Commit Graph

1300 Commits

Author SHA1 Message Date
Markolie
dd3739119e Properly document harmbatonning removal, window update check 2014-11-20 00:55:26 +01:00
Markolie
8f47f50009 Fix stun batons and holographic sign projectors 2014-11-19 20:20:10 +01:00
Markolie
59edf2701d Makes SMES'es and Vending Machines constructable and upgradeable, gives borgs recorders 2014-11-18 20:36:40 +01:00
Markolie
3e67587869 Allows the freezer/heater to actually be connected, minor machine fixes, janitor mop fix, drone can now clean bottles 2014-11-18 17:31:43 +01:00
Markolie
2f7d3ae26d Additional constructable and upgradeable machines, adds soap to drones, updates teleporter 2014-11-18 03:13:12 +01:00
Markolie
876a5067a0 Adds constructable and upgradeable machinery, fixes the RPED, other minor fixes 2014-11-17 08:32:39 +01:00
Fox-McCloud
f84ca26012 Fixes and Stuff 2014-11-11 22:48:08 -05:00
Fox-McCloud
a1a71006c0 Oops 2014-11-10 03:21:31 -05:00
Fox-McCloud
111b24ceb8 Janitor Rework 2014-11-10 03:17:56 -05:00
SamCroswell
46793a2c04 Poker table fix, two handed fix, Nukeops naming
- Poker tables now actually use the poker table icon. I don't reccomend
you use this, as the poker table icon doesn't mesh well as of right now.
Plan to fix that at a later date.

- Items that require two hands now properly update when
wielded/unweilded. Hooray.

- Minor changes to the way nukeops naming works.
2014-11-09 21:37:14 -05:00
Fox-McCloud
37b1113ce6 Merge pull request #483 from SamCroswell/master
ESword Changes
2014-11-08 21:38:00 -05:00
SamCroswell
211023bd67 Syndicate Medibots, Energy Recharge Fix
- Adds the ability to construct Syndicate Medbots, which were previously
in the code but unable to be constructed. These bots will only heal
Syndicate Nukeops, and can only be made from the medikit box that
Nukeops can purchase.

- Fixed recharging in energy crossbows and laser tag guns, they were
recharging 10x slower than they were meant to.
2014-11-08 19:16:33 -05:00
SamCroswell
28c15dcc26 ESword Changes
- All weapons now have a 'no_embed' var. If this var is set to 1 (It is
0 by default) the item will bypass checks to embed into people during
melee combat and when thrown. This is intended to be used for items such
as the esword, where it is physically impossible for it to be embedded
into someone, as opposed to something like the telebaton, where it's
simply improbably that would get embedded into anyone.

- All energy-based melee weapons have no_embed set to 1.

- All energy-based melee weapons now have a more appropriate hitsound
when active. See: blade1.ogg
2014-11-08 14:12:11 -05:00
Fox-McCloud
bf867da403 Merge pull request #469 from Nienhaus/master
Adds EngiCart
2014-11-08 10:58:25 -05:00
Fox-McCloud
bf93e9caaf Jetpacks for Sydnies! 2014-11-08 01:15:46 -05:00
Nienhaus
25a92c91fd Ports the TG style Jani Cart. 2014-11-07 22:48:44 -06:00
DZD
489bff2983 Rolling Paper Icon Fix
Fixes icon_state of individual sheets of rolling paper so they actually
show a sprite.
2014-11-07 16:09:50 -05:00
Fox-McCloud
e1c83d7f55 Nuke-Ops-Final 2014-11-06 07:29:16 -05:00
Fox-McCloud
dd200af4bf Nuke Ops Rework Phase 2 2014-11-05 06:56:46 -05:00
Fox-McCloud
650c9a3e3c Nuke Ops Rework Phase 1 2014-11-03 23:45:00 -05:00
Fox-McCloud
f77eb5c914 Traitor Gear and Balance 2014-10-28 01:35:03 -04:00
Fox-McCloud
e0059bbf46 Implant Fix 2014-10-25 22:47:09 -04:00
Fox-McCloud
097cc95bd2 R&D Nerfs 2014-10-25 20:54:25 -04:00
Bone White
4419dc7243 Handcuff grab-requirement reversion
As requested by Fox
2014-10-18 18:05:10 +01:00
Fox-McCloud
8c1f6431e6 Tweaks and Fixes and Major Map Changed
More Info will be posted directly, later.
2014-10-13 22:00:07 -04:00
Fox-McCloud
9c8326e120 Fix, Tweak, and Revise
fixes a few non-functioning things, adds in a few new features,
basically the previous patch minus "controversial" stuff.
2014-09-29 02:10:28 -04:00
melandor0
7ff72c38cd nanotrasen.se
Replaces 80.244.78.90 with nanotrasen.se in the code.
2014-09-04 19:45:43 +02:00
melandor0
59f73acfd3 Traitorstation Fixes + SyndieCat
Fixes some things with traitorstation and adds SyndieCat.
2014-09-02 13:53:11 +02:00
ZomgPonies
f4b6450a20 Merge pull request #398 from VampyrBytes/master
IPC and nuke disk fixes
2014-08-20 03:07:01 -04:00
VampyrBytes
5b8253fb57 IPC and nuke disk fixes
Fix for IPC revival
Prevents nuke disk from being inserted via cavity surgery
2014-08-19 07:06:12 +01:00
ZomgPonies
ed484b68aa Compile fix 2014-08-16 21:45:36 -04:00
GinjaNinja32
bf3d3cf04a Use absolute paths 2014-08-16 21:44:27 -04:00
GinjaNinja32
52b0de9928 Use \the macro 2014-08-16 21:44:10 -04:00
GinjaNinja32
0427641d89 Moved all shard code to one file. Fixed #5992
Conflicts:
	code/defines/obj/weapon.dm
	code/game/objects/items/stacks/sheets/glass.dm
2014-08-16 21:43:38 -04:00
Ccomp5950
3ca02d3c5b Fixed the font tag on mouse traps description.
Conflicts:
	code/game/objects/items/weapons/storage/boxes.dm
2014-08-16 20:53:29 -04:00
Artorp
4c59644d95 Enable medical belt quick pickup
Using a medical belt on a bottle will attempt to pick up all bottles on
the tile.
2014-08-09 02:51:15 +02:00
ZomgPonies
509af0b236 Stun revolver rebalance. 25% more powerful than regular taser. Lost it's insta-stun 2014-08-04 01:54:27 -04:00
mwerezak
c22ea7a5c0 Fixes some handcuff oversights
You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 16:15:47 -04:00
mwerezak
2c7926eff8 Stunbaton fixes and cleanup
Apparently harm intent is "hurt", not "harm"

Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
2014-08-03 16:09:38 -04:00
mwerezak
3eae360963 Handcuffs now require an aggressive grab
Conflicts:
	code/game/objects/items/weapons/handcuffs.dm
2014-08-03 16:07:35 -04:00
mwerezak
279718728f Allows the use of stun weapons to show up in autopsies
Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
	code/modules/mob/living/carbon/human/human_defense.dm
2014-08-03 16:00:48 -04:00
mwerezak
f43a3ead70 Merges taser and stun baton effects
Makes the code for handling stun weapon effects much cleaner.
Moves electrocute_act and emp_act from living.dm into living_defense.dm

Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
	code/modules/mob/living/carbon/human/human_defense.dm
	code/modules/mob/living/living.dm
2014-08-03 15:59:21 -04:00
mwerezak
64638987dc Adds siemens_coefficient handling to stun batons
Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
2014-08-03 15:54:34 -04:00
ZomgPonies
f2f1b53791 Meh 2014-08-03 15:48:09 -04:00
mwerezak
ac0e3966d6 Taser cleanup and fixes
Fixes cloaking devices and deadman switches being included in taser code
somehow.

Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
2014-08-03 15:47:21 -04:00
ZomgPonies
fef301062e Boop 2014-08-03 15:42:27 -04:00
mwerezak
0dc07bafa1 Stun baton nerf
Adds agonyforce var to stun batons, which causes halloss and eye blur.

Also did some clean up of stun batons, and fixed the stun baton's bcell
var being of type weapon/cell/high instead of weapon/cell.

Conflicts:
	code/_onclick/item_attack.dm
	code/game/objects/items/weapons/stunbaton.dm
2014-08-03 15:40:19 -04:00
Rob Nelson
7832e1c26f PLASMA MAAAAAAAAAAAAAAAAAAAAAAAN
Conflicts:
	.gitignore
	baystation12.dme
	code/_onclick/hud/screen_objects.dm
	code/modules/clothing/spacesuits/alien.dm
	code/modules/media/tapedeck.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/species.dm
	html/changelog.html
	icons/mob/back.dmi
	icons/mob/head.dmi
	icons/mob/in-hand/in-hand_sync_report.txt
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/tank.dmi
2014-07-31 18:58:49 -04:00
ZomgPonies
03f116b8a4 Compile fix 2014-07-26 11:34:50 -04:00
DJSnapshot
b61a4d837f fix to allow non-humans to be stunned like they should be. Gosh. (Also, clumsy check and making harmbaton actually work)
Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
2014-07-26 11:31:40 -04:00