Commit Graph

34 Commits

Author SHA1 Message Date
AzuleUtama
0293d2674c the rerefactor 2019-01-22 10:32:44 +00:00
AzuleUtama
feaa20352b fixes damp rag having a lid 2019-01-20 18:28:07 +00:00
joep van der velden
202ba8b5ed Forgot ERT, moved the boxes to boxes.dm 2018-11-10 12:08:06 +01:00
joep van der velden
172102a51a Added new box sprites
Props to Shazbot for the sprites
2018-11-09 19:33:35 +01:00
variableundefined
65c246c1c9 TG container_type refactor 2018-10-13 08:20:52 +08:00
Purpose
6cb07cb70c Fixes a bunch of shown messages 2018-09-29 19:10:10 +01:00
Fox McCloud
8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
tigercat2000
c03621c508 Completely Overhaul Logging
This is a merged port from /tg/station and Virgo on logging standards.
The diary has been replaced with GLOB.world_game_log, diaryofmeanpeople
is gone (because it wasn't actually used) and a whole bunch of logging
procs have been changed to optimize Splunk.
2018-04-19 15:07:59 -08:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
tigercat2000
bc4fb3d79b Nightshifts & Randomized Station Time
This commit adds the Nightshift lighting mode from /tg/. From 19:00 to
07:00 in station time, the station will go into a reduced-lighting mode,
with dimmed lights across the station.

In conjunction with this, there is a new configuration option to start
the shift time at a random time other than 12:00, so that players are
more likely to experience a night shift (as opposed to having to have a
7 hour round).
2018-03-25 23:01:04 -07:00
Aurorablade
476cdc3e06 Blood Refactor (#6220)
* commit for branch swap

* branch swap again

* BLEED

* trying to clear up compile errors

* i killed everything when i tested this...

* restorealltheblood

* I REMOVED A THING

* well some progress

* stop bleeding

* got to swap branches again.

* grr

* damn bloodcolors

* Squash everything

* color....colourrrrrrr

* color....colourrrrrrr

* well now that updated the branch...

* Changes

* Some tweaks..before i upload something major

* COLOR NOT COLOUR...COLOR

YES I KNOW NOT EVERYONE SPELLS IT LIKE THAT BUT MY GOD

* Foot print shit..

blood coloring is going to be PAIN

* trying to handle some colors..maybe.

* blood colorsing sucks..di i mention this?

* commenting cod malfunctions.

* Changes

* lets try this

* Its too late at night.

* blargh

* woops

* almost works...

* progress..

* Branch swap

* figured out the overlay issue....

* BRANCH SWAP

* BLARGH

* fixed merged conflicts..expect something to be horribly wrong.

* bunch of changes

* Major Fixes

 - Moved blood_state and bloodiness var definitions to
 /obj/effect/decal/cleanable/blood as well as /cleanable/Crossed(), in
 order to make blood color work properly.
   - These were not used by any other decal, so it was pointless.
 - Tweaked human/add_blood so that hand_blood_color uses the correct
 value now.
 - Corrected gibs having the wrong basecolor.
 - Tracks of different blood colors will no longer combine weirdly, and
 will instead form seperate overlays.
   - This also fixes all of the issues with tracks in general and not
   updating correctly.
 - Fixed transfering blood in add_fingerprint; the old detective code
 didn't use the new format for add_blood().
 - Fixed xenomorphs causing runtimes in makeTrail(), and gave them their
 own trails. Sprites should probably be brightened later.
 - Fixed mobs occasionally randomly having their blood_DNA list reset.

* may have accidently removed shit.

* Mrowl

* stiff

water is not bleeding
lowered trail making threshold

* tweaks then conflcits

* weee

* indent

* some tweaks

* somefox tweaks.

* derp

* why won't they bleed!?

* BLEED DAMMIT

* Flattist comments and removes simple animale blood volume

Cause i cannot get it to work right.

* PRAISE FLATTIST

* Simple animals have a blood volume now

Bug with trail fixed.

* changes

* thanksmrowlmrowl

* exotice blood trails

* makesure is an exotic bleeder has a bleed rate first...

* FoxBoxTweakSox

* BoxVoxSoXFox

* ONE MORE THING

* animalsbleedreds

* Buh? BUGH!

* thisismescreaming

* removing note needed thing

* Color changes but the rabbit hole continues.

* This is not pretty....

* wot

* IT WORKS DAMMIT

* colors.

* germaphobic commit..

* we have to use the old system

* nothing to see here

* doubleprocarady

* try to fix mulebots

* mulebot fixed

* DONE
2017-07-11 16:49:11 -04:00
Fox McCloud
9acf29f808 Merge pull request #7506 from FlattestGuitar/nice-gloves-whered-you-get-these
Adds forensics gloves
2017-06-09 17:44:19 -04:00
FlattestGuitar
362b19f7bf Adds forensics gloves 2017-06-08 21:21:23 +02:00
tigercat2000
633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
Sam
2d13e2f7bf Converts /modules/ to using WEIGHT_CLASS_x 2017-05-28 01:25:09 +01:00
Markolie
3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00
Krausus
4754d6b4b3 Fixes some sounds not being cached properly 2017-02-17 02:37:26 -05:00
Markolie
fb6fee615e Fix detective bag not always showing an item 2017-02-10 21:17:32 +01:00
Fox-McCloud
4c93215158 Removes A Few Object Verbs 2016-08-14 21:37:24 -04:00
monster860
009dcaa2d8 Merge branch 'master' into w_class 2016-07-10 09:29:12 -04:00
monster860
3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
Fox McCloud
0c9965abf8 Merge pull request #4927 from TullyBurnalot/BawksInBawks
Fourth-Dimensional Box Tesseract Fix
2016-07-08 01:24:32 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
TullyBurnalot
edc7b921ff Fixes boxes in evidence bags in boxes
- Boxes no longer allowed inside evidence bags
2016-07-08 03:28:58 +01:00
DaveTheHeadcrab
694429e4aa Fixed #4720 (#4737)
* Scanner Fix

* Allows partial searches
2016-06-21 16:56:01 -04:00
SamCroswell
0bb6bc38d2 Scanner - Be Dey Incapacitated? 2016-06-08 10:38:17 -04:00
SamCroswell
56fd1bc9e5 Scanner - Minor Fix 2016-06-08 10:27:11 -04:00
SamCroswell
934267b2b6 Scanner - Initial Commit 2016-06-08 10:26:54 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tigercat2000
519992b5a9 Merge branch 'byond510'
Conflicts:
	.travis.yml
	code/game/jobs/access.dm
	code/game/machinery/camera/camera.dm
	code/game/machinery/flasher.dm
	code/game/machinery/vending.dm
	code/game/objects/items/devices/laserpointer.dm
	code/game/objects/items/weapons/grenades/flashbang.dm
	code/game/objects/items/weapons/tools.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/species/species.dm
	code/modules/mob/living/life.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/mob/living/simple_animal/bees.dm
	code/modules/nano/modules/virus2_creator.dm
	code/modules/virus2/disease2.dm
	code/modules/virus2/diseasesplicer.dm
	paradise.dme
2016-04-01 14:15:44 -07:00
Fox-McCloud
bc639a357c more sounds 2016-03-08 22:35:31 -05:00
Tigercat2000
976887b2e0 Replace text2list and list2text 2016-02-28 12:07:19 -08:00
Markolie
0b030a63bd Remove spaces from module files 2015-09-27 07:32:07 +02:00