Commit Graph

26 Commits

Author SHA1 Message Date
Fox McCloud
0034e851a1 Kills off Object and Fast Object Processes 2019-04-23 23:53:40 -04:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Kyep
dbfb6a34f5 Placeholders for emagged drones inhand/onhead 2017-07-14 18:53:25 -07:00
Crazylemon64
c0cd2c263f Switches reset_view to reset_perspective 2016-12-21 17:59:08 -08:00
Krausus
b37cecbeae Fixes various runtimes (squashed)
- Fixes runtime in pod lock busters
- Fixes possessed object examination runtime
- Fixes runtime when following a destroyed mob
- Fixes to_chat runtimes from involuntary emotes
- Fixes runtimes from invalid clothing IDs
- Fixes runtime caused by wirecutting non-humans
- Fixes runtime when setting up malf AI antaghuds
- Fixes runtimes in sensory destruction reagents
- Fixes runtime caused by clientless ghosts
- Fixes antag hud runtime in autotraitor generation
- Fixes welding tool shutoff runtime
- Fixes runtime in laptops' welcome program
- Fixes to_chat runtime from mech sound effect
- Fixes runtimes in camera-using NanoUIs
- Fixes to_chat runtimes in resisting held mobs
- Fixes headless mob skeletonizing/husking runtimes
- Fixes non-mob add_logs runtime
2016-07-05 23:30:01 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox McCloud
17e3f02b5d Merge pull request #3903 from taukausanake/MouseFix
Held mice sprite fix
2016-03-18 20:53:31 -04:00
Crazylemon64
8270e1edef pAIs and drones are now vulnerable to EMPs when held 2016-03-18 14:54:00 -07:00
taukausanake
7dbc03555a Held mice sprite fix
FoS made notice that dead mice don't have a sprite when held. An oversight on my part but I fixed it. Shouldn't cause anymore problems
2016-03-15 23:37:21 -05:00
Fox McCloud
29f827b98c Merge pull request #3815 from taukausanake/Green_Mile
Picking up mice was easier than I though...
2016-03-11 22:21:00 -05:00
taukausanake
880f115d56 I DID IT!
Added a check for mice in get_scooped(). Shouldn't conflict with pAI but might argue it's "snowflake" code. Well fuck that, it WORKS
2016-03-10 23:58:45 -06:00
taukausanake
a0d4b76143 This was easier than I though...
but took longer than it should have for me to figure it out.
You can now pick up mice. Added basically the same things diona use for this feature.
2016-03-09 17:51:49 -06:00
Fox-McCloud
3ac2f23377 Heavily Rebalances Science 2016-03-09 02:58:05 -05:00
Crazylemon64
6fed7d7648 Somewhat desnowflaked resistance 2015-12-06 00:17:25 -08:00
Aurorablade
94602215c4 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into ImportentpAIUpdate 2015-07-08 18:02:04 -04:00
Fox-McCloud
88dfaa51a4 Replaces Reamining Del()'s 2015-07-07 00:35:19 -04:00
Aurorablade
b1a4041edf Reverted some mouse drop changes, Sprite issue
Having issue with head sprite showing up now.
2015-07-04 14:16:56 -04:00
Aurorablade
5b22a1750a Various Tweaks
Moved to mousedrop system. Meaning it will need to wait for other things
to go to that system but i am not in a rush,
Put the head sprites back into head DMI.
However i am having an issue with the sprite appearing on the holders
head now.
For somereason i have to tell it to put it in the active hand or it no
work.

Took the Viro bits out of the bioscan attempted to adjust the window
sizeing.

I probaly missed something.
2015-07-03 00:12:40 -04:00
Aurorablade
2d3bce411e Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into ImportentpAIUpdate 2015-07-02 15:29:06 -04:00
Aurorablade
020ca9f99c Update to avoid future conflict 2015-07-02 09:28:22 -04:00
Chinsky
9a6f636815 Moved scooping into a seperate helper. 2015-07-01 09:31:54 -07:00
Aurorablade
b72f011f8a Closer,
need to figure out inhand/on head icon states.
2015-06-24 01:19:54 -04:00
Aurorablade
9a0f518ebc Boop 2015-06-21 15:44:43 -04:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Zuhayr
0505b4f5f8 Cleaned up holders a bit, added show_message() proc to them, added loops in custom_emote to show emotes to things in inventories with the right flag.
Conflicts:
	baystation12.dme
	code/modules/mob/emote.dm
2014-05-17 22:00:39 -04:00