Neerti
dd6f54ed47
fun fact: This took 6 hours because bay uses different say().
...
fun fact: I'm never porting say-related stuff from bay.
Conflicts:
code/game/objects/items/devices/radio/encryptionkey.dm
code/game/objects/items/devices/radio/headset.dm
code/modules/mob/living/say.dm
code/modules/mob/living/silicon/ai/ai.dm
2014-07-16 09:27:12 -04:00
ZomgPonies
aafa11712a
Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed!
2014-07-16 00:53:08 -04:00
VampyrBytes
d8bb31c2f8
Fixes #236
...
Fixes genetic side effect monkeys being turned human, and some of the
dna2 procs that weren't working properly because of some bad defines
2014-07-14 19:24:09 +01:00
mwerezak
3aaff9126d
Doors now retry if they fail to complete commands
2014-07-15 11:21:13 -04:00
mwerezak
25c2fb2519
Moves misplaced var from airlock_control.dm
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Moved explosion_resistance from airlock_control.dm to airlock.dm proper.
2014-07-15 11:21:00 -04:00
ZomgPonies
4bfb46037f
Moar Object verb removal/switch to right-click
2014-07-15 09:18:37 -04:00
ZomgPonies
88098da3c7
Object verb removal crew
2014-07-15 08:47:43 -04:00
Mark Aherne
92ac2f4568
Correct pregame_timeleft from my debug value 20 to production value 180.
2014-07-15 07:25:42 -04:00
Mark Aherne
9b45dbabfb
Continued work in progress on a major revision of the NanoUI templating system.
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Conflicts:
code/ATMOSPHERICS/components/omni_devices/filter.dm
code/ATMOSPHERICS/components/omni_devices/mixer.dm
code/game/dna/dna_modifier.dm
code/game/machinery/cryo.dm
code/game/machinery/kitchen/smartfridge.dm
code/modules/nano/nanoexternal.dm
code/modules/nano/nanomanager.dm
code/modules/nano/nanoui.dm
code/modules/power/apc.dm
code/modules/power/smes.dm
code/modules/reagents/Chemistry-Machinery.dm
nano/css/shared.css
nano/js/nano_update.js
nano/templates/escape_pod_console.tmpl
2014-07-15 07:22:15 -04:00
ZomgPonies
1eb02b5cf4
Overhauled holsters and webbings
2014-07-15 04:02:24 -04:00
Kelenius
c54b9e3626
Slime update
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Conflicts:
baystation12.dme
code/modules/mob/living/carbon/metroid/death.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/say.dm
code/modules/mob/transform_procs.dm
code/modules/reagents/Chemistry-Recipes.dm
maps/tgstation2.dmm
2014-07-15 00:50:41 -04:00
ZomgPonies
ce04d9551c
Added NT Recruiter and Sec Pod Pilot karma jobs
2014-07-13 22:34:06 -04:00
d3athrow
6be6347a1f
Glowing computers to start
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Conflicts:
code/game/machinery/computer/power.dm
2014-07-13 16:03:12 -04:00
Menshin
bd6b5a6870
Refined the implementation of the AStar algorithm :
...
*Reorganised and commented used procs for better visibility/maintenance
*Redid the PriorityQueue class
*Changed the euclidian distance to the byond one (so that we don't calculate float and square root when it's not necessary)
*Made the AStar algorithm use the closed list instead of just filling it
*Some optimization in the open list sorting : last entered is first in case of f ties, slightly less tiles are checked now
*Changes the order directions are checked when adding adjacents turfs to make for more 'realistic' path (read less 'drunk pathing' with lots of diagonals)
*Fixed some turfs densities not being check for diagonal movement
*Closed firedoors are now correctly seens as blocked by the algorithm
*Cleanbots now only moves in cardinal directions, like other bots.
*Updated the info text at the beginning of the file a bit
*Absolutely unrelated : simplified the turf.Bless() proc
Conflicts:
code/__HELPERS/unsorted.dm
code/defines/procs/AStar.dm
code/game/machinery/bots/bots.dm
code/game/machinery/bots/cleanbot.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/doors/windowdoor.dm
code/game/turfs/turf.dm
2014-07-13 15:50:15 -04:00
Kelenius
8b6bd9dca5
usr -> user
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Conflicts:
code/_onclick/hud/screen_objects.dm
code/game/objects/items/devices/PDA/PDA.dm
2014-07-13 15:25:11 -04:00
Kelenius
b6c6138c44
Gives the AI a hud
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Conflicts:
code/_onclick/hud/_defines.dm
code/_onclick/hud/other_mobs.dm
code/_onclick/hud/screen_objects.dm
code/game/objects/items/devices/PDA/PDA.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/living/silicon/ai/say.dm
code/modules/paperwork/photography.dm
2014-07-13 15:20:08 -04:00
igalan
0c4e47f4fd
Removed commented out useless crap.
...
Conflicts:
code/defines/obj/weapon.dm
2014-07-13 09:09:14 -04:00
igalan
7940e3d6db
Syntiflesh is defined twice, both as a food/snack and obj/item/weapon. The first one is edible while the second one is not.
...
This PR comments out the non-edible one and replaces any reference of it to the edible one.
Conflicts:
code/defines/obj/weapon.dm
maps/tgstation2.dmm
2014-07-13 09:07:36 -04:00
Walter0o
955dfca291
removes sharpness from forks
...
too commonly available to enjoy the sharp bonus.
2014-07-13 08:59:41 -04:00
mwerezak
44e2f8acf2
Fixes human internal organs list
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Conflicts:
code/modules/events/organ_failure.dm
code/modules/organs/blood.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/surgery/ribcage.dm
2014-07-13 08:51:55 -04:00
DJSnapshot
a76be6bf7c
Nerf on sound distance.
2014-07-13 08:47:31 -04:00
Hubblenaut
447b5e3faf
Fixes me being dumb with renaming variables
2014-07-13 08:34:38 -04:00
Hubblenaut
776369d9ee
Health Analyzer can read all types of beneficial medicine
...
Conflicts:
code/game/objects/items/devices/scanners.dm
code/modules/reagents/Chemistry-Reagents.dm
2014-07-13 08:32:14 -04:00
mwerezak
87e7c32959
Fixes advanced trauma kits claiming to disinfect but not doing so
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Conflicts:
code/game/objects/items/stacks/medical.dm
2014-07-13 08:18:16 -04:00
mwerezak
f42244730b
Removes duplicate defines, updates comments
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Conflicts:
code/game/machinery/embedded_controller/docking_program.dm
2014-07-13 07:30:39 -04:00
ZomgPonies
8f0e56f4fa
3d sound fixes
2014-07-13 07:19:24 -04:00
DJSnapshot
656eddf60d
volume fallout over distance to make it even better.
...
Conflicts:
code/game/sound.dm
2014-07-13 07:16:00 -04:00
DJSnapshot
a305c88276
3D EAX Environmental sound
2014-07-13 07:15:01 -04:00
John-Michael O'Brien
1e6963f1c8
Update PDA.dm
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Patched the comment to match the actual, final behavior (Doh!)
2014-07-13 07:14:01 -04:00
JimTheCactus
6c7ab75146
Patched PDA scanner to be more useful
...
PDA's integrated scanner was VERY rudimentary. Patched it to resolve
some formatting issues and improve usability.
2014-07-13 07:13:45 -04:00
mwerezak
8459ed1b52
Fixes #5459
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Conflicts:
code/game/machinery/embedded_controller/docking_program.dm
2014-07-13 07:12:01 -04:00
Walter0o
172821f86d
fixes computers eating cards
...
this commit :
ea1060ac33
added in machinery's attack_hand() proc, line 238
```
if(!allowed(user))
user << "\red Access Denied."
return 1
```
to almost all machinery including computers, since they call this proc via their attack_hand() procs.
allowed(user), see access.dm line 94, in turn only checks the user's hand and wear_id,
NOT the card inside the machine,
as different machines have different vars and systems handling how they can be accessed.
instead of fixing the underlying problem, eject card verbs were added like this one :
30385c2237
this PR reverts that nonsense machinery addition and adds the shuttle_control access check where it belongs.
Conflicts:
code/game/machinery/machinery.dm
2014-07-13 07:09:01 -04:00
Hubblenaut
6c0122e7d6
Fixes in wheelchair and different handling of movement
...
Conflicts:
code/game/objects/structures/stool_bed_chair_nest/bed.dm
code/modules/mob/mob.dm
2014-07-13 06:52:38 -04:00
Hubblenaut
b9be3e6ed7
Stops buckled mobs from slipping (for now)
...
Conflicts:
code/game/turfs/simulated.dm
2014-07-13 06:48:17 -04:00
ZomgPonies
9b1247a21c
Fixes blood on wheelchair
2014-07-13 06:47:05 -04:00
Zuhayr
b3fc3a4a15
Fucking Hell I'm an idiot.
2014-07-13 06:34:22 -04:00
unknown
7afc2a50d4
Makes the cargo console force launch command more obvious
2014-07-13 06:34:06 -04:00
mwerezak
cf05d11854
Status displays now won't blank when undocking, too
2014-07-13 06:27:31 -04:00
mwerezak
e8b9375887
Allows escape pods to be armed from inside the pod
...
Conflicts:
code/game/machinery/embedded_controller/simple_docking_controller.dm
2014-07-13 06:27:01 -04:00
Zuhayr
0266582acb
Missed a linebreak.
2014-07-13 06:22:39 -04:00
Zuhayr
197fc0c36c
Cleans up some of the lore issues with Mutiny.
...
Conflicts:
code/game/gamemodes/mutiny/directives/financial_crisis_directive.dm
2014-07-13 06:22:30 -04:00
Zuhayr
1b1961b4fd
Changed Mutiny messages to use the existing Centcomm message format.
...
Conflicts:
code/game/gamemodes/mutiny/mutiny.dm
2014-07-13 06:21:10 -04:00
mwerezak
3f7a6286b8
Improves the display of shuttle ETAs
...
Conflicts:
code/controllers/emergency_shuttle_controller.dm
2014-07-13 06:09:33 -04:00
mwerezak
7e64846a95
Improves suit cooler
...
Adds a few vars items should have, e.g. throwforce, flags, etc. Also
origin_tech.
2014-07-13 05:54:02 -04:00
Zuhayr
b148235669
Wtf how did this line even get deleted.
2014-07-13 05:47:38 -04:00
Zuhayr
fe1cf5ef77
Oversight with table fix.
2014-07-13 05:47:21 -04:00
Zuhayr
92192021af
Compile fix.
2014-07-13 05:45:43 -04:00
Zuhayr
02a7109037
Fixes #5434
2014-07-13 05:45:23 -04:00
Zuhayr
03ca219356
Fixes #5443
2014-07-13 05:43:53 -04:00
ZomgPonies
92940e1c00
Running tests and cleaning out useless debug verbs/procs.
2014-07-13 05:32:40 -04:00