* Give Paramedic a medical beret
* Change path of Wardens' beret
* Give HOS and Warden loadout berets
* removes Barber from Service Armbands
* Gives Captain Procedure Armband
They are technically a Head of Procedure
* Gives Explorer Cargo Armband
* Gives Geneticist Research and Medical berets
* Gives Geneticist Research and Medical armbands
* Gives Virologist Medical armband
* Gives Detective Security beret
* Gives Shaft Miner Cargo beret
* Gives Explorer Cargo beret
* Gives Geneticist Research and Medical winter coats
* Gives CMO EMT armband
they can have EMT labcoat, they are trained professional, why not?
* Gives Geneticist Research and Medical bomber jackets
* Reopens runechat color tweak.
Fully changes how the runechat color works with human mobs.
- Ties Runechat color to DNA (unchangable via scramblers, or other methods like DNA modifying)
- Runechat color is now a preference based thing and can be changed at mirrors.
* Linter mint
* Comment for comment's sake + Rerun cerestation CI/UNIT test because mouse ate a cable.
* augh
* reverts toml
* Fixes a SQL query, good for final review.
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Light Update
* Not failing tests I hope
* Whitespace Removal
* Tweaking here and there
* Merge Conflict Fix
* Rebuild TGUI Bundle to Fix Merge Conflict
* Settings are now in "Game Preferences" too
* ColorMatrix formatting and removal of unused procs
* A little mistake on matrices
* A little mistake x2 (last I hope)
* Moving Glare under every other effect, tweaking values, playing with blending
* Update TGUI Bundle for Merge Conflict
* Apply suggestions from code reviews
* Fuck it, it just works
* No tabs cool
* Remove unused
* Am I retarded
* We better return
* Whitespace we need
* oh
* New SQL update version
* Missing comma fix and recompiled tgui.bundle
* Updating SQL version in misc_defines and config
* Remove datum in holder
* BloomEdit empty lines removal
* No more unneeded functions calls
* Tgui.bundle rebuild
* SQL Changes
* SQL Version = 56 now
* Documentation and some formatting
* tgui.bundle.js rebuild
* Remove unused layers and variables
* Allow cameras to render backdrops
* Possible runtime issue fix
* Remove "baked" bloom from the lamps
* Revert the "remove". Make it low on alpha channel
* Shuttle rotation light update fix
* We don't need this
* Possible runtime issue fix x2
* tgui.bundle.js update
* tgui.bundle.js update
* tgui.bundle.js update
* Revert config.toml changes
* Revert the revertion of config.toml changes
* Bring that config changes back!
* Entry added
* tgui.bundle.js update
* Prettier possible fix (?)
* Runtime fix (and broken tubes now have light after reinstalling them)
* config update
---------
Co-authored-by: Mikhail Dzianishchyts <mikhail.dzianishchyts@gmail.com>
* Changes necrosis_prob to use decaylevel.
* Reverts previous change to create a new branch.
* Ports over full screen from BayStation12.
* Adds fullscreen keybind. F11 to toggle.
* Apply suggestions from code review
I want to strange @1080p
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <60483458+Spaghetti-bit@users.noreply.github.com>
* Makes fullscreen to non-fullscreen more seamless. Still has to readjust the chat box size similar to how someone would do it if they manually adjusted their chatbox size. This is currently unavoidable.
* Fixing lint angy
* Gives the user input in the chat when they toggle fullscreen on or off.
* gives the user a tip on how to enable and disable fullscreen
* readability
---------
Signed-off-by: Spaghetti-bit <60483458+Spaghetti-bit@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
* Revert "Be safe, radios. (#25595)"
This reverts commit bfa88abd5a.
* Revert "Fixes various radio issues (#25586)"
This reverts commit 9296564ab6.
* Revert "refactors radios to use proximity (#25303)"
This reverts commit 06db6bc004.
* One more bit that needed reverting.
* Begone, unnecessary file!
---------
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
* bring it back now y'all
* adds a bunch of other changes
* pretty much works at this point
* grep
* Fixes some bugs, still chasing some down
* Add observers to recursive mob check, ensuring they can see messages from their orbitted atom
* tidy some things up
* resolve
* remove unnecessary checks
* Address todos, minor cleanups
* oh dear
* initial testing
* Fix some vulnerabilities (oops)
* Fix some other bugs from testing
* ci fixes
* Add some contingencies against clicking things you shouldn't
* fix some noted bugs
* Add observe to admin jump, improve messaging
* add a few more fixes that should mostly address some runtimes
* oh this wasn't really great
* one last thing
* Fix suit inventory problem
* Remove merge artifact
* Add some missing parens
* Prevents you from observing other ghosts, and should fix the getting stuck outside of your body issue.
* we love testing
* adds to player panel
* Fix more bugs with observers getting stuck outside of their body
* cleans up player panel, verb offerings
* shit
* Update code/_onclick/hud/alert.dm
welp
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
* Fixes some targeting issues
* Fixes targeting on aobserve
* Fix some weird storage bugs
* clean up some doulbed up follow links
* Update code/modules/admin/player_panel.dm
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
* Adds some checks for ghost observe
* Remove mentor debug log
* ahhhhhhhhh that'll do it
* Cleans up some additional checks that were not quite what they should have been
* better logging, too
* mochi review
* one more thing
* Gets robot huds mostly working
* hopefully fix folks not getting observe
* Fix order of operations causing a runtime on qdeleting
* Remove some unnecessary stack traces
* Apply suggestions from code review
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
* Fix bug with items in your inventory disappearing on changing HUD modes
* Fix some bugs with the observe verbs
* possibly fix nullspace issues
* funny review
* missed one
---------
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
* Full Auto Gun Mode Component
* Apply some refactoring
* spaces mhmm
* Some signal movement
* Apply DGamerL suggestions
* Unknown SIGNAL_HANDLER no more
* Fix runtime if uid is passed
* Why the hell you even care
* god you serious
---------
Co-authored-by: Gottfrei <zweisen@gmail.com>
* adds most body type support, removes some gender checks
* remove gender from species, accessories
* restore pick_list
* re-adds limitations on accessories
* Universal access to body hair
* remove unused var
* Update example config, some preference saving code
* updates tgui bundle
* oops
* Remove formatting
* hopefully undoes formatting changes
* dammit
* been meaning to fix this one for a while
* dgamer reviews
* move body_type into human_defines
* sql file changes
* update tgui
* Update db code
* bump versions
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
* Globals work
* Double access works
* All other things
* Revert "All other things"
This reverts commit 6574442eb6.
* More changes that compile and work
* IT WORKS AAAAAA
* Changes even more .len to length()
* Apply suggestions from code review
* Update code/datums/mind.dm
* Update code/__HELPERS/sorts/InsertSort.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Update code/__HELPERS/sanitize_values.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
---------
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* choose your own brainventure
* i kinda remember sql
* lets try on Login() instead
* wait its actually here
* Revert "lets try on Login() instead"
This reverts commit 6fd26912b1.
* hold on i gotta sort this out
* lol, lmao even
* i apparently do not remember sql
* Actually remember to switch to varchar
* aaaaaaaaaaaaaaaaaaaa
* does the comma fix it
* i am so fucking stupid lmao
* lmao i REALLY dont know sql, thanks AA
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* the other place to fix a string
* sql is now 54, happy birthday sql
* autodoc whitespace fix
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* maybe using the defines i made is a good idea
* AA's changes
---------
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Bound ahelp/mhelp replies more tightly to their ticket.
* Hardened PMs further against missing data.
* Support expanding Discord notifications for ahelp/mhelp.
Functionality changes:
* Informs the user when their ticket is reopened.
* Informs other mentors/admins when tickets are converted.
* Discord messages now get a "Ticket 3, " or similar prefix.
Not useful by itself, but will be with the following PR.
Code changes:
* When you create a ticket, you get the ticket object back.
* checkForTicket now allows you to fetch a ticket by number, and falls
back to searching for open tickets if the ticket isn't found.
* Corrected and simplified the logic for adding PMs to tickets.
* Responses are now added through the ticket system, not the tickets
directly.
* add the new stuff
* guh
* add the brunt of it
* action button stuff
* adds a lot of other stuff
* careful find and replace
* it loads
* so many huds
* ehh yeah this kinda works
* fixes this runtime
* hacks in some DMI stuff, we'll fix it later
* Adds better mouse pointer for dragging buttons
* gets dragging into place working again, updates DMI
* moves define
* remove extra hud defines, now it compiles
* CHECK GREP
* owww
* rename action defines
* ticks
* are we good
* let's try that again
* renames mob vars
* renames
* fixes some hud issues with huds getting the wrong variable
* fixes some alignment issues
* Adds mouse-wheel scroll support
* left -> right
* I am the entire circus
* first self-review pass
* Another review pass -- just realized I need to fix keybinds
* more testing
* update icons
* oops
* Fix spell icons not appearing properly
* fixes some outstanding issues
- Action button backgrounds now work properly
- Fixes some runtimes on dropping
- Fixes some misplaced icons
* hmm
* weh
* again?
* nah?
* maybe this?
* asdf
* should finally fix CI
* add client check
* move the ?
* add missing override causing runtimes
* shift-clicking now doesn't trigger the button
* better docs