Commit Graph

63 Commits

Author SHA1 Message Date
AffectedArc07
ec790efeaa SSticker 2019-04-30 16:47:47 +01:00
datlo
e18eaf363d Refactor grey wingdings and add translator implant
also change mutadone not to remove roundstart genes
2019-01-01 15:20:46 +00:00
Alffd
e2e5f71ec7 Remove fartbased everything 2018-11-26 21:48:45 -05:00
Fox McCloud
7f842e3223 no more runtimes 2018-03-29 00:44:53 -04:00
Fox-McCloud
77375fc1c4 Breathing is Now Handled on Lungs 2017-07-19 03:28:21 -04:00
KasparoVy
d73413b046 Uses the Disabilities system more correctly
Allows eyes to track eye-dependent disabilities when removed from the mob.
Farwas and Wolpins are now incurably colourblind (non-genetics based), so going lesser-form and back won't wipe your colourblindness.

Eyes being straight-up deleted (as per how set_species() handles setting up the organs required for the species we're changing to) no longer wipes colourblindness.

Now with more helper procs, less unnecessary commenting, random changes and other cleanliness-related tweaks.
2017-01-26 04:10:55 -05:00
KasparoVy
c16f734a6d Changes Colourblindness from a Preference to a Disability
For Vulpkanin and Tajara, it gives them their species-specific
colourblindness but their excellent darksight, too. Otherwise it gives
noir vision.

You can choose this disability at character creation. It is off by
default. You can turn it off via genetics and mutadone.

Fixes Cling Transform&Lesser/Greater form & Darksight bugs

Transforming to an identity will now, with 100% reliability, give you
the exact appearance as that ability bar the body_accessory and the
secondary hair/facial hair colours. Same thing with going from lesser
form to an identity that was not the one you lesser formed with.

Fixes the darksight bug from the last commit, happened 'cause typo.
Woops.

Eye Transplantation Applies Eye-dependent Genes

Transplanting colourblind Vulpkanin/Tajara eyes into a Human gives the Human
the dark_view and unique colourblindness of said Vulpkanin eyes.

Removing colourblind eyes will take the disability with it, meaning the
person will have colour vision/low darksight.
2017-01-25 23:10:22 -05:00
Krausus
f12b6be92d Tweaks cult datum initialization
- Moves cultdat setting from game modes' pre_setup to New
- Removes initialization messages
- Makes the cult datum only get created once
2017-01-14 00:02:52 -05:00
Aurorablade
1a6803c7bb Comments done mostly...Slughter demon whispers runtimes. 2016-10-27 20:44:54 -04:00
Aurorablade
811170f58f Updates 2016-08-18 04:08:31 -04:00
Aurorablade
c1e27c7436 updated 2016-08-16 17:53:47 -04:00
Aurorablade
1641e3cd84 updateing branch 2016-08-16 02:23:08 -04:00
Aurorablade
bb840f4dce Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-07-21 23:56:34 -04:00
Fox-McCloud
00a470fd6d removes stupid sdisabilities 2016-07-21 02:24:54 -04:00
SamCroswell
e139f81412 PDA Slot Removal + PDA ID Changes 2016-07-15 00:54:14 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Aurorablade
7e37891e7f rawr 2016-06-09 23:44:14 -04:00
Aurorablade
bad9d6457e Changes as follows:
Setupcult proc, new fire runes by jedr, the values in cult.dm are for
debugging calm down...I was going to add a lavaland sprite to the death
god changed my mind. Trying to set up damage types in the datums...Fake
runes now make the rune looks fake..
2016-06-07 23:53:34 -04:00
Fox-McCloud
e17c6bde22 Another del->qdel pass 2015-10-08 16:49:10 -04:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud
89f2aea30d Insulated Gloves Fix 2015-03-08 19:12:35 -04:00
Fox-McCloud
4e4e7ae77f Crayons and Gloves 2015-03-06 21:40:57 -05:00
ZomgPonies
54791c57b5 Emergency: Removing WHISPER disability which infinite loops 2015-02-21 12:35:06 -05:00
ZomgPonies
cfd9c09f0a Adds COMIC mutation and gives it to clown 2015-02-20 18:43:09 -05:00
Markolie
d8d1670b68 Revert "Revert "Saycode/language/species port from Bay""
This reverts commit d54579850c.

Conflicts:
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/game/objects/items/devices/radio/intercom.dm
	code/modules/mob/living/silicon/pai/pai.dm
2015-02-20 17:46:35 +01:00
ZomgPonies
d54579850c Revert "Saycode/language/species port from Bay" 2015-02-19 20:15:42 -05:00
Markolie
21926c9e48 Part 1 of saycode/language/species port from Bay 2015-02-17 23:20:50 +01:00
Artorp
69f5776aee Disability fixes
- Disabilities properly updated when new player is made

- Fixed epilepsy disability not linked to proper SE block
2015-02-08 14:20:57 +01:00
ZomgPonies
fd53529ddc Removed stupid MELT genetic power that was broken anyways 2014-07-18 13:39:02 -04:00
d3athrow
994a5bebbf Fix admins having to toggle genes several fucking times to get them to turn on sometimes.
Fix adminbus toggling genes on to cause all other genes to manifest - added genemutcheck proc and domutation proc to handle the changes.
Added a global list of gene datums that match the order of the randomized blocks in genetics to allow for easy lookup based on blocks and allows single gene checking to work.

Conflicts:
	code/game/gamemodes/setupgame.dm
	code/modules/admin/verbs/debug.dm
2014-07-17 05:27:05 -04:00
ZomgPonies
f84214533a Removing even more unneeded test messages 2014-06-17 00:06:53 -04:00
ZomgPonies
e3ed1c3781 Removed a lot of the useless testing and error logging from the runtime log. 2014-06-16 23:01:41 -04:00
Rob Nelson
10350239a5 Add some parts of genetics 2.0 2014-04-30 14:14:24 -04:00
Rob Nelson
1a2adaaadb Make good/bad mutations dynamically assigned.
Conflicts:
	code/game/dna/dna2_helpers.dm
2014-02-28 19:56:52 -05:00
Rob Nelson
f9aa992e55 Get rid of STUTTERBLOCK since it duplicates nervousness. 2014-02-28 19:11:13 -05:00
Rob Nelson
593cae8ca7 Add more genetics debugging. 2014-01-28 23:34:48 -05:00
Rob Nelson
559700a58b Added a bunch of new goon powers.
Conflicts:
	code/modules/mob/living/carbon/human/emote.dm
2014-01-26 14:48:33 -05:00
Rob Nelson
bd25990ce2 Fix MONKEYBLOCK 2014-01-23 23:42:23 -05:00
Rob Nelson
02d01626fb Fix M_FAT'd strings. 2014-01-21 23:00:16 -05:00
Rob Nelson
f44ff1d7aa Standardize FAT
Conflicts:
	code/modules/client/preferences.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/simple_animal/constructs.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_grab.dm
2014-01-21 22:57:10 -05:00
Rob Nelson
95cc6a27b5 Standardize mutation constants, remove ambiguity, remove non-implemented muts.
Conflicts:
	code/_onclick/click.dm
	code/game/dna/genes/powers.dm
	code/game/machinery/wishgranter.dm
	code/modules/mob/living/carbon/alien/alien.dm
	code/modules/mob/living/carbon/alien/humanoid/life.dm
	code/modules/mob/living/carbon/alien/larva/life.dm
	code/modules/mob/living/carbon/human/examine.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_movement.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/living/damage_procs.dm
	code/modules/mob/living/living.dm
	code/modules/power/lighting.dm
	code/modules/reagents/Chemistry-Recipes.dm
	code/setup.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:36:19 -05:00
ZomgPonies
c033a83316 Fixing my DNA2 fuckups 2014-01-20 03:43:06 -05:00
Rob Nelson
ace34c60b0 DNA2: New powers from Paradise's release of Goon's genetic code. Also added lisp disability.
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	html/changelog.html
2014-01-20 02:10:58 -05:00
Rob Nelson
399cecfca9 Fixes.
Conflicts:
	code/game/dna/genes/powers.dm
2014-01-20 01:36:56 -05:00
Rob Nelson
b15d0213ac Finish rewrite of domutcheck. Time to test this bitch.
Conflicts:
	code/game/gamemodes/setupgame.dm
2014-01-20 01:35:56 -05:00
Rob Nelson
04ab4903c6 Add DNA2 difficulties.
Conflicts:
	code/game/dna/dna2.dm
	code/game/gamemodes/setupgame.dm
2014-01-20 00:59:53 -05:00
Rob Nelson
4a8ca0a7d4 Now tested up to character join. 2014-01-20 00:44:10 -05:00
Rob Nelson
db21525feb SAY HELO TO DNA2, N3X15'S AWFUL FUCKING RECODE OF DNA
Conflicts:
	baystation12.dme
	code/game/gamemodes/setupgame.dm
	code/game/objects/items/weapons/dna_injector.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_defines.dm
	code/modules/mob/new_player/new_player.dm
2014-01-20 00:43:19 -05:00
ZomgPonies
00b101d7f2 Seperated ID and PDA slots 2013-11-01 13:28:58 -04:00
ZomgPonies
5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00