Commit Graph

2618 Commits

Author SHA1 Message Date
variableundefined
ffa6ed12f3 Merge pull request #10854 from TDSSS/wizardcrash
Adds new space ruin, crashed wizard shuttle
2019-02-10 15:48:33 +08:00
TDSSS
272a29f249 Never spellcast and drive, kids. 2019-02-09 03:00:25 +01:00
variableundefined
7bc5c9fc0c Merge pull request #10812 from Fox-McCloud/no-cure
Ensures Some Diseases Cannot Be Cheesed
2019-02-03 08:22:44 +08:00
Fox McCloud
01d20eb7af Ensures Some Diseases Cannot Be Cheesed 2019-02-02 17:50:05 -05:00
TDSSS
990b05b4ef Fixed mob spawner menu, this time for real 2019-02-02 05:08:02 +01:00
variableundefined
1e22ffa784 Merge pull request #10793 from AzuleUtama/iveGotAPresentForYa
Adds Pack of C-4 Explosives
2019-02-02 09:45:10 +08:00
variableundefined
d382fa1c7c Merge pull request #10761 from datlo/agentidfixes
Refactors agent ID phototaking, misc ID fixes/improvements
2019-02-01 10:17:08 +08:00
variableundefined
4f38ce3bc5 Merge pull request #10732 from Darkmight9/Camera-Flash
Camera flash
2019-01-31 20:09:27 +08:00
AzuleUtama
d826f51dcb Adds the pack of c4 explosives 2019-01-31 01:50:32 +00:00
Aurorablade
d3448cf287 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE 2019-01-29 17:42:39 -05:00
variableundefined
21e73ee4d4 Merge pull request #10755 from AzuleUtama/binaryKeyKey
Binary Key Description Fix
2019-01-28 21:14:03 +08:00
variableundefined
70ddb65f29 Merge pull request #9287 from Citinited/funny-chemicals
Adds a new clown chemical 🤡
2019-01-28 06:11:38 +08:00
AzuleUtama
fea9ad2bae Its actually this 2019-01-27 22:08:10 +00:00
datlo
33dc194469 ID/Agent ID fixes
1. Clown and mime get their new name updated properly on their ID after
renaming
2. Added photo outfits to jobs missing it and some syndicate jobs :
Syndicate Officer
Syndicate Agent
Syndicate Nuclear Operative
Clown (no mask in photo)
Mime (no mask in photo)
Coroner
Barber
3. Agent ID description now update with chosen appearance
4. Agent ID photo taking now uses the same proc as a real ID photo, so
they actually look authentic.
The photo is no longer a snapshot of your current mob icon, but instead
forge a photo the same way IDs do, with an outfit matching the job
you've forged on the ID.
5. Agent ID age field when editing now defaults to your real age, as
other fields for it do
2019-01-27 20:36:51 +00:00
AzuleUtama
ca957abb62 Binary Key Description Fix 2019-01-27 12:56:06 +00:00
Kyep
43cbaf1f6a Fixes shapeshift spell definitions
Prior to this PR, there were '/list' subtypes of many shapeshift spells, because some of their vars were set incorrectly.  This PR sets the vars correctly, removing the erroneous spell subtypes in the process.
2019-01-26 19:13:37 -08:00
Citinited
eebd8d782f Uses squeak component to do this, fixes broken stuff & Travis 2019-01-26 13:21:03 +00:00
Citinited
55c12b2005 Whoops 2019-01-26 13:21:02 +00:00
Citinited
4913f343ed Adds jestosterone component 2019-01-26 13:21:02 +00:00
variableundefined
bbe744feae Merge pull request #10713 from datlo/flagrework
Reworks chameleon flag
2019-01-26 09:05:04 +08:00
Darkmight9
c16124a24c Some final clean up 2019-01-25 09:46:31 -05:00
datlo
d140b858ec Adds the oxygen grenade 2019-01-23 21:36:08 +00:00
datlo
12f100a7b8 rework chameleon flag
Moved to Stealthy Tools from Explosives
Cost reduced from 7 TC to 1
Now start without an explosive, but can be boobytrapped with any
grenade. Buying a syndicate minibomb and boobytrapping results in the
same behaviour and TC as the old chameleon flag. The grenade can only be
removed by the person who installed it.
The flag's hidden explosive still explodes once the flag is done
burning, not immediately.
2019-01-23 17:13:50 +00:00
variableundefined
d0f7ce9868 Merge pull request #10709 from AzuleUtama/uplinkItemFormatting
Traitor Item formatting, description and spelling changes
2019-01-23 19:46:18 +08:00
AzuleUtama
898725ee60 Formatting, description and spelling changes 2019-01-22 16:45:13 +00:00
variableundefined
1c16e4c9de Merge pull request #10685 from datlo/SSThardsuitnammo
Updates Syndicate Strike Team gear, ready room, and shuttle
2019-01-22 06:31:09 +08:00
Spartan6
3f6e927a43 Adds classic baton and a cargo cap to Sol Traders 2019-01-20 17:14:01 +00:00
datlo
783824b5e9 Updates SST, room, and shuttle
Changes to SST gear
- Added syndi internals box
- Replaced pressurized oxy tank by nukie jetpack
- Replaced reinforced spacesuit by reinforced elite hardsuit. Armor is
below dsquad armor, however you can turn it to combat mode, making you
much more mobile. Looks the same as the nukie elite hardsuit, for now, I
don't think it's a problem tho.
- Replaced pistol by syndicate revolver, aswell as the extra ammo. SST
can now print extra ammo at hacked autolathes to keep the fight going if
they run out due to this.
- Added a spare mag for the SAW
- Added a military belt (different color to match the hardsuit)
- Removed flashlight and EMP grenade
- Removed all access on SST IDs. They still get access to maintenance
and station exterior airlocks so they don't have to break in to enter
the station. They're still agent IDs, so you got syndi access, can copy
access, customize, etc.
A lot of this gear no longer spawns on the SST at spawn, and is instead
in the new SST lockers.
Admin outfitted SST are spawned with their full gear, which was also
updated.

Map changes
- Added 3 syndicate bombs beacons, a bomb detonator, 2 upgraded health
analyser, a syndi toolbox, 2 multitool to the SST ready room
- Added 6 SST lockers, containing EVA gear and SAW + ammo
- Fixed issues with the blast doors for the SIT and SST shuttles, both
sets of blast doors now open and close together, they can also be opened
from inside and outside the shuttle now. This lets you lock your shuttle
safely from anyone that doesn't have syndicate access, an emag, or can
just bypass the blast doors somehow.
- Added atmospherics blocking fans to the SIT and SST shuttle since they
don't have a cycling airlock and do not usually dock at a designated
docking station. This helps prevent the SIT (who do not start with EVA
gear) spacing themselves by going through the wrong door.
- Added an oxygen cannister and two syndicate sleepers to the SST
shuttle, removed the obsolete toxin bombs spawner (replaced by syndicate
bomb beacons in ready room)
2019-01-20 16:17:51 +00:00
Aurorablade
b812736517 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE 2019-01-19 23:35:15 -05:00
Aurorablade
4fc35a68b1 Gonna have to clean some files after this. 2019-01-19 22:38:47 -05:00
variableundefined
b8cf02722b Merge pull request #10651 from alex-gh/devil_expansion
Devil friends
2019-01-15 07:47:57 +08:00
variableundefined
1b6022ac93 Merge pull request #10632 from Kyep/trader_tweaks_2
Sol Trader Updates 2
2019-01-14 21:35:47 +08:00
alex-gh
3c3a2b39f9 Activates friendship contracts. 2019-01-13 18:35:30 +01:00
alex-gh
221da25e3b Fixed antagHUD for devils. 2019-01-13 12:00:51 +01:00
alex-gh
bdd46759a1 Made devil entries in traitor panel behave consistently with other entries. 2019-01-13 12:00:51 +01:00
alex-gh
c00e42c732 Added logging to fireball. 2019-01-13 12:00:51 +01:00
alex-gh
e1f8b708f9 Fixes infernal jaunt 2019-01-13 12:00:50 +01:00
Mike Long
29c9aca1a8 Devil game mode
Fixes more compile errors.  Down to 65 now.

updates << into to_chat

Down to 60 errors, also starts to port the codex gigas and law 666 for cyborg devils.

Fixes more compile errors.  Down to 41 now.

Replaces timers with spawns, and <<s with to_chats
40 compile errors.

Down to 34 compile errors.

whoops, actually down to 34 now.

Down to 25 compile errors.

Down to 15 compile errors, I'llprobably need some help at this point.

Woo!  Down to 7 compile errors.

Ported over devil hud.  Number of errors up to 19.

WOO!  It compiles.  It's completely untested, but it compiles.

Adds devils to traitor panel

Implements iron, silver and salt banes.

implements flashing lights bane

Selling your soul prevents cloning, and some other methods of revival.

Implements harvest bane

Merged and sorted icons/obj/bureaucracy.dmi

Adds toy codex gigas

Fixes compile errors, adds codex gigas sprite.

Lots of bug fixes.  Contracts work, devil revival is more consistant, etc

Adds missing icons for flaming contracts, summon pitchfork, summon wealth, employment cabinet, and sintouch.

Converts DEEP LORE explanations from hell to inferno incorporated.

Banishes the compile errors.

Devils come from hell again.

replaces offer drink obligation with a much more lore appropriate devil's fiddle reference
Also fixes contract bashing brain damage chance.

Undoes some changes I accidentally did to example config files.

Fixes up a few remaining bugs.

Puts in the codex gigas and employment contract cabinets.
 -- Lemon - I kinda skipped this one, I'll patch it back in later because
 map conflicts are suffering incarnate

Solves the devil law problem in a REALLY hacky snowflake way.

Fixes a few methods in which a hellbound can be revived.

Devils respawn with a limited number of appropriate items, instead of COMPLETELY naked upon corpse destruction.  Also adds lines to example config.

Updates devil laws to be less hacky.

Objective to sintouch x mortals now greentexts correctly.

Contracts no longer cause brain damage.  I didn't realize it was lethal on this codebase.  Oops.

Splits dust(visual_only) into dust() and dust_animation() procs

Fixes some defines.
Adds undef statements to improve compile times.

Fixes race changes from demonic form changes.

Fixes small runtime error. (Which somehow didn't break anything?)

Implements lots of small changes/corrections suggested by CrazyLemon64

I still need to test these changes, along with other potential issues he brought up.

Fixes harvest bane and power contracts.  Also adds a few </span> tag enders.

Corrects some edge cases with revival contracts.

Fixes compile error.

Reverts unneccecary change to item/weapon/reagent_containers

Cleans up the code for readability.

Prevents cloning of hellbound individuals.

Latejoins now properly have employment contracts added to employment cabinets (provided they still exist)

Infernal contracts are no longer rendered unreadable by fire and alcohol.

All fireproof paper remains readable after being fireballed, not just infernal contracts.  (Though infernal contracts are the only fireproof paper atm)

Fixes an edge case problem with cloning.

Adds is_revivable proc to mind.

Removes snowflake code involving preventing soulseller resurrection.

Indulges in the sin of sloth, and copies tg's lazy list macros

Proc calls that transform the user no longer go to a null target

Fixes devil UI, human regression will keep appearance, and adds danceoff

Devil's base forms no longer suffocate inside the devil

Fixes runtimes, gets stuff working

The arch devil can now blast down walls with their pitchfork

EXTERMINATE ALL SPIRITS

Activates devil clause in voice of god

Fawks Mcclood

Feature P A R I T Y

Fixes devil bugs from testing

- Does a death refactor to make sure that diabolical resurrection works

- Walls no longer leave girders when blasted by the devil

- Getting a new body gives you a rudimentary amount of equipment to work
with to get out of maintenance or whereever

Does all the icons in a single commit on their own because icon

conflicts suck

Starting point of extra devil rebalance/fixes

Ports devil friends

Also oops tramples all over Fethas' corpse PR that's still up I need
to take care of that one

Styling fixes
2019-01-13 12:00:49 +01:00
variableundefined
6a533e305f Merge pull request #10610 from datlo/syndicatesaboteur
Add the Saboteur module to syndicate cyborgs
2019-01-13 08:17:42 +08:00
AzuleUtama
dc4ae3f0e9 Updated uplink description for chef's sauce 2019-01-11 19:45:31 +00:00
Kyep
e06b8f39cc adds hand labeller to trader default items 2019-01-10 14:42:36 -08:00
variableundefined
a1f9a19fe2 Merge pull request #10557 from datlo/clownwiz
Adds the Staff of Slipping and Clown wizard outfit
2019-01-09 17:59:08 +08:00
variableundefined
8ce23ac4a3 Merge pull request #10589 from Kyep/sol_trader_update
Sol trader update
2019-01-09 17:56:26 +08:00
Darkmight9
895c571eae Merge branch 'master' of https://github.com/ParadiseSS13/Paradise 2019-01-08 13:52:41 -05:00
variableundefined
2be520c08b Merge pull request #10606 from AzuleUtama/uplinkAmmoOrganize
Renames and Reorganises ammunition for the Uplink
2019-01-08 15:48:21 +08:00
variableundefined
c650d4bef8 Merge pull request #10604 from Spartan6/cheap_bone_juice
Reduces the cost of the Prototype Bone Repair Kit to 4
2019-01-08 15:46:32 +08:00
Kyep
bf9d0b088f merge conflict fix, reset map 2019-01-07 16:37:07 -08:00
Darkmight9
e653c8dc63 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise 2019-01-06 19:06:04 -05:00
Darkmight9
8f5f3d44c6 The High Powered Camera a flash disgusied as a camera 2019-01-06 19:05:24 -05:00
datlo
d66b8d9f20 functional 2019-01-06 21:51:22 +00:00