 -07:00
FlattestGuitar
b2758a5208 removes hotel gateway xeno that can infest the whole station if used in a clever way 2017-05-26 21:42:06 +02:00
uraniummeltdown
dc6f9f5506 rename all hardsuits (called rig in multiple places) to hardsuit, rename rig.dm to hardsuit.dm, adjust icon states from rig to hardsuit, move paranormal hardsuit mob sprites out of own file, add wiz hardsuit helm and suit inhands 2017-03-07 20:55:43 +04:00
uraniummeltdown
75de71beff fix shuttle engine propulsion dirs on all maps 2017-02-21 22:10:02 +04:00
Crazy Lemon
1c8cf2b52f Merge pull request #6310 from Kyep/ship_fixes
Fixes admin ship templates
2017-02-07 20:01:03 -08:00
Kyep
dff947b54b Shuttles M1, M2, S1 2017-02-02 01:26:59 -08:00
Fox-McCloud
5c828db250 fixes, comfrey, and aloe 2017-01-23 05:25:42 -05:00
Isaac Erwin
cd61399ba5 Fixes space hotel runtime 2016-09-07 22:09:11 -04:00
Fox-McCloud
f4db89eb88 full desconstruction 2016-08-21 19:56:49 -04:00
Fox-McCloud
137af9a5a9 fixups 2016-08-21 18:17:54 -04:00
Fox-McCloud
8cd6e58c07 updates 2016-08-21 11:44:54 -04:00
Crazylemon64
0e50e4f27a Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins 2016-07-02 15:37:58 -07:00
Tastyfish
4dd64607dd Makes Space Hotel Great Again (#4700) 2016-06-30 20:42:29 -04:00
Matt Milosevic
bc86a86ece Hopefully final 2016-06-08 18:30:26 +02:00
Matt Milosevic
005576c5fe Fixed the runtime, yis! 2016-06-06 16:08:53 +02:00
Matt Milosevic
a162488f03 Totally refactors and updates the ruins code 2016-06-03 21:26:25 +02:00