- Poker tables now actually use the poker table icon. I don't reccomend
you use this, as the poker table icon doesn't mesh well as of right now.
Plan to fix that at a later date.
- Items that require two hands now properly update when
wielded/unweilded. Hooray.
- Minor changes to the way nukeops naming works.
- Adds the ability to construct Syndicate Medbots, which were previously
in the code but unable to be constructed. These bots will only heal
Syndicate Nukeops, and can only be made from the medikit box that
Nukeops can purchase.
- Fixed recharging in energy crossbows and laser tag guns, they were
recharging 10x slower than they were meant to.
- All weapons now have a 'no_embed' var. If this var is set to 1 (It is
0 by default) the item will bypass checks to embed into people during
melee combat and when thrown. This is intended to be used for items such
as the esword, where it is physically impossible for it to be embedded
into someone, as opposed to something like the telebaton, where it's
simply improbably that would get embedded into anyone.
- All energy-based melee weapons have no_embed set to 1.
- All energy-based melee weapons now have a more appropriate hitsound
when active. See: blade1.ogg
Traitor item, cmo/doctor/virologist only. 3 TC cost, looks like a
health analyzer but is a delayed radiation + stun effect on attack. Has
recharge time and configurable settings.
Fox did most of the work, I just fixed it.
Allows tray scanner range and pulse duration to be controlled by vars.
Added three upgraded tray scanners, with increased range, increased
pulse duration, and both of these features.
mixers and filters no longer have density = 1, so mobs can walk over
them.
new item: pipe freezer, can temporarily freeze pipes to allow
unwrenching when over the threshold internal pressure
note: has a temporary skin of hand labeler, needs a new sprite really.