Commit Graph

3563 Commits

Author SHA1 Message Date
Rob Nelson dff30f497c Fix borgs and pAIs not being able to use common.
Conflicts:
	code/modules/mob/living/say.dm
2014-02-01 21:07:14 -05:00
Rob Nelson 65792246c5 Allow borgs to fake talking on common, and support wires on more mobs. 2014-02-01 21:04:30 -05:00
Loganbacca c8f868669c Tail rendering fix
Spotted this while working on collars code
Moved tail layer before hand layers, so tails don't render over held items
2014-02-01 19:05:28 -05:00
Loganbacca 7918053159 Cleaned collar rendering code
Removed colon
Removed need for collar variable
Corrected TOTAL_LAYERS define

Conflicts:
	code/modules/mob/living/carbon/human/update_icons.dm
2014-02-01 19:05:12 -05:00
Loganbacca 695726b36f Suit collars
Adds a collar overlay above the helmet layer if the suit has one
Suit needs an identically named sprite in icons/mob/collar.dmi
Suit also needs 'collar = 1' set in utility.dm

Trenchcoats are go!

Conflicts:
	code/modules/mob/living/carbon/human/update_icons.dm
2014-02-01 19:03:39 -05:00
Ccomp5950 706214f57c Deadchat sanitized so players can't use HTML. 2014-02-01 18:40:27 -05:00
Loganbacca 6f655a1686 Added underwear rendering to character setup screen
Also culled unused underwear names from global_lists.dm

Conflicts:
	code/modules/mob/new_player/preferences_setup.dm
2014-02-01 18:34:49 -05:00
Ergovisavi 311528762c Walking mushrooms will inherit some of the original properties of the food item that they were spawned from.
Walking shrooms with ckeys will not gain levels, unlike wild ones, to keep things from getting silly.
2014-02-01 05:30:44 -05:00
Ergovisavi 56c703ed6f Expanded on walking mushroom fights. Walking mushrooms now all have different colored caps, and you can save them from being eaten by feeding them a mushroom so they can live to fight another day.
Conflicts:
	icons/mob/animal.dmi
2014-02-01 05:30:23 -05:00
Ergovisavi f85ac1af63 Walking mushrooms will now hunt and eat eachother, growing stronger when they do! The stronger they get, the better the quality of the mushroom slices you can butcher out of them! Don't smack em yourself though, or you'll bruise them, and they won't get stronger from being eaten.
Conflicts:
	baystation12.dme
	code/modules/mob/living/simple_animal/friendly/mushroom.dm
2014-02-01 05:27:59 -05:00
Rob Nelson 438e84c301 Different method of pAI/Posibrain recruiting.
Conflicts:
	code/modules/mob/living/carbon/brain/posibrain.dm
	code/modules/mob/living/silicon/pai/recruit.dm
	html/changelog.html
2014-02-01 03:00:26 -05:00
Fox-McCloud 34185330f1 Reverts Brain damage factor
Reverts brain damage factoring into health for future potential plans.
2014-01-31 02:50:19 -05:00
Rob Nelson ec70d13056 SINGULOTH OPTIMIZATIONS - See full commit for details.
* qdel() instead of del(), wherever possible.
* Optimized gravpull logic
* /atom/movables can override canSingulothPull() logic to add gravpull exceptions (unless singuloth is 2fat)
* assigned_role energy boosts changed into a switch() statement

Conflicts:
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/mob.dm
	code/modules/power/singularity/singularity.dm
2014-01-31 02:34:39 -05:00
ZomgPonies 3633c2dcb7 Fixed some broken flags 2014-01-29 23:31:22 -05:00
Zuhayr b63400ad69 Compile fix. 2014-01-29 16:56:53 -05:00
Zuhayr b716bf5e1c IPC tweaks. 2014-01-29 16:56:20 -05:00
Zuhayr 5da7b52133 IPC brain surgery code.
Conflicts:
	code/modules/organs/organ_external.dm
2014-01-29 16:55:30 -05:00
Zuhayr e3ce3d4b66 IPC feeding from APCs, IPC lack of reagent processing.
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/power/apc.dm
2014-01-29 16:51:11 -05:00
Fox-McCloud 57f113b427 Chemistry and Brain Damage 2014-01-29 00:58:58 -05:00
Rob Nelson b97a21ed94 Check for internals and accessibility on toxic farts.
Conflicts:
	code/modules/mob/living/carbon/human/emote.dm
2014-01-28 23:38:31 -05:00
Ccomp5950 b79edf513c Sniper Rifle fix.
You have no HUD when zoomed.  None, I'm unable to move every HUD element while zoomed in so you lose it.  Consider it part of your concentration while zoomed in.

If you move while zoomed in you automatically zoom out, you lose concentration.

If the rifle isn't in your active hand you can't zoom in.

Conflicts:
	code/modules/projectiles/guns/energy/special.dm
2014-01-28 23:30:02 -05:00
ZomgPonies bd946b0ab1 Fixes for new species 2014-01-28 16:33:02 -05:00
Zuhayr e87855633f Actually applied nymph speech and name change. 2014-01-28 15:35:08 -05:00
Zuhayr b556d59cfe Fixing case on some del() calls. 2014-01-28 15:34:24 -05:00
Zuhayr 8c5ad54e0f Recommitting a ton of files as one commit due to needing to reset this repo to an earlier point in the log. Full changes in PR.
Conflicts:
	code/game/objects/items/weapons/implants/implant.dm
	code/modules/admin/verbs/vox_raiders.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/monkey/diona.dm
	code/modules/mob/living/carbon/species.dm
2014-01-28 15:30:20 -05:00
Zuhayr f2f9616f2b IPC hairstyles.
Conflicts:
	code/modules/mob/new_player/sprite_accessories.dm
	icons/mob/human_face.dmi
2014-01-28 15:14:55 -05:00
ZomgPonies ecf424bd46 Fix to player voice toggle 2014-01-27 22:22:31 -05:00
ZomgPonies 7014f6f83e More fixes to text2speech 2014-01-27 16:58:52 -05:00
ZomgPonies 808143f976 Final text2voice commit 2014-01-27 13:03:25 -05:00
ZomgPonies 7776ee0d00 Also switch view to range, because you don't need to SEE who you stink up 2014-01-26 20:49:02 -05:00
ZomgPonies 55a58d8df1 Fixes farting through airlocks 2014-01-26 20:47:56 -05:00
ZomgPonies 5205df0f7d Genetic abilities fixes 2014-01-26 19:10:12 -05:00
Rob Nelson 559700a58b Added a bunch of new goon powers.
Conflicts:
	code/modules/mob/living/carbon/human/emote.dm
2014-01-26 14:48:33 -05:00
Rob Nelson 9364a81746 Fix new genetics stealth powers.
Conflicts:
	code/modules/mob/mob_defines.dm
2014-01-25 12:26:34 -05:00
Rob Nelson 14b807c26c Fix speaking on departmental channels 2014-01-24 21:44:10 -05:00
ZomgPonies d1dc02063c Holodeck update / Holocarp 2014-01-24 17:24:38 -05:00
d3athrow e937bdd4c2 Should in fact, really fix the monkey dna 2014-01-24 12:05:54 -05:00
d3athrow 1cbf6abaa9 Fix monkeys not having their monkey block set high enough 2014-01-24 12:03:55 -05:00
Vincent 49e8e5a7f8 Alters tenebrosity's fallsound to work with the improved fall stuff
Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-01-24 00:18:52 -05:00
Vincent 7b58cc04b2 Gives mobs a "fall" proc for the transition between falling and standing. This is not for the rotation code, which occurs on both falling and rising.
Adds a variable to hats to determine how likely they are to fall off.  Makes them fall off with the given probability when disarmed (some percentage of the time) or when the character falls.  Space helmets, bio hoods, helmets, radiation helmets, etc, are unlikely to fall off

Conflicts:
	code/game/gamemodes/cult/cult_items.dm
	code/modules/clothing/clothing.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/clothing/head/helmet.dm
	code/modules/clothing/head/jobs.dm
	code/modules/clothing/head/misc.dm
	code/modules/clothing/head/misc_special.dm
	code/modules/clothing/suits/bio.dm
	code/modules/clothing/suits/utility.dm
	code/modules/events/tgevents/holiday/xmas.dm
	code/modules/mob/mob.dm
2014-01-24 00:16:46 -05:00
Tenebrosity f6603faa52 Adds sounds to falling over
Resting and buckling are still silent.

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-01-24 00:01:15 -05:00
Rob Nelson d01ef41eac Radio code in say.dm cleaned up, will use all possible radios when sending a message.
Conflicts:
	code/modules/mob/living/say.dm
2014-01-23 23:48:46 -05:00
Ergovisavi 7ad68dd693 Replaced wall_smash in simple_animal with environment_smash, because before, you either tables AND walls, or nothing. If set to 1, smash crate/locker/rack/table, 2 for wallsmash, 3 for rwall smash
Hostile mobs with environment smash will also unbuckle themselves by destroying whatever they're buckled to when angered.

Conflicts:
	code/game/objects/structures/stool_bed_chair_nest/bed.dm
	code/game/objects/structures/tables_racks.dm
	code/game/turfs/simulated/walls.dm
	code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 23:31:36 -05:00
Cluwnes Honk 8ef0c5c859 Gives Namepick an actual category 2014-01-23 10:38:18 -05:00
Cluwnes Honk fb0b5ff8fd Allows borers to be stealthy
Removes some messages that go to a host when a borer does shit. In a world of validhunters, the borer cannot survive.

Conflicts:
	code/modules/mob/living/simple_animal/borer.dm
2014-01-23 10:38:06 -05:00
Ergovisavi 89c23fc494 Kinetic gun can now break through mining tiles due to the goliath being able to possibly trap you in an unwinnable situation otherwise
More mob behavior vars in hostile animal, added Passtable to hivelord and brood and removed their environment smash

Conflicts:
	code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 10:22:07 -05:00
Ergovisavi 7bd3df0b3b More hostile mob work with behavior vars, getting rid of idle_env_destroyer nobody uses it, other tweaks
Conflicts:
	code/modules/mob/living/simple_animal/hostile/hostile.dm
	code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
2014-01-22 16:45:20 -05:00
Ergovisavi 78bea65a44 Mining Mobs - More mob behavior overhaul, kinetic gun tweaks, etc
Conflicts:
	code/modules/mob/living/simple_animal/hostile/hostile.dm
	code/modules/projectiles/ammunition/energy.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/special.dm
	icons/mob/animal.dmi
	icons/obj/projectiles.dmi
2014-01-22 16:39:54 -05:00
Ergovisavi 9428677ab6 Asteroid/Mining Mobs ver 1
Conflicts:
	code/modules/mob/living/simple_animal/simple_animal.dm
	icons/mob/animal.dmi
2014-01-22 16:11:20 -05:00
errorage 4a0aa60443 - Emagged borgs' hidden inventory will now become visible in the module selection section.
- Also removed the now outdated module selection UI button and rearranged borg UI buttons to reflect this.
Screenshot: http://www.ss13.eu/borg_ui_smaller_bottom_right.png

Conflicts:
	code/_onclick/hud/robot.dm
	code/modules/mob/living/silicon/robot/robot.dm
2014-01-22 11:13:12 -05:00