* Slightly clean up `undergoing_cardiac_arrest`
* Fix runtime when defibbing a heartless slimeperson
* Slightly clean up `defibrillate`
* Deduplicate this
* Yeet this unused signal
* Yeet these unused return flags
* Minor cleanup
* More cleanup and readability; fix defibs reporting outdated brain damage
* Fix defibrillators healing brain damage
* Fix defib brain damage scaling the wrong way (who the fuck)
* Fix this macro expansion bug (I'm going to become the joker)
* gatfruit more like gattofruit
* increases max ammo to 8
* bio is not a valid research
* small issue
* adds a missing space
* gatfruit takes time to open now
* Sirryan's request
* adds the sprite
* lewcc review + sprites
* ghhhhhh
* sprites are working
* Slightly buffs the atmos backpack
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## What Does This PR Do
Increases the water cap of the atmos firefighting backpack from 200 to 500, to be more in line with the janitor cleaning backpack
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## Why It's Good For The Game
Currently, nobody uses the backpack for anything other than metal foam, as the water capacity is simply too little for any effective firefighting, or nanofrost usage.
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## Testing
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## Changelog
🆑
tweak: Increased atmos firefighting backpack capacity
/🆑
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* Maybe actually do what the PR says
* First attempt
* First stepos
* Cleaning up a bit, no errors :D
* fuck I have to redo the entire move code
* probably won't compile, but I make other PR now
* something is fucky but I'm not fixing it now
* BALL STUCK BALL STUCK
* we making progress
* guhhhh
* moving over to getline() stuff
* yeetus your APCs are deletus
* removes variable that made Cl fail
* Steelslayer suggestions
* hotfix number one
* ANOTHER hotfix
* lewcc reviews
* new findeventarea proc
* Steelslayer review + Almost 100% sirryan review
* this should be all done now
* Hal review
* now 100% CI approved
* Hal review
* no more turf refs
* begone unused lists
* maybe actually delete the list
* doesn't runtime :D
* oops forgot this
* list gone and less runtimes
* steelslayer reviews
* she supers my matter till I delam
* incorrect delamination alarm
* now soulstones glow to make them not get lost
* Helper proc, also fixes supermatter visual bugging out on high mole pressure
* moved
* initial delta alarm stuff
* TODOS
* make it do this
* safeties
* stop on explode, proper loop, volume corrections
* ping be gone
* better end timing, worse code implementation
* sirryan fix
* farie
* Adds a line featuring the name of the occupant and whether they are dead to the examine text of sleepers and body scanners.
* Gives <span class='notice'> to description. Also adds the feature to cryo cells.
* Now using occupant.p_are()
* begone ear_damage
* pt 2
* this time actually begone
* ears no longer passively heal over time
* ears can die
* deafness is now a status effect
* Oh yeah ticks are every two seconds
* CONFETTI CANNON
* proc and contra review
* sprite names
* nukie uplink and lewcc suggestions
* chemical fixed
* fixes party drums cost and chem explosion sound
* Henri review
* renames a datum because I copypasted shit
* changes a name because I copy pasted
* removes an extra space
* things I forgot + bundles + recipe change
* Oopsie + tones down the volume of confetti