Commit Graph

12327 Commits

Author SHA1 Message Date
kyunkyunkyun
21b6dcbe64 Update megafauna.dm (#28547) 2025-04-18 19:31:11 +00:00
Toastical
df7eea25d7 returns missing insert for tail wagging (#29035)
Co-authored-by: Toastical <toast@toaster.com>
2025-04-17 19:16:16 +00:00
Migratingcocofruit
cd1db6e7f4 Implants, implanted items and other bodypart contents no longer get deleted on species change (#28540)
* transfers implants, cavity implants and bodypart contents when changing species.

* Dropping cyber implants on the ground instead
2025-04-16 17:27:33 +00:00
warriorstar-orion
fa1faf6054 add 'get machines by type' to SSmachines (#28979) 2025-04-16 17:17:54 +00:00
kyunkyunkyun
88578f3471 Fixes some acid procs (#28828)
* sane

* oh wow

* isnull
2025-04-16 17:02:16 +00:00
PollardTheDragon
9219edb732 Adds AI Program Reset Disk (#28952)
* Adds AI Program Reset Disk

* Trailing newline for the linter gods

* Adds program reset alert
2025-04-15 14:55:32 +00:00
warriorstar-orion
efc8adb6dd Basic mobs targeting, attacks, and pig migration. (#28987)
* Basic mobs targeting, attacks, and pig migration.

* run updatepaths

* fix duplicate macro def

* Update code/datums/ai/basic_mobs/basic_ai_behaviors/basic_attacking.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-04-15 14:45:56 +00:00
PollardTheDragon
3d3095b459 Better AI Program Blackboxing (#28982)
* Better AI Program Blackboxing

* Bad duplicates

* Bad var
2025-04-13 12:36:40 +00:00
kyunkyunkyun
e8006a8c8a Better examine descriptions to prevent medics from wasting time trying to revive people that left the server (#28751)
* better examine

* different message
2025-04-11 17:33:06 +00:00
PollardTheDragon
da7973ee7c Blackboxes AI programs (#28963) 2025-04-11 01:03:16 +00:00
warriorstar-orion
e5b7eb9559 Space ruin: The sieged lab, a submap extravaganza. (#28393)
* Space ruin: The sieged lab, a submap extravaganza.

* fix airlock access

* fix skiff, make whole lab teleproof for now

* indestructible rivet command room

* add strategically placed helpful items/spawners

* fix gun rack placement

* no butchering on harbinger murder

* small adjustments

* esword drop as a treat, m90 seems excessive

* make boss door obvious

* Lots of map/boss fixes

* Update everything for razor wire, try and unfuck some weird AI behavior

* stupid mines

* sort and fix comments for different ruin categories

* always place ruin for TM

* first batch of fixes

* reinforce hard rock walls

* tweaks

* improve hard rock design

* tiny cleanups

* singleton out med and sci rooms

* kitchen rework updatepath

* run updatepaths

* update maplint exceptions
2025-04-08 18:16:28 +00:00
PollardTheDragon
263b68e5b8 Shunted malf cannot use programs anymore (#28920) 2025-04-08 14:02:47 +00:00
warriorstar-orion
a79f3ea49f fix ai controllers ignoring client presence on z-level (#28917) 2025-04-08 13:33:08 +00:00
CRUNCH
959d34f771 Syndicate Mobs With IDs Now Have Syndicate-Themed IDs. (#28640)
* Syndie ID Drip

* Apply suggestions from code review

Co-authored-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>
2025-04-06 09:44:20 +00:00
warriorstar-orion
c820499f90 Basic mobs core implementation and cow migration. (#28667)
* Basic mobs core implementation and cow migration.

* fix whitespace

* uncomfortable fix for null weirdness

* update updatepaths script number

* lewc review 1

* fix delta

* Update code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-04-05 11:35:42 +00:00
Bm0n
b012f18d9a Adds CC Envirosuit (#28800)
* first commit

* gold

* updates item icon because i am dumb and forgot

* updates armour vals

* helmet too

---------

Co-authored-by: Bmon <no@email.com>
2025-04-05 11:32:08 +00:00
kyunkyunkyun
f1187e0f3c tweak red lighting color (#28855) 2025-04-04 16:22:56 +00:00
PopeDaveThe3th
439ff1e359 [LORE] Updates Skrell standard language (#28423)
* who the fuck named this originally

* skroll

* forgor

* feedback
2025-04-04 16:07:28 +00:00
Git-GoR
f955cdd9a6 Fixes MULEbots not unloading crates according nav beacon's dir (#28836)
* Fixes MULEbots always unloading crates on location

* Updates documentation for MULE's unload proc
2025-04-03 19:24:24 +00:00
Burzah
b642a271e1 Reverts Slime/IPC Imitation Cosmetics (#28695)
* Initial commit

* Removes unused define

* oops
2025-04-03 17:17:35 +00:00
warriorstar-orion
a3280c6464 pull last attacker data to atom level (#28824) 2025-04-03 14:09:39 +00:00
warriorstar-orion
071ecc371f refactor: remove unused var /mob/var/LAssailant (#28825) 2025-04-03 13:50:36 +00:00
PollardTheDragon
65f5af735e AI Programs: More than a Door (#27988)
* AI Powers initial commit - Base datums for picker and program

* Small fixes in base datums

* RGB Lighting Power

* Nearest camera detection, beam effect for RGB_Lighting

* Fixed learning AI Porgrams, Power Shunt Program

* Program install fixes, WebUI Program Install Menu Fixes

* Repair nanites

* Universal Adapter

* Door Override

* Nanofrost, Program Icons, Door Override Bug Fixes

* Sprites for AI machines

* Bluespace Miner, Multimarket Analyzer, Light Replacer

* Fixes economy thing with bluespace miner

* Enhanced Door Controls, Nanosurgeons

* Experimental Research Subsystem

* Removed excess from RND subsystem

* Adds Processing Node

* Processing node changes and fixes

* Processing nodes power states

* Minor cleanup

* I've got a network node! And it makes heat!

* Adds proc to nodes to change the assigned AI

* Removed extra vars

* Icon fixes

* Adds overheat counter to delay overheat to prevent random atmos hotspots from instantly turning it off

* They changed my isAI check. Woe.

* Sealant, Holosigns, HONK, bugfixes, and stock part multipliers

* Enhanced Tracking Software

* Refunds for active programs

* Remaining uninstall functionality

* AI RMC

* Forgot a circuitboard

* Fixes a small path issue

* Global nodes list + node data for AI RMC TGUI

* TGUI Foundations

* Better check

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Better null check

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Spacing

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Better chat notification

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* A shitload of fixes

* Camera beam helper proc

* AI remote sound helper

* Timer on nanofrost

* ui.user

* Fixed examine grammar

* tgui first pass

* TGUI Bundle Rebuild

* Fixed bug in AI node stock parts, began implementation of reassign code

* resource management tgui update

* Initial changes for ai programs ui

* Fixes UI opening

* ui improvement and ui_act reimplementation (draft)

* UI act works now yay

* Fixed space indentation and  proc args

* Fix merge

* Machine deconstruction fix

* Fixes charging bandwidth on install, fixes programs being removed from the menu when uninstalled

* Fixes honk subsystem targeting

* Better examines on nodes

* Light synthesizer fix

* Fixes passive resources, fixes messages about not affording upgrades

* Increases base memory from 1 to 3

* Increases overheat threshhold with stock parts.

* Buffs cooldown for Repair and Nanosurgeon to be on par with Power Shunt

* Reduces mineral costs of AI network machines

* Nulls tracked mob on destroy, fixes overheat counter

* Makes RGB lighting immediately update light color

* Refunds cooldowns on failed cast

* More robust camera vision checking

* Fixed cooldown scaling on some programs, added target zone hologram to sealant

* merge master and rebuild bundle

* begone

* revert change to gitattributes

* Apply suggestions from code review

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Whole lot of suggestions and fixes

* Renames Door Override to Airlock Restoration, Fixes minor spelling issue

* Adds message when AI tries to access the resource console

* Divides up proc for AI nodes to be more itemized between procs, handles shut off when out of power, handles when AI cryos

* removes broken tgui hooks

* Removes excess comment

* Reduces cooldowns, increases delay on sealant

* Reduces cost of AI machines

* UI adjustment for Progam Picker

* Servers require more power, buffs surgeon at higher upgrade tiers, adds messages for servers and losses, and adds a pointer program

* Trailing newline for the linter gods

* No more screaming servers

* Fixes holograms that AI deploys in Sealant and Holopointer

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: XFirebirdX <142694283+XFirebirdX@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-04-03 13:46:12 +00:00
Toastical
6c4affecd5 Adds the plasmaman smith outfit to the roundstart equipment (#28876)
Co-authored-by: Toastical <toast@toaster.com>
2025-04-03 13:28:52 +00:00
Ahzpy
fd0a924179 Adds Recolorable AI Holograms (#28471)
* recolorable holograms

* why did i change carp.dmi to animal.dmi?

* forgot mecha monkey

* cast holorays[user] as /obj/effect/overlay/holoray

* Update code/game/machinery/hologram.dm

istype to is_ai

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

---------

Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-04-02 01:17:20 +00:00
warriorstar-orion
ff0c749f31 refactor: add commonly used investigate category defines (#28826) 2025-03-30 23:10:48 +00:00
Contrabang
fde22d1c43 Adds more reasons to explosion logging (#28812)
* explos

* yeah good enough

* shorten that

* use ckey

* forgot this cause

* unfuck it
2025-03-28 18:49:57 +00:00
BiancaWilkson
5127f98483 nerfs smoke to make you hotter instead of immediately burning you (#28609) 2025-03-28 11:54:00 +00:00
Mikhail Dzianishchyts
2592eb8777 Bot mode fixes (#28525)
* Set idle mode if cannot reach target

* Consider `BOT_PATHING` as moving

* Fix null reference

* nah, we better consider BOT_PATHING as idle

* Fix one more potential null reference
2025-03-25 20:07:56 +00:00
warriorstar-orion
23bb467991 refactor human butchering trait (#28725)
* refactor human butchering trait

* Update code/datums/elements/butchers_humans.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-03-25 11:13:37 +00:00
Drsmail
f0f0844586 Edge cases broadcast examine (#28529)
* Adreses some edge cases for broadcast_examine

* Adds an AI examine and prevent messages if no one around

* Better len

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Remove excessive comments

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Back to ..()

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Update code/modules/mob/mob.dm

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

---------

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-03-23 10:19:02 +00:00
kyunkyunkyun
c51574aaec Fixes unused melee_block_chance for syndie mobs (#28508)
* fix double attack

* this check is actually working one

* tested a bit more

* fix block ignore
2025-03-23 10:16:41 +00:00
warriorstar-orion
f9ade844c9 Kitchen rework part 1: machines and recipes. (#28277)
* Kitchen rework part 1: machines and recipes.

* update oldstation

* update updatepaths script number

* fix blank icon test

* remove old deep fryer completely

* fix duped recipes and recipe datum names

* add chef PDA cart to chefdrobe

* nerf grill wood consumption rate

* multiply food for cooking machine rating

* fix runtime

* add cookware to syndie base and oldstation

* remove dupe burger recipe, update syndie/oldstation setups

* nerf potency quality award

* buff burn/ignite times, remove pointless on_fire flag

* more grill woodburn nerf

* meh

* try and unfuck timing issues

* more fixes and icon updates

* more fixes

* more review changes

* fix linter

* disable pcwj debug

* fix grill and deep fryer overlays

* fix timers with no containers

* attempt to fix reagent adding issues

* more cleanups

* allow rped usage

* grammar, null checks, reagent display

* PDA updates, map updates

* fix mats values

* new panel sprites

* recipe fixes, add prep bowl

* revert unused icon file changes

* move this to mesh with smith TM

* remove food quality for now

* New sprites, autochef.

* fix examine text

* reduce oven cook times

* lots of fixes

* fix autochef recipes that start with reagents

* prevent shenanigans

* megapatch 1

* block ingredients behind oven door

* PDA app improvements

* remove unused proc

* fixes for cookbook, descontructions, completed steps

* allow empty containers with a tracker to be claimed

* allow reclaiming

* autochef reliability fixes

* autochef reliability fixes

* fix quality product count

* update updatepaths script

* better stack handling

* more fixes for stacks and reagents

* timers no longer turn off burners automatically

* autochef turn offs and make sure we can see output storage

* add microwave recipe for roundremoving player brains

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* burza review 1

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* fix berry muffin name while i'm here

* grill -> microwave in new tests

* grill -> microwave in new tests, but actually for realsies

* i definitely know what i'm doing

* redundant attack chain setting

* add examine text about clearing buffer

* remove unused vars and start improving docs

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-23 04:59:08 +00:00
warriorstar-orion
7eb404f562 attack chain migration: reagent containers (#28699)
* migrate reagent_containers.dm

* applicator migration + game test

* borg hypo migration

* condiment migration + game test

* fixed and expanded applicator game test, helper proc for puppet activate_self

* expanded condiment game test, added negative any_chatlog define

* drinks_base.dm migration

* bottle.dm migrated

* molotov migrated

* cans migrated

* drinking glass migrated

* shot glass migration

* bottles suck

* some fixes

* more bottle.dm

* bottles finally behave

* bottle fixed, shotglass fixed, everfull migrated

* bottle tests

* cyborg trashbag can crush autopickup is broken

* fixed cans insertion into backpacks

* added zone targeting to puppet

* more tests for drinks

* dropper migration

* dropper finished, removed a repeated proc

* smol tweak

* glass containers

* glass containers finished

* fixed can and bottle tests

* molotov test

* drinking glass and started shot glass

* fixed puppet activate_self + done with drinkingglass

* med containers, shuffle tests around a tiny bit

* fix autoinjectors

* remove return value from spawn block

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Toastical <toast@toaster.com>
Co-authored-by: Toastical <toastical@toaster.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-21 20:42:24 +00:00
CRUNCH
214acd3ed5 Standardizes All Janitorial Closet Equipment Across Every Station (#28563)
* Janicart code

* mapping stuff

* e

* Update metastation.dmm

* wags-his-tail

* Update metastation.dmm
2025-03-20 14:25:10 +00:00
kyunkyunkyun
b5a01b9dff Adds labor camp cameras to security camera console network + code cleanup + fix (#28595)
* well..

* code review
2025-03-16 18:04:31 +00:00
Ahzpy
b2e463444e Adds contortionist's envirosuit (Plasmaman contortionist's) (#28481)
* plasma in the vents (not literally)

* oops i pressed a random button while typing

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

* formatting

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

* Update code/modules/clothing/under/jobs/plasmamen/engineering_plasmasuits.dm

not sure what this is, code is copied from original contortionist's. might be worth fixing

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

* false and true

0 to false and 1 to true

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

---------

Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-15 08:57:19 +00:00
Hayden Redacted
c2097c29ee Adds more Poly Voicelines (#28406)
* Adds more Poly lines.

* HARDSUIT to MODSUIT

* made the requested changes
2025-03-15 08:29:12 +00:00
PopeDaveThe3th
587767c230 [LORE] Fixes a small issue in the Taj character blurb (#28414)
* certifiable oops

* Update tajaran.dm

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

---------

Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
2025-03-15 03:26:51 +00:00
WenlockTheBritishHobo
7a24b9e58d IPC "painkiller" - OIL! (#28380)
* Number of changes, read desc.

Added shock_reduction and view_true_health to Oil.
Made it so Oil can only be processed by Synthetics to avoid silly stuff.
Added a proc for the perceived health on the health doll, so that actual shock_reduction and the shock_reduction used for the health doll are separate.

* Forgot to define view_true_health in the reagents_datum.dm

* Added the view_true_health vars to the other painkillers. Realised I put the wrong value for oil.

* Remove unneeded variables. Replace most shock_reduction with shock_reduction_doll.

* Make the variables clearer.

* Make the compiler happy.

* Added comment

* revert changes for merge

* Proc for shock_reduction differently based on refactor, remove unneeded redefines.

* Make CI happy, add a comment explaining the check, reduce oil's metab rate

* Replace the bits of shock_reduction_doll I forgot about with shock_reduction.

* Apply suggestions from code review

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Actually remove the shock_reduction_doll proc.

---------

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
2025-03-15 02:54:19 +00:00
WenlockTheBritishHobo
f1840ff14a Gives Poly Some More Lines (#28519)
* We don't have hardsuits for most roles anymore

* A few new lines

* Some more lines

* Add two more lines that I thought of before bed.

* Alter some lines

* Add 3 lines pertaining to station goals

* One more for the BSH

* Remembered that station shield goal exists.

* Magboots

* I forgot a bit I meant to put in the new line

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

---------

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-12 15:31:23 +00:00
warriorstar-orion
e69c572b19 Attack chain migration: /mob (#28211)
* Attack chain migration: /mob

* always target zone on attack for tests

* thread corgi item interactions through to parent

* put away razor

* standardize test names

* fix harmbaton not beating + stunning

* fix ID cards not unlocking bots

* fix fulton

* fix fulton shenanigans

* fix tumor shards
2025-03-11 23:37:11 +00:00
Mira
f4dc140caa fix (#28599) 2025-03-10 13:03:40 +00:00
Mira
a6e8f69c55 [PORT] Adds TG "busy" cogbar animation for players (#27932)
* looks like it works

* move to PREFTOGGLE_3 and add sneaky do_after

* linter

* param doc and some cleanup

* autodoc and comment signal

* fix wrong type in link_processing

* fix wrong var in preferences

* cover do_mob and do_after_once

* fix toggles total

* replace indent with space

* offset and helpers procs

* fix conditional statement

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/__HELPERS/mob_helpers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* use SECONDS

* Update code/game/objects/items/weapons/weaponry.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

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Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-06 16:04:51 +00:00
ExusA
92ce115054 Adds the *chirp emote from nymphs to Diona (#28464)
* Add chirp to diona

* Make chirps have age-based pitch
2025-03-05 20:43:28 +00:00
PopeDaveThe3th
0c94b123e0 hephaestus (#28474) 2025-03-05 20:35:13 +00:00
kyunkyunkyun
a65b047598 Modsuit HUD now shows medical/security/employment records on examine() (#28256)
* modsuit huds a bit more useful

* just return true

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Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-03-05 20:33:42 +00:00
chuga-git
6605985ef8 Refactors reagent shock reduction (#28385)
* makes reagent shock reduction only apply to mobs that can process them

* Update code/modules/mob/living/carbon/human/human_life.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com>

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Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-03-02 23:39:25 +00:00
Migratingcocofruit
ebf7fdbfd2 Radiation Rework (#28320)
* initial changes

* Rad wave is working. now to implement the rest

* Makes the waves square

* Makes wave square

* multiplies the strength in all instances of radiation_pulse by 4 because each pulse makes one wave instead of 4 now

* Undef thing and apply suggestion

* Make radiation_pulse() not radiate the radiation source and implements contamination

* Adds contamination to uranium walls and meteors

* Fixes stuff

* Handle some contamination on attack still need to take care of meteors

* Fixed the meteor stuff

* Introduce emission types

* moves contaminate_touch to an atom proc and renames it to contaminate_atom

* deduplicates some contamination code

* Move inherent radioactivity to a component and signals from the atom vars and behaviour

* fix some things with the new component

* Update inherent_radioactivity.dm

* implement contaminating things that hit things that are inherently radioactive

* window things

* adds emission type to the rad_act call

* Changes radiation insulation values on a bunch of stuff

* fixes radioactive component radiating the wrong type

* more adjustments

* refactros rad_act

* adjustments to collector power production

* Adds plastitaniumglass windows and makes further adjustments

* Adds sprites to the shards and plastitanium directional window

* Update misc_cleanables.dm

* removes alpha rad insulation from floor turfs

* Fixes a bug with the starting tile of radiation waves

* More adjustments

* Adjusting singularity rad production

* reduces window half life a bit to make power smoother and buffs full window rad conversion

* Strengthens gamma and beta radiation effect on mobs.

* Makes radsuit block radiation completely

* Fixes Geiger Counters

* Fixes contamination not irradiating the contaminated thing

* Fixes inherent radioactivity not processing. Also makes it stop processing when a nuke core is contained

* Fixes ghost contamination

* Adds info to the collector

* Handles alpha radiation better on humans and changes some instances of rad_act to base_rad_act

* oops

* adjustments and fixes to alpha rad handling on mobs

* Make collector info more compact

* Core no longer radiates and contaminates from within the nuke until the plates are removed

* Contamination no longer counts as being inside a mob(it is supposed to be surface level)

* Adds inherent radioactivity to a bunch of uranium things. makes it all process.

* Nerf full windows

* Adjustments to collector and fulltile window radiation absorption

* Reduces passive contamination, especially while on the floor

* Adds different rad types to the geiger counter and fixes a runtime

* Makes full tile windows strong again and disallows building them on top of collectors

* adds emissive blockers to the rad blacklist and gives windows and collectors priority when irradiating for increased consistency

* Gives each contamination type it's own color.

* Gives each contamination type it's own color.  And makes the rad hud display them separately

* Changes how much the radiation wave affects the source tile, adds decay for performance reasons and adjusts collector parameters as well as SM and singulo rad production

* improves performance at very high rad amounts

* Fixes supermatter sliver box not containing radiation

* Restores supermatter sliver to old behaviour(not inherently radioactive)

* Slight nerf to fulltile windows and removes an unnecessary multiplication from rad wave processing

* Removes redundant line from window rad act

* Fixes radiation waves ignoring walls

* fixes it better

* more adjustments to collector stats

* Adjustment to collector gamma absorption

* increases grille beta blocking

* Review changes
2025-03-02 20:34:45 +00:00
Toastical
7fa755a698 Fixes items being vended into cyborg hands (#28548)
* add silicon check

* Revert "add silicon check"

This reverts commit a240d3444a.

* overrode silicon put_in_hand_ procs

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Co-authored-by: Toastical <toastical@toaster.com>
Co-authored-by: Toastical <toast@toaster.com>
2025-03-02 18:46:57 +00:00