Zuhayr
c46505f633
Stops drones from self-destructing or being locked down by the RD console.
2014-05-12 03:08:55 -04:00
Zuhayr
450beac5a9
Fixes a runtime with drones building lights.
2014-05-12 03:03:37 -04:00
Zuhayr
1af09fbfba
Cherrypicking vox spike throwers, made crossbows and pneumatic cannons constructable.
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Conflicts:
baystation12.dme
code/game/objects/items/stacks/sheets/sheet_types.dm
code/modules/projectiles/guns/projectile/bow.dm
icons/obj/gun.dmi
2014-05-12 02:59:53 -04:00
Zuhayr
d606d774d8
Adds drones, drone fabrication, commit options. This is the squashed version of the original 22 commit pull, so I'm summarizing.
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Conflicts:
baystation12.dme
code/controllers/configuration.dm
code/game/objects/items/weapons/AI_modules.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/robot/examine.dm
code/modules/mob/living/silicon/robot/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/robot_modules.dm
code/modules/recycling/disposal.dm
icons/mob/robots.dmi
icons/obj/device.dmi
2014-05-12 01:41:02 -04:00
SamCroswell
c4d7c91e76
Map Bugfixes, some past due Ninja changes
2014-05-10 22:25:58 -04:00
ZomgPonies
48f00ee263
Revert "Thermite Effectiveness Scaling with Volume"
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This reverts commit 9a66fd7edd .
Conflicts:
code/game/turfs/simulated/walls.dm
2014-05-07 19:54:01 -04:00
Ccomp5950
fafde6dd15
[Bugfix] Fixes partial prints.
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Playays will now no longer leave complete prints from touching an item once.
Instead they will leave a partial print, that has a high chance of leaving more and more with each touch.
You have a 1/100 chance of leaving a full set of prints on your first touch.
Fixes #4176
2014-05-07 16:12:51 -04:00
Zuhayr
c44fa8d470
Fixes #4534
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Conflicts:
code/game/machinery/adv_med.dm
2014-05-05 23:01:14 -04:00
Zuhayr
61cc809c87
Fixes #4495 .
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Conflicts:
code/game/gamemodes/changeling/changeling_powers.dm
2014-05-05 22:50:38 -04:00
SamCroswell
666a953c6c
Requested Map Changes
2014-05-05 19:57:16 -04:00
ZomgPonies
48aea00e33
Grav generator, not mapped in yet
2014-05-05 03:03:22 -04:00
Razharas
4b2deebec6
Making datum handling not suck balls too hard
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Yeah now it can roughly be called okish
2014-05-04 22:56:38 -04:00
Razharas
8ee92a0f81
Removing debug shite
2014-05-04 22:56:01 -04:00
Razharas
95b6406adb
Makes this shit actually work
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Yeah, also added crafting controller to debug controllers(who will need
to debug crafting, but whatever)
Conflicts:
code/controllers/verbs.dm
2014-05-04 22:55:42 -04:00
Razharas
3d762cd892
Readded the crafting to tables
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Well at least now i can brag about how you can do this with just few
lines
Conflicts:
code/game/objects/structures/tables_racks.dm
2014-05-04 22:54:08 -04:00
Razharas
281fbc7648
Made crafting entirely datum
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Now it can be useful
Maybe
Probably
I hope
Conflicts:
code/_globalvars/lists/objects.dm
code/game/atoms.dm
code/game/objects/structures/tables_racks.dm
2014-05-04 22:47:38 -04:00
ikarrus
0b6341746b
Thermiting walls leave admin prints
2014-05-04 22:38:24 -04:00
ikarrus
ce6eff3173
Added a sound effect to igniting thermite so it's not a silent stealthy move.
2014-05-04 22:38:11 -04:00
ikarrus
9a66fd7edd
Thermite Effectiveness Scaling with Volume
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-The more thermite is applied to a wall, the faster it will burn
-Scales between approx 10-25 seconds
-Rwalls have a higher minimum threshold and burn time
-Applying thermite to a wall now leaves a visible stain on the wall
Conflicts:
code/game/turfs/simulated/walls.dm
icons/effects/effects.dmi
2014-05-04 22:37:44 -04:00
Ccomp5950
970525d065
Adds Mentors.
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Adds a config option MENTORS which sets the variable config.mods_are_mentors
Adds a rights level of R_MENTOR which gets msay, private message, aghost, notes, and a new proc for checking for new players (requires database support).
If the confic option for mentors is set then
the ckeys listed in moderators.txt file will instead be set as mentors, you can still make moderators by adding them in admins.txt
staffwho will show Mentors instead of Moderators as the heading above the listing of non-admins.
Also: Players now get a message gently reminding them to click the name of the staff member to reply instead of ahelping over and over.
Conflicts:
code/controllers/configuration.dm
code/game/verbs/who.dm
code/modules/admin/admin_ranks.dm
config-example/config.txt
2014-05-04 21:37:37 -04:00
MrPerson
320a06f8c9
Make sure clones don't already have a body
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CASE: Guy gets backed up at genetics. Guy gets facehugged. Guy pops as a xeno. Guy gets cloned. Alium is left clientless.
Conflicts:
code/game/machinery/cloning.dm
2014-05-04 17:06:20 -04:00
ZomgPonies
fbb53d240c
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-05-04 16:32:18 -04:00
Jarcolr
e3b27e3ecd
Cyborg hud modules now have proper icons
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Before: http://puu.sh/8yK5W.png
After: http://puu.sh/8yKYc.png
Conflicts:
code/game/objects/items/robot/robot_items.dm
2014-05-04 16:31:49 -04:00
ZomgPonies
679f0fe293
Merge pull request #194 from SamCroswell/master
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Nukeops Weapons Rework
2014-05-04 15:43:03 -04:00
SamCroswell
740991092a
Nukeops Weapons Rework
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Nukeops now start with a Stechtkin Pistol instead of the C-20r.
In addition, they now have more items available to purchase in their
uplink (Exclusive to Nukeops). They are as follows:
C-20r - 6TC
L6SAW - 10TC
C-20r Mag - 1TC
L6SAW Mag - 3TC
Stechtkin Silencer - 1TC
Advanced Medkit - 3TC
The prices are, of course, subject to change as we observe further
Nukeops rounds.
2014-05-04 10:24:48 -04:00
SamCroswell
2d44352d0f
Misc. changes
2014-05-04 09:37:28 -04:00
SamCroswell
521467fa3e
C4 now explodes on detonation, Stechtkin pistol fix
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The Stechtkin pistol now works properly, C4 will now create a small
(Welder tank) sized explosion upon being detonated.
2014-05-04 02:28:06 -04:00
ZomgPonies
d8aa63097b
Made Vox trade shuttle dock at arrivals.
2014-05-04 00:29:14 -04:00
ESwordTheCat
3c3e4c7dc8
Heh forgot these.
2014-05-03 22:54:24 -04:00
ESwordTheCat
532298c725
Tweak object pool system.
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Conflicts:
code/game/objects/structures/grille.dm
code/modules/projectiles/projectile/beams.dm
code/modules/projectiles/projectile/bullets.dm
code/modules/projectiles/projectile/special.dm
2014-05-03 22:54:09 -04:00
ZomgPonies
2b85081619
Merge pull request #193 from SamCroswell/master
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Ninja greentext fix
2014-05-03 20:56:21 -04:00
SamCroswell
39670bf97a
Ninja Greentext Fix
2014-05-03 20:52:07 -04:00
ZomgPonies
610b9b9962
Merge pull request #192 from SamCroswell/master
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Map changes, new ninja masks, more commits possibly to come
2014-05-03 19:05:46 -04:00
SamCroswell
f4ef7c192b
Map changes, new Ninja masks
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Map changes including: RnD layout change, new customs lounge, xenoarch
windows fix, and more. Also added a few new Ninja masks in prep for some
bigger changes I have planned.
2014-05-03 18:35:10 -04:00
Zuhayr
e79097add3
Several IPC adjustments.
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Conflicts:
code/modules/mob/living/carbon/human/human.dm
2014-05-03 17:42:01 -04:00
Zuhayr
31e95baa78
Fixes for previous commit, sigh.
2014-05-03 17:38:01 -04:00
Zuhayr
75d8633fbe
Adding some repair procs to cables and welders for IPC use.
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Conflicts:
code/modules/power/cable.dm
2014-05-03 17:37:46 -04:00
Zuhayr
7fe9b670f3
Fix for previous commit.
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Conflicts:
code/game/objects/items/stacks/sheets/glass.dm
2014-05-03 17:35:55 -04:00
Zuhayr
9ec5a18e0b
IPC will no longer take damage from walking in glass. Not sure why this was happening beforehand.
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Conflicts:
code/game/objects/items/stacks/sheets/glass.dm
2014-05-03 17:34:43 -04:00
Cael Aislinn
18e3e37507
adds new feature: cloning extinct animals and seeds from fossils found through xenoarchaeology, some minor tweaks to various other areas to make it work
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
Conflicts:
icons/obj/hydroponics.dmi
icons/obj/xenoarchaeology.dmi
2014-05-03 17:25:57 -04:00
SamCroswell
aa3dd4b368
Merge pull request #10 from ZomgPonies/master
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Update
2014-05-03 16:35:15 -04:00
ZomgPonies
87ec4c3309
Compile fix
2014-05-03 14:57:21 -04:00
ZomgPonies
0804e21fde
Fixes people getting karma jobs
2014-05-03 14:55:57 -04:00
ZomgPonies
765f3c5c41
Tune chargers to new battery levels.
2014-05-02 19:10:31 -04:00
thatprogrammerguy
ac100a8568
A more strict dynamic room selection code, and fixed an incorrect area definition for the dynamic lobby south of customs.
2014-05-02 17:27:57 -04:00
thatprogrammerguy
303fb1e476
Dynamic room balancing - added initial code for a more stricter selection process.
2014-05-02 14:22:39 -04:00
thatprogrammerguy
95dfb85675
Added dynamic areas, currently the only one sits under customs.
2014-05-02 02:52:08 -04:00
ZomgPonies
1d751e7a8f
Moar rad damage from xray machine
2014-05-01 21:31:24 -04:00
ZomgPonies
40e0ff49ce
fml xray
2014-05-01 21:01:10 -04:00
ZomgPonies
bc2af1573a
Xray machine fixes
2014-05-01 18:14:56 -04:00