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showers wake you up (#21530)
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@@ -237,6 +237,9 @@
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/mob/living/water_act(volume, temperature, source, method = REAGENT_TOUCH)
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. = ..()
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adjust_fire_stacks(-(volume * 0.2))
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if(method == REAGENT_TOUCH)
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// 100 volume - 20 seconds of lost sleep
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AdjustSleeping(-(volume * 0.2 SECONDS), bound_lower = 1 SECONDS) // showers cannot save you from sleeping gas, 1 second lower boundary
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//This is called when the mob is thrown into a dense turf
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/mob/living/proc/turf_collision(turf/T, speed)
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